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C++ GrMatrix::setTranslate方法代码示例

本文整理汇总了C++中GrMatrix::setTranslate方法的典型用法代码示例。如果您正苦于以下问题:C++ GrMatrix::setTranslate方法的具体用法?C++ GrMatrix::setTranslate怎么用?C++ GrMatrix::setTranslate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GrMatrix的用法示例。


在下文中一共展示了GrMatrix::setTranslate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createAlphaClipMask

////////////////////////////////////////////////////////////////////////////////
// Create a 8-bit clip mask in alpha
bool GrClipMaskManager::createAlphaClipMask(GrGpu* gpu,
                                            const GrClip& clipIn,
                                            GrTexture** result,
                                            GrIRect *resultBounds) {

    if (this->clipMaskPreamble(gpu, clipIn, result, resultBounds)) {
        return true;
    }

    GrTexture* accum = fAACache.getLastMask();
    if (NULL == accum) {
        fClipMaskInAlpha = false;
        fAACache.reset();
        return false;
    }

    GrDrawTarget::AutoStateRestore asr(gpu, GrDrawTarget::kReset_ASRInit);
    GrDrawState* drawState = gpu->drawState();

    GrDrawTarget::AutoGeometryPush agp(gpu);

    int count = clipIn.getElementCount();

    if (0 != resultBounds->fTop || 0 != resultBounds->fLeft) {
        // if we were able to trim down the size of the mask we need to 
        // offset the paths & rects that will be used to compute it
        GrMatrix m;

        m.setTranslate(SkIntToScalar(-resultBounds->fLeft), 
                       SkIntToScalar(-resultBounds->fTop));

        drawState->setViewMatrix(m);
    }

    bool clearToInside;
    SkRegion::Op startOp = SkRegion::kReplace_Op; // suppress warning
    int start = process_initial_clip_elements(clipIn,
                                              *resultBounds,
                                              &clearToInside,
                                              &startOp);

    clear(gpu, accum, clearToInside ? 0xffffffff : 0x00000000);

    GrAutoScratchTexture temp;

    // walk through each clip element and perform its set op
    for (int c = start; c < count; ++c) {

        SkRegion::Op op = (c == start) ? startOp : clipIn.getOp(c);

        if (SkRegion::kReplace_Op == op) {
            // TODO: replace is actually a lot faster then intersection
            // for this path - refactor the stencil path so it can handle
            // replace ops and alter GrClip to allow them through

            // clear the accumulator and draw the new object directly into it
            clear(gpu, accum, 0x00000000);

            setup_boolean_blendcoeffs(drawState, op);
            this->drawClipShape(gpu, accum, clipIn, c);

        } else if (SkRegion::kReverseDifference_Op == op ||
                   SkRegion::kIntersect_Op == op) {
            // there is no point in intersecting a screen filling rectangle.
            if (SkRegion::kIntersect_Op == op &&
                kRect_ClipType == clipIn.getElementType(c) &&
                contains(clipIn.getRect(c), *resultBounds)) {
                continue;
            }

            getTemp(*resultBounds, &temp);
            if (NULL == temp.texture()) {
                fClipMaskInAlpha = false;
                fAACache.reset();
                return false;
            }

            // clear the temp target & draw into it
            clear(gpu, temp.texture(), 0x00000000);

            setup_boolean_blendcoeffs(drawState, SkRegion::kReplace_Op);
            this->drawClipShape(gpu, temp.texture(), clipIn, c);

            // TODO: rather than adding these two translations here
            // compute the bounding box needed to render the texture
            // into temp
            if (0 != resultBounds->fTop || 0 != resultBounds->fLeft) {
                GrMatrix m;

                m.setTranslate(SkIntToScalar(resultBounds->fLeft), 
                               SkIntToScalar(resultBounds->fTop));

                drawState->preConcatViewMatrix(m);
            }

            // Now draw into the accumulator using the real operation
            // and the temp buffer as a texture
            setup_boolean_blendcoeffs(drawState, op);
//.........这里部分代码省略.........
开发者ID:Beifeng,项目名称:WTL-DUI,代码行数:101,代码来源:GrClipMaskManager.cpp


注:本文中的GrMatrix::setTranslate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。