本文整理汇总了C++中Geode::isCullingActive方法的典型用法代码示例。如果您正苦于以下问题:C++ Geode::isCullingActive方法的具体用法?C++ Geode::isCullingActive怎么用?C++ Geode::isCullingActive使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Geode
的用法示例。
在下文中一共展示了Geode::isCullingActive方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: apply
void ScreenMVCullVisitor::apply(Geode& node)
{
bool status = _cullingStatus;
bool firstStatus = _firstCullStatus;
if(isCulled(node))
{
_firstCullStatus = firstStatus;
_cullingStatus = status;
return;
}
// push the node's state.
StateSet* node_state = node.getStateSet();
if(node_state)
pushStateSet(node_state);
// traverse any call callbacks and traverse any children.
handle_cull_callbacks_and_traverse(node);
RefMatrix& matrix = *getModelViewMatrix();
for(unsigned int i = 0; i < node.getNumDrawables(); ++i)
{
Drawable* drawable = node.getDrawable(i);
const BoundingBox &bb = drawable->getBound();
if(drawable->getCullCallback())
{
if(drawable->getCullCallback()->cull(this,drawable,&_renderInfo)
== true)
continue;
}
//else
{
if(node.isCullingActive() && isCulled(bb))
continue;
}
if(_computeNearFar && bb.valid())
{
if(!updateCalculatedNearFar(matrix,*drawable,false))
continue;
}
// need to track how push/pops there are, so we can unravel the stack correctly.
unsigned int numPopStateSetRequired = 0;
// push the geoset's state on the geostate stack.
StateSet* stateset = drawable->getStateSet();
if(stateset)
{
++numPopStateSetRequired;
pushStateSet(stateset);
}
CullingSet& cs = getCurrentCullingSet();
if(!cs.getStateFrustumList().empty())
{
osg::CullingSet::StateFrustumList& sfl = cs.getStateFrustumList();
for(osg::CullingSet::StateFrustumList::iterator itr = sfl.begin();
itr != sfl.end(); ++itr)
{
if(itr->second.contains(bb))
{
++numPopStateSetRequired;
pushStateSet(itr->first.get());
}
}
}
float depth = bb.valid() ? distance(bb.center(),matrix) : 0.0f;
if(osg::isNaN(depth))
{
/*OSG_NOTIFY(osg::NOTICE)<<"CullVisitor::apply(Geode&) detected NaN,"<<std::endl
<<" depth="<<depth<<", center=("<<bb.center()<<"),"<<std::endl
<<" matrix="<<matrix<<std::endl;
OSG_NOTIFY(osg::DEBUG_INFO) << " NodePath:" << std::endl;
for (NodePath::const_iterator i = getNodePath().begin(); i != getNodePath().end(); ++i)
{
OSG_NOTIFY(osg::DEBUG_INFO) << " \"" << (*i)->getName() << "\"" << std::endl;
}*/
}
else
{
addDrawableAndDepth(drawable,&matrix,depth);
}
for(unsigned int i = 0; i < numPopStateSetRequired; ++i)
{
popStateSet();
}
}
// pop the node's state off the geostate stack.
if(node_state)
popStateSet();
_firstCullStatus = firstStatus;
//.........这里部分代码省略.........