本文整理汇总了C++中GraphicsContext3D::blendFunc方法的典型用法代码示例。如果您正苦于以下问题:C++ GraphicsContext3D::blendFunc方法的具体用法?C++ GraphicsContext3D::blendFunc怎么用?C++ GraphicsContext3D::blendFunc使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GraphicsContext3D
的用法示例。
在下文中一共展示了GraphicsContext3D::blendFunc方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: draw
void CCCanvasLayerImpl::draw(const IntRect&)
{
ASSERT(layerRenderer());
const CCCanvasLayerImpl::Program* program = layerRenderer()->canvasLayerProgram();
ASSERT(program && program->initialized());
GraphicsContext3D* context = layerRenderer()->context();
GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0));
GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId));
GC3Denum sfactor = m_premultipliedAlpha ? GraphicsContext3D::ONE : GraphicsContext3D::SRC_ALPHA;
GLC(context, context->blendFunc(sfactor, GraphicsContext3D::ONE_MINUS_SRC_ALPHA));
layerRenderer()->useShader(program->program());
GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(), 0));
LayerChromium::drawTexturedQuad(context, layerRenderer()->projectionMatrix(), drawTransform(),
bounds().width(), bounds().height(), drawOpacity(),
program->vertexShader().matrixLocation(),
program->fragmentShader().alphaLocation());
}