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C++ GeoExtent::scale方法代码示例

本文整理汇总了C++中GeoExtent::scale方法的典型用法代码示例。如果您正苦于以下问题:C++ GeoExtent::scale方法的具体用法?C++ GeoExtent::scale怎么用?C++ GeoExtent::scale使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GeoExtent的用法示例。


在下文中一共展示了GeoExtent::scale方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getProfile

GeoImage
ImageLayer::assembleImageFromTileSource(const TileKey&    key,
                                        ProgressCallback* progress)
{
    GeoImage mosaicedImage, result;

    // Scale the extent if necessary to apply an "edge buffer"
    GeoExtent ext = key.getExtent();
    if ( _runtimeOptions.edgeBufferRatio().isSet() )
    {
        double ratio = _runtimeOptions.edgeBufferRatio().get();
        ext.scale(ratio, ratio);
    }

    // Get a set of layer tiles that intersect the requested extent.
    std::vector<TileKey> intersectingKeys;
    getProfile()->getIntersectingTiles( key, intersectingKeys );

    if ( intersectingKeys.size() > 0 )
    {
        double dst_minx, dst_miny, dst_maxx, dst_maxy;
        key.getExtent().getBounds(dst_minx, dst_miny, dst_maxx, dst_maxy);

        // if we find at least one "real" tile in the mosaic, then the whole result tile is
        // "real" (i.e. not a fallback tile)
        bool retry = false;
        ImageMosaic mosaic;

        // keep track of failed tiles.
        std::vector<TileKey> failedKeys;

        for( std::vector<TileKey>::iterator k = intersectingKeys.begin(); k != intersectingKeys.end(); ++k )
        {
            GeoImage image = createImageFromTileSource( *k, progress );

            if ( image.valid() )
            {
                if ( !isCoverage() )
                {
                    ImageUtils::fixInternalFormat(image.getImage());

                    // Make sure all images in mosaic are based on "RGBA - unsigned byte" pixels.
                    // This is not the smarter choice (in some case RGB would be sufficient) but
                    // it ensure consistency between all images / layers.
                    //
                    // The main drawback is probably the CPU memory foot-print which would be reduced by allocating RGB instead of RGBA images.
                    // On GPU side, this should not change anything because of data alignements : often RGB and RGBA textures have the same memory footprint
                    //
                    if (   (image.getImage()->getDataType() != GL_UNSIGNED_BYTE)
                        || (image.getImage()->getPixelFormat() != GL_RGBA) )
                    {
                        osg::ref_ptr<osg::Image> convertedImg = ImageUtils::convertToRGBA8(image.getImage());
                        if (convertedImg.valid())
                        {
                            image = GeoImage(convertedImg, image.getExtent());
                        }
                    }
                }

                mosaic.getImages().push_back( TileImage(image.getImage(), *k) );
            }
            else
            {
                // the tile source did not return a tile, so make a note of it.
                failedKeys.push_back( *k );

                if (progress && (progress->isCanceled() || progress->needsRetry()))
                {
                    retry = true;
                    break;
                }
            }
        }

        if ( mosaic.getImages().empty() || retry )
        {
            // if we didn't get any data, fail.
            OE_DEBUG << LC << "Couldn't create image for ImageMosaic " << std::endl;
            return GeoImage::INVALID;
        }

        // We got at least one good tile, so go through the bad ones and try to fall back on
        // lower resolution data to fill in the gaps. The entire mosaic must be populated or
        // this qualifies as a bad tile.
        for(std::vector<TileKey>::iterator k = failedKeys.begin(); k != failedKeys.end(); ++k)
        {
            GeoImage image;

            for(TileKey parentKey = k->createParentKey();
                parentKey.valid() && !image.valid();
                parentKey = parentKey.createParentKey())
            {
                image = createImageFromTileSource( parentKey, progress );
                if ( image.valid() )
                {
                    GeoImage cropped;

                    if ( !isCoverage() )
                    {
                        ImageUtils::fixInternalFormat(image.getImage());
//.........这里部分代码省略.........
开发者ID:wqyun,项目名称:osgearth,代码行数:101,代码来源:ImageLayer.cpp

示例2: renderFeaturesForStyle


//.........这里部分代码省略.........
                            if ( Units::canConvert(strokeUnits, featureUnits) )
                            {
                                // linear to linear, no problem
                                lineWidth = strokeUnits.convertTo( featureUnits, lineWidth );
                            }
                            else if ( strokeUnits.isLinear() && featureUnits.isAngular() )
                            {
                                // linear to angular? approximate degrees per meter at the 
                                // latitude of the tile's centroid.
                                lineWidth = masterLine->stroke()->widthUnits()->convertTo(Units::METERS, lineWidth);
                                double circ = featureSRS->getEllipsoid()->getRadiusEquator() * 2.0 * osg::PI;
                                double x, y;
                                context.profile()->getExtent().getCentroid(x, y);
                                double radians = (lineWidth/circ) * cos(osg::DegreesToRadians(y));
                                lineWidth = osg::RadiansToDegrees(radians);
                            }
                        }

                        // enfore a minimum width of one pixel.
                        float minPixels = masterLine->stroke()->minPixels().getOrUse( 1.0f );
                        lineWidth = osg::clampAbove(lineWidth, pixelWidth*minPixels);
                    }

                    else // pixels
                    {
                        lineWidth *= pixelWidth;
                    }
                }
            }

            buffer.distance() = lineWidth * 0.5;   // since the distance is for one side
            buffer.push( lines, context );
        }

        // Transform the features into the map's SRS:
        TransformFilter xform( imageExtent.getSRS() );
        xform.setLocalizeCoordinates( false );
        FilterContext polysContext = xform.push( polygons, context );
        FilterContext linesContext = xform.push( lines, context );

        // set up the AGG renderer:
        agg::rendering_buffer rbuf( image->data(), image->s(), image->t(), image->s()*4 );

        // Create the renderer and the rasterizer
        agg::renderer<agg::span_abgr32> ren(rbuf);
        agg::rasterizer ras;

        // Setup the rasterizer
        ras.gamma(1.3);
        ras.filling_rule(agg::fill_even_odd);

        // construct an extent for cropping the geometry to our tile.
        // extend just outside the actual extents so we don't get edge artifacts:
        GeoExtent cropExtent = GeoExtent(imageExtent);
        cropExtent.scale(1.1, 1.1);

        osg::ref_ptr<Symbology::Polygon> cropPoly = new Symbology::Polygon( 4 );
        cropPoly->push_back( osg::Vec3d( cropExtent.xMin(), cropExtent.yMin(), 0 ));
        cropPoly->push_back( osg::Vec3d( cropExtent.xMax(), cropExtent.yMin(), 0 ));
        cropPoly->push_back( osg::Vec3d( cropExtent.xMax(), cropExtent.yMax(), 0 ));
        cropPoly->push_back( osg::Vec3d( cropExtent.xMin(), cropExtent.yMax(), 0 ));

        // render the polygons
        for(FeatureList::iterator i = polygons.begin(); i != polygons.end(); i++)
        {
            Feature*  feature  = i->get();
            Geometry* geometry = feature->getGeometry();

            osg::ref_ptr<Geometry> croppedGeometry;
            if ( geometry->crop( cropPoly.get(), croppedGeometry ) )
            {
                const PolygonSymbol* poly =
                    feature->style().isSet() && feature->style()->has<PolygonSymbol>() ? feature->style()->get<PolygonSymbol>() :
                    masterPoly;
                
                const osg::Vec4 color = poly ? static_cast<osg::Vec4>(poly->fill()->color()) : osg::Vec4(1,1,1,1);
                rasterize(croppedGeometry.get(), color, frame, ras, ren);
            }
        }

        // render the lines
        for(FeatureList::iterator i = lines.begin(); i != lines.end(); i++)
        {
            Feature*  feature  = i->get();
            Geometry* geometry = feature->getGeometry();

            osg::ref_ptr<Geometry> croppedGeometry;
            if ( geometry->crop( cropPoly.get(), croppedGeometry ) )
            {
                const LineSymbol* line =
                    feature->style().isSet() && feature->style()->has<LineSymbol>() ? feature->style()->get<LineSymbol>() :
                    masterLine;
                
                const osg::Vec4 color = line ? static_cast<osg::Vec4>(line->stroke()->color()) : osg::Vec4(1,1,1,1);
                rasterize(croppedGeometry.get(), color, frame, ras, ren);
            }
        }

        return true;
    }
开发者ID:APerennec,项目名称:osgearth,代码行数:101,代码来源:AGGLiteRasterizerTileSource.cpp

示例3: getProfile

GeoImage
ImageLayer::assembleImageFromTileSource(const TileKey&    key,
                                        ProgressCallback* progress,
                                        bool&             out_isFallback)
{
    GeoImage mosaicedImage, result;

    out_isFallback = false;

    // Scale the extent if necessary to apply an "edge buffer"
    GeoExtent ext = key.getExtent();
    if ( _runtimeOptions.edgeBufferRatio().isSet() )
    {
        double ratio = _runtimeOptions.edgeBufferRatio().get();
        ext.scale(ratio, ratio);
    }

    // Get a set of layer tiles that intersect the requested extent.
    std::vector<TileKey> intersectingKeys;
    getProfile()->getIntersectingTiles( ext, intersectingKeys );

    if ( intersectingKeys.size() > 0 )
    {
        double dst_minx, dst_miny, dst_maxx, dst_maxy;
        key.getExtent().getBounds(dst_minx, dst_miny, dst_maxx, dst_maxy);

        // if we find at least one "real" tile in the mosaic, then the whole result tile is
        // "real" (i.e. not a fallback tile)
        bool foundAtLeastOneRealTile = false;
        bool retry = false;
        ImageMosaic mosaic;

        for( std::vector<TileKey>::iterator k = intersectingKeys.begin(); k != intersectingKeys.end(); ++k )
        {
            double minX, minY, maxX, maxY;
            k->getExtent().getBounds(minX, minY, maxX, maxY);

            bool isFallback = false;
            GeoImage image = createImageFromTileSource( *k, progress, true, isFallback );
            if ( image.valid() )
            {
                // make sure the image is RGBA.
                // (TODO: investigate whether we still need this -gw 6/25/2012)
                if (image.getImage()->getPixelFormat() != GL_RGBA || image.getImage()->getDataType() != GL_UNSIGNED_BYTE || image.getImage()->getInternalTextureFormat() != GL_RGBA8 )
                {
                    osg::ref_ptr<osg::Image> convertedImg = ImageUtils::convertToRGBA8(image.getImage());
                    if (convertedImg.valid())
                    {
                        image = GeoImage(convertedImg, image.getExtent());
                    }
                }

                mosaic.getImages().push_back( TileImage(image.getImage(), *k) );
                if ( !isFallback )
                    foundAtLeastOneRealTile = true;
            }
            else
            {
                // the tile source did not return a tile, so make a note of it.
                if (progress && (progress->isCanceled() || progress->needsRetry()))
                {
                    retry = true;
                    break;
                }
            }
        }

        if ( mosaic.getImages().empty() || retry )
        {
            // if we didn't get any data, fail
            OE_DEBUG << LC << "Couldn't create image for ImageMosaic " << std::endl;
            return GeoImage::INVALID;
        }

        // all set. Mosaic all the images together.
        double rxmin, rymin, rxmax, rymax;
        mosaic.getExtents( rxmin, rymin, rxmax, rymax );

        mosaicedImage = GeoImage(
            mosaic.createImage(),
            GeoExtent( getProfile()->getSRS(), rxmin, rymin, rxmax, rymax ) );

        if ( !foundAtLeastOneRealTile )
            out_isFallback = true;
    }
    else
    {
        OE_DEBUG << LC << "assembleImageFromTileSource: no intersections (" << key.str() << ")" << std::endl;
    }

    // Final step: transform the mosaic into the requesting key's extent.
    if ( mosaicedImage.valid() )
    {
        // GeoImage::reproject() will automatically crop the image to the correct extents.
        // so there is no need to crop after reprojection. Also note that if the SRS's are the 
        // same (even though extents are different), then this operation is technically not a
        // reprojection but merely a resampling.

        result = mosaicedImage.reproject( 
            key.getProfile()->getSRS(),
//.........这里部分代码省略.........
开发者ID:APerennec,项目名称:osgearth,代码行数:101,代码来源:ImageLayer.cpp

示例4: renderFeaturesForStyle


//.........这里部分代码省略.........
                buffer.capStyle() = masterLine->stroke()->lineCap().value();

                if ( masterLine->stroke()->width().isSet() )
                    lineWidth = masterLine->stroke()->width().value();
            }

            // "relative line size" means that the line width is expressed in (approx) pixels
            // rather than in map units
            if ( _options.relativeLineSize() == true )
                buffer.distance() = xres * lineWidth;
            else
                buffer.distance() = lineWidth;

            buffer.push( linesToBuffer, context );
        }

        // First, transform the features into the map's SRS:
        TransformFilter xform( imageExtent.getSRS() );
        xform.setLocalizeCoordinates( false );
        context = xform.push( features, context );

        // set up the AGG renderer:
        agg::rendering_buffer rbuf( image->data(), image->s(), image->t(), image->s()*4 );

        // Create the renderer and the rasterizer
        agg::renderer<agg::span_abgr32> ren(rbuf);
        agg::rasterizer ras;

        // Setup the rasterizer
        ras.gamma(1.3);
        ras.filling_rule(agg::fill_even_odd);

        GeoExtent cropExtent = GeoExtent(imageExtent);
        cropExtent.scale(1.1, 1.1);

        osg::ref_ptr<Symbology::Polygon> cropPoly = new Symbology::Polygon( 4 );
        cropPoly->push_back( osg::Vec3d( cropExtent.xMin(), cropExtent.yMin(), 0 ));
        cropPoly->push_back( osg::Vec3d( cropExtent.xMax(), cropExtent.yMin(), 0 ));
        cropPoly->push_back( osg::Vec3d( cropExtent.xMax(), cropExtent.yMax(), 0 ));
        cropPoly->push_back( osg::Vec3d( cropExtent.xMin(), cropExtent.yMax(), 0 ));

        double lineWidth = 1.0;
        if ( masterLine )
            lineWidth = (double)masterLine->stroke()->width().value();

        osg::Vec4 color = osg::Vec4(1, 1, 1, 1);
        if ( masterLine )
            color = masterLine->stroke()->color();

        // render the features
        for(FeatureList::iterator i = features.begin(); i != features.end(); i++)
        {
            Feature* feature = i->get();
            //bool first = bd->_pass == 0 && i == features.begin();

            Geometry* geometry = feature->getGeometry();

            osg::ref_ptr< Geometry > croppedGeometry;
            if ( ! geometry->crop( cropPoly.get(), croppedGeometry ) )
                continue;

            // set up a default color:
            osg::Vec4 c = color;
            unsigned int a = (unsigned int)(127+(c.a()*255)/2); // scale alpha up
            agg::rgba8 fgColor( (unsigned int)(c.r()*255), (unsigned int)(c.g()*255), (unsigned int)(c.b()*255), a );
开发者ID:airwzz999,项目名称:osgearth-for-android,代码行数:66,代码来源:AGGLiteRasterizerTileSource.cpp


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