本文整理汇总了C++中GrStrokeInfo类的典型用法代码示例。如果您正苦于以下问题:C++ GrStrokeInfo类的具体用法?C++ GrStrokeInfo怎么用?C++ GrStrokeInfo使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了GrStrokeInfo类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: can_fast_path_dash
// Returns whether or not the gpu can fast path the dash line effect.
static bool can_fast_path_dash(const SkPoint pts[2], const GrStrokeInfo& strokeInfo,
const GrDrawTarget& target, const SkMatrix& viewMatrix) {
if (target.getDrawState().getRenderTarget()->isMultisampled()) {
return false;
}
// Pts must be either horizontal or vertical in src space
if (pts[0].fX != pts[1].fX && pts[0].fY != pts[1].fY) {
return false;
}
// May be able to relax this to include skew. As of now cannot do perspective
// because of the non uniform scaling of bloating a rect
if (!viewMatrix.preservesRightAngles()) {
return false;
}
if (!strokeInfo.isDashed() || 2 != strokeInfo.dashCount()) {
return false;
}
const SkPathEffect::DashInfo& info = strokeInfo.getDashInfo();
if (0 == info.fIntervals[0] && 0 == info.fIntervals[1]) {
return false;
}
SkPaint::Cap cap = strokeInfo.getStrokeRec().getCap();
// Current we do don't handle Round or Square cap dashes
if (SkPaint::kRound_Cap == cap && info.fIntervals[0] != 0.f) {
return false;
}
return true;
}
示例2: TessellatingPathBatch
TessellatingPathBatch(const GrColor& color,
const SkPath& path,
const GrStrokeInfo& stroke,
const SkMatrix& viewMatrix,
const SkRect& clipBounds)
: INHERITED(ClassID())
, fColor(color)
, fPath(path)
, fStroke(stroke)
, fViewMatrix(viewMatrix) {
const SkRect& pathBounds = path.getBounds();
fClipBounds = clipBounds;
// Because the clip bounds are used to add a contour for inverse fills, they must also
// include the path bounds.
fClipBounds.join(pathBounds);
if (path.isInverseFillType()) {
fBounds = fClipBounds;
} else {
fBounds = path.getBounds();
}
if (!stroke.isFillStyle()) {
SkScalar radius = SkScalarHalf(stroke.getWidth());
if (stroke.getJoin() == SkPaint::kMiter_Join) {
SkScalar scale = stroke.getMiter();
if (scale > SK_Scalar1) {
radius = SkScalarMul(radius, scale);
}
}
fBounds.outset(radius, radius);
}
viewMatrix.mapRect(&fBounds);
}
示例3: canDrawPath
bool GrStencilAndCoverPathRenderer::canDrawPath(const GrDrawTarget* target,
const GrPipelineBuilder* pipelineBuilder,
const SkMatrix& viewMatrix,
const SkPath& path,
const GrStrokeInfo& stroke,
bool antiAlias) const {
return !stroke.getStrokeRec().isHairlineStyle() &&
!stroke.isDashed() &&
!antiAlias && // doesn't do per-path AA, relies on the target having MSAA
pipelineBuilder->getStencil().isDisabled();
}
示例4: canDrawPath
bool GrAADistanceFieldPathRenderer::canDrawPath(const GrDrawTarget* target,
const GrPipelineBuilder* pipelineBuilder,
const SkMatrix& viewMatrix,
const SkPath& path,
const GrStrokeInfo& stroke,
bool antiAlias) const {
// TODO: Support inverse fill
// TODO: Support strokes
if (!target->caps()->shaderCaps()->shaderDerivativeSupport() || !antiAlias
|| path.isInverseFillType() || path.isVolatile() || !stroke.isFillStyle()) {
return false;
}
// currently don't support perspective
if (viewMatrix.hasPerspective()) {
return false;
}
// only support paths smaller than 64x64, scaled to less than 256x256
// the goal is to accelerate rendering of lots of small paths that may be scaling
SkScalar maxScale = viewMatrix.getMaxScale();
const SkRect& bounds = path.getBounds();
SkScalar maxDim = SkMaxScalar(bounds.width(), bounds.height());
return maxDim < 64.f && maxDim * maxScale < 256.f;
}
示例5: canDrawPath
bool GrAAConvexPathRenderer::canDrawPath(const GrDrawTarget* target,
const GrPipelineBuilder*,
const SkMatrix& viewMatrix,
const SkPath& path,
const GrStrokeInfo& stroke,
bool antiAlias) const {
return (target->caps()->shaderCaps()->shaderDerivativeSupport() && antiAlias &&
stroke.isFillStyle() && !path.isInverseFillType() && path.isConvex());
}
示例6: onStencilPath
void GrStencilAndCoverPathRenderer::onStencilPath(GrDrawTarget* target,
GrPipelineBuilder* pipelineBuilder,
const SkMatrix& viewMatrix,
const SkPath& path,
const GrStrokeInfo& stroke) {
SkASSERT(!path.isInverseFillType());
SkAutoTUnref<GrPathProcessor> pp(GrPathProcessor::Create(GrColor_WHITE, viewMatrix));
SkAutoTUnref<GrPath> p(get_gr_path(fGpu, path, stroke.getStrokeRec()));
target->stencilPath(pipelineBuilder, pp, p, convert_skpath_filltype(path.getFillType()));
}
示例7: canDrawPath
bool GrDefaultPathRenderer::canDrawPath(const GrDrawTarget* target,
const GrPipelineBuilder* pipelineBuilder,
const SkMatrix& viewMatrix,
const SkPath& path,
const GrStrokeInfo& stroke,
bool antiAlias) const {
// this class can draw any path with any fill but doesn't do any anti-aliasing.
return !antiAlias && (stroke.isFillStyle() || IsStrokeHairlineOrEquivalent(stroke,
viewMatrix,
NULL));
}
示例8:
GrPathRenderer::StencilSupport
GrDefaultPathRenderer::onGetStencilSupport(const GrDrawTarget*,
const GrPipelineBuilder*,
const SkPath& path,
const GrStrokeInfo& stroke) const {
if (single_pass_path(path, stroke.getStrokeRec())) {
return GrPathRenderer::kNoRestriction_StencilSupport;
} else {
return GrPathRenderer::kStencilOnly_StencilSupport;
}
}
示例9: onDrawPath
bool GrAALinearizingConvexPathRenderer::onDrawPath(GrDrawTarget* target,
GrPipelineBuilder* pipelineBuilder,
GrColor color,
const SkMatrix& vm,
const SkPath& path,
const GrStrokeInfo& stroke,
bool antiAlias) {
if (path.isEmpty()) {
return true;
}
AAFlatteningConvexPathBatch::Geometry geometry;
geometry.fColor = color;
geometry.fViewMatrix = vm;
geometry.fPath = path;
geometry.fStrokeWidth = stroke.isFillStyle() ? -1.0f : stroke.getWidth();
geometry.fJoin = stroke.isFillStyle() ? SkPaint::Join::kMiter_Join : stroke.getJoin();
geometry.fMiterLimit = stroke.getMiter();
SkAutoTUnref<GrBatch> batch(AAFlatteningConvexPathBatch::Create(geometry));
target->drawBatch(pipelineBuilder, batch);
return true;
}
示例10: canDrawPath
bool GrSoftwarePathRenderer::canDrawPath(const GrDrawTarget*,
const GrPipelineBuilder*,
const SkMatrix& viewMatrix,
const SkPath&,
const GrStrokeInfo& stroke,
bool antiAlias) const {
if (NULL == fContext) {
return false;
}
if (stroke.isDashed()) {
return false;
}
return true;
}
示例11: InitPathObjectStroke
void GrGLPath::InitPathObjectStroke(GrGLGpu* gpu, GrGLuint pathID, const GrStrokeInfo& stroke) {
SkASSERT(stroke.needToApply());
SkASSERT(!stroke.isDashed());
SkASSERT(!stroke.isHairlineStyle());
GR_GL_CALL(gpu->glInterface(),
PathParameterf(pathID, GR_GL_PATH_STROKE_WIDTH, SkScalarToFloat(stroke.getWidth())));
GR_GL_CALL(gpu->glInterface(),
PathParameterf(pathID, GR_GL_PATH_MITER_LIMIT, SkScalarToFloat(stroke.getMiter())));
GrGLenum join = join_to_gl_join(stroke.getJoin());
GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_JOIN_STYLE, join));
GrGLenum cap = cap_to_gl_cap(stroke.getCap());
GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_END_CAPS, cap));
GR_GL_CALL(gpu->glInterface(), PathParameterf(pathID, GR_GL_PATH_STROKE_BOUND, 0.02f));
}
示例12: canDrawPath
bool GrAALinearizingConvexPathRenderer::canDrawPath(const GrDrawTarget* target,
const GrPipelineBuilder*,
const SkMatrix& viewMatrix,
const SkPath& path,
const GrStrokeInfo& stroke,
bool antiAlias) const {
if (!antiAlias) {
return false;
}
if (path.isInverseFillType()) {
return false;
}
if (!path.isConvex()) {
return false;
}
if (stroke.getStyle() == SkStrokeRec::kStroke_Style) {
return viewMatrix.isSimilarity() && stroke.getWidth() >= 1.0f &&
stroke.getWidth() <= kMaxStrokeWidth && !stroke.isDashed() &&
SkPathPriv::LastVerbIsClose(path) && stroke.getJoin() != SkPaint::Join::kRound_Join;
}
return stroke.getStyle() == SkStrokeRec::kFill_Style;
}
示例13: onDrawPath
bool GrStencilAndCoverPathRenderer::onDrawPath(GrDrawTarget* target,
GrPipelineBuilder* pipelineBuilder,
GrColor color,
const SkMatrix& viewMatrix,
const SkPath& path,
const GrStrokeInfo& stroke,
bool antiAlias) {
SkASSERT(!antiAlias);
SkASSERT(!stroke.getStrokeRec().isHairlineStyle());
SkASSERT(!stroke.isDashed());
SkASSERT(pipelineBuilder->getStencil().isDisabled());
SkAutoTUnref<GrPath> p(get_gr_path(fGpu, path, stroke.getStrokeRec()));
if (path.isInverseFillType()) {
GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass,
kZero_StencilOp,
kZero_StencilOp,
// We know our rect will hit pixels outside the clip and the user bits will be 0
// outside the clip. So we can't just fill where the user bits are 0. We also need to
// check that the clip bit is set.
kEqualIfInClip_StencilFunc,
0xffff,
0x0000,
0xffff);
pipelineBuilder->setStencil(kInvertedStencilPass);
// fake inverse with a stencil and cover
SkAutoTUnref<GrPathProcessor> pp(GrPathProcessor::Create(GrColor_WHITE, viewMatrix));
target->stencilPath(pipelineBuilder, pp, p, convert_skpath_filltype(path.getFillType()));
SkMatrix invert = SkMatrix::I();
SkRect bounds =
SkRect::MakeLTRB(0, 0, SkIntToScalar(pipelineBuilder->getRenderTarget()->width()),
SkIntToScalar(pipelineBuilder->getRenderTarget()->height()));
SkMatrix vmi;
// mapRect through persp matrix may not be correct
if (!viewMatrix.hasPerspective() && viewMatrix.invert(&vmi)) {
vmi.mapRect(&bounds);
// theoretically could set bloat = 0, instead leave it because of matrix inversion
// precision.
SkScalar bloat = viewMatrix.getMaxScale() * SK_ScalarHalf;
bounds.outset(bloat, bloat);
} else {
if (!viewMatrix.invert(&invert)) {
return false;
}
}
const SkMatrix& viewM = viewMatrix.hasPerspective() ? SkMatrix::I() : viewMatrix;
target->drawRect(pipelineBuilder, color, viewM, bounds, NULL, &invert);
} else {
GR_STATIC_CONST_SAME_STENCIL(kStencilPass,
kZero_StencilOp,
kZero_StencilOp,
kNotEqual_StencilFunc,
0xffff,
0x0000,
0xffff);
pipelineBuilder->setStencil(kStencilPass);
SkAutoTUnref<GrPathProcessor> pp(GrPathProcessor::Create(color, viewMatrix));
target->drawPath(pipelineBuilder, pp, p, convert_skpath_filltype(path.getFillType()));
}
pipelineBuilder->stencil()->setDisabled();
return true;
}
示例14: DrawDashLine
bool GrDashingEffect::DrawDashLine(const SkPoint pts[2], const GrPaint& paint,
const GrStrokeInfo& strokeInfo, GrGpu* gpu,
GrDrawTarget* target, const SkMatrix& vm) {
if (!can_fast_path_dash(pts, strokeInfo, *target, vm)) {
return false;
}
const SkPathEffect::DashInfo& info = strokeInfo.getDashInfo();
SkPaint::Cap cap = strokeInfo.getStrokeRec().getCap();
SkScalar srcStrokeWidth = strokeInfo.getStrokeRec().getWidth();
// the phase should be normalized to be [0, sum of all intervals)
SkASSERT(info.fPhase >= 0 && info.fPhase < info.fIntervals[0] + info.fIntervals[1]);
SkScalar srcPhase = info.fPhase;
// Rotate the src pts so they are aligned horizontally with pts[0].fX < pts[1].fX
SkMatrix srcRotInv;
SkPoint ptsRot[2];
if (pts[0].fY != pts[1].fY || pts[0].fX > pts[1].fX) {
SkMatrix rotMatrix;
align_to_x_axis(pts, &rotMatrix, ptsRot);
if(!rotMatrix.invert(&srcRotInv)) {
GrPrintf("Failed to create invertible rotation matrix!\n");
return false;
}
} else {
srcRotInv.reset();
memcpy(ptsRot, pts, 2 * sizeof(SkPoint));
}
bool useAA = paint.isAntiAlias();
// Scale corrections of intervals and stroke from view matrix
SkScalar parallelScale;
SkScalar perpScale;
calc_dash_scaling(¶llelScale, &perpScale, vm, ptsRot);
bool hasCap = SkPaint::kButt_Cap != cap && 0 != srcStrokeWidth;
// We always want to at least stroke out half a pixel on each side in device space
// so 0.5f / perpScale gives us this min in src space
SkScalar halfSrcStroke = SkMaxScalar(srcStrokeWidth * 0.5f, 0.5f / perpScale);
SkScalar strokeAdj;
if (!hasCap) {
strokeAdj = 0.f;
} else {
strokeAdj = halfSrcStroke;
}
SkScalar startAdj = 0;
SkMatrix combinedMatrix = srcRotInv;
combinedMatrix.postConcat(vm);
bool lineDone = false;
SkRect startRect;
bool hasStartRect = false;
// If we are using AA, check to see if we are drawing a partial dash at the start. If so
// draw it separately here and adjust our start point accordingly
if (useAA) {
if (srcPhase > 0 && srcPhase < info.fIntervals[0]) {
SkPoint startPts[2];
startPts[0] = ptsRot[0];
startPts[1].fY = startPts[0].fY;
startPts[1].fX = SkMinScalar(startPts[0].fX + info.fIntervals[0] - srcPhase,
ptsRot[1].fX);
startRect.set(startPts, 2);
startRect.outset(strokeAdj, halfSrcStroke);
hasStartRect = true;
startAdj = info.fIntervals[0] + info.fIntervals[1] - srcPhase;
}
}
// adjustments for start and end of bounding rect so we only draw dash intervals
// contained in the original line segment.
startAdj += calc_start_adjustment(info);
if (startAdj != 0) {
ptsRot[0].fX += startAdj;
srcPhase = 0;
}
SkScalar endingInterval = 0;
SkScalar endAdj = calc_end_adjustment(info, ptsRot, srcPhase, &endingInterval);
ptsRot[1].fX -= endAdj;
if (ptsRot[0].fX >= ptsRot[1].fX) {
lineDone = true;
}
SkRect endRect;
bool hasEndRect = false;
// If we are using AA, check to see if we are drawing a partial dash at then end. If so
// draw it separately here and adjust our end point accordingly
if (useAA && !lineDone) {
// If we adjusted the end then we will not be drawing a partial dash at the end.
// If we didn't adjust the end point then we just need to make sure the ending
//.........这里部分代码省略.........
示例15: InitPathObject
void GrGLPath::InitPathObject(GrGLGpu* gpu,
GrGLuint pathID,
const SkPath& skPath,
const GrStrokeInfo& stroke) {
SkASSERT(!stroke.isDashed());
if (!skPath.isEmpty()) {
int verbCnt = skPath.countVerbs();
int pointCnt = skPath.countPoints();
int minCoordCnt = pointCnt * 2;
SkSTArray<16, GrGLubyte, true> pathCommands(verbCnt);
SkSTArray<16, GrGLfloat, true> pathCoords(minCoordCnt);
SkDEBUGCODE(int numCoords = 0);
if ((skPath.getSegmentMasks() & SkPath::kConic_SegmentMask) == 0) {
// This branch does type punning, converting SkPoint* to GrGLfloat*.
SK_COMPILE_ASSERT(sizeof(SkPoint) == sizeof(GrGLfloat) * 2, sk_point_not_two_floats);
// This branch does not convert with SkScalarToFloat.
#ifndef SK_SCALAR_IS_FLOAT
#error Need SK_SCALAR_IS_FLOAT.
#endif
pathCommands.resize_back(verbCnt);
pathCoords.resize_back(minCoordCnt);
skPath.getPoints(reinterpret_cast<SkPoint*>(&pathCoords[0]), pointCnt);
skPath.getVerbs(&pathCommands[0], verbCnt);
for (int i = 0; i < verbCnt; ++i) {
SkPath::Verb v = static_cast<SkPath::Verb>(pathCommands[i]);
pathCommands[i] = verb_to_gl_path_cmd(v);
SkDEBUGCODE(numCoords += num_coords(v));
}
} else {
SkPoint points[4];
SkPath::RawIter iter(skPath);
SkPath::Verb verb;
while ((verb = iter.next(points)) != SkPath::kDone_Verb) {
pathCommands.push_back(verb_to_gl_path_cmd(verb));
GrGLfloat coords[6];
int coordsForVerb;
switch (verb) {
case SkPath::kMove_Verb:
points_to_coords(points, 0, 1, coords);
coordsForVerb = 2;
break;
case SkPath::kLine_Verb:
points_to_coords(points, 1, 1, coords);
coordsForVerb = 2;
break;
case SkPath::kConic_Verb:
points_to_coords(points, 1, 2, coords);
coords[4] = SkScalarToFloat(iter.conicWeight());
coordsForVerb = 5;
break;
case SkPath::kQuad_Verb:
points_to_coords(points, 1, 2, coords);
coordsForVerb = 4;
break;
case SkPath::kCubic_Verb:
points_to_coords(points, 1, 3, coords);
coordsForVerb = 6;
break;
case SkPath::kClose_Verb:
continue;
default:
SkASSERT(false); // Not reached.
continue;
}
SkDEBUGCODE(numCoords += num_coords(verb));
pathCoords.push_back_n(coordsForVerb, coords);
}
}
SkASSERT(verbCnt == pathCommands.count());
SkASSERT(numCoords == pathCoords.count());
GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, pathCommands.count(), &pathCommands[0],
pathCoords.count(), GR_GL_FLOAT, &pathCoords[0]));
} else {
GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, 0, NULL, 0, GR_GL_FLOAT, NULL));
}
if (stroke.needToApply()) {
SkASSERT(!stroke.isHairlineStyle());
GR_GL_CALL(gpu->glInterface(),
PathParameterf(pathID, GR_GL_PATH_STROKE_WIDTH, SkScalarToFloat(stroke.getWidth())));
GR_GL_CALL(gpu->glInterface(),
PathParameterf(pathID, GR_GL_PATH_MITER_LIMIT, SkScalarToFloat(stroke.getMiter())));
GrGLenum join = join_to_gl_join(stroke.getJoin());
GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_JOIN_STYLE, join));
GrGLenum cap = cap_to_gl_cap(stroke.getCap());
GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_END_CAPS, cap));
GR_GL_CALL(gpu->glInterface(), PathParameterf(pathID, GR_GL_PATH_STROKE_BOUND, 0.02f));
}
}