本文整理汇总了C++中GenericSignal::Channels方法的典型用法代码示例。如果您正苦于以下问题:C++ GenericSignal::Channels方法的具体用法?C++ GenericSignal::Channels怎么用?C++ GenericSignal::Channels使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GenericSignal
的用法示例。
在下文中一共展示了GenericSignal::Channels方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: lock
void
SignalDisplay::AdaptTo( const GenericSignal& inSignal )
{
// Any changes in the signal size that we must react to?
bool reconfigure = false;
if( inSignal.Elements() > mNumSamples )
{
OSMutex::Lock lock( mDataLock );
SetNumSamples( inSignal.Elements() );
reconfigure = true;
}
if( inSignal.Channels() != mData.Channels() )
{
OSMutex::Lock lock( mDataLock );
int newNumDisplayGroups = ( inSignal.Channels() - mMarkerChannels - 1 ) / mChannelGroupSize + 1;
if( mNumDisplayGroups == 0 )
mNumDisplayGroups = min<int>( newNumDisplayGroups, cInitialMaxDisplayGroups );
else if( newNumDisplayGroups < mNumDisplayGroups )
mNumDisplayGroups = newNumDisplayGroups;
reconfigure = true;
}
if( reconfigure )
{
OSMutex::Lock lock( mDataLock );
mData = GenericSignal( inSignal.Channels(), mNumSamples );
SetDisplayGroups( DisplayGroups() );
SyncLabelWidth();
mSampleCursor = 0;
Invalidate();
}
}
示例2: lock
// The Process() function is called from the main thread in regular intervals.
void
BufferedADC::Process( const GenericSignal&,
GenericSignal& Output )
{
this->OnProcess();
AcquisitionBuffer& buffer = mpBuffers[mReadCursor];
++mReadCursor %= mSourceBufferSize;
Lock lock( buffer );
if( !IsAcquiring() )
{
bcierr_ << ( mError.empty() ? "Acquisition Error" : mError );
if( State( "Running" ) )
State( "Running" ) = 0;
return;
}
if( buffer.Signal.Channels() == Output.Channels() )
Output = buffer.Signal;
else
{
const LabelIndex& labels = mAcquisitionProperties.ChannelLabels();
for( int el = 0; el < Output.Elements(); ++el )
{
for( int ch = 0; ch < Output.Channels(); ++ch )
Output( ch, el ) = buffer.Signal( ch, el );
for( int ch = Output.Channels(); ch < buffer.Signal.Channels(); ++ch )
State( labels[ch].c_str() + 1 )( el ) = static_cast<State::ValueType>( buffer.Signal( ch, el ) );
}
}
State( "SourceTime" ) = buffer.TimeStamp;
}
示例3:
void
DisplayFilter::Process( const GenericSignal& Input, GenericSignal& Output )
{
if( Input.Channels() != mFilter.Channels() )
mFilter.Initialize( Input.Channels() );
mFilter.Process( Input, Output );
if( mFilter.NanStalled() )
mFilter.Initialize();
}
示例4: Input
void
SpatialFilter::Process( const GenericSignal& Input, GenericSignal& Output )
{
// Actually perform Spatial Filtering on the input and write it into the output signal.
for( int sample = 0; sample < Input.Elements(); ++sample )
for( int outChannel = 0; outChannel < Output.Channels(); ++outChannel )
{
double value = 0;
for( int inChannel = 0; inChannel < Input.Channels(); ++inChannel )
value += mFilterMatrix[ outChannel ][ inChannel ] * Input( inChannel, sample );
Output( outChannel, sample ) = value;
}
}
示例5: Input
void
Normalizer::Process( const GenericSignal& Input, GenericSignal& Output )
{
if( mDoAdapt )
{
for( size_t channel = 0; channel < mBufferConditions.size(); ++channel )
for( size_t buffer = 0; buffer < mBufferConditions[ channel ].size(); ++buffer )
{
double label = mBufferConditions[ channel ][ buffer ].Evaluate( &Input );
if( label != 0 )
for( int sample = 0; sample < Input.Elements(); ++sample )
mDataBuffers[ channel ][ buffer ].Put( Input( channel, sample ) );
}
if( mpUpdateTrigger != NULL )
{
bool currentTrigger = mpUpdateTrigger->Evaluate( &Input );
if( currentTrigger && !mPreviousTrigger )
Update();
mPreviousTrigger = currentTrigger;
}
else
Update();
}
for( int channel = 0; channel < Input.Channels(); ++channel )
for( int sample = 0; sample < Input.Elements(); ++sample )
Output( channel, sample )
= ( Input( channel, sample ) - mOffsets[ channel ] ) * mGains[ channel ];
}
示例6: inSignal
////////////////////////////////////////////////////////////////////////////////
// MatlabEngine::DoubleMatrix definitions //
////////////////////////////////////////////////////////////////////////////////
MatlabEngine::DoubleMatrix::DoubleMatrix( const GenericSignal& inSignal )
: vector<vector<double> >( inSignal.Channels(), vector<double>( inSignal.Elements() ) )
{
for( size_t channel = 0; channel < size(); ++channel )
for( size_t sample = 0; sample < ( *this )[ channel ].size(); ++sample )
( *this )[ channel ][ sample ] = inSignal( channel, sample );
}
示例7: switch
void
BCI2000OutputFormat::Write( ostream& os, const GenericSignal& inSignal, const StateVector& inStatevector )
{
switch( mInputProperties.Type() )
{
case SignalType::int16:
case SignalType::float32:
case SignalType::int32:
// Note that the order of Elements and Channels differs from the one in the
// socket protocol.
for( int j = 0; j < inSignal.Elements(); ++j )
{
for( int i = 0; i < inSignal.Channels(); ++i )
inSignal.WriteValueBinary( os, i, j );
os.write(
reinterpret_cast<const char*>( inStatevector( min( j, inStatevector.Samples() - 1 ) ).Data() ),
inStatevector.Length()
);
}
break;
default:
bcierr << "Unsupported signal data type" << endl;
}
}
示例8: ControlSignal
void
CursorFeedbackTask::DoFeedback( const GenericSignal& ControlSignal, bool& doProgress )
{
// Update cursor position
float x = mpFeedbackScene->CursorXPosition(),
y = mpFeedbackScene->CursorYPosition(),
z = mpFeedbackScene->CursorZPosition();
if( ControlSignal.Channels() > 0 )
x += mCursorSpeedX * ControlSignal( 0, 0 );
if( ControlSignal.Channels() > 1 )
y += mCursorSpeedY * ControlSignal( 1, 0 );
if( ControlSignal.Channels() > 2 )
z += mCursorSpeedZ * ControlSignal( 2, 0 );
// Restrict cursor movement to the inside of the bounding box:
float r = mpFeedbackScene->CursorRadius();
x = max( r, min( 100 - r, x ) ),
y = max( r, min( 100 - r, y ) ),
z = max( r, min( 100 - r, z ) );
mpFeedbackScene->SetCursorPosition( x, y, z );
const float coordToState = ( ( 1 << cCursorPosBits ) - 1 ) / 100.0;
State( "CursorPosX" ) = static_cast<int>( x * coordToState );
State( "CursorPosY" ) = static_cast<int>( y * coordToState );
State( "CursorPosZ" ) = static_cast<int>( z * coordToState );
// Test for target hits
if( Parameter( "TestAllTargets" ) != 0 )
{
int hitTarget = 0;
for( int i = 0; i < mpFeedbackScene->NumTargets(); ++i )
if( mpFeedbackScene->TargetHit( i ) )
{ // In case of a positive hit test for multiple targets, take the closer one.
if( hitTarget == 0 || mpFeedbackScene->CursorTargetDistance( hitTarget - 1 ) > mpFeedbackScene->CursorTargetDistance( i ) )
hitTarget = i + 1;
}
State( "ResultCode" ) = hitTarget;
}
else
{
if( mpFeedbackScene->TargetHit( State( "TargetCode" ) - 1 ) )
State( "ResultCode" ) = State( "TargetCode" );
}
doProgress = ( ++mCurFeedbackDuration > mMaxFeedbackDuration );
doProgress = doProgress || ( State( "ResultCode" ) != 0 );
}
示例9: Input
void
TaskFilter::Process( const GenericSignal& Input, GenericSignal& Output )
{
if( Input.Channels() > 0 )
{
float cursorX = mWindow.CursorX() + mCursorSpeed * Input( 0, 0 );
mWindow.SetCursorX( cursorX - ::floor( cursorX ) );
}
if( Input.Channels() > 1 )
{
float cursorY = mWindow.CursorY() + mCursorSpeed * Input( 1, 0 );
mWindow.SetCursorY( cursorY - ::floor( cursorY ) );
}
mWindow.RedrawWindow();
State( "StimulusTime" ) = PrecisionTime::Now();
Output = Input;
}
示例10: Output
void
LinearClassifier::Process( const GenericSignal& Input, GenericSignal& Output )
{
for( int ch = 0; ch < Output.Channels(); ++ch )
for( int el = 0; el < Output.Elements(); ++el )
Output( ch, el ) = 0.0;
for( size_t i = 0; i < mWeights.size(); ++i )
Output( mOutputChannels[ i ], 0 )
+= Input( mInputChannels[ i ], mInputElements[ i ] ) * mWeights[ i ];
}
示例11: inSignal
void
EDFFileWriterBase::PutBlock( const GenericSignal& inSignal, const StateVector& inStatevector )
{
for( int i = 0; i < inSignal.Channels(); ++i )
for( int j = 0; j < inSignal.Elements(); ++j )
GDF::Num<T>( inSignal( i, j ) ).WriteToStream( OutputStream() );
for( size_t i = 0; i < mStateNames.size(); ++i )
GDF::PutField< GDF::Num<GDF::int16> >(
OutputStream(),
inStatevector.StateValue( mStateNames[ i ] )
);
}
示例12: if
void
RDAClientADC::DoAcquire( GenericSignal& Output )
{
if( !mConnection.ReceiveData( Output ) )
Error( "Lost connection to VisionRecorder software" );
else if( mAddMarkerChannel )
{
int from = Output.Channels() - 2,
to = from + 1;
for( int el = 0; el < Output.Elements(); ++el )
Output( to, el ) = Output( from, el );
}
}
示例13: Process
// **************************************************************************
// Function: Process
// Purpose: This function is called within the data acquisition loop
// it fills its output signal with values
// and does not return until all data has been acquired.
// Parameters: References to input signal (ignored) and output signal.
// Returns: N/A
// **************************************************************************
void NicoletOneADC::Process( const GenericSignal&, GenericSignal& Output )
{
// Grab the data for each channel and sample, push it into the output
bool newData = false;
while( !newData )
{
// Grab new information from thread
bool newTsInfo = false;
newData = !( mNT->ExtractData( Output.Channels(), Output.Elements(), mDataBlock, newTsInfo ) );
// If we have a new data block, we can fill out sample block
if( newData )
for( int sample = 0; sample < Output.Elements(); ++sample )
for( int channel = 0; channel < Output.Channels(); ++channel )
Output( channel, sample ) = mDataBlock[channel][sample];
// If we have new TsInfo we need to see if its still valid.
if( newTsInfo )
{
// We need to check the signal properties to verify that all is well.
// Check the number of channels
int numChannels = 0;
while( mNT->GetNumChannels( &numChannels ) )
Sleep( 10 );
if( mChannels != numChannels )
bcierr << "The number of channels reported has changed. Experiment is ending. Device is reporting " << numChannels << " channels" << endl;
// Check Sampling Rate
double rate = 0.0f;
while( mNT->GetSampleRate( &rate ) )
Sleep( 10 );
if( mSamplingRate != (int)rate )
bcierr << "Sampling Rate has changed. Experiment is ending. Device is reporting " << (int)rate << " Hz." << endl;
}
// Needed?
Sleep( 10 );
}
}
示例14: Idle
void
BrainVisionGDRConverter::OutputSignal( const GenericSignal& inSignal, long /*inSamplePos*/ )
{
Idle();
for( int sample = 0; sample < inSignal.Elements(); ++sample )
for( int channel = 0; channel < inSignal.Channels(); ++channel )
{
float value = inSignal( channel, sample );
mDataFile.write( reinterpret_cast<const char*>( &value ), sizeof( value ) );
}
if( !mDataFile )
bcierr << "Error writing data file" << endl;
}
示例15: Output
void
RDAClientADC::Process( const GenericSignal&, GenericSignal& Output )
{
for( int sample = 0; sample < Output.Elements(); ++sample )
for( int channel = 0; channel < Output.Channels(); ++channel )
{
if( !mInputQueue )
{
bcierr << "Lost connection to VisionRecorder software" << endl;
return;
}
Output( channel, sample ) = mInputQueue.front();
mInputQueue.pop();
}
}