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C++ GpuProgramParametersSharedPtr::_readRawConstants方法代码示例

本文整理汇总了C++中GpuProgramParametersSharedPtr::_readRawConstants方法的典型用法代码示例。如果您正苦于以下问题:C++ GpuProgramParametersSharedPtr::_readRawConstants方法的具体用法?C++ GpuProgramParametersSharedPtr::_readRawConstants怎么用?C++ GpuProgramParametersSharedPtr::_readRawConstants使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GpuProgramParametersSharedPtr的用法示例。


在下文中一共展示了GpuProgramParametersSharedPtr::_readRawConstants方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: _init

        void _init(void)
        {
            CompositorPtr compositor = CompositorManager::getSingleton().create(
                _theType(), ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
			CompositionTechnique *t;
            CompositionTechnique::TextureDefinition *td;
            CompositionTargetPass *tp;
            CompositionPass *pass;

            t = compositor->createTechnique();
            td = t->createTextureDefinition("scene");
            td->width.viewport = 1;
            td->height.viewport = 1;
            td->format = PF_X8R8G8B8;
            td = t->createTextureDefinition("blur0");
            td->width.viewport = 0.5;
            td->height.viewport = 0.5;
            td->format = PF_X8R8G8B8;
            td = t->createTextureDefinition("blur1");
            td->width.viewport = 0.5;
            td->height.viewport = 0.5;
            td->format = PF_X8R8G8B8;

            tp = t->createTargetPass();
            tp->setInputMode(CompositionTargetPass::IM_PREVIOUS);
            tp->setOutputName("scene");

            tp = t->createTargetPass();
			tp->setInputMode(CompositionTargetPass::IM_NONE);
            tp->setOutputName("blur0");
            pass = tp->createPass();
            pass->setType(CompositionPass::PT_RENDERQUAD);
            pass->setMaterialName("PostFilters/Floodlighting/DownSample");
            pass->setInput(0, "scene");

            tp = t->createTargetPass();
			tp->setInputMode(CompositionTargetPass::IM_NONE);
            tp->setOutputName("blur1");
            pass = tp->createPass();
            pass->setType(CompositionPass::PT_RENDERQUAD);
            pass->setMaterialName("PostFilters/Floodlighting/BlurHorizontal");
            pass->setInput(0, "blur0");

            tp = t->createTargetPass();
			tp->setInputMode(CompositionTargetPass::IM_NONE);
            tp->setOutputName("blur1");
            pass = tp->createPass();
            pass->setType(CompositionPass::PT_RENDERQUAD);
            pass->setMaterialName("PostFilters/Floodlighting/BlurVertical");
            pass->setInput(0, "blur0");

            tp = t->getOutputTargetPass();
			tp->setInputMode(CompositionTargetPass::IM_NONE);
            pass = tp->createPass();
            pass->setType(CompositionPass::PT_RENDERQUAD);
            pass->setMaterialName("PostFilters/Floodlighting/Blend");
            pass->setInput(0, "scene");
            pass->setInput(1, "blur1");
            pass->setIdentifier(0xDEADBADE);

            mBlurAmount = 0.2f;
            mShineAmount = 0.3f;
            // receive default parameters from material script
            if (!pass->getMaterial().isNull())
            {
                GpuProgramParametersSharedPtr parameters = pass->getMaterial()->getTechnique(0)->getPass(0)->getFragmentProgramParameters();
#if OGRE_VERSION >= 0x010300
                const GpuConstantDefinition* def;
                
                def = parameters->_findNamedConstantDefinition("blur_amount");
                if (def)
                    parameters->_readRawConstants(def->physicalIndex, 1, &mBlurAmount);
                def = parameters->_findNamedConstantDefinition("shine_amount");
                if (def)
                    parameters->_readRawConstants(def->physicalIndex, 1, &mShineAmount);
#else
                GpuProgramParameters::RealConstantEntry* entry;

                entry = parameters->getNamedRealConstantEntry("blur_amount");
                if (entry && entry->isSet)
                    mBlurAmount = entry->val[0];

                entry = parameters->getNamedRealConstantEntry("shine_amount");
                if (entry && entry->isSet)
                    mShineAmount = entry->val[0];
#endif
            }
        }
开发者ID:brock7,项目名称:TianLong,代码行数:88,代码来源:WXFloodlightingPostFilter.cpp


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