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C++ GLText类代码示例

本文整理汇总了C++中GLText的典型用法代码示例。如果您正苦于以下问题:C++ GLText类的具体用法?C++ GLText怎么用?C++ GLText使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了GLText类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: drawInfo

void drawInfo()
{
	glDisable(GL_COLOR_MATERIAL);
	glDisable(GL_BLEND);
	glDisable(GL_LIGHTING);

	GLText text;

	text.init(SCREEN_WIDTH,SCREEN_HEIGHT,glWhite,GLUT_BITMAP_HELVETICA_18);

//	text.init(640,480,glWhite,GLUT_BITMAP_HELVETICA_12);

	text.enterTextInputMode();

	glColor3fv(glWhite);
	text.draw("# stim height: ");// +stringify<double>(stimulus_height));

	text.leaveTextInputMode();
}
开发者ID:guendas,项目名称:cncsvision,代码行数:19,代码来源:testBrown2.cpp

示例2: drawStimulus

void drawStimulus()
{
	if (fingerCalibrationDone==3 && checkHandAtStart && isStimulusDrawn)
	{
	
	glLoadIdentity();

	// ###### draw rotated stimulus (adjusted) ######
	glTranslated(0.0,0,trial.getCurrent().first["AbsDepth"] + jitter);

	firstD = trial.getCurrent().second->getCurrentStaircase()->getState();

	if( !allVisibleFingers && !moveToPartIV)
		drawNoFingers();
	
	if(fingersShown)
		drawFingers();

	if(!pause)
	{
	
		if(part == 1 && started)
		{
			drawLetter(condition); // draw L or P
			if(moveToPartII)
				part += 1;
		} else if (part == 2)
		{
			drawCross();
			if(moveToPartIII)
				part += 1;
		} else if (part == 3)
		{
			drawTrial(firstD); // draw first triple of rods
			if(moveToPartIV)
				part += 1;
		} else if (part == 4)
		{
			drawBlack();
		}
	} else 
	{
		GLText text;	
		text.init(SCREEN_WIDTH,SCREEN_HEIGHT,glRed,GLUT_BITMAP_TIMES_ROMAN_24);
		text.enterTextInputMode();
		for(int i=0;i<13;i++)
		text.draw("");
		text.draw("                                                           BREAK");
		text.leaveTextInputMode();
		timer.stop();
	}
		

	glLoadIdentity();

	}
}
开发者ID:guendas,项目名称:cncsvision,代码行数:57,代码来源:fall13-staircasePointing.cpp

示例3: drawCross

void drawCross()
{
	GLText text;	
	text.init(SCREEN_WIDTH,SCREEN_HEIGHT,glRed,GLUT_BITMAP_TIMES_ROMAN_24);
	text.enterTextInputMode();
	for(int i=0;i<13;i++)
		text.draw("");
	text.draw("                                                             +");
	text.leaveTextInputMode();
}
开发者ID:guendas,项目名称:cncsvision,代码行数:10,代码来源:fall13-staircasePointing.cpp

示例4: curProtein

void RamachandranPlot::draw(void)
{
    ProteinState *state = curProtein();
    if ( !state ) return;
	 
	 GLText text;
    if(!valid())
    {
        /* Set the viewport: */
        glViewport(0,0,w(),h());
        
        /* Set the projection and modelview matrices: */
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
        float factor=1.0/Math::Constants<double>::pi;
        glScale(factor,factor,factor);
        glDisable(GL_DEPTH_TEST);
    }
    
    /* Clear window: */
    glClearColor(backgroundColor);
    glClear(GL_COLOR_BUFFER_BIT);
    
    /* Draw ramachandran texture background: */
    glEnable(GL_TEXTURE_2D);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_BASE_LEVEL,0);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAX_LEVEL,0);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
    glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_REPLACE);
    glPixelStorei(GL_UNPACK_ALIGNMENT,1);
    glPixelStorei(GL_UNPACK_SKIP_PIXELS,0);
    glPixelStorei(GL_UNPACK_ROW_LENGTH,0);
    glPixelStorei(GL_UNPACK_SKIP_ROWS,0);
    glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,0);
    glPixelStorei(GL_UNPACK_SKIP_IMAGES,0);
    glTexImage2D(GL_TEXTURE_2D,0,GL_RGB8,ramachandranTextureHeight,ramachandranTextureWidth,0,GL_RGB,GL_UNSIGNED_BYTE,ramachandranTexture);
    glColor3f(1.0f,0.0f,1.0f);
    glBegin(GL_QUADS);
    glTexCoord2f(0.0f,0.0f);
    glVertex2f(-Math::Constants<float>::pi,-Math::Constants<float>::pi);
    glTexCoord2f(1.0f,0.0f);
    glVertex2f(Math::Constants<float>::pi,-Math::Constants<float>::pi);
    glTexCoord2f(1.0f,1.0f);
    glVertex2f(Math::Constants<float>::pi,Math::Constants<float>::pi);
    glTexCoord2f(0.0f,1.0f);
    glVertex2f(-Math::Constants<float>::pi,Math::Constants<float>::pi);
    glEnd();
    glDisable(GL_TEXTURE_2D);
    
    /* Draw coordinate axes: */
    glColor3f(1.0f-backgroundColor[0],1.0f-backgroundColor[1],1.0f-backgroundColor[2]);
    glBegin(GL_LINES);
    glVertex2f(0.0f,-4.0f);
    glVertex2f(0.0f,4.0f);
    glVertex2f(-4.0f,0.0f);
    glVertex2f(4.0f,0.0f);
    glEnd();

	/* Draw axes data range */
	text.setFontColor(0.0, 0.0, 0.0);
	/* h, v */
	/*	+  */
	/*-   +*/
	/*	-  */	
	text.drawFreeString("pi",2.3f,-2.7f);
	text.drawFreeString("-pi",-2.8f,-2.7f);
	text.drawFreeString("pi",-3.0f,2.6f);
	text.drawFreeString("0",-3.0f,-0.3f);
	text.drawFreeString("0",-0.3f,-2.7f);
	text.drawFreeString("Phi",0.15f,2.5f);
	text.drawFreeString("Psi",2.5f,0.15f);

	/* Draw axes label */
	text.setFontScale(0.003, 0.003);
	text.setFontColor(0.0, 0.0, 1.0);
    
    if(structureValid)
    {
        /* Visualize dihedral angles inside a selected structure: */
        glPointSize(3.0f);
        glBegin(GL_POINTS);
        glColor(selectedStructureColor);
        for(int i=0;i<numStructureResidues;++i)
            glVertex(structurePhis[i],structurePsis[i]);
        glEnd();
    }
    
    /* Visualize dihedral angles inside all active coil regions: */
    if(activeCoilsValid)
    {
        /* Visualize dihedral angles inside all active coil regions: */
        glPointSize(3.0f);
        glBegin(GL_POINTS);
        glColor(activeCoilRegionColor);
        for(int i=0;i<numActiveCoilsResidues;++i)
//.........这里部分代码省略.........
开发者ID:exratione,项目名称:protein-shop-vagrant,代码行数:101,代码来源:RamachandranPlot.cpp

示例5: drawLetter

void drawLetter(int letter)
{
	if (letter <= 0) // vision (L)
	{
		GLText text;	
		text.init(SCREEN_WIDTH,SCREEN_HEIGHT,glRed,GLUT_BITMAP_TIMES_ROMAN_24);
		text.enterTextInputMode();
		for(int i=0;i<13;i++)
			text.draw("");    
		text.draw("                                                             L");
		text.leaveTextInputMode();
	} else // pointing
	{
		GLText text;	
		text.init(SCREEN_WIDTH,SCREEN_HEIGHT,glRed,GLUT_BITMAP_TIMES_ROMAN_24);
		text.enterTextInputMode();
		for(int i=0;i<13;i++)
			text.draw("");
		text.draw("                                                             P");
		text.leaveTextInputMode();
	}
}
开发者ID:guendas,项目名称:cncsvision,代码行数:22,代码来源:fall13-staircasePointing.cpp

示例6: drawInfo

void drawInfo()
{
	if ( visibleInfo )
	{
		glDisable(GL_COLOR_MATERIAL);
		glDisable(GL_BLEND);
		glDisable(GL_LIGHTING);

		GLText text;

		if ( gameMode )
			text.init(SCREEN_WIDTH,SCREEN_HEIGHT,glWhite,GLUT_BITMAP_HELVETICA_18);
		else
			text.init(640,480,glWhite,GLUT_BITMAP_HELVETICA_12);
		text.enterTextInputMode();

		switch ( headCalibrationDone )
			{
		case 0:
			{
			if ( allVisibleHead )
				text.draw("==== Head Calibration OK ==== Press Spacebar to continue");
			else
				text.draw("Be visible with the head and glasses");
			}
			break;
		case 1:
		case 2:
			{
			if ( allVisiblePatch )
				text.draw("Move the head in the center");
			else
				text.draw("Be visible with the patch");
			}
			break;
		case 3:	// When the head calibration is done then calibrate the fingers
			{
			switch ( fingerCalibrationDone )
				{
			case 0:
				text.draw("Press F to record platform markers");
				break;
			case 1:
				text.draw("Move index and thumb on platform markers to record ghost finger tips, then press F");
				break;
			case 2:
				text.draw("Move index and thumb to rigidbody tip to define starting position, then press F");
				break;
			case 3:
				text.draw("Finger calibration successfull!");
				break;
				}
			}
			break;
			}

	if ((GetKeyState(VK_CAPITAL) & 0x0001)!=0)
	{
	  text.draw("#");
	  text.draw("#");
	  text.draw("# ----------------------------> Caps Lock ON!");
	  text.draw("#");
	  text.draw("#");
	}

	text.draw("####### SUBJECT #######");
	text.draw("#");
	text.draw("# Name: " +parameters.find("SubjectName"));
	text.draw("# IOD: " +stringify<double>(interoculardistance));
	text.draw("#");
	if ( abs(mirrorAlignment - 45.0) < 0.2 )
		glColor3fv(glGreen);
	else
		glColor3fv(glRed);
	text.draw("# Mirror Alignment = " + stringify<double>(mirrorAlignment));
	glColor3fv(glWhite);
	text.draw("#");
	text.draw("#######################");
	text.draw("HeadCalibration= " + stringify<int>(headCalibrationDone) );
	text.draw("FingerCalibration= " + stringify<int>(fingerCalibrationDone) );

	glColor3fv(glWhite);
	text.draw("Calibration Platform" );

	if ( isVisible(markers[1].p) && isVisible(markers[2].p) )
		glColor3fv(glGreen);
	else
		glColor3fv(glRed);
	text.draw("Marker "+ stringify<int>(1)+stringify< Eigen::Matrix<double,1,3> > (markers[1].p.transpose())+ " [mm]" );
	text.draw("Marker "+ stringify<int>(2)+stringify< Eigen::Matrix<double,1,3> > (markers[2].p.transpose())+ " [mm]" );
	text.draw("Marker "+ stringify<int>(4)+stringify< Eigen::Matrix<double,1,3> > (markers[4].p.transpose())+ " [mm]" );
	
	glColor3fv(glWhite);
	text.draw("Marker "+ stringify<int>(3)+stringify< Eigen::Matrix<double,1,3> > (markers[3].p.transpose())+ " [mm]" );

	glColor3fv(glWhite);
	text.draw(" " );
	text.draw("Mirror" );

	if ( isVisible(markers[5].p) && isVisible(markers[6].p) && isVisible(markers[7].p) )
//.........这里部分代码省略.........
开发者ID:guendas,项目名称:cncsvision,代码行数:101,代码来源:spring14-weight.cpp

示例7: drawInfo

void drawInfo()
{
	if ( visibleInfo )
	{
		GLText text;	
		text.init(SCREEN_WIDTH,SCREEN_HEIGHT,glWhite,GLUT_BITMAP_HELVETICA_12);
		text.enterTextInputMode();
		text.draw("####### SUBJECT #######");
		text.draw("#");
		text.draw("# Name: " +parameters.find("SubjectName"));
		text.draw("# IOD: " +stringify<double>(interoculardistance));
		text.draw("#");
		text.draw("# trial: " +stringify<double>(trialNumber));
		text.draw("#");
		text.draw("#######################");
		
		text.draw(" ");
		text.draw(" ");
		text.draw("Press ENTER to start.");

		text.leaveTextInputMode();
	}

	if ( expFinished )
	{
		GLText text2;	
		text2.init(SCREEN_WIDTH,SCREEN_HEIGHT,glWhite,GLUT_BITMAP_HELVETICA_12);
		text2.enterTextInputMode();
		text2.draw("The experiment is finished.");
		text2.leaveTextInputMode();
	}

}
开发者ID:guendas,项目名称:cncsvision,代码行数:33,代码来源:spring15-armlength-adj.cpp

示例8: drawInfo

void drawInfo()
{
    if ( !infoDrawn )
        return;
    GLText text;
    text.init(SCREEN_WIDTH, SCREEN_HEIGHT,glWhite);
    text.enterTextInputMode();
    string strfactors;
    for ( map<string,double>::iterator iter = factors.begin(); iter!=factors.end(); ++iter)
    {
        text.draw( (iter->first) + "= " + util::stringify<int>( (int )(iter->second)) );
    }
    switch ( headCalibrationDone )
    {
    case 0:
    {
        if ( allVisibleHead )
            text.draw("OK! Press SPACEBAR");
        else
            text.draw("---");
    }
    break;
    case 1:
    case 2:
    {
        text.draw( "EL " + stringify<int>(eyeLeft.x() ) + " " + stringify<int>(eyeLeft.y() ) + " " + stringify<int>(eyeLeft.z()) );
        text.draw( "ER " + stringify<int>(eyeRight.x() ) + " " + stringify<int>(eyeRight.y() ) + " " + stringify<int>(eyeRight.z()) );
        text.draw("EC " + stringify<int>(cyclopeanEye.x())+" " + stringify<int>(cyclopeanEye.y())+" " + stringify<int>(cyclopeanEye.z()));
        text.draw("Dist " + stringify<int>(cyclopeanEye.z()-focalDistance+60.0));
        text.draw(" ");
        text.draw( "PITCH " + stringify<int>(toDegrees(headEyeCoords.getPitch())));
        text.draw( "YAW " + stringify<int>(toDegrees(headEyeCoords.getYaw())));
        text.draw( "ROLL " + stringify<int>(toDegrees(headEyeCoords.getRoll())));
    }
    break;
    }
    text.leaveTextInputMode();
}
开发者ID:guendas,项目名称:cncsvision,代码行数:38,代码来源:expDprimeTMSoverMT.cpp

示例9: drawInfo

// Provide text instructions for calibration, as well as information about status of experiment
void drawInfo()
{
	if (finished)
		visibleInfo = true;

	if ( visibleInfo )
	{
		glDisable(GL_COLOR_MATERIAL);
		glDisable(GL_BLEND);
		glDisable(GL_LIGHTING);
		GLText text;
		if ( gameMode )
			text.init(SCREEN_WIDTH,SCREEN_HEIGHT,glWhite,GLUT_BITMAP_HELVETICA_18);
		else
			text.init(640,480,glWhite,GLUT_BITMAP_HELVETICA_12);
		text.enterTextInputMode();

		if (finished) {
			glColor3fv(glWhite);
			text.draw("The experiment is over. Thank you! :)");
		}else{

			switch (fingerCalibration)
			{
			case 0:
				text.draw("Expose three and upper pin");
				break;
			case 1:
				text.draw("Expose three and lower pin");
				break;
			case 2:
				text.draw("Grasp the pins, expose three and posts, press F");
				break;
			case 3:
				text.draw("Place hand in start position, then press F");
				break;
			case 4:
				text.draw("Touch the position of the left object with your index finger, then press F");
				break;
			case 5:
				text.draw("Touch the position of the right object with your index finger, then press F");
				break;
			case 6:
				text.draw("Press F to begin!");
				break;
			} // end switch(fingerCalibration)

            /////// Header ////////
			text.draw("####### ####### #######");
			text.draw("#");
			//text.draw("# Name: " +parameters.find("SubjectName"));
			text.draw("# Name: " +parameters[0].find("SubjectName"));
			text.draw("# IOD: " +stringify<double>(interoculardistance));
			text.draw("# Block: " +stringify<double>(block+1));
			text.draw("# Trial: " +stringify<double>(trialNumber));
            
            /////// Mirror and Screen Alignment ////////
			if ( abs(mirrorAlignment - 45.0) < 0.2 )
				glColor3fv(glGreen);
			else
				glColor3fv(glRed);
			text.draw("# Mirror Alignment = " +stringify<double>(mirrorAlignment));
			if ( screenAlignmentY < 89.0 )
				glColor3fv(glRed);
			else
				glColor3fv(glGreen);
			text.draw("# Screen Alignment Y = " +stringify<double>(screenAlignmentY));
			if ( abs(screenAlignmentZ) < 89.0 )
				glColor3fv(glRed);
			else
				glColor3fv(glGreen);
			text.draw("# Screen Alignment Z = " +stringify<double>(screenAlignmentZ));
            
            /////// Finger Calibration ////////
			glColor3fv(glWhite);
			text.draw("#######################");
			text.draw("Calibration Step= " + stringify<int>(fingerCalibration) );

			glColor3fv(glWhite);
			text.draw("Calibration Platform" );
			if ( allVisiblePlatform3 )
				glColor3fv(glGreen);
			else
				glColor3fv(glRed);
			text.draw("Platform Three "
				+stringify< Eigen::Matrix<double,1,3> > (markers[8].p.transpose())+ " [mm]\n"
				+stringify< Eigen::Matrix<double,1,3> > (markers[11].p.transpose())+ " [mm]\n"
				+stringify< Eigen::Matrix<double,1,3> > (markers[12].p.transpose())+ " [mm]" );
			if ( isVisible(markers[1].p) )
				glColor3fv(glGreen);
			else
				glColor3fv(glRed);
			text.draw("Index Marker " + stringify<int>(1)
				+stringify< Eigen::Matrix<double,1,3> > (markers[1].p.transpose())+ " [mm]" );
			if ( isVisible(markers[2].p) )
				glColor3fv(glGreen);
			else
				glColor3fv(glRed);
			text.draw("Thumb Marker " + stringify<int>(2)
//.........这里部分代码省略.........
开发者ID:guendas,项目名称:cncsvision,代码行数:101,代码来源:summer15-evan-moreIllusions.cpp

示例10: drawInfo

/*** INFO ***/
void drawInfo()
{
	if ( visibleInfo )
	{
		GLText text;	
		text.init(SCREEN_WIDTH,SCREEN_HEIGHT,glWhite,GLUT_BITMAP_HELVETICA_12);
		text.enterTextInputMode();

		glColor3fv(glWhite);
		if(experiment)
			text.draw("####### SUBJECT #######");
		if(training)
			text.draw("####### THIS IS JUST A TRAINING #######");
		text.draw("#");
		text.draw("# Name: " +parameters.find("SubjectName"));
		text.draw("# IOD: " +stringify<double>(interoculardistance));
		text.draw("#");
		text.draw("# trial: " +stringify<double>(trialNumber));
		text.draw("#");
		text.draw("#######################\n\n");
		text.draw(" ");

		// check if mirror is calibrated
		if ( abs(mirrorAlignment - 45.0) < 0.2 )
			glColor3fv(glGreen);
		else
			glColor3fv(glRed);
		text.draw("# Mirror Alignment = " +stringify<double>(mirrorAlignment));

		// check if monitor is calibrated
		if ( screenAlignmentY < 89.0 )
			glColor3fv(glRed);
		else
			glColor3fv(glGreen);
		text.draw("# Screen Alignment Y = " +stringify<double>(screenAlignmentY));

		if ( abs(screenAlignmentZ) < 89.4 )
			glColor3fv(glRed);
		else
			glColor3fv(glGreen);
		text.draw("# Screen Alignment Z = " +stringify<double>(screenAlignmentZ));

		glColor3fv(glWhite);
		// X and Z coords of simulated fixation
		text.draw("# Fixation Z = " +stringify<double>(markers.at(screen1).p.x()-120.0)+ " [mm]");
		text.draw("# Fixation X = " +stringify<double>(markers.at(screen1).p.z()+363.0)+ " [mm]");
		text.draw(" ");

		glColor3fv(glWhite); 
		text.draw(" " );
		text.draw("time: " +stringify<int>(timer.getElapsedTimeInMilliSec()));
		text.draw("experiment = " +stringify<int> (experiment));
		text.draw("training = " +stringify<int> (training));
		text.draw("isTrialDone = " +stringify<int> (isTrialDone));
		text.draw("stimulus = " +stringify<int> (stimulus));

		text.leaveTextInputMode();
	}

	if ( expFinished )
	{
		GLText text2;	
		text2.init(SCREEN_WIDTH,SCREEN_HEIGHT,glWhite,GLUT_BITMAP_HELVETICA_12);
		text2.enterTextInputMode();
		text2.draw("The experiment is finished.");
		text2.leaveTextInputMode();
	}
}
开发者ID:guendas,项目名称:cncsvision,代码行数:69,代码来源:summer15-disparity_motionMono_3rods_perceptual.cpp

示例11: drawInfo

void drawInfo()
{
	GLText text;	
	text.init(SCREEN_WIDTH,SCREEN_HEIGHT,glWhite,GLUT_BITMAP_HELVETICA_12);
	text.enterTextInputMode();

	text.draw("-----------LINEAR ACTUATORS-----------");
	text.draw("Press 7 to toggle motors");
	text.draw("Motor: " + stringify<int>(which_axis%2));		
	text.draw(" ");
	text.draw("Press w to increase desired position, or s to decrease desired position");
	text.draw("Then press 8 to move");
	text.draw(" ");
	text.draw("desired position = " + stringify<double>(phi_distance));
	text.draw(" ");
	text.draw("-----------STEPPER-----------");
	text.draw("Press q to increase desired theta, or a to decrease desired theta");
	text.draw("Then press 5 to move");
	text.draw(" ");
	text.draw("desired theta = " + stringify<double>(step_theta));
	text.draw(" ");

	text.leaveTextInputMode();
}
开发者ID:guendas,项目名称:cncsvision,代码行数:24,代码来源:testspring15-phidgets2.cpp

示例12: drawInfo

/*************************** FUNCTIONS ***********************************/
void drawInfo()
{
	if (paused)
		visibleInfo = true;

	if ( visibleInfo )
	{
		glDisable(GL_COLOR_MATERIAL);
		glDisable(GL_BLEND);
		glDisable(GL_LIGHTING);

		GLText text;

		text.init(SCREEN_WIDTH,SCREEN_HEIGHT,glWhite,GLUT_BITMAP_HELVETICA_18);
		
		text.enterTextInputMode();
        
        glColor3fv(glWhite);
		text.draw("####### EXPERIMENTER INSTRUCTIONS #######");

		if (!objectsForward)
		{
			text.draw("Press F to bring platform forward");
		}
        if ( objectsForward && (startPosCalibration==0) && (fingerCalibrationDone==0))
		{
			text.draw("Press F to record platform markers");
		}
        if ( objectsForward && (startPosCalibration==0) && (fingerCalibrationDone==1) )
		{
			text.draw("Move index and thumb on platform markers to record ghost finger tips, then press F");
		}
		if ( objectsForward && (startPosCalibration==0) && (fingerCalibrationDone==2) && allVisibleFingers) 
		{
			text.draw("Move index and thumb to starting position, then press F");
		}
        if ( objectsForward && (startPosCalibration==1) && (fingerCalibrationDone==2)) 
		{
			text.draw("Mount the display board on the platform, then press F.");
		}
		if ( objectsForward && (startPosCalibration==2) && (fingerCalibrationDone==2)) 
		{
			text.draw("Press F to record position of left object (use straw).");
		}
		if ( objectsForward && (startPosCalibration==3) && (fingerCalibrationDone==2)) 
		{
			text.draw("Press F to record position of right object (use straw).");
		}
		if ( objectsForward && (startPosCalibration==4) && (fingerCalibrationDone==2) && allVisibleFingers) 
		{
			text.draw("Press F to begin!");
		}
		text.draw("#########################################");
		text.draw(" ");

		text.draw("####### SUBJECT #######");
		text.draw("#");
		text.draw("# Name: " +parameters.find("SubjectName"));
		text.draw("#");
		text.draw("# Trial: " +stringify<int>(trialNumber));
		text.draw("#");
		text.draw("#######################");
		text.draw("StartPosCalibration = " + stringify<int>(startPosCalibration) );
		text.draw("FingerCalibration = " + stringify<int>(fingerCalibrationDone) );
		text.draw(" ");
        
		text.draw("Calibration Platform Markers" );
		if ( isVisible(markers[15].p) )
			glColor3fv(glGreen);
		else
			glColor3fv(glRed);
		text.draw("Thumb Calibration Point (15) "+stringify< Eigen::Matrix<double,1,3> >(markers[15].p.transpose())+ " [mm]" );

		if ( isVisible(markers[16].p) )
			glColor3fv(glGreen);
		else
			glColor3fv(glRed);
		text.draw("Index Calibration Point (16) "+stringify< Eigen::Matrix<double,1,3> >(markers[16].p.transpose())+ " [mm]" );

		if ( isVisible(markers[10].p) )
			glColor3fv(glGreen);
		else
			glColor3fv(glRed);
		text.draw("Straw Marker (10) "+stringify< Eigen::Matrix<double,1,3> >(markers[10].p.transpose())+ " [mm]" );

		glColor3fv(glWhite);
		text.draw(" ");
		text.draw("Thumb" );
		if ( isVisible(markers[20].p) && isVisible(markers[21].p) && isVisible(markers[22].p) )
			glColor3fv(glGreen);
		else
			glColor3fv(glRed);
		text.draw("Marker "+ stringify<int>(20)+stringify< Eigen::Matrix<double,1,3> > (markers[20].p.transpose())+ " [mm]" );
		text.draw("Marker "+ stringify<int>(21)+stringify< Eigen::Matrix<double,1,3> > (markers[21].p.transpose())+ " [mm]" );
		text.draw("Marker "+ stringify<int>(22)+stringify< Eigen::Matrix<double,1,3> > (markers[22].p.transpose())+ " [mm]" );

		glColor3fv(glWhite);
		text.draw(" ");
		text.draw("Index" );
//.........这里部分代码省略.........
开发者ID:guendas,项目名称:cncsvision,代码行数:101,代码来源:summer14-platoGraspRovereto.cpp

示例13: drawInfo

void drawInfo()
{
	if ( headCalibrationDone!=3 )
	{
    GLText text;
    text.init(SCREEN_WIDTH,SCREEN_HEIGHT,glWhite, GLUT_BITMAP_HELVETICA_18);
    text.enterTextInputMode();
    if ( passiveMode )
    text.draw( "Passive"  );
    else
    text.draw(" Active " );
    if ( orthographicMode )
    text.draw(" Ortho " );
    else
    text.draw( "Perspective " );
    
    string row1 = stringify< Eigen::Matrix<double,1,4> >( objectPassiveTransformation.matrix().row(0) );
    string row2 = stringify< Eigen::Matrix<double,1,4> >( objectPassiveTransformation.matrix().row(1) );
    string row3 = stringify< Eigen::Matrix<double,1,4> >( objectPassiveTransformation.matrix().row(2) );
    
    text.draw( row1 );
    text.draw( row2 );
    text.draw( row3 );
    text.draw( stringify<int> (factors["Rotation"]) );
	text.draw( stringify< Eigen::Vector3d >(projPointEyeRight) );
    text.draw( stringify<int>(instantPlaneSlant));
	text.leaveTextInputMode();
	}
}
开发者ID:guendas,项目名称:cncsvision,代码行数:29,代码来源:expGiovanniRotationYawPassive.cpp

示例14: drawInfo

/**
 * @brief drawInfo
 */
void drawInfo()
{   if ( infoDraw )
    {   glDisable(GL_COLOR_MATERIAL);
        glDisable(GL_BLEND);
        glDisable(GL_LIGHTING);
        GLText text;
        if ( gameMode )
            text.init(SCREEN_WIDTH,SCREEN_HEIGHT,glWhite,GLUT_BITMAP_HELVETICA_18);
        else
            text.init(640,480,glWhite,GLUT_BITMAP_HELVETICA_12);
        text.enterTextInputMode();
        text.draw("Marker5= " + stringify<Eigen::Matrix<double,1,3> >(markers.at(5).p.transpose()) );
        switch ( headCalibrationDone )
        {
        case 0:
        {   if ( allVisibleHead )
                text.draw("==== Head Calibration OK ==== Press Spacebar to continue");
            else
                text.draw("Be visible with the head and glasses");
        }
        break;
        case 1:
        case 2:
        {   if ( allVisiblePatch )
                text.draw("Cyclopean(x,y,z)= " + stringify<int>((eyeRight.x()+eyeLeft.x())/2)+", "+ stringify<int>((eyeRight.y()+eyeLeft.y())/2)+", "+ stringify<int>((eyeRight.z()+eyeLeft.z())/2)+", " );
            else
                text.draw("Be visible with the patch");
        }
        break;
        case 3:  // When the head calibration is done then calibrate the fingers
        {   switch ( fingerCalibrationDone )
            {
            case 0:
                text.draw("Press F to record platform markers");
                break;
            case 1:
                text.draw("Move INDEX on platform markers to record ghost finger tips, then press F");
                break;
			case 2:
                text.draw("Move THUMB on platform markers to record ghost finger tips, then press F");
                break;
			case 3:
                text.draw("Move BOTH INDEX AND THUMB to rigidbody tip, then press F");
				break;
            }
        }
        break;
        }
        if ( headCalibrationDone==3 && fingerCalibrationDone==4 )
        {   text.draw("Trial mode " + stringify<int>(trialMode ));
            text.draw("ThumbProjectedInside " + stringify<int>(thumbProjectedInside));
            text.draw("DrawingTrialFrame= " + stringify<int>(drawingTrialFrame));
            text.draw("TrialFrame= " + stringify<int>(trialFrame));
            text.draw("IsDrawing?= " + stringify<int>(isDrawing));
            text.draw("VisualRod= " + stringify<Eigen::Matrix<double,1,3> >(visualStimCenter.transpose()) );
            text.draw("Index= " + stringify< Eigen::Matrix<double,1,3> >(indexCoords.getP1().p ));
            text.draw("Thumb= " + stringify< Eigen::Matrix<double,1,3> >(thumbCoords.getP1().p ));
            text.draw("GlobTime= " + stringify<int>(globalTimer.getElapsedTimeInMilliSec()));
            text.draw("TrialTimer= " + stringify<int>(trialTimer.getElapsedTimeInMilliSec()));
			text.draw("FingersTime= " + stringify<int>(fingersTimer.getElapsedTimeInMilliSec()));
        }
        //text.draw("Gain=" + stringify<double>(factors.getCurrent().at("Gain")));
        text.leaveTextInputMode();
    }
}
开发者ID:guendas,项目名称:cncsvision,代码行数:68,代码来源:expChiaraVirtual_Pilot.cpp

示例15: drawInfo

void drawInfo()
{
	if ( visibleInfo )
	{
		GLText text;	
		text.init(SCREEN_WIDTH,SCREEN_HEIGHT,glWhite,GLUT_BITMAP_HELVETICA_12);
		text.enterTextInputMode();

		switch (fingerCalibrationDone)
		{
			case 0:
				text.draw("Calibration object and index marker are not visible.");		
				break;

			case 1:
				{
					glColor3fv(glGreen);
					text.draw("Index marker has been detected and calibrated. Waiting for Thumb marker to be visible...");	
				} break;

			case 2:
				{
					glColor3fv(glGreen);
					text.draw("Index marker has been detected and calibrated.");	
					text.draw("Thumb marker has been detected and calibrated.");	
					glColor3fv(glWhite);
					text.draw("Touch the two outer markers with the fingerpads then press F (fingers and calibration object visible)");
				} break;

			case 3:
				text.draw("Set home position then press F to start the demo");		
				break;
		}

		text.draw("# IOD: " +stringify<double>(interoculardistance));

		// check if mirror is calibrated
		if ( abs(mirrorAlignment - 45.0) < 0.2 )
			glColor3fv(glGreen);
		else
			glColor3fv(glRed);
		text.draw("# Mirror Alignment = " +stringify<double>(mirrorAlignment));

		// check if monitor is calibrated
		if ( screenAlignmentY < 89.0 )
			glColor3fv(glRed);
		else
			glColor3fv(glGreen);
		text.draw("# Screen Alignment Y = " +stringify<double>(screenAlignmentY));
		if ( abs(screenAlignmentZ) < 89.0 )
			glColor3fv(glRed);
		else
			glColor3fv(glGreen);
		text.draw("# Screen Alignment Z = " +stringify<double>(screenAlignmentZ));
		glColor3fv(glWhite);
		// X and Z coords of simulated fixation
		text.draw("# Fixation Z = " +stringify<double>(markers[19].p.x()-120.0)+ " [mm]");
		text.draw("# Fixation X = " +stringify<double>(markers[19].p.z()+363.0)+ " [mm]");
		text.draw(" ");

		glColor3fv(glWhite);
		text.draw("Calibration Platform" );
		
		if ( isVisible(markers[1].p) && isVisible(markers[2].p) )
			glColor3fv(glGreen);
		else
			glColor3fv(glRed);
		
		text.draw("Marker "+ stringify<int>(1)+stringify< Eigen::Matrix<double,1,3> > (markers[1].p.transpose())+ " [mm]" );
		text.draw("Marker "+ stringify<int>(2)+stringify< Eigen::Matrix<double,1,3> > (markers[2].p.transpose())+ " [mm]" );

		if ( isVisible(markers[3].p) )
			glColor3fv(glGreen);
		else
			glColor3fv(glRed);
		text.draw("Marker "+ stringify<int>(3)+stringify< Eigen::Matrix<double,1,3> > (markers[3].p.transpose())+ " [mm]" );
		text.draw("Marker "+ stringify<int>(4)+stringify< Eigen::Matrix<double,1,3> > (markers[4].p.transpose())+ " [mm]" );

		glColor3fv(glWhite);
		text.draw(" " );
		text.draw("Index" );

		if ( isVisible(markers[13].p) && isVisible(markers[14].p) && isVisible(markers[16].p) )
			glColor3fv(glGreen);
		else
			glColor3fv(glRed);
		text.draw("Marker "+ stringify<int>(13)+stringify< Eigen::Matrix<double,1,3> > (markers[13].p.transpose())+ " [mm]" );
		text.draw("Marker "+ stringify<int>(14)+stringify< Eigen::Matrix<double,1,3> > (markers[14].p.transpose())+ " [mm]" );
		text.draw("Marker "+ stringify<int>(16)+stringify< Eigen::Matrix<double,1,3> > (markers[16].p.transpose())+ " [mm]" );

		glColor3fv(glWhite); 
		text.draw(" " );
		text.draw("Thumb" );

		if ( isVisible(markers[15].p) && isVisible(markers[17].p) && isVisible(markers[18].p) )
			glColor3fv(glGreen);
		else
			glColor3fv(glRed);
		text.draw("Marker "+ stringify<int>(15)+stringify< Eigen::Matrix<double,1,3> > (markers[15].p.transpose())+ " [mm]" );
		text.draw("Marker "+ stringify<int>(17)+stringify< Eigen::Matrix<double,1,3> > (markers[17].p.transpose())+ " [mm]" );
//.........这里部分代码省略.........
开发者ID:guendas,项目名称:cncsvision,代码行数:101,代码来源:spring15-calibration-oneFpress.cpp


注:本文中的GLText类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。