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C++ GuiText类代码示例

本文整理汇总了C++中GuiText的典型用法代码示例。如果您正苦于以下问题:C++ GuiText类的具体用法?C++ GuiText怎么用?C++ GuiText使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了GuiText类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Assert

void GuiList::SetSelected(int child, bool selected)
{
  Assert(child < GetNumChildren());

#ifdef LB_DEBUG
  GuiText* text = dynamic_cast<GuiText*>(GetChild(child));
  if (text)
  {
    std::cout << "List box " << m_name << ": " << text->GetText() << (selected ? " selected" : " UNselected") << "\n";
  }
#endif

  if (selected && !IsMultiSel())
  {
    // Not multi select, so at most one member in set.
    for (SelSet::iterator it = m_selset.begin(); it != m_selset.end(); ++it)
    {
      int i = *it;
      GetChild(i)->SetSelected(false);
    }
    m_selset.clear();
  }

  GetChild(child)->SetSelected(selected);

  if (selected)
  {
    m_selset.insert(child);
  }
  else
  {
    m_selset.erase(child);
  }
}
开发者ID:jason-amju,项目名称:amjulib,代码行数:34,代码来源:GuiListBox.cpp

示例2: BLACK

void TrailCircle::Draw()
{
    static GuiImage* circleImg = 0;
    static GuiText text;

    if (!circleImg)
    {
        circleImg = new GuiImage;
        Texture* tex = (Texture*)TheResourceManager::Instance()->GetRes("circ1.png");
        tex->SetFilter(AmjuGL::AMJU_TEXTURE_NICE);
        circleImg->SetTexture(tex);
        float aspect = (float)Screen::X() / (float)Screen::Y();
        circleImg->SetSize(Vec2f(CIRCLE_SIZE, CIRCLE_SIZE * aspect));

        text.SetSize(Vec2f(0.1f, 0.1f));
    }

    const Colour BLACK(0, 0, 0, 1);
    const Colour WHITE(1, 1, 1, 1);
    const Colour RED(1, 0, 0, 1);

    circleImg->SetLocalPos(Vec2f(m_pos.x - CIRCLE_SIZE * 0.5f, m_pos.y + CIRCLE_SIZE * 0.5f));
    PushColour();
    MultColour(m_incorrect ? RED : (m_clicked ? BLACK : WHITE));
    circleImg->Draw();
    PopColour();

    // Draw number/letter
    text.SetSize(Vec2f(0.2f, 0.1f));
    text.SetJust(GuiText::AMJU_JUST_CENTRE);
    text.SetLocalPos(m_pos + Vec2f(-0.1f, 0.012f));
    text.SetText(m_str);
    text.SetFgCol(m_clicked || m_incorrect ? WHITE : BLACK);
    text.Draw();
}
开发者ID:jason-amju,项目名称:amjulib,代码行数:35,代码来源:GSTrailMakingTest.cpp

示例3: OnMsgRecv

void BroadcastConsole::OnMsgRecv(const std::string& str)
{
  // Discard if same as last msg
  if (!m_texts.empty())
  {
    if (m_texts[0]->GetText() == str)
    {
      std::cout << "Discarding duplicate msg\n";
      return;
    }
  }

  GuiText* text = new GuiText;
  text->SetIsMulti(true);
  text->SetTextSize(1.0f); // TODO CONFIG
  text->SetSize(Vec2f(2.0f, 0.1f)); // assume single line
  text->SetText(str);
  text->SizeToText();
  text->SetFgCol(Colour(1, 1, 0, 1));

  m_texts.push_front(text);

  static const unsigned int NUM_LINES = ROConfig()->GetInt("chat-max-lines", 10);
  if (m_texts.size() > NUM_LINES) 
  {
    m_texts.pop_back();
  }
  ReposText();
}
开发者ID:jason-amju,项目名称:amjulib,代码行数:29,代码来源:BroadcastConsole.cpp

示例4: UpdateHeartCount

void GSGui::UpdateHeartCount()
{
  if (m_gui)
  {
    GuiText* text = (GuiText*)GetElementByName(m_gui, "score-num");
    if (text)
    {
      int h = 0;
      if (GetPlayerCount(SCORE_KEY, &h))
      {
        text->SetText(ToString(h));
      }
      else
      {
        text->SetText("");
      }
    }
  }
}
开发者ID:jason-amju,项目名称:amjulib,代码行数:19,代码来源:GSGui.cpp

示例5: LoadGui

void GSYesNo::OnActive()
{
  GSGui::OnActive();

  m_gui = LoadGui("gui-yesno.txt");
  Assert(m_gui);

  GuiButton* yes = (GuiButton*)GetElementByName(m_gui, "yes-button");
  yes->SetCommand(Amju::OnYes);
  yes->SetHasFocus(true);
  yes->SetText(m_yesText);

  GuiButton* no = (GuiButton*)GetElementByName(m_gui, "no-button");
  no->SetCommand(Amju::OnNo);
  no->SetIsCancelButton(true); 
  no->SetText(m_noText);
  
  GuiText* q = (GuiText*)GetElementByName(m_gui, "question");
  q->SetText(m_question);
}
开发者ID:jason-amju,项目名称:amjulib,代码行数:20,代码来源:GSYesNo.cpp

示例6: OnFinishedChecking

void GSFileUpdateCheck::OnDownloadedFile(const std::string& filename)
{
  // If we are no longer the current state, it doesn't matter
  if (TheGame::Instance()->GetState() != this)
  {
    return;
  }

  m_numFilesDownloaded++;
  if (m_numFilesDownloaded >= m_numFilesToWaitFor)
  {
    // Done! Update to new timestamp
    OnFinishedChecking(m_newtimestamp);

    if (m_gui)
    {
      GuiText* t = (GuiText*)GetElementByName(m_gui, "filename");
      t->SetText(filename);
    }
  }
}
开发者ID:jason-amju,项目名称:amjulib,代码行数:21,代码来源:GSFileUpdateCheck.cpp

示例7: Assert

void Hud::UpdateScores()
{
  // Names of gui elements in hud gui text file
  const char* GUI_NAME[2][2] = 
  {
    { "p1-score-text", "p1-lives-text" },
    { "p2-score-text", "p2-lives-text" }
  };

  for (int i = 0; i < 2; i++)
  {
    PlayerNum pn = (PlayerNum)i;
    int score = TheScores::Instance()->GetScore(pn);
    GuiText* t = (GuiText*)m_gui->GetElementByName(GUI_NAME[i][0]);
    Assert(t);
    t->SetText(ToString(score));
    int lives = TheScores::Instance()->GetLives(pn); 
    t = (GuiText*)m_gui->GetElementByName(GUI_NAME[i][1]);
    Assert(t);
    t->SetText(ToString(lives));
  }

  int hiScore = TheScores::Instance()->GetHiScore();
  GuiText* t = (GuiText*)m_gui->GetElementByName("hi-score-text");
  Assert(t);
  t->SetText(ToString(hiScore));
  t = (GuiText*)m_gui->GetElementByName("hi-name-text");
  Assert(t);
  t->SetText(TheScores::Instance()->GetHiScoreName()); 
}
开发者ID:jason-amju,项目名称:amju-ww,代码行数:30,代码来源:Hud.cpp

示例8: LoadGui

void GSNetError::OnActive()
{
  GSGui::OnActive();

  m_gui = LoadGui("gui-error.txt");
  Assert(m_gui);

////  m_gui->GetElementByName("error-ok-button")->SetCommand(Amju::OnErrorOk);
////  m_gui->GetElementByName("error-quit-button")->SetCommand(Amju::OnErrorQuit);
  
  GuiButton* ok = (GuiButton*)GetElementByName(m_gui, "error-ok-button");
  ok->SetCommand(Amju::OnErrorOk);
  ok->SetHasFocus(true);

  GuiButton* quit = (GuiButton*)GetElementByName(m_gui, "error-quit-button");
  quit->SetCommand(Amju::OnErrorQuit);
  quit->SetIsCancelButton(true);


  GuiText* t = dynamic_cast<GuiText*>(m_gui->GetElementByName("error"));
  Assert(t);
  t->SetText(m_errorStr);
}
开发者ID:jason-amju,项目名称:amjulib,代码行数:23,代码来源:GSNetError.cpp

示例9: GuiImage

void IconEmuMiiBrowser::AddButton()
{
	//!File Icon
	GuiImage * BtnImg = new GuiImage(fileMii);
	BtnImg->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
	BtnImg->SetPosition(0, 10);
	ButtonImg.push_back(BtnImg);

	//!File Name
	GuiText * BtnTxt = new GuiText((char *) NULL, 14, (GXColor){0, 0, 0, 255});
	BtnTxt->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
	BtnTxt->SetPosition(0, -20);
	BtnTxt->SetLinesToDraw(2);
	BtnTxt->SetMaxWidth(75, WRAP);
	ButtonText.push_back(BtnTxt);

	//!selection img
	GuiImage * Marker = new GuiImage(bgSelectionEntry);
	Marker->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
	Marker->SetPosition(0, -7);
	FileSelectionImg.push_back(Marker);

	//!tooltip
	GuiTooltip * tmpToolTip = new GuiTooltip((char *) NULL);
	tmpToolTip->SetPosition(0, 0);
	Tooltip.push_back(tmpToolTip);

	GuiButton * Btn = new GuiButton(90, 90);
	Btn->SetParent(this);
	Btn->SetLabel(BtnTxt);
	Btn->SetIcon(BtnImg);
	Btn->SetImageOver(Marker);
	Btn->SetTrigger(trigA);
	Btn->SetSoundClick(btnSoundClick);
	Btn->SetToolTip(tmpToolTip, 0, 0, ALIGN_CENTRE, ALIGN_TOP);
	Buttons.push_back(Btn);
}
开发者ID:djskual,项目名称:savegame-manager-gx,代码行数:37,代码来源:IconEmuMiiBrowser.cpp

示例10: Draw

  virtual void Draw()
  {
    // Don't draw name of local player ?
    if (IsVisible() && m_player->GetId() != GetLocalPlayerId())
    {
      //Assert(m_player->GetAABB());
      //DrawAABB(*(m_player->GetAABB()));
 
      // Print name 
      // TODO Do all these in one go, to minimise state changes
      AmjuGL::PushAttrib(AmjuGL::AMJU_BLEND | AmjuGL::AMJU_DEPTH_READ);
      AmjuGL::Enable(AmjuGL::AMJU_BLEND);
      AmjuGL::Disable(AmjuGL::AMJU_DEPTH_READ);

      GuiText text;
      text.SetTextSize(5.0f); // TODO CONFIG
      text.SetText(m_player->GetName());
    
      static const float MAX_NAME_WIDTH = 4.0f; // minimise this to reduce overdraw - calc from text
      text.SetSize(Vec2f(MAX_NAME_WIDTH, 1.0f));
      text.SetJust(GuiText::AMJU_JUST_CENTRE);
      //text.SetInverse(true);
      //text.SetDrawBg(true);
      text.SetFgCol(Colour(1, 1, 1, 1));

      AmjuGL::PushMatrix();
    
      Matrix m;
      m.SetIdentity();

      // Reverse modelview rotation
      Matrix r;
      r.ModelView();
      m = TransposeRot(r);

      Vec3f tr(m_combined[12], m_combined[13], m_combined[14]);
      m.TranslateKeepRotation(tr);
      AmjuGL::MultMatrix(m);
      static const float SCALE_FACTOR = 20.0f;
      float x = MAX_NAME_WIDTH * SCALE_FACTOR * -0.5f;
      AmjuGL::Translate(x, 60.0f, 0); // TODO CONFIG
    
      AmjuGL::Scale(SCALE_FACTOR, SCALE_FACTOR, 10);  

      text.Draw();
      AmjuGL::PopMatrix();
      AmjuGL::PopAttrib();
    }
  }
开发者ID:jason-amju,项目名称:amjulib,代码行数:49,代码来源:Player.cpp

示例11: Set

void LurkMsg::Set(const std::string& str, const Colour& fgCol, const Colour& bgCol, LurkPos lp,
  CommandFunc onFinished)
{
  GuiText* text = new GuiText;
  if (lp == AMJU_CENTRE)
  {
    text->SetIsMulti(true);
  }
  text->SetTextSize(1.5f); // TODO CONFIG
  text->SetSize(Vec2f(1.6f, 0.1f)); // assume single line
  text->SetText(str);
  text->SizeToText();
  text->SetFgCol(fgCol);

  Set(text, fgCol, bgCol, lp, onFinished);
}
开发者ID:jason-amju,项目名称:amjulib,代码行数:16,代码来源:LurkMsg.cpp

示例12: SetLevel

void Hud::SetLevel(int level)
{
  GuiText* t = (GuiText*)m_gui->GetElementByName("level-num");
  Assert(t);
  t->SetText(ToString(level));
}
开发者ID:jason-amju,项目名称:amju-ww,代码行数:6,代码来源:Hud.cpp

示例13: GuiText

void GuiArrowOption::AddOption(const char * name, int PositionX, int PositionY)
{
    int Center = PositionX;

    GuiText * OptName = new GuiText(name, 16, (GXColor) {
        0, 0, 0, 255
    });
    OptName->SetAlignment(ALIGN_LEFT | ALIGN_TOP);
    OptName->SetPosition(Center-OptName->GetTextWidth()/2, PositionY);

    GuiText * OptText = new GuiText(" ", 16, (GXColor) {
        0, 0, 0, 255
    });
    OptText->SetPosition(Center-OptText->GetTextWidth()/2, PositionY+30);
    OptText->SetAlignment(ALIGN_LEFT | ALIGN_TOP);

    GuiButton * OptBtn = new GuiButton(OptName->GetTextWidth(), 18);
    OptBtn->SetSoundOver(btnSoundOver);
    OptBtn->SetSoundClick(btnClick);
    OptBtn->SetTrigger(trigA);
    OptBtn->SetPosition(Center-OptText->GetTextWidth()/2, PositionY+30);
    OptBtn->SetAlignment(ALIGN_LEFT | ALIGN_TOP);
    OptBtn->Clicked.connect(this, &GuiArrowOption::OnButtonClick);

    GuiImage * OptImgLeft = new GuiImage(ArrowImgData);
    OptImgLeft->SetAngle(180);
    GuiButton * OptBtnLeft = new GuiButton(OptImgLeft->GetWidth(), OptImgLeft->GetHeight());
    OptBtnLeft->SetImage(OptImgLeft);
    OptBtnLeft->SetSoundOver(btnSoundOver);
    OptBtnLeft->SetSoundClick(btnClick);
    OptBtnLeft->SetTrigger(trigA);
    OptBtnLeft->SetEffectGrow();
    OptBtnLeft->SetPosition(Center-(OptText->GetTextWidth()/2+10), PositionY+30);
    OptBtnLeft->SetAlignment(ALIGN_LEFT | ALIGN_TOP);
    OptBtnLeft->Clicked.connect(this, &GuiArrowOption::OnLeftButtonClick);

    GuiImage * OptImgRight = new GuiImage(ArrowImgData);
    GuiButton * OptBtnRight = new GuiButton(OptImgRight->GetWidth(), OptImgRight->GetHeight());
    OptBtnRight->SetImage(OptImgRight);
    OptBtnRight->SetSoundOver(btnSoundOver);
    OptBtnRight->SetSoundClick(btnClick);
    OptBtnRight->SetTrigger(trigA);
    OptBtnRight->SetEffectGrow();
    OptBtnRight->SetPosition(Center+(OptText->GetTextWidth()/2+10), PositionY+30);
    OptBtnRight->SetAlignment(ALIGN_LEFT | ALIGN_TOP);
    OptBtnRight->Clicked.connect(this, &GuiArrowOption::OnRightButtonClick);

    Append(OptName);
    Append(OptText);
    Append(OptBtn);
    Append(OptBtnLeft);
    Append(OptBtnRight);

    OptionsName.push_back(OptName);
    OptionsText.push_back(OptText);
    OptionsBtn.push_back(OptBtn);
    OptionsImgLeft.push_back(OptImgLeft);
    OptionsBtnLeft.push_back(OptBtnLeft);
    OptionsImgRight.push_back(OptImgRight);
    OptionsBtnRight.push_back(OptBtnRight);
}
开发者ID:SuperrSonic,项目名称:WiiXplorer-SS,代码行数:61,代码来源:gui_arrowoption.cpp

示例14: ToString

void GSMain::Draw2d()
{
  AmjuGL::Viewport(0, 0, Screen::X(), Screen::Y());
  TheHud::Instance()->Draw();
  
  // Store scaled modelview matrix
  float mat[16];
  AmjuGL::GetMatrix(AmjuGL::AMJU_MODELVIEW_MATRIX, mat);

  // Split screen -- draw all screens
  int numVps = TheViewportManager::Instance()->GetNumViewports();
  for (int i = 0; i < numVps; i++)
  {
    AmjuGL::SetMatrixMode(AmjuGL::AMJU_MODELVIEW_MATRIX);
    AmjuGL::SetIdentity();
    // Restore scaled mv matrix
    AmjuGL::MultMatrix(mat);

    TheViewportManager::Instance()->GetViewport(i)->Draw2d();
  }
  m_gui->Draw(); // split screen line etc

  TheLurker::Instance()->Draw();

#ifdef GEKKO
  TheCursorManager::Instance()->Draw();
#endif

#ifdef SHOW_INFO
  // TODO Switch on/off
  if (true)
  {
    static GuiText t;
    t.SetFgCol(Colour(1, 1, 1, 1));
    t.SetBgCol(Colour(0, 0, 0, 1));
    t.SetDrawBg(true);
    t.SetFontSize(0.8f); // TODO CONFIG
    t.SetIsMulti(true);
    t.SetLocalPos(Vec2f(-1.0f, -0.8f));
    t.SetSize(Vec2f(1.0f, 0.2f));
    t.SetJust(GuiText::AMJU_JUST_LEFT);

    float playerX = Player::GetPlayer(AMJU_P1)->GetPos().x;

    static std::string old;
    std::string s = "Depth: " + ToString((int)GetCurrentDepth()) +
      " X: " + ToString((int)playerX) + 
      "\nNum Game Objects: " + 
      ToString((int)TheGame::Instance()->GetGameObjects()->size());

    if (old != s)
    {
      t.SetText(s);
    }
    old = s;
    t.Draw();
  }
#endif // SHOW_INFO
}
开发者ID:jason-amju,项目名称:amju-ww,代码行数:59,代码来源:GSMain.cpp

示例15: GetAppName

void GSTitle::Draw2d()
{
  GSGui::Draw2d();

#ifdef SHOW_ENV_INFO
  // Draw env info, etc.
  static GuiText t;

  t.SetSize(Vec2f(1.0f, 0.1f));
  t.SetJust(GuiText::AMJU_JUST_LEFT);
  t.SetDrawBg(true);

  t.SetLocalPos(Vec2f(-1.0f, 0.8f));
  std::string s = "SaveDir: " + GetAppName();
  t.SetText(s);
  t.Draw();

  t.SetLocalPos(Vec2f(-1.0f, 0.7f));
  s = "Server: " + GetServer();
  t.SetText(s);
  t.Draw();

  t.SetLocalPos(Vec2f(-1.0f, 0.6f));
  s = "Env: " + GetEnv();
  t.SetText(s);
  t.Draw();
#endif
}
开发者ID:jason-amju,项目名称:amjulib,代码行数:28,代码来源:GSTitle.cpp


注:本文中的GuiText类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。