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C++ GuidList::empty方法代码示例

本文整理汇总了C++中GuidList::empty方法的典型用法代码示例。如果您正苦于以下问题:C++ GuidList::empty方法的具体用法?C++ GuidList::empty怎么用?C++ GuidList::empty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GuidList的用法示例。


在下文中一共展示了GuidList::empty方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RestoreAll

        void RestoreAll()
        {
            if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_GO_CAVE_IN_RIGHT)))
                instance->HandleGameObject(ObjectGuid::Empty, false, go);

            if (GameObject* go = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_GO_CAVE_IN_LEFT)))
                instance->HandleGameObject(ObjectGuid::Empty, false, go);

            if (!GoSummonList.empty())
                for (GuidList::const_iterator itr = GoSummonList.begin(); itr != GoSummonList.end(); ++itr)
                {
                    if (GameObject* go = ObjectAccessor::GetGameObject(*me, *itr))
                        go->RemoveFromWorld();
                }

            if (!SummonList.empty())
                for (GuidList::const_iterator itr = SummonList.begin(); itr != SummonList.end(); ++itr)
                {
                    if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
                    {
                        if (summon->IsAlive())
                            summon->DisappearAndDie();
                        else
                            summon->RemoveCorpse();
                    }
                }
        }
开发者ID:martial69320,项目名称:cerberus,代码行数:27,代码来源:gnomeregan.cpp

示例2: InitSentinelsNear

    void InitSentinelsNear(Unit* pTarget)
    {
        if (!m_lAssistList.empty())
        {
            for (GuidList::const_iterator itr = m_lAssistList.begin(); itr != m_lAssistList.end(); ++itr)
            {
                if (*itr == m_creature->GetObjectGuid())
                    continue;

                if (Creature* pBuddy = m_creature->GetMap()->GetCreature(*itr))
                {
                    if (pBuddy->isAlive())
                        pBuddy->AI()->AttackStart(pTarget);
                }
            }

            return;
        }

        std::list<Creature*> lAssistList;
        GetCreatureListWithEntryInGrid(lAssistList, m_creature, m_creature->GetEntry(), 80.0f);

        for (std::list<Creature*>::iterator iter = lAssistList.begin(); iter != lAssistList.end(); ++iter)
        {
            m_lAssistList.push_back((*iter)->GetObjectGuid());

            if ((*iter)->GetObjectGuid() == m_creature->GetObjectGuid())
                continue;

            (*iter)->AI()->AttackStart(pTarget);
        }

        if (m_lAssistList.size() != MAX_BUDDY)
            script_error_log("npc_anubisath_sentinel for %s found too few/too many buddies, expected %u.", m_creature->GetGuidStr().c_str(), MAX_BUDDY);
    }
开发者ID:BThallid,项目名称:mangos,代码行数:35,代码来源:mob_anubisath_sentinel.cpp

示例3: SummonAdds

    void SummonAdds(bool /*bRightSide*/, uint32 uiSummonEntry)
    {
        GuidList* plSummonPosGuids;
        switch (uiSummonEntry)
        {
            case NPC_UNREL_TRAINEE:
                plSummonPosGuids = &m_lTraineeSummonPosGuids;
                break;
            case NPC_UNREL_DEATH_KNIGHT:
                plSummonPosGuids = &m_lDeathKnightSummonPosGuids;
                break;
            case NPC_UNREL_RIDER:
                plSummonPosGuids = &m_lRiderSummonPosGuids;
                break;
            default:
                return;
        }
        if (plSummonPosGuids->empty())
        {
            return;
        }

        for (GuidList::iterator itr = plSummonPosGuids->begin(); itr != plSummonPosGuids->end(); ++itr)
        {
            if (Creature* pPos = m_creature->GetMap()->GetCreature(*itr))
            {
                m_creature->SummonCreature(uiSummonEntry, pPos->GetPositionX(), pPos->GetPositionY(), pPos->GetPositionZ(), pPos->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
            }
        }
    }
开发者ID:Hammerdrinker,项目名称:scripts,代码行数:30,代码来源:boss_gothik.cpp

示例4: UpdateAI

       void UpdateAI(uint32 uiDiff) override
        {
            ScriptedAI::UpdateAI(uiDiff);

            if (uiTimer <= uiDiff)
            {
                switch (uiPhase)
                {
                    case 1:
                        DoSummonGrandChampion(uiSecondBoss);
                        NextStep(10000, true);
                        break;
                    case 2:
                        DoSummonGrandChampion(uiThirdBoss);
                        NextStep(0, false);
                        break;
                    case 3:
                        if (!Champion1List.empty())
                        {
                            for (GuidList::const_iterator itr = Champion1List.begin(); itr != Champion1List.end(); ++itr)
                                if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
                                    AggroAllPlayers(summon);
                            NextStep(0, false);
                        }
                        break;
                }
            } else uiTimer -= uiDiff;

            if (!UpdateVictim())
                return;
        }
开发者ID:AllThing,项目名称:TrinityCore,代码行数:31,代码来源:trial_of_the_champion.cpp

示例5: SummonedCreatureJustDied

    void SummonedCreatureJustDied(Creature* pSummoned) override
    {
        if (pSummoned->GetEntry() == NPC_GLOB_OF_VISCIDUS)
        {
            // shrink - modify scale
            m_creature->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X, float(-4), true);
            m_creature->UpdateModelData();
            m_creature->SetHealth(m_creature->GetHealth() - (m_creature->GetMaxHealth() * 0.05f));
            m_lGlobesGuidList.remove(pSummoned->GetObjectGuid());

            // suicide if required
            if (m_creature->GetHealthPercent() < 5.0f)
            {
                m_creature->SetVisibility(VISIBILITY_ON);

                if (DoCastSpellIfCan(m_creature, SPELL_VISCIDUS_SUICIDE, CAST_TRIGGERED) == CAST_OK)
                    m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NONE, NULL, false);
            }
            else if (m_lGlobesGuidList.empty())
            {
                m_creature->SetVisibility(VISIBILITY_ON);
                m_creature->SetStandState(UNIT_STAND_STATE_STAND);
                m_uiPhase = PHASE_NORMAL;

                SetCombatMovement(true);
                DoStartMovement(m_creature->getVictim());
            }
        }
    }
开发者ID:conan513,项目名称:mangos-wotlk,代码行数:29,代码来源:boss_viscidus.cpp

示例6: ActivateRandomConstellation

    // Activate a random Constellation
    void ActivateRandomConstellation()
    {
        // spawn a new set of constellations if empty
        if (m_lConstellationsGuids.empty())
        {
            DoSpawnConstellations();
            m_uiConstellationTimer = 5000;
            return;
        }

        GuidList::iterator iter = m_lConstellationsGuids.begin();
        advance(iter, urand(0, m_lConstellationsGuids.size() - 1));

        if (Creature* pConstellation = m_creature->GetMap()->GetCreature(*iter))
        {
            // follow second top aggro player
            if (Unit* pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 1, uint32(0), SELECT_FLAG_PLAYER))
            {
                pConstellation->GetMotionMaster()->MoveFollow(pTarget, CONTACT_DISTANCE, 0);
                SendAIEvent(AI_EVENT_CUSTOM_A, m_creature, pConstellation);
                ++m_uiActiveConstelations;
            }
        }

        m_lConstellationsGuids.remove(*iter);
    }
开发者ID:Mezoriti,项目名称:ScriptDev2-WOTLK,代码行数:27,代码来源:boss_algalon.cpp

示例7: ShatterGolems

    void ShatterGolems()
    {
        if (m_lGolemGUIDList.empty())
            return;

        uint8 m_uiBrittleGolemsCount = 0;

        for (GuidList::const_iterator itr = m_lGolemGUIDList.begin(); itr != m_lGolemGUIDList.end(); ++itr)
        {
            if (Creature* pTemp = m_creature->GetMap()->GetCreature(*itr))
            {
                // only shatter brittle golems
                if (pTemp->GetEntry() == NPC_BRITTLE_GOLEM)
                {
                    pTemp->CastSpell(pTemp, m_bIsRegularMode ? SPELL_SHATTER : SPELL_SHATTER_H, true);
                    ++m_uiBrittleGolemsCount;
                }
            }
        }

        // If shattered more than 4 golems mark achiev as failed
        if (m_uiBrittleGolemsCount > MAX_ACHIEV_GOLEMS)
        {
            if (m_pInstance)
                m_pInstance->SetData(TYPE_VOLKHAN, SPECIAL);
        }
    }
开发者ID:AwkwardDev,项目名称:mangos-d3,代码行数:27,代码来源:boss_volkhan.cpp

示例8: SelectTargetWithinDist

   Unit* SelectTargetWithinDist()
   {
        ThreatList const& m_threatlist = m_creature->getThreatManager().getThreatList();

        if (m_threatlist.empty())
            return NULL;

        GuidList distPositive;
        for (ThreatList::const_iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
        {
            if (Unit* pTemp = m_creature->GetMap()->GetUnit((*itr)->getUnitGuid()))
            {
                //player within 80 yards
                if ((pTemp->GetTypeId() == TYPEID_PLAYER && !m_creature->IsWithinDist(pTemp, 10.0f) && m_creature->IsWithinDist(pTemp, 80.0f)))
                    distPositive.push_back(pTemp->GetObjectGuid());
            }
        }

        if (!distPositive.empty())
        {
            GuidList::iterator m_uiPlayerGUID = distPositive.begin();
            advance(m_uiPlayerGUID, (rand()%distPositive.size()));

            if (Player* pTemp = m_creature->GetMap()->GetPlayer(*m_uiPlayerGUID))
                return pTemp;
        }
        return NULL;
    }
开发者ID:przemratajczak,项目名称:scriptdev2,代码行数:28,代码来源:boss_archavon.cpp

示例9: FindNewGroups

/**
   Checks que main queue to try to form a Lfg group. Returns first match found (if any)

   @param[in]     check List of guids trying to match with other groups
   @param[in]     all List of all other guids in main queue to match against
   @return LfgCompatibility type of compatibility between groups
*/
LfgCompatibility LFGQueue::FindNewGroups(GuidList& check, GuidList& all)
{
    std::string strGuids = ConcatenateGuids(check);
    LfgCompatibility compatibles = GetCompatibles(strGuids);

    TC_LOG_DEBUG("lfg.queue.match.check", "Guids: (%s): %s - all(%s)", strGuids.c_str(), GetCompatibleString(compatibles), ConcatenateGuids(all).c_str());
    if (compatibles == LFG_COMPATIBILITY_PENDING) // Not previously cached, calculate
        compatibles = CheckCompatibility(check);

    if (compatibles == LFG_COMPATIBLES_BAD_STATES && sLFGMgr->AllQueued(check))
    {
        TC_LOG_DEBUG("lfg.queue.match.check", "Guids: (%s) compatibles (cached) changed from bad states to match", strGuids.c_str());
        SetCompatibles(strGuids, LFG_COMPATIBLES_MATCH);
        return LFG_COMPATIBLES_MATCH;
    }

    if (compatibles != LFG_COMPATIBLES_WITH_LESS_PLAYERS)
        return compatibles;

    // Try to match with queued groups
    while (!all.empty())
    {
        check.push_back(all.front());
        all.pop_front();
        LfgCompatibility subcompatibility = FindNewGroups(check, all);
        if (subcompatibility == LFG_COMPATIBLES_MATCH)
            return LFG_COMPATIBLES_MATCH;
        check.pop_back();
    }
    return compatibles;
}
开发者ID:samaelsacred,项目名称:4.3.4,代码行数:38,代码来源:LFGQueue.cpp

示例10: GetAIInformation

 void GetAIInformation(ChatHandler& reader) override
 {
     if (m_lAssistList.empty())
         reader.PSendSysMessage("Anubisath Sentinel - group not assigned, will be assigned OnAggro");
     if (m_lAssistList.size() == MAX_BUDDY)
         reader.PSendSysMessage("Anubisath Sentinel - proper group found");
     else
         reader.PSendSysMessage("Anubisath Sentinel - not correct number of mobs for group found. Number found %u, should be %u", uint32(m_lAssistList.size()), MAX_BUDDY);
 }
开发者ID:BThallid,项目名称:mangos,代码行数:9,代码来源:mob_anubisath_sentinel.cpp

示例11: SummonedCreatureJustDied

 void SummonedCreatureJustDied(Creature* pSummoned) override
 {
     if (pSummoned->GetEntry() == NPC_IRONTREE_STOMPER || pSummoned->GetEntry() == NPC_IRONTREE_WANDERER)
     {
         m_lSummonsGuids.remove(pSummoned->GetObjectGuid());
         if (m_lSummonsGuids.empty())
             dialogueStep = 1;
     }
 }
开发者ID:Maduse,项目名称:server,代码行数:9,代码来源:felwood.cpp

示例12: SelectRandomVolunteer

    ObjectGuid SelectRandomVolunteer()
    {
        if (m_lVolunteerGuidList.empty())
            return ObjectGuid();

        GuidList::iterator iter = m_lVolunteerGuidList.begin();
        advance(iter, urand(0, m_lVolunteerGuidList.size() - 1));

        return *iter;
    }
开发者ID:jviljoen82,项目名称:ScriptDev3,代码行数:10,代码来源:boss_jedoga.cpp

示例13: SelectRandomUpperBunny

    // function to return a random arena upper Bunny
    Creature* SelectRandomUpperBunny()
    {
        if (m_lUpperBunniesGuids.empty())
            return NULL;

        GuidList::iterator iter = m_lUpperBunniesGuids.begin();
        advance(iter, urand(0, m_lUpperBunniesGuids.size() - 1));

        return m_creature->GetMap()->GetCreature(*iter);
    }
开发者ID:jviljoen82,项目名称:ScriptDev3,代码行数:11,代码来源:boss_thorim.cpp

示例14: SelectRandomBunnyGuid

    // function to return a random arena bunny for Blizzard spell
    ObjectGuid SelectRandomBunnyGuid()
    {
        if (m_lBunniesGuids.empty())
            return ObjectGuid();

        GuidList::iterator iter = m_lBunniesGuids.begin();
        advance(iter, urand(0, m_lBunniesGuids.size() - 1));

        return *iter;
    }
开发者ID:jviljoen82,项目名称:ScriptDev3,代码行数:11,代码来源:boss_thorim.cpp

示例15: SelectRandomCrowdNpc

    ObjectGuid SelectRandomCrowdNpc()
    {
        if (m_lCrowdGuidList.empty())
            return ObjectGuid();

        GuidList::iterator iter = m_lCrowdGuidList.begin();
        advance(iter, urand(0, m_lCrowdGuidList.size() - 1));

        return *iter;
    }
开发者ID:AwkwardDev,项目名称:mangos-d3,代码行数:10,代码来源:howling_fjord.cpp


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