本文整理汇总了C++中GrCachedLayer::rect方法的典型用法代码示例。如果您正苦于以下问题:C++ GrCachedLayer::rect方法的具体用法?C++ GrCachedLayer::rect怎么用?C++ GrCachedLayer::rect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GrCachedLayer
的用法示例。
在下文中一共展示了GrCachedLayer::rect方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: cache
// This test case exercises the public API of the GrLayerCache class.
// In particular it checks its interaction with the resource cache (w.r.t.
// locking & unlocking textures).
// TODO: need to add checks on VRAM usage!
DEF_GPUTEST(GpuLayerCache, reporter, factory) {
GrContext* context = factory->get(GrContextFactory::kNative_GLContextType);
if (NULL == context) {
return;
}
SkPicture picture;
GrLayerCache cache(context);
create_layers(reporter, &cache, picture);
// Lock the layers making them all 512x512
GrTextureDesc desc;
desc.fWidth = 512;
desc.fHeight = 512;
desc.fConfig = kSkia8888_GrPixelConfig;
for (int i = 0; i < kNumLayers; ++i) {
GrCachedLayer* layer = cache.findLayer(&picture, i);
REPORTER_ASSERT(reporter, NULL != layer);
bool foundInCache = cache.lock(layer, desc);
REPORTER_ASSERT(reporter, !foundInCache);
foundInCache = cache.lock(layer, desc);
REPORTER_ASSERT(reporter, foundInCache);
REPORTER_ASSERT(reporter, NULL != layer->texture());
#if USE_ATLAS
// The first 4 layers should be in the atlas (and thus have non-empty
// rects)
if (i < 4) {
REPORTER_ASSERT(reporter, !layer->rect().isEmpty());
} else {
#endif
REPORTER_ASSERT(reporter, layer->rect().isEmpty());
#if USE_ATLAS
}
#endif
}
// Unlock the textures
for (int i = 0; i < kNumLayers; ++i) {
GrCachedLayer* layer = cache.findLayer(&picture, i);
REPORTER_ASSERT(reporter, NULL != layer);
cache.unlock(layer);
}
for (int i = 0; i < kNumLayers; ++i) {
GrCachedLayer* layer = cache.findLayer(&picture, i);
REPORTER_ASSERT(reporter, NULL != layer);
#if USE_ATLAS
// The first 4 layers should be in the atlas (and thus do not
// currently unlock). The final layer should be unlocked.
if (i < 4) {
REPORTER_ASSERT(reporter, NULL != layer->texture());
REPORTER_ASSERT(reporter, !layer->rect().isEmpty());
} else {
#endif
REPORTER_ASSERT(reporter, NULL == layer->texture());
REPORTER_ASSERT(reporter, layer->rect().isEmpty());
#if USE_ATLAS
}
#endif
}
// Free them all SkGpuDevice-style. This will not free up the
// atlas' texture but will eliminate all the layers.
cache.purge(&picture);
REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0);
// TODO: add VRAM/resource cache check here
#if 0
// Re-create the layers
create_layers(reporter, &cache, picture);
// Free them again GrContext-style. This should free up everything.
cache.freeAll();
REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0);
// TODO: add VRAM/resource cache check here
#endif
}
示例2: DrawLayers
void GrLayerHoister::DrawLayers(const SkTDArray<GrHoistedLayer>& atlased,
const SkTDArray<GrHoistedLayer>& nonAtlased,
const SkTDArray<GrHoistedLayer>& recycled,
GrReplacements* replacements) {
// Render the atlased layers that require it
if (atlased.count() > 0) {
// All the atlased layers are rendered into the same GrTexture
SkAutoTUnref<SkSurface> surface(SkSurface::NewRenderTargetDirect(
atlased[0].fLayer->texture()->asRenderTarget(), NULL));
SkCanvas* atlasCanvas = surface->getCanvas();
SkPaint paint;
paint.setColor(SK_ColorTRANSPARENT);
paint.setXfermode(SkXfermode::Create(SkXfermode::kSrc_Mode))->unref();
for (int i = 0; i < atlased.count(); ++i) {
GrCachedLayer* layer = atlased[i].fLayer;
const SkPicture* pict = atlased[i].fPicture;
const SkIPoint offset = atlased[i].fOffset;
atlasCanvas->save();
// Add a rect clip to make sure the rendering doesn't
// extend beyond the boundaries of the atlased sub-rect
SkRect bound = SkRect::MakeXYWH(SkIntToScalar(layer->rect().fLeft),
SkIntToScalar(layer->rect().fTop),
SkIntToScalar(layer->rect().width()),
SkIntToScalar(layer->rect().height()));
atlasCanvas->clipRect(bound);
// Since 'clear' doesn't respect the clip we need to draw a rect
// TODO: ensure none of the atlased layers contain a clear call!
atlasCanvas->drawRect(bound, paint);
// info.fCTM maps the layer's top/left to the origin.
// Since this layer is atlased, the top/left corner needs
// to be offset to the correct location in the backing texture.
SkMatrix initialCTM;
initialCTM.setTranslate(SkIntToScalar(-offset.fX),
SkIntToScalar(-offset.fY));
initialCTM.postTranslate(bound.fLeft, bound.fTop);
atlasCanvas->translate(SkIntToScalar(-offset.fX),
SkIntToScalar(-offset.fY));
atlasCanvas->translate(bound.fLeft, bound.fTop);
atlasCanvas->concat(atlased[i].fCTM);
SkRecordPartialDraw(*pict->fRecord.get(), atlasCanvas, bound,
layer->start()+1, layer->stop(), initialCTM);
atlasCanvas->restore();
}
atlasCanvas->flush();
}
// Render the non-atlased layers that require it
for (int i = 0; i < nonAtlased.count(); ++i) {
GrCachedLayer* layer = nonAtlased[i].fLayer;
const SkPicture* pict = nonAtlased[i].fPicture;
const SkIPoint offset = nonAtlased[i].fOffset;
// Each non-atlased layer has its own GrTexture
SkAutoTUnref<SkSurface> surface(SkSurface::NewRenderTargetDirect(
layer->texture()->asRenderTarget(), NULL));
SkCanvas* layerCanvas = surface->getCanvas();
// Add a rect clip to make sure the rendering doesn't
// extend beyond the boundaries of the atlased sub-rect
SkRect bound = SkRect::MakeXYWH(SkIntToScalar(layer->rect().fLeft),
SkIntToScalar(layer->rect().fTop),
SkIntToScalar(layer->rect().width()),
SkIntToScalar(layer->rect().height()));
layerCanvas->clipRect(bound); // TODO: still useful?
layerCanvas->clear(SK_ColorTRANSPARENT);
SkMatrix initialCTM;
initialCTM.setTranslate(SkIntToScalar(-offset.fX),
SkIntToScalar(-offset.fY));
layerCanvas->translate(SkIntToScalar(-offset.fX),
SkIntToScalar(-offset.fY));
layerCanvas->concat(nonAtlased[i].fCTM);
SkRecordPartialDraw(*pict->fRecord.get(), layerCanvas, bound,
layer->start()+1, layer->stop(), initialCTM);
layerCanvas->flush();
}
convert_layers_to_replacements(atlased, replacements);
convert_layers_to_replacements(nonAtlased, replacements);
convert_layers_to_replacements(recycled, replacements);
}