本文整理汇总了C++中GridLayout::Add方法的典型用法代码示例。如果您正苦于以下问题:C++ GridLayout::Add方法的具体用法?C++ GridLayout::Add怎么用?C++ GridLayout::Add使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GridLayout
的用法示例。
在下文中一共展示了GridLayout::Add方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateViews
void LogConfigScreen::CreateViews() {
using namespace UI;
I18NCategory *di = GetI18NCategory("Dialog");
I18NCategory *dev = GetI18NCategory("Developer");
root_ = new ScrollView(ORIENT_VERTICAL);
LinearLayout *vert = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
vert->SetSpacing(0);
LinearLayout *topbar = new LinearLayout(ORIENT_HORIZONTAL);
topbar->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
topbar->Add(new Choice(di->T("Toggle All")))->OnClick.Handle(this, &LogConfigScreen::OnToggleAll);
topbar->Add(new Choice(di->T("Enable All")))->OnClick.Handle(this, &LogConfigScreen::OnEnableAll);
topbar->Add(new Choice(di->T("Disable All")))->OnClick.Handle(this, &LogConfigScreen::OnDisableAll);
topbar->Add(new Choice(dev->T("Log Level")))->OnClick.Handle(this, &LogConfigScreen::OnLogLevel);
vert->Add(topbar);
vert->Add(new ItemHeader(dev->T("Logging Channels")));
LogManager *logMan = LogManager::GetInstance();
int cellSize = 400;
UI::GridLayoutSettings gridsettings(cellSize, 64, 5);
gridsettings.fillCells = true;
GridLayout *grid = vert->Add(new GridLayout(gridsettings, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogTypes::LOG_TYPE type = (LogTypes::LOG_TYPE)i;
LogChannel *chan = logMan->GetLogChannel(type);
LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(cellSize - 50, WRAP_CONTENT));
row->SetSpacing(0);
row->Add(new CheckBox(&chan->enabled, "", "", new LinearLayoutParams(50, WRAP_CONTENT)));
row->Add(new PopupMultiChoice((int *)&chan->level, chan->m_shortName, logLevelList, 1, 6, 0, screenManager(), new LinearLayoutParams(1.0)));
grid->Add(row);
}
}
示例2: CreateViews
void TouchControlVisibilityScreen::CreateViews() {
using namespace UI;
root_ = new ScrollView(ORIENT_VERTICAL);
LinearLayout *vert = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, FILL_PARENT)));
vert->SetSpacing(0);
LinearLayout *topBar = new LinearLayout(ORIENT_HORIZONTAL);
I18NCategory *di = GetI18NCategory("Dialog");
topBar->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
topBar->Add(new Choice(di->T("Toggle All")))->OnClick.Handle(this, &TouchControlVisibilityScreen::OnToggleAll);
vert->Add(topBar);
I18NCategory *co = GetI18NCategory("Controls");
vert->Add(new ItemHeader(co->T("Touch Control Visibility")));
const int cellSize = 400;
UI::GridLayoutSettings gridsettings(cellSize, 64, 5);
gridsettings.fillCells = true;
GridLayout *grid = vert->Add(new GridLayout(gridsettings, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
std::map<std::string, int> keyImages;
keyImages["Circle"] = I_CIRCLE;
keyImages["Cross"] = I_CROSS;
keyImages["Square"] = I_SQUARE;
keyImages["Triangle"] = I_TRIANGLE;
keyImages["Start"] = I_START;
keyImages["Select"] = I_SELECT;
keyImages["L"] = I_L;
keyImages["R"] = I_R;
keyImages["Combo0"] = I_1;
keyImages["Combo1"] = I_2;
keyImages["Combo2"] = I_3;
keyImages["Combo3"] = I_4;
keyImages["Combo4"] = I_5;
keyToggles.clear();
keyToggles["Circle"] = &g_Config.bShowTouchCircle;
keyToggles["Cross"] = &g_Config.bShowTouchCross;
keyToggles["Square"] = &g_Config.bShowTouchSquare;
keyToggles["Triangle"] = &g_Config.bShowTouchTriangle;
keyToggles["L"] = &g_Config.bShowTouchLTrigger;
keyToggles["R"] = &g_Config.bShowTouchRTrigger;
keyToggles["Start"] = &g_Config.bShowTouchStart;
keyToggles["Select"] = &g_Config.bShowTouchSelect;
keyToggles["Dpad"] = &g_Config.bShowTouchDpad;
keyToggles["Analog Stick"] = &g_Config.bShowTouchAnalogStick;
keyToggles["Unthrottle"] = &g_Config.bShowTouchUnthrottle;
keyToggles["Combo0"] = &g_Config.bShowComboKey0;
keyToggles["Combo1"] = &g_Config.bShowComboKey1;
keyToggles["Combo2"] = &g_Config.bShowComboKey2;
keyToggles["Combo3"] = &g_Config.bShowComboKey3;
keyToggles["Combo4"] = &g_Config.bShowComboKey4;
std::map<std::string, int>::iterator imageFinder;
I18NCategory *mc = GetI18NCategory("MappableControls");
for (auto i = keyToggles.begin(); i != keyToggles.end(); ++i) {
LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
row->SetSpacing(0);
CheckBox *checkbox = new CheckBox(i->second, "", "", new LinearLayoutParams(50, WRAP_CONTENT));
row->Add(checkbox);
imageFinder = keyImages.find(i->first);
Choice *choice;
if (imageFinder != keyImages.end()) {
choice = new Choice(keyImages[imageFinder->first], new LinearLayoutParams(1.0f));
} else {
choice = new Choice(mc->T(i->first.c_str()), new LinearLayoutParams(1.0f));
}
ChoiceEventHandler *choiceEventHandler = new ChoiceEventHandler(checkbox);
choice->OnClick.Handle(choiceEventHandler, &ChoiceEventHandler::onChoiceClick);
choice->SetCentered(true);
row->Add(choice);
grid->Add(row);
}
}