本文整理汇总了C++中GraphicObject::setRect方法的典型用法代码示例。如果您正苦于以下问题:C++ GraphicObject::setRect方法的具体用法?C++ GraphicObject::setRect怎么用?C++ GraphicObject::setRect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GraphicObject
的用法示例。
在下文中一共展示了GraphicObject::setRect方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
bool App::init() {
_scene = new Scene;
_core = new Core;
_core->initialize();
connect(_core, SIGNAL(exit()), this, SLOT(quit()));
// delete later
_background = new GraphicObject;
_background->setSurface(_core->getSurface("background.png"));
SDL_Rect backRect = {0, 0, 1500, 843};
_background->setRect(backRect);
qsrand(time(NULL));
_scene->setBack(_background);
connect(_core->getEH(), SIGNAL(eventMsg(SDL_Event*)),
this, SLOT(event(SDL_Event*)));
// creating state ------------------------------
Battle *battle = new Battle;
Scene *batScene = new Scene;
battle->setScene(_scene);
loadUnits(battle);
// gates
SDL_Rect gateRect;
gateRect.x = 0;
gateRect.y = 0;
gateRect.w = 30;
gateRect.h = 30;
CombinedAnimation gateAnLeft;
gateAnLeft.setSurface(_core->getSurface("leftgate.png"));
gateAnLeft.setFrameLines(2);
gateAnLeft.setMaxFrames(7);
gateAnLeft.setFrames(0, 4);
gateAnLeft.setFrames(1, 7);
CombinedAnimation gateAnRight;
gateAnRight.setSurface(_core->getSurface("rightgate.png"));
gateAnRight.setFrameLines(2);
gateAnRight.setMaxFrames(7);
gateAnRight.setFrames(0, 4);
gateAnRight.setFrames(1, 7);
gateAnRight.flipHorizontal();
DamageableItem g1(1000, Position(310, SPAWN_LINE),Size(100, 90), 9);
DamageableItem g2(1000, Position(1200, SPAWN_LINE),Size(100, 90), 19);
// left castle
SDL_Rect wallRect = {0, 0, 297, 230};
Animation leftWallAn;
leftWallAn.setSurface(_core->getSurface("castle.png"));
leftWallAn.setFrames(1);
leftWallAn.setRect(wallRect);
leftWallAn.flipHorizontal();
AreaItem leftWallItem(147, SPAWN_LINE, 220, 195);
QSharedPointer<Castle> lCastle = QSharedPointer<Castle>(new Castle(leftWallItem, g1, leftWallAn, gateAnLeft, Position(100, SPAWN_LINE), 5, 1, 1500));
battle->setLeftCastle(lCastle);
// right castle
Animation wallAn;
wallAn.setSurface(_core->getSurface("castle.png"));
wallAn.setFrames(1);
wallAn.setRect(wallRect);
AreaItem wallItem(1365, SPAWN_LINE, 220, 195);
QSharedPointer<Castle> rCastle = QSharedPointer<Castle>(new Castle(wallItem, g2, wallAn, gateAnRight, Position(1400, SPAWN_LINE), 5, 0, 1500));
battle->setRightCastle(rCastle);
// Player stats
QList<SDL_Surface*> iconSurfs;
iconSurfs << _core->getSurface("warrior_icon.png");
iconSurfs << _core->getSurface("ranger_icon.png");
iconSurfs << _core->getSurface("rangerwall_icon.png");
iconSurfs << _core->getSurface("knight_icon.png");
iconSurfs << _core->getSurface("evilwarrior_icon.png");
iconSurfs << _core->getSurface("evilranger_icon.png");
iconSurfs << _core->getSurface("evilrangerwall_icon.png");
iconSurfs << _core->getSurface("evilknight_icon.png");
PlayerStats *stats = new PlayerStats(iconSurfs);
battle->setPlayerStats(stats);
// barrier floor
QSharedPointer<AreaItem> floor
= QSharedPointer<AreaItem>(new AreaItem(450, SPAWN_LINE + 700,
3000, 699, 0, true, true));
battle->setFloor(floor);
// win sets
GraphicObject *right = new GraphicObject();
GraphicObject *left = new GraphicObject();
GraphicObject *draw = new GraphicObject();
right->setSurface(_core->getSurface("rightwin.png"));
left->setSurface(_core->getSurface("leftwin.png"));
draw->setSurface(_core->getSurface("draw.png"));
//.........这里部分代码省略.........