本文整理汇总了C++中GraphicsWindow::getRndLimits方法的典型用法代码示例。如果您正苦于以下问题:C++ GraphicsWindow::getRndLimits方法的具体用法?C++ GraphicsWindow::getRndLimits怎么用?C++ GraphicsWindow::getRndLimits使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GraphicsWindow
的用法示例。
在下文中一共展示了GraphicsWindow::getRndLimits方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetCOREInterface
MeshTopoData *TweakMouseProc::HitTest(ViewExp& vpt, IPoint2 m, int &hitVert)
{
if ( ! vpt.IsAlive() )
{
// why are we here
DbgAssert(!_T("Invalid viewport!"));
return NULL;
}
int savedLimits;
TimeValue t = GetCOREInterface()->GetTime();
GraphicsWindow *gw = vpt.getGW();
HitRegion hr;
int crossing = TRUE;
int type = HITTYPE_POINT;
MakeHitRegion(hr,type, crossing,8,&m);
gw->setHitRegion(&hr);
hitVert = -1;
MeshTopoData *hitLD = NULL;
mHitLDIndex = -1;
// else gw->setRndLimits(gw->getRndLimits() & ~GW_BACKCULL);
savedLimits = gw->getRndLimits();
for (int ldID = 0; ldID < mod->GetMeshTopoDataCount(); ldID++)
{
MeshTopoData *ld = mod->GetMeshTopoData(ldID);
INode *inode = mod->GetMeshTopoDataNode(ldID);
Matrix3 mat = inode->GetObjectTM(t);
gw->setTransform(mat);
gw->setRndLimits(((gw->getRndLimits() | GW_PICK) & ~GW_ILLUM) | GW_BACKCULL);
ModContext mc;
int hindex = mod->peltData.HitTestPointToPointMode(mod,ld,vpt,gw,&m,hr,inode,&mc);
if (hindex != -1)
{
hitVert = hindex;
hitLD = ld;
mHitLDIndex = ldID;
}
}
gw->setRndLimits(savedLimits);
return hitLD;
}
示例2: HitTest
int EditFaceDataMod::HitTest (TimeValue t, INode* inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt, ModContext* mc) {
Interval valid;
int savedLimits, res = 0;
GraphicsWindow *gw = vpt->getGW();
HitRegion hr;
// Setup GW
MakeHitRegion(hr,type, crossing,4,p);
gw->setHitRegion(&hr);
Matrix3 mat = inode->GetObjectTM(t);
gw->setTransform(mat);
gw->setRndLimits(((savedLimits = gw->getRndLimits()) | GW_PICK) & ~GW_ILLUM);
gw->clearHitCode();
if (!mc->localData) return 0;
EditFaceDataModData *md = (EditFaceDataModData*)mc->localData;
Mesh *mesh = md->GetCacheMesh ();
MNMesh *mnmesh = md->GetCacheMNMesh ();
SubObjHitList hitList;
if (mesh) {
res = mesh->SubObjectHitTest(gw, gw->getMaterial(), &hr, flags|hitLevel[selLevel], hitList);
} else if (mnmesh) {
res = mnmesh->SubObjectHitTest (gw, gw->getMaterial(), &hr, flags|mnhitLevel[selLevel], hitList);
}
MeshSubHitRec *rec = hitList.First();
while (rec) {
vpt->LogHit(inode,mc,rec->dist,rec->index,NULL);
rec = rec->Next();
}
gw->setRndLimits(savedLimits);
return res;
}
示例3: elements
Value*
wMarker_cf(Value** arg_list, int count)
{
check_arg_count_with_keys(wMarker, 2, count);
def_marker_types();
Value* col_val = key_arg(color);
MarkerType mt = (MarkerType)GetID(markerTypes, elements(markerTypes), arg_list[1]);
GraphicsWindow* gw = MAXScript_interface->GetActiveViewExp().getGW();
if (MaxSDK::Graphics::IsRetainedModeEnabled() && gw->querySupport(GW_SPT_NUM_LIGHTS) == 0)
{
return &undefined;
}
// LAM - 8/19/03 - defect 470189
DWORD lim = gw->getRndLimits();
BOOL resetLimit = lim & GW_Z_BUFFER;
if (resetLimit) gw->setRndLimits(lim & ~GW_Z_BUFFER);
gw->setColor(LINE_COLOR,
(col_val == &unsupplied) ? Point3(1, 0, 0) : col_val->to_point3()/255.f);
gw->wMarker(&(to_ipoint3(arg_list[0])), mt);
if (resetLimit) gw->setRndLimits(lim);
return &ok;
}
示例4: if
int
FogObject::Display(TimeValue t, INode* inode, ViewExp *vpt, int flags)
{
if ( ! vpt || ! vpt->IsAlive() )
{
// why are we here?
DbgAssert(!"Doing Display() on invalid view port!");
return FALSE;
}
float radius;
pblock->GetValue(PB_FOG_SIZE, t, radius, FOREVER);
if (radius <= 0.0)
return 0;
BuildMesh(t);
Matrix3 m;
GraphicsWindow *gw = vpt->getGW();
Material *mtl = gw->getMaterial();
DWORD rlim = gw->getRndLimits();
gw->setRndLimits(GW_WIREFRAME|GW_EDGES_ONLY|GW_BACKCULL| (rlim&GW_Z_BUFFER) );
GetMat(t,inode,*vpt,m);
gw->setTransform(m);
if (inode->Selected())
gw->setColor( LINE_COLOR, 1.0f, 1.0f, 1.0f);
else if(!inode->IsFrozen())
gw->setColor( LINE_COLOR, 1.0f, 0.0f, 0.0f);
mesh.render( gw, mtl, NULL, COMP_ALL);
gw->setRndLimits(rlim);
return(0);
}
示例5: HitTest
int FExtrudeMod::HitTest(
TimeValue t, INode* inode, int type, int crossing,
int flags, IPoint2 *p, ViewExp *vpt, ModContext* mc)
{
if ( ! vpt || ! vpt->IsAlive() )
{
// why are we here
DbgAssert(!_T("Invalid viewport!"));
return FALSE;
}
GraphicsWindow *gw = vpt->getGW();
Point3 pt;
HitRegion hr;
int savedLimits, res = 0;
Matrix3 tm = CompMatrix(t,inode,mc);
MakeHitRegion(hr,type, crossing,4,p);
gw->setHitRegion(&hr);
gw->setRndLimits(((savedLimits = gw->getRndLimits()) | GW_PICK) & ~GW_ILLUM);
gw->setTransform(tm);
gw->clearHitCode();
base->GetValue(t,&pt,FOREVER,CTRL_ABSOLUTE);
gw->marker(&pt,HOLLOW_BOX_MRKR);
if (gw->checkHitCode()) {
vpt->LogHit(inode, mc, gw->getHitDistance(), 0, NULL);
res = 1;
}
gw->setRndLimits(savedLimits);
return res;
}
示例6: HitTest
// From BaseObject
int SimpleWSMObject::HitTest(TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt)
{
if ( ! vpt || ! vpt->IsAlive() )
{
// why are we here
DbgAssert(!_T("Invalid viewport!"));
return FALSE;
}
Point2 pt( (float)p[0].x, (float)p[0].y );
HitRegion hitRegion;
GraphicsWindow *gw = vpt->getGW();
Material *mtl = gw->getMaterial();
UpdateMesh(t);
gw->setTransform(inode->GetObjectTM(t));
MakeHitRegion(hitRegion, type, crossing, 4, p);
DWORD rlim = gw->getRndLimits();
int res;
gw->setRndLimits((rlim|GW_PICK|GW_WIREFRAME)
& ~(GW_ILLUM|GW_BACKCULL|GW_FLAT|GW_SPECULAR));
res = mesh.select(gw, mtl, &hitRegion, flags & HIT_ABORTONHIT);
gw->setRndLimits(rlim);
return res;
}
示例7: if
int
BackgroundObject::Display(TimeValue t, INode* inode, ViewExp *vpt, int flags)
{
float radius;
pblock->GetValue(PB_BG_SIZE, t, radius, FOREVER);
if (radius <= 0.0)
return 0;
BuildMesh(t);
Matrix3 m;
GraphicsWindow *gw = vpt->getGW();
Material *mtl = gw->getMaterial();
DWORD rlim = gw->getRndLimits();
gw->setRndLimits(GW_WIREFRAME|GW_EDGES_ONLY|GW_BACKCULL);
GetMat(t,inode,vpt,m);
gw->setTransform(m);
if (inode->Selected())
gw->setColor( LINE_COLOR, 1.0f, 1.0f, 1.0f);
else if(!inode->IsFrozen())
gw->setColor( LINE_COLOR, 1.0f, 1.0f, 0.0f);
mesh.render( gw, mtl, NULL, COMP_ALL);
gw->setRndLimits(rlim);
return(0);
}
示例8: HitTest
int ProtHelpObject::HitTest(TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt)
{
if ( ! vpt || ! vpt->IsAlive() )
{
// why are we here
DbgAssert(!_T("Invalid viewport!"));
return FALSE;
}
HitRegion hitRegion;
DWORD savedLimits;
int res;
Matrix3 m;
GraphicsWindow *gw = vpt->getGW();
Material *mtl = gw->getMaterial();
MakeHitRegion(hitRegion,type,crossing,4,p);
gw->setRndLimits(((savedLimits = gw->getRndLimits()) | GW_PICK) & ~GW_ILLUM);
GetMat(t,inode,*vpt,m);
gw->setTransform(m);
// if we get a hit on the mesh, we're done
gw->clearHitCode();
if (mesh.select( gw, mtl, &hitRegion, flags & HIT_ABORTONHIT ))
return TRUE;
// if not, check the target line, and set the pair flag if it's hit
gw->clearHitCode();
res = DrawLines(t, inode, gw, 1);
gw->setRndLimits(savedLimits);
return res;
}
示例9: Display
int MirrorMod::Display(
TimeValue t, INode* inode, ViewExp *vpt,
int flagst, ModContext *mc)
{
GraphicsWindow *gw = vpt->getGW();
Point3 pt[4];
Matrix3 tm = CompMatrix(t,inode,mc);
int savedLimits;
gw->setRndLimits((savedLimits = gw->getRndLimits()) & ~GW_ILLUM);
gw->setTransform(tm);
if (ip && ip->GetSubObjectLevel() == 1) {
//gw->setColor(LINE_COLOR, (float)1.0, (float)1.0, (float)0.0);
gw->setColor(LINE_COLOR,GetUIColor(COLOR_SEL_GIZMOS));
} else {
//gw->setColor(LINE_COLOR, (float).85, (float).5, (float)0.0);
gw->setColor(LINE_COLOR,GetUIColor(COLOR_GIZMOS));
}
DrawLineProc lp(gw);
DrawGizmo(
vpt->GetScreenScaleFactor(tm.GetTrans())*SCREEN_SCALE,lp);
gw->setRndLimits(savedLimits);
return 0;
}
示例10: Display
int RainParticle::Display( TimeValue t, INode* inode, ViewExp *vpt, int flags )
{
if (!OKtoDisplay(t))
return 0;
GraphicsWindow *gw = vpt->getGW();
DWORD rlim = gw->getRndLimits();
// Draw emitter
gw->setRndLimits(GW_WIREFRAME | GW_EDGES_ONLY | (rlim & GW_Z_BUFFER) );
if (inode->Selected())
{
gw->setColor( LINE_COLOR, GetSelColor());
}
else if(!inode->IsFrozen())
{
gw->setColor(LINE_COLOR,GetUIColor(COLOR_PARTICLE_EM));
}
Material *mtl = gw->getMaterial();
if (mtl && !inode->Selected() && !inode->IsFrozen())
{
gw->setColor(LINE_COLOR, mtl->Kd[0], mtl->Kd[1], mtl->Kd[2]);
}
gw->setTransform(inode->GetObjTMBeforeWSM(t));
mesh.render(gw, mtl, (flags & USE_DAMAGE_RECT) ? &vpt->GetDammageRect() : NULL, COMP_ALL);
return 0;
}
示例11: DrawAxisLock
void SnapPivot_Mode::DrawAxisLock(ViewExp *vpt, int axis, float size, bool hightLight, bool hitTest, float& dist)
{
GraphicsWindow *gw = vpt->getGW();
if (hitTest)
{
gw->setRndLimits(gw->getRndLimits() | GW_PICK);
gw->clearHitCode();
}
Point3 p(0, 0, 0);
p[axis] = size+ size*0.1f;
if (axis == mLockedAxis)
gw->setColor(ColorType::LINE_COLOR, mLockedColor);
else
gw->setColor(ColorType::LINE_COLOR, mLockColor);
gw->startMarkers();
gw->marker(&p, MarkerType::CIRCLE_MRKR);
gw->endMarkers();
dist = -1.0f;
if (hitTest)
{
if (gw->checkHitCode())
{
if (gw->getHitDistance())
dist = gw->getHitDistance();
}
}
}
示例12: DrawCenter
void SnapPivot_Mode::DrawCenter(ViewExp *vpt, float size, bool hightLight, bool hitTest, float& dist)
{
GraphicsWindow *gw = vpt->getGW();
if (hitTest)
{
gw->setRndLimits(gw->getRndLimits() | GW_PICK);
gw->clearHitCode();
}
Point3 p(0, 0, 0);
gw->setColor(ColorType::LINE_COLOR, mCenterColor);
gw->startMarkers();
gw->marker(&p, MarkerType::BIG_BOX_MRKR);
gw->endMarkers();
dist = -1.0f;
if (hitTest)
{
if (gw->checkHitCode())
{
if (gw->getHitDistance() )
dist = gw->getHitDistance();
}
}
}
示例13: HitTest
// From BaseObject
int TargetObject::HitTest(TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt) {
if ( ! vpt || ! vpt->IsAlive() )
{
// why are we here
DbgAssert(!_T("Invalid viewport!"));
return FALSE;
}
HitRegion hitRegion;
DWORD savedLimits;
Matrix3 m;
GraphicsWindow *gw = vpt->getGW();
MakeHitRegion(hitRegion,type,crossing,4,p);
gw->setRndLimits(((savedLimits = gw->getRndLimits()) | GW_PICK) & ~GW_ILLUM);
GetMat(t,inode,*vpt,m);
gw->setTransform(m);
if(mesh.select( gw, gw->getMaterial(), &hitRegion, flags & HIT_ABORTONHIT ))
return TRUE;
gw->setRndLimits( savedLimits );
return FALSE;
#if 0
gw->setHitRegion(&hitRegion);
gw->clearHitCode();
gw->fWinMarker(&pt, HOLLOW_BOX_MRKR);
return gw->checkHitCode();
#endif
}
示例14: Display
int SimpleParticle::Display(TimeValue t, INode* inode, ViewExp *vpt, int flags)
{
if (!OKtoDisplay(t)) return 0;
Update(t,inode);
GraphicsWindow *gw = vpt->getGW();
DWORD rlim = gw->getRndLimits();
// Draw emitter
gw->setRndLimits(GW_WIREFRAME|GW_EDGES_ONLY|GW_BACKCULL| (rlim&GW_Z_BUFFER) );
if (inode->Selected())
gw->setColor( LINE_COLOR, GetSelColor());
else if(!inode->IsFrozen())
//gw->setColor( LINE_COLOR, particleMtl.Kd[0], particleMtl.Kd[1], particleMtl.Kd[2]);
gw->setColor(LINE_COLOR,GetUIColor(COLOR_PARTICLE_EM));
if (EmitterVisible()) {
gw->setTransform(inode->GetObjTMBeforeWSM(t));
mesh.render(gw, &particleMtl,
(flags&USE_DAMAGE_RECT) ? &vpt->GetDammageRect() : NULL, COMP_ALL);
}
// Draw particles
gw->setRndLimits(GW_WIREFRAME|GW_EDGES_ONLY|GW_BACKCULL| (rlim&(GW_Z_BUFFER|GW_BOX_MODE)) );
Material *mtl = gw->getMaterial();
if (!inode->Selected() && !inode->IsFrozen())
gw->setColor( LINE_COLOR, mtl->Kd[0], mtl->Kd[1], mtl->Kd[2]);
gw->setTransform(ident);
parts.Render(gw,GetMarkerType());
gw->setRndLimits(rlim);
return(0);
}
示例15: HitTest
int SimpleParticle::HitTest(
TimeValue t, INode *inode, int type, int crossing, int flags,
IPoint2 *p, ViewExp *vpt)
{
Update(t,inode);
Point2 pt( (float)p[0].x, (float)p[0].y );
HitRegion hitRegion;
GraphicsWindow *gw = vpt->getGW();
MakeHitRegion(hitRegion, type, crossing, 4, p);
DWORD rlim = gw->getRndLimits();
int res;
gw->setTransform(ident);
if (parts.HitTest(gw,&hitRegion,flags&HIT_ABORTONHIT,GetMarkerType())) {
return TRUE;
}
if (EmitterVisible()) {
gw->setRndLimits((rlim|GW_PICK|GW_WIREFRAME)
& ~(GW_ILLUM|GW_BACKCULL|GW_FLAT|GW_SPECULAR));
gw->setTransform(inode->GetObjTMBeforeWSM(t));
res = mesh.select(gw, &particleMtl, &hitRegion, flags & HIT_ABORTONHIT);
gw->setRndLimits(rlim);
} else {
res = 0;
}
return res;
}