当前位置: 首页>>代码示例>>C++>>正文


C++ GraphicsLayerChromium类代码示例

本文整理汇总了C++中GraphicsLayerChromium的典型用法代码示例。如果您正苦于以下问题:C++ GraphicsLayerChromium类的具体用法?C++ GraphicsLayerChromium怎么用?C++ GraphicsLayerChromium使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了GraphicsLayerChromium类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: clearContentsLayerIfUnregistered

void GraphicsLayerChromium::updateChildList()
{
    WebLayer* childHost = m_transformLayer ? m_transformLayer.get() : m_layer->layer();
    childHost->removeAllChildren();

    clearContentsLayerIfUnregistered();

    if (m_transformLayer) {
        // Add the primary layer first. Even if we have negative z-order children, the primary layer always comes behind.
        childHost->addChild(m_layer->layer());
    } else if (m_contentsLayer) {
        // FIXME: add the contents layer in the correct order with negative z-order children.
        // This does not cause visible rendering issues because currently contents layers are only used
        // for replaced elements that don't have children.
        childHost->addChild(m_contentsLayer);
    }

    const Vector<GraphicsLayer*>& childLayers = children();
    size_t numChildren = childLayers.size();
    for (size_t i = 0; i < numChildren; ++i) {
        GraphicsLayerChromium* curChild = static_cast<GraphicsLayerChromium*>(childLayers[i]);

        childHost->addChild(curChild->platformLayer());
    }

    if (m_linkHighlight)
        childHost->addChild(m_linkHighlight->layer());

    if (m_transformLayer && m_contentsLayer) {
        // If we have a transform layer, then the contents layer is parented in the
        // primary layer (which is itself a child of the transform layer).
        m_layer->layer()->removeAllChildren();
        m_layer->layer()->addChild(m_contentsLayer);
    }
}
开发者ID:,项目名称:,代码行数:35,代码来源:

示例2: setReplicatedByLayer

void GraphicsLayerChromium::setReplicatedByLayer(GraphicsLayer* layer)
{
    GraphicsLayerChromium* layerChromium = static_cast<GraphicsLayerChromium*>(layer);
    GraphicsLayer::setReplicatedByLayer(layer);
    LayerChromium* replicaLayer = layerChromium ? layerChromium->primaryLayer() : 0;
    primaryLayer()->setReplicaLayer(replicaLayer);
}
开发者ID:,项目名称:,代码行数:7,代码来源:

示例3: TEST_F

TEST_F(ScrollingCoordinatorChromiumTest, touchOverflowScrolling)
{
    registerMockedHttpURLLoad("touch-overflow-scrolling.html");
    navigateTo(m_baseURL + "touch-overflow-scrolling.html");

    // Verify the properties of the accelerated scrolling element starting from the RenderObject
    // all the way to the WebLayer.
    Element* scrollableElement = m_webViewImpl->mainFrameImpl()->frame()->document()->getElementById("scrollable");
    ASSERT(scrollableElement);

    RenderObject* renderer = scrollableElement->renderer();
    ASSERT_TRUE(renderer->isBoxModelObject());
    ASSERT_TRUE(renderer->hasLayer());

    RenderLayer* layer = toRenderBoxModelObject(renderer)->layer();
    ASSERT_TRUE(layer->usesCompositedScrolling());
    ASSERT_TRUE(layer->isComposited());

    RenderLayerBacking* layerBacking = layer->backing();
    ASSERT_TRUE(layerBacking->hasScrollingLayer());
    ASSERT(layerBacking->scrollingContentsLayer());

    GraphicsLayerChromium* graphicsLayerChromium = static_cast<GraphicsLayerChromium*>(layerBacking->scrollingContentsLayer());
    ASSERT_EQ(layer, graphicsLayerChromium->scrollableArea());

    WebLayer* webScrollLayer = static_cast<WebLayer*>(layerBacking->scrollingContentsLayer()->platformLayer());
    ASSERT_TRUE(webScrollLayer->scrollable());
}
开发者ID:,项目名称:,代码行数:28,代码来源:

示例4: scrollableAreaScrollLayerDidChange

void ScrollingCoordinatorChromium::scrollableAreaScrollLayerDidChange(ScrollableArea* scrollableArea, GraphicsLayer* scrollLayer)
{
    if (!scrollLayer)
        return;
    GraphicsLayerChromium* layer = static_cast<GraphicsLayerChromium*>(scrollLayer);
    layer->setScrollableArea(scrollableArea);

    if (WebLayer* webLayer = scrollLayer->platformLayer()) {
        webLayer->setScrollable(true);
        webLayer->setScrollPosition(scrollableArea->scrollPosition());
        webLayer->setMaxScrollPosition(IntSize(scrollableArea->scrollSize(HorizontalScrollbar), scrollableArea->scrollSize(VerticalScrollbar)));
    }
}
开发者ID:dog-god,项目名称:iptv,代码行数:13,代码来源:ScrollingCoordinatorChromium.cpp

示例5: scrollableAreaScrollLayerDidChange

void ScrollingCoordinatorChromium::scrollableAreaScrollLayerDidChange(ScrollableArea* scrollableArea)
{
    GraphicsLayerChromium* scrollLayer = static_cast<GraphicsLayerChromium*>(scrollLayerForScrollableArea(scrollableArea));
    if (scrollLayer)
        scrollLayer->setScrollableArea(scrollableArea);

    WebLayer* webLayer = scrollingWebLayerForScrollableArea(scrollableArea);
    if (webLayer) {
        webLayer->setScrollable(true);
        webLayer->setScrollPosition(IntPoint(scrollableArea->scrollPosition() - scrollableArea->minimumScrollPosition()));
        webLayer->setMaxScrollPosition(IntSize(scrollableArea->scrollSize(HorizontalScrollbar), scrollableArea->scrollSize(VerticalScrollbar)));
    }
    if (WebScrollbarLayer* scrollbarLayer = getWebScrollbarLayer(scrollableArea, HorizontalScrollbar))
        setupScrollbarLayer(horizontalScrollbarLayerForScrollableArea(scrollableArea), scrollbarLayer, webLayer);
    if (WebScrollbarLayer* scrollbarLayer = getWebScrollbarLayer(scrollableArea, VerticalScrollbar))
        setupScrollbarLayer(verticalScrollbarLayerForScrollableArea(scrollableArea), scrollbarLayer, webLayer);
}
开发者ID:,项目名称:,代码行数:17,代码来源:

示例6: if

void GraphicsLayerChromium::updateChildList()
{
    Vector<WebLayer> newChildren;

    if (!m_transformLayer.isNull()) {
        // Add the primary layer first. Even if we have negative z-order children, the primary layer always comes behind.
        newChildren.append(m_layer);
    } else if (!m_contentsLayer.isNull()) {
        // FIXME: add the contents layer in the correct order with negative z-order children.
        // This does not cause visible rendering issues because currently contents layers are only used
        // for replaced elements that don't have children.
        newChildren.append(m_contentsLayer);
    }

    const Vector<GraphicsLayer*>& childLayers = children();
    size_t numChildren = childLayers.size();
    for (size_t i = 0; i < numChildren; ++i) {
        GraphicsLayerChromium* curChild = static_cast<GraphicsLayerChromium*>(childLayers[i]);

        newChildren.append(curChild->layerForParent());
    }

    if (m_linkHighlight)
        newChildren.append(m_linkHighlight->contentLayer());

    for (size_t i = 0; i < newChildren.size(); ++i)
        newChildren[i].removeFromParent();

    WebVector<WebLayer> newWebChildren;
    newWebChildren.assign(newChildren.data(), newChildren.size());

    if (!m_transformLayer.isNull()) {
        m_transformLayer.setChildren(newWebChildren);

        if (!m_contentsLayer.isNull()) {
            // If we have a transform layer, then the contents layer is parented in the
            // primary layer (which is itself a child of the transform layer).
            m_layer.removeAllChildren();
            m_layer.addChild(m_contentsLayer);
        }
    } else
        m_layer.setChildren(newWebChildren);
}
开发者ID:,项目名称:,代码行数:43,代码来源:

示例7: while

RenderLayer* LinkHighlight::computeEnclosingCompositingLayer()
{
    if (!m_node || !m_node->renderer())
        return 0;

    RenderLayer* renderLayer = m_node->renderer()->enclosingLayer();

    // Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries
    // to find a suitable layer.
    while (renderLayer && !renderLayer->isComposited()) {
        if (!renderLayer->parent()) {
            // See if we've reached the root in an enclosed frame.
            if (renderLayer->renderer()->frame()->ownerRenderer())
                renderLayer = renderLayer->renderer()->frame()->ownerRenderer()->enclosingLayer();
            else
                renderLayer = 0;
        } else
            renderLayer = renderLayer->parent();
    }

    if (!renderLayer || !renderLayer->isComposited())
        return 0;

    GraphicsLayerChromium* newGraphicsLayer = static_cast<GraphicsLayerChromium*>(renderLayer->backing()->graphicsLayer());
    m_clipLayer->setSublayerTransform(SkMatrix44());
    if (!newGraphicsLayer->drawsContent()) {
        m_clipLayer->setSublayerTransform(newGraphicsLayer->platformLayer()->transform());
        newGraphicsLayer = static_cast<GraphicsLayerChromium*>(m_owningWebViewImpl->nonCompositedContentHost()->topLevelRootLayer());
    }

    if (m_currentGraphicsLayer != newGraphicsLayer) {
        if (m_currentGraphicsLayer)
            clearGraphicsLayerLinkHighlightPointer();

        m_currentGraphicsLayer = newGraphicsLayer;
        m_currentGraphicsLayer->setLinkHighlight(this);
    }

    return renderLayer;
}
开发者ID:,项目名称:,代码行数:40,代码来源:

示例8: toRenderLayerModelObject

RenderLayer* LinkHighlight::computeEnclosingCompositingLayer()
{
    if (!m_node || !m_node->renderer())
        return 0;

    // Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries
    // to find a suitable layer.
    RenderLayerModelObject* renderer = toRenderLayerModelObject(m_node->renderer());
    RenderLayerModelObject* repaintContainer;
    do {
        repaintContainer = renderer->containerForRepaint();
        if (!repaintContainer) {
            renderer = renderer->frame()->ownerRenderer();
            if (!renderer)
                return 0;
        }
    } while (!repaintContainer);
    RenderLayer* renderLayer = repaintContainer->layer();

    if (!renderLayer || !renderLayer->isComposited())
        return 0;

    GraphicsLayerChromium* newGraphicsLayer = static_cast<GraphicsLayerChromium*>(renderLayer->backing()->graphicsLayer());
    m_clipLayer->setSublayerTransform(SkMatrix44());
    m_usingNonCompositedContentHost = !newGraphicsLayer->drawsContent();
    if (m_usingNonCompositedContentHost ) {
        m_clipLayer->setSublayerTransform(newGraphicsLayer->platformLayer()->transform());
        newGraphicsLayer = static_cast<GraphicsLayerChromium*>(m_owningWebViewImpl->nonCompositedContentHost()->topLevelRootLayer());
    }

    if (m_currentGraphicsLayer != newGraphicsLayer) {
        if (m_currentGraphicsLayer)
            clearGraphicsLayerLinkHighlightPointer();

        m_currentGraphicsLayer = newGraphicsLayer;
        m_currentGraphicsLayer->setLinkHighlight(this);
    }

    return renderLayer;
}
开发者ID:,项目名称:,代码行数:40,代码来源:

示例9: if

void GraphicsLayerChromium::updateSublayerList()
{
    Vector<RefPtr<LayerChromium> > newSublayers;

    if (m_transformLayer) {
        // Add the primary layer first. Even if we have negative z-order children, the primary layer always comes behind.
        newSublayers.append(m_layer.get());
    } else if (m_contentsLayer) {
        // FIXME: add the contents layer in the correct order with negative z-order children.
        // This does not cause visible rendering issues because currently contents layers are only used
        // for replaced elements that don't have children.
        newSublayers.append(m_contentsLayer.get());
    }

    const Vector<GraphicsLayer*>& childLayers = children();
    size_t numChildren = childLayers.size();
    for (size_t i = 0; i < numChildren; ++i) {
        GraphicsLayerChromium* curChild = static_cast<GraphicsLayerChromium*>(childLayers[i]);

        LayerChromium* childLayer = curChild->layerForSuperlayer();
        newSublayers.append(childLayer);
    }

    for (size_t i = 0; i < newSublayers.size(); ++i)
        newSublayers[i]->removeFromSuperlayer();

    if (m_transformLayer) {
        m_transformLayer->setSublayers(newSublayers);

        if (m_contentsLayer) {
            // If we have a transform layer, then the contents layer is parented in the
            // primary layer (which is itself a child of the transform layer).
            m_layer->removeAllSublayers();
            m_layer->addSublayer(m_contentsLayer);
        }
    } else
        m_layer->setSublayers(newSublayers);
}
开发者ID:mcgrawp,项目名称:webkit-webcl,代码行数:38,代码来源:GraphicsLayerChromium.cpp


注:本文中的GraphicsLayerChromium类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。