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C++ GlideResult::CalcVInvSpeed方法代码示例

本文整理汇总了C++中GlideResult::CalcVInvSpeed方法的典型用法代码示例。如果您正苦于以下问题:C++ GlideResult::CalcVInvSpeed方法的具体用法?C++ GlideResult::CalcVInvSpeed怎么用?C++ GlideResult::CalcVInvSpeed使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GlideResult的用法示例。


在下文中一共展示了GlideResult::CalcVInvSpeed方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: p_start

bool
AbortTask::FillReachable(const AircraftState &state,
                         AlternateVector &approx_waypoints,
                         const GlidePolar &polar, bool only_airfield,
                         bool final_glide, bool safety)
{
  if (IsTaskFull() || approx_waypoints.empty())
    return false;

  const AGeoPoint p_start(state.location, state.altitude);

  bool found_final_glide = false;
  reservable_priority_queue<Alternate, AlternateVector, AbortRank> q;
  q.reserve(32);

  for (auto v = approx_waypoints.begin(); v != approx_waypoints.end();) {
    if (only_airfield && !v->waypoint.IsAirport()) {
      ++v;
      continue;
    }

    UnorderedTaskPoint t(v->waypoint, task_behaviour);
    GlideResult result =
        TaskSolution::GlideSolutionRemaining(t, state, polar);
    /* calculate time_virtual, which is needed by AbortRank */
    result.CalcVInvSpeed(polar.GetInvMC());

    if (IsReachable(result, final_glide)) {
      bool intersects = false;
      const bool is_reachable_final = IsReachable(result, true);

      if (intersection_test && final_glide && is_reachable_final)
        intersects = intersection_test->Intersects(
            AGeoPoint(v->waypoint.location, result.min_height));

      if (!intersects) {
        q.push(Alternate(v->waypoint, result));
        // remove it since it's already in the list now      
        approx_waypoints.erase(v);

        if (is_reachable_final)
          found_final_glide = true;

        continue; // skip incrementing v since we just erased it
      }
    } 

    ++v;
  }

  while (!q.empty() && !IsTaskFull()) {
    const Alternate top = q.top();
    task_points.push_back(AlternateTaskPoint(top.waypoint, task_behaviour,
                                             top.solution));

    const int i = task_points.size() - 1;
    if (task_points[i].GetWaypoint().id == active_waypoint)
      active_task_point = i;

    q.pop();
  }

  return found_final_glide;
}
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