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C++ GridRefManager::isEmpty方法代码示例

本文整理汇总了C++中GridRefManager::isEmpty方法的典型用法代码示例。如果您正苦于以下问题:C++ GridRefManager::isEmpty方法的具体用法?C++ GridRefManager::isEmpty怎么用?C++ GridRefManager::isEmpty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GridRefManager的用法示例。


在下文中一共展示了GridRefManager::isEmpty方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Visit

void ObjectGridUnloader::Visit(GridRefManager<T> &m) {
	while (!m.isEmpty()) {
		T *obj = m.getFirst()->getSource();
		// if option set then object already saved at this moment
		if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
			obj->SaveRespawnTime();
		///- object will get delinked from the manager when deleted
		delete obj;
	}
}
开发者ID:ProjectStarGate,项目名称:StarGate-Plus-EMU,代码行数:10,代码来源:ObjectGridLoader.cpp

示例2: Visit

void ObjectGridUnloader::Visit(GridRefManager<T> &m)
{
    while (!m.isEmpty())
    {
        T* obj = m.getFirst()->GetSource();
        // if option set then object already saved at this moment
        if (!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
            obj->SaveRespawnTime();
        //Some creatures may summon other temp summons in CleanupsBeforeDelete()
        //So we need this even after cleaner (maybe we can remove cleaner)
        obj->CleanupsBeforeDelete();
        ///- object will get delinked from the manager when deleted
        delete obj;
    }
}
开发者ID:Adeer,项目名称:OregonCore,代码行数:15,代码来源:ObjectGridLoader.cpp

示例3: Visit

void ObjectGridUnloader::Visit(GridRefManager<T> &m)
{
    while (!m.isEmpty())
    {
        T *obj = m.getFirst()->GetSource();
        // if option set then object already saved at this moment
        if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
            obj->SaveRespawnTime();
        //Some creatures may summon other temp summons in CleanupsBeforeDelete()
        //So we need this even after cleaner (maybe we can remove cleaner)
        //Example: Flame Leviathan Turret 33139 is summoned when a creature is deleted
        /// @todo Check if that script has the correct logic. Do we really need to summons something before deleting?
        obj->CleanupsBeforeDelete();
        ///- object will get delinked from the manager when deleted
        delete obj;
    }
}
开发者ID:samaelsacred,项目名称:4.3.4,代码行数:17,代码来源:ObjectGridLoader.cpp

示例4: while

void
ObjectGridUnloader::Visit(GridRefManager<T>& m)
{
    // remove all cross-reference before deleting
    for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
        iter->getSource()->CleanupsBeforeDelete();

    while (!m.isEmpty())
    {
        T* obj = m.getFirst()->getSource();
        // if option set then object already saved at this moment
        if (!sWorld.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATELY))
            obj->SaveRespawnTime();
        ///- object must be out of world before delete
        obj->RemoveFromWorld();
        ///- object will get delinked from the manager when deleted
        delete obj;
    }
}
开发者ID:Davuk,项目名称:mangos-cata,代码行数:19,代码来源:ObjectGridLoader.cpp


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