当前位置: 首页>>代码示例>>C++>>正文


C++ GeometryUnrecPtr::getNormals方法代码示例

本文整理汇总了C++中GeometryUnrecPtr::getNormals方法的典型用法代码示例。如果您正苦于以下问题:C++ GeometryUnrecPtr::getNormals方法的具体用法?C++ GeometryUnrecPtr::getNormals怎么用?C++ GeometryUnrecPtr::getNormals使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GeometryUnrecPtr的用法示例。


在下文中一共展示了GeometryUnrecPtr::getNormals方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: read


//.........这里部分代码省略.........
                if ( (meshIndexMask & 4) && normalPtr->size() > 0 )
                {
                    geoPtr->setNormals   ( normalPtr );
                    normalIndexPtr = GeoUInt32Property::create();
                    if(!isSingleIndex)
                        geoPtr->setIndex(normalIndexPtr, Geometry::NormalsIndex);
                }
                else
                {
                    geoPtr->setNormals   ( NULL );
                }

                if (meshI->mtlPtr == NULL)
                {
                    meshI->mtlPtr = SimpleTexturedMaterial::create();
                    meshI->mtlPtr->setDiffuse( Color3f( .8f, .8f, .8f ) );
                    meshI->mtlPtr->setSpecular( Color3f( 1.f, 1.f, 1.f ) );
                    meshI->mtlPtr->setShininess( 20.f );
                }
                geoPtr->setMaterial  ( meshI->mtlPtr );

                for ( faceI = meshI->faceList.begin();
                      faceI != meshI->faceList.end(); faceI++)
                {
                    n = UInt32(faceI->tieVec.size());

                    // add the lens entry
                    lensPtr->push_back(n);

                    // add the type entry
                    typePtr->push_back(GL_POLYGON);

                    // create the index values
                    for (i = 0; i < n; i++)
                    {
                        if (isSingleIndex)
                        {
                            posIndexPtr->push_back(faceI->tieVec[i].index[0]);
                        }
                        else
                        {
                            posIndexPtr->push_back(faceI->tieVec[i].index[0]);
                            if(texIndexPtr != NULL)
                                texIndexPtr->push_back(faceI->tieVec[i].index[1]);
                            if(normalIndexPtr != NULL)
                                normalIndexPtr->push_back(faceI->tieVec[i].index[2]);
                        }
                    }
                }

                if(isSingleIndex)
                {
                    geoPtr->setIndex(posIndexPtr, Geometry::PositionsIndex);
                    geoPtr->setIndex(posIndexPtr, Geometry::NormalsIndex  );
                    geoPtr->setIndex(posIndexPtr, Geometry::TexCoordsIndex);
                }

                // need to port the geometry functions ...
                createSharedIndex( geoPtr );

                // check if we have normals
                // need to port the geometry functions ...

                if(geoPtr->getNormals() == NULL)
                    calcVertexNormals(geoPtr);

                // create and link the node
                nodePtr = Node::create();
                nodePtr->setCore( geoPtr );

                if (meshList.size() > 1)
                {
                    if (rootPtr == NULL)
                    {
                        rootPtr = Node::create();

                        GroupUnrecPtr tmpPtr = Group::create();

                        rootPtr->setCore ( tmpPtr );
                        rootPtr->addChild(nodePtr);
                    }
                    else
                    {
                        rootPtr->addChild(nodePtr);
                    }
                }
                else
                {
                    rootPtr = nodePtr;
                }
            }
        }
    }

    SceneFileHandler::the()->updateReadProgress(100);

    commitChanges();

    return NodeTransitPtr(rootPtr);
}
开发者ID:jondo2010,项目名称:OpenSG,代码行数:101,代码来源:OSGOBJSceneFileType.cpp

示例2: processTransformations

void MergeGraphOp::processTransformations(Node * const node)
{
    MFUnrecChildNodePtr::const_iterator mfit = node->getMFChildren()->begin();
    MFUnrecChildNodePtr::const_iterator mfen = node->getMFChildren()->end  ();
    std::vector<Node *> toAdd;
    std::vector<Node *> toSub;
    
    for ( ; mfit != mfen; ++mfit )
    {
        bool special=isInExcludeList(*mfit);
        bool leaf=isLeaf(*mfit);
        bool empty=true;
        
        //if a transformation:
        if ((*mfit)->getCore()->getType().isDerivedFrom(
                Transform::getClassType()))
        {        
            if (!leaf && !special)
            {
                //try to apply it to children geometries
                //move all "moveable" children one level up
                //if empty after that, delete it
                MFUnrecChildNodePtr::const_iterator it2 = 
                    (*mfit)->getMFChildren()->begin();
                MFUnrecChildNodePtr::const_iterator en2 = 
                    (*mfit)->getMFChildren()->end  ();
                
                for ( ; it2 != en2; ++it2 )
                {
                    if (!isInExcludeList(*it2))
                    {
                        //check if geometry
                        if ((*it2)->getCore()->getType().isDerivedFrom(
                                Geometry::getClassType()))
                        {
                            if(!isLeaf(*it2))
                            {
                                //hmm...bad tree...
                                empty=false;
                            }
                            else
                            {                                
                                //it is a leaf geometry, so apply the transformation
                                Geometry *geo_old = 
                                    dynamic_cast<Geometry *>(
                                        (*it2)->getCore());
                                //GeometryPtr geo = geo_old->clone();
                                GeometryUnrecPtr geo = 
                                    dynamic_pointer_cast<Geometry>(
                                        OSG::deepClone(geo_old, "Material"));

                                Transform *t = 
                                    dynamic_cast<Transform *>(
                                        (*mfit)->getCore());

                                GeoPnt3fProperty *pos  = dynamic_cast<GeoPnt3fProperty *>(geo->getPositions());
                                GeoVec3fProperty *norm = dynamic_cast<GeoVec3fProperty *>(geo->getNormals());
                                GeoColor3fProperty *color = dynamic_cast<GeoColor3fProperty *>(geo->getColors());
                                GeoColor3fProperty *scolor = dynamic_cast<GeoColor3fProperty *>(geo->getSecondaryColors());
                                GeoVec3fProperty *texcoord0 = dynamic_cast<GeoVec3fProperty *>(geo->getTexCoords());
                                GeoVec3fProperty *texcoord1 = dynamic_cast<GeoVec3fProperty *>(geo->getTexCoords1());
                                GeoVec3fProperty *texcoord2 = dynamic_cast<GeoVec3fProperty *>(geo->getTexCoords2());
                                GeoVec3fProperty * texcoord3 = dynamic_cast<GeoVec3fProperty *>(geo->getTexCoords3());

                                Matrix m=t->getMatrix();

                                if(pos!=NULL) 
                                {
                                    for(UInt32 i = 0; i < pos->size(); ++i)
                                    {
                                        Pnt3f p=pos->getValue(i);
                                        m.multFull(p, p);
                                        pos->setValue(p,i);
                                    }
                                }
                                
                                if(norm!=NULL)
                                {
                                    for(UInt32 i = 0; i < norm->size(); ++i)
                                    {
                                        Vec3f n=norm->getValue(i);
                                        m.mult(n, n);
                                        n.normalize();
                                        norm->setValue(n,i);
                                    }
                                }

                                if(color != NULL && _color_is_vector)
                                {
                                    for(UInt32 i = 0; i < color->size(); ++i)
                                    {
                                        Color3f c = color->getValue(i);
                                        Vec3f v;
                                        v.setValue(c.getValuesRGB());
                                        m.mult(v, v);
                                        v.normalize();
                                        c.setValuesRGB(v[0], v[1], v[2]);
                                        color->setValue(c,i);
                                    }
                                }
//.........这里部分代码省略.........
开发者ID:jondo2010,项目名称:OpenSG,代码行数:101,代码来源:OSGMergeGraphOp.cpp


注:本文中的GeometryUnrecPtr::getNormals方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。