本文整理汇总了C++中GenericModule::activate方法的典型用法代码示例。如果您正苦于以下问题:C++ GenericModule::activate方法的具体用法?C++ GenericModule::activate怎么用?C++ GenericModule::activate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GenericModule
的用法示例。
在下文中一共展示了GenericModule::activate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Activate
int32 ModuleManager::Activate(uint32 itemID, std::string effectName, uint32 targetID, uint32 repeat)
{
SysLog::Debug("Activate","Needs to be implemented");
//return 1;
GenericModule * mod = m_Modules->GetModule(itemID);
if( mod != NULL )
{
if(effectName == "online")
{
//ModuleCommand cmd = _translateEffectName(effectName); // GET RID of this function, effectName should be passed into the module's calls
mod->online();
// We should check for "online" here or something else, then either call the mod->Online() or mod->Activate()
//if(cmd == ONLINE)
// mod->Online(); // this currently fails since m_selectedEffect and m_defaultEffect in the ModuleEffect class are undefined
//there needs to be more cases here i just don't know what they're called yet
}
else
{
SystemEntity * targetEntity = this->m_Ship->GetOperator()->GetDestiny()->GetCurrentBubble()->GetEntity(targetID);
mod->activate(targetEntity);
m_pLog->Log("ModuleManager::Activate()", "Module '%s' Activating...", mod->getItem()->itemName().c_str());
}
}
return 1;
}