本文整理汇总了C++中Group::DescriptionString方法的典型用法代码示例。如果您正苦于以下问题:C++ Group::DescriptionString方法的具体用法?C++ Group::DescriptionString怎么用?C++ Group::DescriptionString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Group
的用法示例。
在下文中一共展示了Group::DescriptionString方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
char *Entity::DescriptionString(void) {
if(h.isFromRequest()) {
Request *r = SK.GetRequest(h.request());
return r->DescriptionString();
} else {
Group *g = SK.GetGroup(h.group());
return g->DescriptionString();
}
}
示例2: ShowListOfGroups
void TextWindow::ShowListOfGroups(void) {
char radioTrue[] = { ' ', (char)RADIO_TRUE, ' ', 0 },
radioFalse[] = { ' ', (char)RADIO_FALSE, ' ', 0 },
checkTrue[] = { ' ', (char)CHECK_TRUE, ' ', 0 },
checkFalse[] = { ' ', (char)CHECK_FALSE, ' ', 0 };
Printf(true, "%Ft active");
Printf(false, "%Ft shown ok group-name%E");
int i;
bool afterActive = false;
for(i = 0; i < SK.group.n; i++) {
Group *g = &(SK.group.elem[i]);
char *s = g->DescriptionString();
bool active = (g->h.v == SS.GW.activeGroup.v);
bool shown = g->visible;
bool ok = (g->solved.how == System::SOLVED_OKAY);
bool ref = (g->h.v == Group::HGROUP_REFERENCES.v);
Printf(false, "%Bp%Fd "
"%Ft%s%Fb%D%f%Ll%s%E "
"%Fb%s%D%f%Ll%s%E "
"%Fp%D%f%s%Ll%s%E "
"%Fl%Ll%D%f%s",
// Alternate between light and dark backgrounds, for readability
(i & 1) ? 'd' : 'a',
// Link that activates the group
ref ? " " : "",
g->h.v, (&TextWindow::ScreenActivateGroup),
ref ? "" : (active ? radioTrue : radioFalse),
// Link that hides or shows the group
afterActive ? " - " : "",
g->h.v, (&TextWindow::ScreenToggleGroupShown),
afterActive ? "" : (shown ? checkTrue : checkFalse),
// Link to the errors, if a problem occured while solving
ok ? 's' : 'x', g->h.v, (&TextWindow::ScreenHowGroupSolved),
ok ? "ok" : "",
ok ? "" : "NO",
// Link to a screen that gives more details on the group
g->h.v, (&TextWindow::ScreenSelectGroup), s);
if(active) afterActive = true;
}
Printf(true, " %Fl%Ls%fshow all%E / %Fl%Lh%fhide all%E",
&(TextWindow::ScreenShowGroupsSpecial),
&(TextWindow::ScreenShowGroupsSpecial));
Printf(true, " %Fl%Ls%fline styles%E /"
" %Fl%Ls%fview%E /"
" %Fl%Ls%fconfiguration%E",
&(TextWindow::ScreenShowListOfStyles),
&(TextWindow::ScreenShowEditView),
&(TextWindow::ScreenShowConfiguration));
}
示例3: ShowGroupSolveInfo
//-----------------------------------------------------------------------------
// The screen that's displayed when the sketch fails to solve. A report of
// what failed, and (if the problem is a singular Jacobian) a list of
// constraints that could be removed to fix it.
//-----------------------------------------------------------------------------
void TextWindow::ShowGroupSolveInfo(void) {
Group *g = SK.group.FindById(shown.group);
if(g->solved.how == System::SOLVED_OKAY) {
// Go back to the default group info screen
shown.screen = SCREEN_GROUP_INFO;
Show();
return;
}
Printf(true, "%FtGROUP %E%s", g->DescriptionString());
switch(g->solved.how) {
case System::DIDNT_CONVERGE:
Printf(true, "%FxSOLVE FAILED!%Fd no convergence");
Printf(true, "the following constraints are unsatisfied");
break;
case System::SINGULAR_JACOBIAN:
Printf(true, "%FxSOLVE FAILED!%Fd inconsistent system");
Printf(true, "remove any one of these to fix it");
break;
case System::TOO_MANY_UNKNOWNS:
Printf(true, "Too many unknowns in a single group!");
return;
}
for(int i = 0; i < g->solved.remove.n; i++) {
hConstraint hc = g->solved.remove.elem[i];
Constraint *c = SK.constraint.FindByIdNoOops(hc);
if(!c) continue;
Printf(false, "%Bp %Fl%Ll%D%f%h%s%E",
(i & 1) ? 'd' : 'a',
c->h.v, (&TextWindow::ScreenSelectConstraint),
(&TextWindow::ScreenHoverConstraint),
c->DescriptionString());
}
Printf(true, "It may be possible to fix the problem ");
Printf(false, "by selecting Edit -> Undo.");
}
示例4: ScreenChangeGroupName
void TextWindow::ScreenChangeGroupName(int link, DWORD v) {
Group *g = SK.GetGroup(SS.TW.shown.group);
SS.TW.ShowEditControl(7, 12, g->DescriptionString()+5);
SS.TW.edit.meaning = EDIT_GROUP_NAME;
SS.TW.edit.group.v = v;
}
示例5: DescribeSelection
//.........这里部分代码省略.........
if(e->h.isFromRequest()) {
Printf(false, " text = '%Fi%s%E' %Fl%Ll%f%D[change]%E",
e->str.str, &ScreenEditTtfText, e->h.request());
Printf(true, " select new font");
SS.fonts.LoadAll();
int i;
for(i = 0; i < SS.fonts.l.n; i++) {
TtfFont *tf = &(SS.fonts.l.elem[i]);
if(strcmp(e->font.str, tf->FontFileBaseName())==0) {
Printf(false, "%Bp %s",
(i & 1) ? 'd' : 'a',
tf->name.str);
} else {
Printf(false, "%Bp %f%D%Fl%Ll%s%E%Bp",
(i & 1) ? 'd' : 'a',
&ScreenSetTtfFont, i,
tf->name.str,
(i & 1) ? 'd' : 'a');
}
}
} else {
Printf(false, " text = '%Fi%s%E'", e->str.str);
}
break;
}
default:
Printf(true, "%Ft?? ENTITY%E");
break;
}
Group *g = SK.GetGroup(e->group);
Printf(false, "");
Printf(false, "%FtIN GROUP%E %s", g->DescriptionString());
if(e->workplane.v == Entity::FREE_IN_3D.v) {
Printf(false, "%FtNOT LOCKED IN WORKPLANE%E");
} else {
Entity *w = SK.GetEntity(e->workplane);
Printf(false, "%FtIN WORKPLANE%E %s", w->DescriptionString());
}
if(e->style.v) {
Style *s = Style::Get(e->style);
Printf(false, "%FtIN STYLE%E %s", s->DescriptionString());
} else {
Printf(false, "%FtIN STYLE%E none");
}
if(e->construction) {
Printf(false, "%FtCONSTRUCTION");
}
} else if(gs.n == 2 && gs.points == 2) {
Printf(false, "%FtTWO POINTS");
Vector p0 = SK.GetEntity(gs.point[0])->PointGetNum();
Printf(true, " at " PT_AS_STR, COSTR(p0));
Vector p1 = SK.GetEntity(gs.point[1])->PointGetNum();
Printf(false, " " PT_AS_STR, COSTR(p1));
double d = (p1.Minus(p0)).Magnitude();
Printf(true, " d = %Fi%s", SS.MmToString(d));
} else if(gs.n == 2 && gs.faces == 1 && gs.points == 1) {
Printf(false, "%FtA POINT AND A PLANE FACE");
Vector pt = SK.GetEntity(gs.point[0])->PointGetNum();
Printf(true, " point = " PT_AS_STR, COSTR(pt));
Vector n = SK.GetEntity(gs.face[0])->FaceGetNormalNum();
Printf(true, " plane normal = " PT_AS_NUM, CO(n));
Vector pl = SK.GetEntity(gs.face[0])->FaceGetPointNum();
Printf(false, " plane thru = " PT_AS_STR, COSTR(pl));
double dd = n.Dot(pl) - n.Dot(pt);