本文整理汇总了C++中GrRenderTarget::numStencilSamples方法的典型用法代码示例。如果您正苦于以下问题:C++ GrRenderTarget::numStencilSamples方法的具体用法?C++ GrRenderTarget::numStencilSamples怎么用?C++ GrRenderTarget::numStencilSamples使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GrRenderTarget
的用法示例。
在下文中一共展示了GrRenderTarget::numStencilSamples方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: check_rendertarget
static void check_rendertarget(skiatest::Reporter* reporter,
const GrCaps& caps,
GrResourceProvider* provider,
GrRenderTargetProxy* rtProxy,
int numSamples,
SkBackingFit fit,
int expectedMaxWindowRects) {
REPORTER_ASSERT(reporter, rtProxy->maxWindowRectangles(caps) == expectedMaxWindowRects);
REPORTER_ASSERT(reporter, rtProxy->numStencilSamples() == numSamples);
GrSurfaceProxy::UniqueID idBefore = rtProxy->uniqueID();
bool preinstantiated = rtProxy->isInstantiated();
REPORTER_ASSERT(reporter, rtProxy->instantiate(provider));
GrRenderTarget* rt = rtProxy->peekRenderTarget();
REPORTER_ASSERT(reporter, rtProxy->uniqueID() == idBefore);
// Deferred resources should always have a different ID from their instantiated rendertarget
if (preinstantiated) {
REPORTER_ASSERT(reporter, rtProxy->uniqueID().asUInt() == rt->uniqueID().asUInt());
} else {
REPORTER_ASSERT(reporter, rtProxy->uniqueID().asUInt() != rt->uniqueID().asUInt());
}
if (SkBackingFit::kExact == fit) {
REPORTER_ASSERT(reporter, rt->width() == rtProxy->width());
REPORTER_ASSERT(reporter, rt->height() == rtProxy->height());
} else {
REPORTER_ASSERT(reporter, rt->width() >= rtProxy->width());
REPORTER_ASSERT(reporter, rt->height() >= rtProxy->height());
}
REPORTER_ASSERT(reporter, rt->config() == rtProxy->config());
REPORTER_ASSERT(reporter, rt->fsaaType() == rtProxy->fsaaType());
REPORTER_ASSERT(reporter, rt->numColorSamples() == rtProxy->numColorSamples());
REPORTER_ASSERT(reporter, rt->numStencilSamples() == rtProxy->numStencilSamples());
REPORTER_ASSERT(reporter, rt->surfacePriv().flags() == rtProxy->testingOnly_getFlags());
}
示例2: setupClipping
////////////////////////////////////////////////////////////////////////////////
// sort out what kind of clip mask needs to be created: alpha, stencil,
// scissor, or entirely software
bool GrClipMaskManager::setupClipping(const GrPipelineBuilder& pipelineBuilder,
GrPipelineBuilder::AutoRestoreStencil* ars,
GrScissorState* scissorState,
const SkRect* devBounds,
GrAppliedClip* out) {
if (kRespectClip_StencilClipMode == fClipMode) {
fClipMode = kIgnoreClip_StencilClipMode;
}
GrReducedClip::ElementList elements(16);
int32_t genID = 0;
GrReducedClip::InitialState initialState = GrReducedClip::kAllIn_InitialState;
SkIRect clipSpaceIBounds;
bool requiresAA = false;
GrRenderTarget* rt = pipelineBuilder.getRenderTarget();
// GrDrawTarget should have filtered this for us
SkASSERT(rt);
SkIRect clipSpaceRTIBounds = SkIRect::MakeWH(rt->width(), rt->height());
const GrClip& clip = pipelineBuilder.clip();
if (clip.isWideOpen(clipSpaceRTIBounds)) {
this->setPipelineBuilderStencil(pipelineBuilder, ars);
return true;
}
// The clip mask manager always draws with a single IRect so we special case that logic here
// Image filters just use a rect, so we also special case that logic
switch (clip.clipType()) {
case GrClip::kWideOpen_ClipType:
SkFAIL("Should have caught this with clip.isWideOpen()");
return true;
case GrClip::kIRect_ClipType: {
SkIRect scissor = clip.irect();
if (scissor.intersect(clipSpaceRTIBounds)) {
scissorState->set(scissor);
this->setPipelineBuilderStencil(pipelineBuilder, ars);
return true;
}
return false;
}
case GrClip::kClipStack_ClipType: {
clipSpaceRTIBounds.offset(clip.origin());
GrReducedClip::ReduceClipStack(*clip.clipStack(),
clipSpaceRTIBounds,
&elements,
&genID,
&initialState,
&clipSpaceIBounds,
&requiresAA);
if (elements.isEmpty()) {
if (GrReducedClip::kAllIn_InitialState == initialState) {
if (clipSpaceIBounds == clipSpaceRTIBounds) {
this->setPipelineBuilderStencil(pipelineBuilder, ars);
return true;
}
} else {
return false;
}
}
} break;
}
// An element count of 4 was chosen because of the common pattern in Blink of:
// isect RR
// diff RR
// isect convex_poly
// isect convex_poly
// when drawing rounded div borders. This could probably be tuned based on a
// configuration's relative costs of switching RTs to generate a mask vs
// longer shaders.
if (elements.count() <= kMaxAnalyticElements) {
SkVector clipToRTOffset = { SkIntToScalar(-clip.origin().fX),
SkIntToScalar(-clip.origin().fY) };
// When there are multiple color samples we want to do per-sample clipping, not compute
// a fractional pixel coverage.
bool disallowAnalyticAA = pipelineBuilder.getRenderTarget()->isUnifiedMultisampled();
const GrFragmentProcessor* clipFP = nullptr;
if (elements.isEmpty() ||
(requiresAA && !disallowAnalyticAA &&
SkToBool(clipFP = this->getAnalyticClipProcessor(elements, clipToRTOffset, devBounds)))) {
SkIRect scissorSpaceIBounds(clipSpaceIBounds);
scissorSpaceIBounds.offset(-clip.origin());
if (nullptr == devBounds ||
!SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) {
scissorState->set(scissorSpaceIBounds);
}
this->setPipelineBuilderStencil(pipelineBuilder, ars);
out->fClipCoverageFP.reset(clipFP);
return true;
}
}
// If MSAA is enabled we can do everything in the stencil buffer.
if (0 == rt->numStencilSamples() && requiresAA) {
SkAutoTUnref<GrTexture> result;
//.........这里部分代码省略.........