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C++ GuiCanvas类代码示例

本文整理汇总了C++中GuiCanvas的典型用法代码示例。如果您正苦于以下问题:C++ GuiCanvas类的具体用法?C++ GuiCanvas怎么用?C++ GuiCanvas使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了GuiCanvas类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onLoseFirstResponder

bool GuiTextEditCtrl::dealWithEnter( bool clearResponder )
{
   //first validate
   if (mProfile->mReturnTab)
   {
      onLoseFirstResponder();
   }

   updateHistory(&mTextBuffer, true);
   mHistoryDirty = false;

   //next exec the alt console command
   execAltConsoleCallback();

   // Notify of Return
   onReturn_callback();

   if (mProfile->mReturnTab)
   {
      GuiCanvas *root = getRoot();
      if (root)
      {
         root->tabNext();
         return true;
      }
   }
	
	if( clearResponder )
		clearFirstResponder();

   return true;
}
开发者ID:Bloodknight,项目名称:T3D-MIT-GMK-Port,代码行数:32,代码来源:guiTextEditCtrl.cpp

示例2: getRoot

void GuiDecalEditorCtrl::get3DCursor( GuiCursor *&cursor, 
                                       bool &visible, 
                                       const Gui3DMouseEvent &event_ )
{
   cursor = NULL;
   visible = false;

   GuiCanvas *root = getRoot();
   if ( !root )
      return;

   S32 currCursor = PlatformCursorController::curArrow;

   if ( root->mCursorChanged == currCursor )
      return;

   PlatformWindow *window = root->getPlatformWindow();
   PlatformCursorController *controller = window->getCursorController();
   
   // We've already changed the cursor, 
   // so set it back before we change it again.
   if( root->mCursorChanged != -1)
      controller->popCursor();

   // Now change the cursor shape
   controller->pushCursor(currCursor);
   root->mCursorChanged = currCursor;   
}
开发者ID:BadBehavior,项目名称:BadBehavior_T3D,代码行数:28,代码来源:guiDecalEditorCtrl.cpp

示例3: getRoot

void EditTSCtrl::onMiddleMouseDown(const GuiEvent & event)
{
   mMiddleMouseDown = true;
   mMiddleMouseTriggered = false;
   mLastBorderMoveTime = 0;

   if(!mLeftMouseDown && !mRightMouseDown && mMiddleMousePassThru && mProfile->mCanKeyFocus)
   {
      GuiCanvas *pCanvas = getRoot();
      if( !pCanvas )
         return;

      PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
      if( !pWindow )
         return;

      PlatformCursorController *pController = pWindow->getCursorController();
      if( !pController )
         return;

      // ok, gotta disable the mouse
      // script functions are lockMouse(true); Canvas.cursorOff();
      pWindow->setMouseLocked(true);
      pCanvas->setCursorON( false );

      // Trigger 2 is used by the camera
      MoveManager::mTriggerCount[2]++;
      mMiddleMouseTriggered = true;

      setFirstResponder();
   }
}
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:32,代码来源:editTSCtrl.cpp

示例4: Init

bool VolumetricFogRTManager::Init()
{
   if (mIsInitialized)
   {
      Con::errorf("VolumetricFogRTManager allready initialized!!");
      return true;
   }
   
   GuiCanvas* cv = dynamic_cast<GuiCanvas*>(Sim::findObject("Canvas"));
   if (cv == NULL)
   {
      Con::errorf("VolumetricFogRTManager::Init() - Canvas not found!!");
      return false;
   }
   
   mPlatformWindow = cv->getPlatformWindow();
   mPlatformWindow->getScreenResChangeSignal().notify(this,&VolumetricFogRTManager::ResizeRT);
   
   if (mTargetScale < 1 || GFX->getAdapterType() == Direct3D11)
      mTargetScale = 1;
   
   mWidth = mFloor(mPlatformWindow->getClientExtent().x / mTargetScale);
   mHeight = mFloor(mPlatformWindow->getClientExtent().y / mTargetScale);
   
   mDepthBuffer = GFXTexHandle(mWidth, mHeight, GFXFormatR32F,
   &GFXRenderTargetProfile, avar("%s() - mDepthBuffer (line %d)", __FUNCTION__, __LINE__));
   if (!mDepthBuffer.isValid())
   {
      Con::errorf("VolumetricFogRTManager Fatal Error: Unable to create Depthbuffer");
      return false;
   }
   if (!mDepthTarget.registerWithName("volfogdepth"))
   {
      Con::errorf("VolumetricFogRTManager Fatal Error : Unable to register Depthbuffer");
      return false;
   }
   mDepthTarget.setTexture(mDepthBuffer);
   
   mFrontBuffer = GFXTexHandle(mWidth, mHeight, GFXFormatR32F,
   &GFXRenderTargetProfile, avar("%s() - mFrontBuffer (line %d)", __FUNCTION__, __LINE__));
   if (!mFrontBuffer.isValid())
   {
      Con::errorf("VolumetricFogRTManager Fatal Error: Unable to create front buffer");
      return false;
   }
   if (!mFrontTarget.registerWithName("volfogfront"))
   {
      Con::errorf("VolumetricFogRTManager Fatal Error : Unable to register Frontbuffer");
      return false;
   }
   
   mFrontTarget.setTexture(mFrontBuffer);
   
   Con::setVariable("$VolumetricFog::density", "0.0");
   
   mIsInitialized = true;
   
   return true;
}
开发者ID:nev7n,项目名称:Torque3D,代码行数:59,代码来源:VolumetricFogRTManager.cpp

示例5: getParent

void GuiTextEditSliderCtrl::onMouseDragged(const GuiEvent &event)
{
   // If we're not active then skip out.
   if ( !mActive || !mAwake || !mVisible )
   {
      Parent::onMouseDragged(event);
      return;
   }

   if(mTextAreaHit == None || mTextAreaHit == Slider)
   {
      mTextAreaHit = Slider;
      GuiControl *parent = getParent();
      if(!parent)
         return;
      Point2I camPos = event.mousePoint;
      Point2I point = parent->localToGlobalCoord(getPosition());
      F32 maxDis = 100;
      F32 val;
      if(camPos.y < point.y)
      {
         if((F32)point.y < maxDis)
            maxDis = (F32)point.y;

         val = point.y - maxDis;
         
         if(point.y > 0)
            mMulInc= 1.0f-(((float)camPos.y - val) / maxDis);
         else
            mMulInc = 1.0f;
         
         checkIncValue();
         
         return;
      }
      else if(camPos.y > point.y + getExtent().y)
      {
         GuiCanvas *root = getRoot();
         val = (F32)(root->getHeight() - (point.y + getHeight()));
         if(val < maxDis)
            maxDis = val;
         if( val > 0)
            mMulInc= -(F32)(camPos.y - (point.y + getHeight()))/maxDis;
         else
            mMulInc = -1.0f;
         checkIncValue();
         return;
      }
      mTextAreaHit = None;
      Parent::onMouseDragged(event);
   }
}
开发者ID:03050903,项目名称:Torque3D,代码行数:52,代码来源:guiTextEditSliderCtrl.cpp

示例6: getRoot

void ForestEditorCtrl::onSleep()
{
   // Pop our default cursor off.
   GuiCanvas *root = getRoot();
   if ( root )
   {
      PlatformWindow *window = root->getPlatformWindow();
      PlatformCursorController *controller = window->getCursorController();
      controller->popCursor();
   }

   Parent::onSleep();
}
开发者ID:campadrenalin,项目名称:terminal-overload,代码行数:13,代码来源:forestEditorCtrl.cpp

示例7:

GuiElement::~GuiElement()
{
    if (owner)
    {
        owner->elements.remove(this);
        //Find the owning cancas, as we need to remove ourselves if we are the focus or click element.
        GuiCanvas* canvas = dynamic_cast<GuiCanvas*>(getTopLevelContainer());
        if (canvas)
        {
            canvas->unfocusElement(this);
        }
    }
}
开发者ID:InterestingJohn,项目名称:EmptyEpsilon,代码行数:13,代码来源:gui2_element.cpp

示例8: getRoot

void GuiTextEditCtrl::setFirstResponder()
{
   Parent::setFirstResponder();

   GuiCanvas *root = getRoot();
   if (root != NULL)
   {
		root->enableKeyboardTranslation();
  

	   // If the native OS accelerator keys are not disabled
		// then some key events like Delete, ctrl+V, etc may
		// not make it down to us.
		root->setNativeAcceleratorsEnabled( false );
   }
}
开发者ID:Bloodknight,项目名称:T3D-MIT-GMK-Port,代码行数:16,代码来源:guiTextEditCtrl.cpp

示例9: setVisible

void PostEffectVis::setVisible( bool visible )
{
   GuiCanvas *canvas = NULL;
   if ( !Sim::findObject( "Canvas", canvas ) )
   {
      Con::errorf( "PostEffectVis::setVisible, Canvas was not found." );
      return;
   }

   GuiControl *content = _getContentControl();   
   
   if ( visible && !content->isAwake() )
      canvas->pushDialogControl( content, 100 );   
   
   if ( !visible && content->isAwake() )
      canvas->popDialogControl( content );
}
开发者ID:03050903,项目名称:Torque3D,代码行数:17,代码来源:postEffectVis.cpp

示例10: _getContentControl

GuiControl* PostEffectVis::_getContentControl()
{
   if ( mContent == NULL )
   {      
      GuiCanvas *canvas = NULL;
      if ( !Sim::findObject( "Canvas", canvas ) )
      {
         AssertFatal( false, "PostEffectVis::_getContentControl, Canvas not found." );
         return NULL;
      }

      mContent = new GuiControl();
      mContent->setPosition( 0, 0 );
      mContent->setExtent( 1024, 768 );
      mContent->setDataField( StringTable->insert( "noCursor" ), NULL, "1" );
      mContent->setDataField( StringTable->insert( "profile" ), NULL, "GuiModelessDialogProfile" );   
      mContent->registerObject( "PfxVisContent" );

      canvas->pushDialogControl( mContent, 100 );
   }

   return mContent;
}
开发者ID:03050903,项目名称:Torque3D,代码行数:23,代码来源:postEffectVis.cpp

示例11: make3DMouseEvent

void EditTSCtrl::onRightMouseDown(const GuiEvent & event)
{
   // always process the right mouse event first...

   mRightMouseDown = true;
   mLastBorderMoveTime = 0;

   make3DMouseEvent(mLastEvent, event);
   on3DRightMouseDown(mLastEvent);

   if(!mLeftMouseDown && mRightMousePassThru && mProfile->mCanKeyFocus)
   {
      GuiCanvas *pCanvas = getRoot();
      if( !pCanvas )
         return;

      PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
      if( !pWindow )
         return;

      PlatformCursorController *pController = pWindow->getCursorController();
      if( !pController )
         return;

      // ok, gotta disable the mouse
      // script functions are lockMouse(true); Canvas.cursorOff();
      pWindow->setMouseLocked(true);
      pCanvas->setCursorON( false );

      if(mDisplayType != DisplayTypePerspective)
      {
         mouseLock();
         mLastMousePos = event.mousePoint;
         pCanvas->setForceMouseToGUI(true);
         mLastMouseClamping = pCanvas->getClampTorqueCursor();
         pCanvas->setClampTorqueCursor(false);
      }

      if(mDisplayType == DisplayTypeIsometric)
      {
         // Store the screen center point on the terrain for a possible rotation
         TerrainBlock* activeTerrain = getActiveTerrain();
         if( activeTerrain )
         {
            F32 extx, exty;
            if(event.modifier & SI_SHIFT)
            {
               extx = F32(event.mousePoint.x);
               exty = F32(event.mousePoint.y);
            }
            else
            {
               extx = getExtent().x * 0.5;
               exty = getExtent().y * 0.5;
            }
            Point3F sp(extx, exty, 0.0f); // Near plane projection
            Point3F start;
            unproject(sp, &start);

            Point3F end = start + mLastEvent.vec * 4000.0f;
            Point3F tStartPnt, tEndPnt;
            activeTerrain->getTransform().mulP(start, &tStartPnt);
            activeTerrain->getTransform().mulP(end, &tEndPnt);

            RayInfo info;
            bool result = activeTerrain->castRay(tStartPnt, tEndPnt, &info);
            if(result)
            {
               info.point.interpolate(start, end, info.t);
               mIsoCamRotCenter = info.point;
            }
            else
            {
               mIsoCamRotCenter = start;
            }
         }
         else
         {
            F32 extx = getExtent().x * 0.5;
            F32 exty = getExtent().y * 0.5;
            Point3F sp(extx, exty, 0.0f); // Near plane projection
            unproject(sp, &mIsoCamRotCenter);
         }
      }

      setFirstResponder();
   }
}
开发者ID:souxiaosou,项目名称:OmniEngine.Net,代码行数:88,代码来源:editTSCtrl.cpp


注:本文中的GuiCanvas类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。