本文整理汇总了C++中HandleObject::setWatched方法的典型用法代码示例。如果您正苦于以下问题:C++ HandleObject::setWatched方法的具体用法?C++ HandleObject::setWatched怎么用?C++ HandleObject::setWatched使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HandleObject
的用法示例。
在下文中一共展示了HandleObject::setWatched方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
bool
WatchpointMap::watch(JSContext *cx, HandleObject obj, HandleId id,
JSWatchPointHandler handler, HandleObject closure)
{
JS_ASSERT(JSID_IS_STRING(id) || JSID_IS_INT(id));
if (!obj->setWatched(cx))
return false;
Watchpoint w;
w.handler = handler;
w.closure = closure;
w.held = false;
if (!map.put(WatchKey(obj, id), w)) {
js_ReportOutOfMemory(cx);
return false;
}
return true;
}
示例2: w
bool
WatchpointMap::watch(JSContext* cx, HandleObject obj, HandleId id,
JSWatchPointHandler handler, HandleObject closure)
{
MOZ_ASSERT(JSID_IS_STRING(id) || JSID_IS_INT(id) || JSID_IS_SYMBOL(id));
if (!obj->setWatched(cx))
return false;
Watchpoint w(handler, closure, false);
if (!map.put(WatchKey(obj, id), w)) {
ReportOutOfMemory(cx);
return false;
}
/*
* For generational GC, we don't need to post-barrier writes to the
* hashtable here because we mark all watchpoints as part of root marking in
* markAll().
*/
return true;
}