本文整理汇总了C++中GraphComponent::getName方法的典型用法代码示例。如果您正苦于以下问题:C++ GraphComponent::getName方法的具体用法?C++ GraphComponent::getName怎么用?C++ GraphComponent::getName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GraphComponent
的用法示例。
在下文中一共展示了GraphComponent::getName方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: loadShaderParameters
static void loadShaderParameters( const OSLQuery &query, Gaffer::CompoundPlug *parametersPlug, bool keepExistingValues )
{
// if we're not preserving existing values then remove all existing parameter plugs - the various
// plug creators above know that if a plug exists then they should preserve its values.
if( !keepExistingValues )
{
parametersPlug->clearChildren();
}
// make sure we have a plug to represent each parameter, reusing plugs wherever possible.
set<string> validPlugNames;
for( size_t i = 0; i < query.nparams(); ++i )
{
const OSLQuery::Parameter *parameter = query.getparam( i );
const Plug::Direction direction = parameter->isoutput ? Plug::Out : Plug::In;
if( direction != parametersPlug->direction() )
{
continue;
}
if( parameter->name.find( "." ) != string::npos )
{
// member of a struct - will be loaded when the struct is loaded
continue;
}
const Plug *plug = loadShaderParameter( query, parameter, parametersPlug, keepExistingValues );
if( plug )
{
validPlugNames.insert( parameter->name );
}
}
// remove any old plugs which it turned out we didn't need
if( keepExistingValues )
{
for( int i = parametersPlug->children().size() - 1; i >= 0; --i )
{
GraphComponent *child = parametersPlug->getChild<GraphComponent>( i );
if( validPlugNames.find( child->getName().string() ) == validPlugNames.end() )
{
parametersPlug->removeChild( child );
}
}
}
}
示例2: plugName
static Plug *loadStructParameter( const OSLQuery &query, const OSLQuery::Parameter *parameter, Gaffer::CompoundPlug *parent, bool keepExistingValues )
{
CompoundPlug *result = NULL;
const string name = plugName( parameter );
CompoundPlug *existingPlug = parent->getChild<CompoundPlug>( name );
if( existingPlug )
{
if( !keepExistingValues )
{
existingPlug->clearChildren();
}
result = existingPlug;
}
else
{
result = new CompoundPlug( name, parent->direction(), Plug::Default | Plug::Dynamic );
}
for( vector<string>::const_iterator it = parameter->fields.begin(), eIt = parameter->fields.end(); it != eIt; ++it )
{
std::string fieldName = parameter->name + "." + *it;
loadShaderParameter( query, query.getparam( fieldName ), result, keepExistingValues );
}
// remove any old plugs which it turned out we didn't need
if( keepExistingValues )
{
for( int i = result->children().size() - 1; i >= 0; --i )
{
GraphComponent *child = result->getChild<GraphComponent>( i );
if( std::find( parameter->fields.begin(), parameter->fields.end(), child->getName().string() ) == parameter->fields.end() )
{
result->removeChild( child );
}
}
}
parent->setChild( name, result );
return result;
}
示例3: loadShaderParameters
//.........这里部分代码省略.........
positions = parsedPositions;
}
else
{
msg(
Msg::Warning, "RenderManShader::loadShaderParameters",
boost::format( "Unable to parse default value \"%s\" for parameter \"%s\"" ) % defaultPositionsAnnotation->readable() % ( plugName + "Positions" )
);
}
}
switch( values->typeId() )
{
case FloatVectorDataTypeId :
loadSplineParameter<SplineffPlug>( parametersPlug, plugName, positions, values );
break;
case Color3fVectorDataTypeId :
loadSplineParameter<SplinefColor3fPlug>( parametersPlug, plugName, positions, values );
break;
default :
msg(
Msg::Warning, "RenderManShader::loadShaderParameters",
boost::format( "Spline \"%s\" has unsupported value type \"%s\"" ) % plugName % values->typeName()
);
}
validPlugNames.insert( plugName );
continue;
}
}
// the other parameter types map more simply to a single plug each.
const StringData *typeHint = typeHints->member<StringData>( *it, false );
const Data *defaultValue = shader->parametersData()->member<Data>( *it );
switch( defaultValue->typeId() )
{
case StringDataTypeId :
if( typeHint && typeHint->readable() == "shader" )
{
loadCoshaderParameter( parametersPlug, *it );
}
else
{
loadParameter<StringPlug>( parametersPlug, *it, static_cast<const StringData *>( defaultValue )->readable() );
}
break;
case FloatDataTypeId :
loadNumericParameter( parametersPlug, *it, static_cast<const FloatData *>( defaultValue )->readable(), annotations );
break;
case Color3fDataTypeId :
loadCompoundNumericParameter<Color3fPlug>( parametersPlug, *it, static_cast<const Color3fData *>( defaultValue )->readable(), annotations );
break;
case V3fDataTypeId :
loadCompoundNumericParameter<V3fPlug>( parametersPlug, *it, static_cast<const V3fData *>( defaultValue )->readable(), annotations );
break;
case StringVectorDataTypeId :
if( typeHint && typeHint->readable() == "shader" )
{
loadCoshaderArrayParameter( parametersPlug, *it, static_cast<const StringVectorData *>( defaultValue ) );
}
else
{
loadArrayParameter<StringVectorDataPlug>( parametersPlug, *it, defaultValue, annotations );
}
break;
case FloatVectorDataTypeId :
loadArrayParameter<FloatVectorDataPlug>( parametersPlug, *it, defaultValue, annotations );
break;
case Color3fVectorDataTypeId :
loadArrayParameter<Color3fVectorDataPlug>( parametersPlug, *it, defaultValue, annotations );
break;
case V3fVectorDataTypeId :
loadArrayParameter<V3fVectorDataPlug>( parametersPlug, *it, defaultValue, annotations );
break;
default :
msg(
Msg::Warning, "RenderManShader::loadShaderParameters",
boost::format( "Parameter \"%s\" has unsupported type \"%s\"" ) % *it % defaultValue->typeName()
);
}
validPlugNames.insert( *it );
}
// remove any old plugs which it turned out we didn't need
if( keepExistingValues )
{
for( int i = parametersPlug->children().size() - 1; i >= 0; --i )
{
GraphComponent *child = parametersPlug->getChild<GraphComponent>( i );
if( validPlugNames.find( child->getName().string() ) == validPlugNames.end() )
{
parametersPlug->removeChild( child );
}
}
}
}