本文整理汇总了C++中GeometryCoordinates::begin方法的典型用法代码示例。如果您正苦于以下问题:C++ GeometryCoordinates::begin方法的具体用法?C++ GeometryCoordinates::begin怎么用?C++ GeometryCoordinates::begin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GeometryCoordinates
的用法示例。
在下文中一共展示了GeometryCoordinates::begin方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: resample
Anchors resample(const GeometryCoordinates &line, const float offset, const float spacing,
const float angleWindowSize, const float maxAngle, const float labelLength, const bool continuedLine, const bool placeAtMiddle) {
const float halfLabelLength = labelLength / 2.0f;
float lineLength = 0;
for (auto it = line.begin(), end = line.end() - 1; it != end; it++) {
lineLength += util::dist<float>(*(it), *(it + 1));
}
float distance = 0;
float markedDistance = offset - spacing;
Anchors anchors;
assert(spacing > 0.0);
int i = 0;
for (auto it = line.begin(), end = line.end() - 1; it != end; it++, i++) {
const GeometryCoordinate &a = *(it);
const GeometryCoordinate &b = *(it + 1);
const float segmentDist = util::dist<float>(a, b);
const float angle = util::angle_to(b, a);
while (markedDistance + spacing < distance + segmentDist) {
markedDistance += spacing;
float t = (markedDistance - distance) / segmentDist,
x = util::interpolate(float(a.x), float(b.x), t),
y = util::interpolate(float(a.y), float(b.y), t);
// Check that the point is within the tile boundaries and that
// the label would fit before the beginning and end of the line
// if placed at this point.
if (x >= 0 && x < util::EXTENT && y >= 0 && y < util::EXTENT &&
markedDistance - halfLabelLength >= 0.0f &&
markedDistance + halfLabelLength <= lineLength) {
Anchor anchor(::round(x), ::round(y), angle, 0.5f, i);
if (!angleWindowSize || checkMaxAngle(line, anchor, labelLength, angleWindowSize, maxAngle)) {
anchors.push_back(anchor);
}
}
}
distance += segmentDist;
}
if (!placeAtMiddle && anchors.empty() && !continuedLine) {
// The first attempt at finding anchors at which labels can be placed failed.
// Try again, but this time just try placing one anchor at the middle of the line.
// This has the most effect for short lines in overscaled tiles, since the
// initial offset used in overscaled tiles is calculated to align labels with positions in
// parent tiles instead of placing the label as close to the beginning as possible.
anchors = resample(line, distance / 2, spacing, angleWindowSize, maxAngle, labelLength, continuedLine, true);
}
return anchors;
}
示例2: lineIntersectsLine
bool lineIntersectsLine(const GeometryCoordinates& lineA, const GeometryCoordinates& lineB) {
if (lineA.size() == 0 || lineB.size() == 0) return false;
for (auto i = lineA.begin(); i != lineA.end() - 1; i++) {
auto& a0 = *i;
auto& a1 = *(i + 1);
for (auto j = lineB.begin(); j != lineB.end() - 1; j++) {
auto& b0 = *j;
auto& b1 = *(j + 1);
if (lineSegmentIntersectsLineSegment(a0, a1, b0, b1)) return true;
}
}
return false;
}
示例3: polygonContainsPoint
bool polygonContainsPoint(const GeometryCoordinates& ring, const GeometryCoordinate& p) {
bool c = false;
for (auto i = ring.begin(), j = ring.end() - 1; i != ring.end(); j = i++) {
auto& p1 = *i;
auto& p2 = *j;
if (((p1.y > p.y) != (p2.y > p.y)) && (p.x < float(p2.x - p1.x) * float(p.y - p1.y) / float(p2.y - p1.y) + p1.x)) {
c = !c;
}
}
return c;
}
示例4: pointIntersectsBufferedLine
bool pointIntersectsBufferedLine(const GeometryCoordinate& p, const GeometryCoordinates& line, const float radius) {
const float radiusSquared = radius * radius;
if (line.size() == 1) return util::distSqr<float>(p, line.at(0)) < radiusSquared;
if (line.size() == 0) return false;
for (auto i = line.begin() + 1; i != line.end(); i++) {
// Find line segments that have a distance <= radius^2 to p
// In that case, we treat the line as "containing point p".
auto& v = *(i - 1);
auto& w = *i;
if (distToSegmentSquared(p, v, w) < radiusSquared) return true;
}
return false;
}