本文整理汇总了C++中GLScreenBuffer类的典型用法代码示例。如果您正苦于以下问题:C++ GLScreenBuffer类的具体用法?C++ GLScreenBuffer怎么用?C++ GLScreenBuffer使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了GLScreenBuffer类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: StreamTextureClientOGL
void
CanvasClientSurfaceStream::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer)
{
GLScreenBuffer* screen = aLayer->mGLContext->Screen();
SurfaceStream* stream = screen->Stream();
bool isCrossProcess = !(XRE_GetProcessType() == GeckoProcessType_Default);
bool bufferCreated = false;
if (isCrossProcess) {
#ifdef MOZ_WIDGET_GONK
SharedSurface* surf = stream->SwapConsumer();
if (!surf) {
printf_stderr("surf is null post-SwapConsumer!\n");
return;
}
if (surf->Type() != SharedSurfaceType::Gralloc) {
printf_stderr("Unexpected non-Gralloc SharedSurface in IPC path!");
MOZ_ASSERT(false);
return;
}
SharedSurface_Gralloc* grallocSurf = SharedSurface_Gralloc::Cast(surf);
GrallocTextureClientOGL* grallocTextureClient =
static_cast<GrallocTextureClientOGL*>(grallocSurf->GetTextureClient());
// If IPDLActor is null means this TextureClient didn't AddTextureClient yet
if (!grallocTextureClient->GetIPDLActor()) {
grallocTextureClient->SetTextureFlags(mTextureInfo.mTextureFlags);
AddTextureClient(grallocTextureClient);
}
if (grallocTextureClient->GetIPDLActor()) {
GetForwarder()->UseTexture(this, grallocTextureClient);
}
#else
printf_stderr("isCrossProcess, but not MOZ_WIDGET_GONK! Someone needs to write some code!");
MOZ_ASSERT(false);
#endif
} else {
if (!mBuffer) {
StreamTextureClientOGL* textureClient =
new StreamTextureClientOGL(mTextureInfo.mTextureFlags);
textureClient->InitWith(stream);
mBuffer = textureClient;
bufferCreated = true;
}
if (bufferCreated && !AddTextureClient(mBuffer)) {
mBuffer = nullptr;
}
if (mBuffer) {
GetForwarder()->UseTexture(this, mBuffer);
}
}
aLayer->Painted();
}
示例2: CreateTextureClient
void
CanvasClientSurfaceStream::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer)
{
if (!mTextureClient) {
mTextureClient = CreateTextureClient(TEXTURE_STREAM_GL);
MOZ_ASSERT(mTextureClient, "Failed to create texture client");
}
NS_ASSERTION(aLayer->mGLContext, "CanvasClientSurfaceStream should only be used with GL canvases");
// the content type won't be used
mTextureClient->EnsureAllocated(aSize, gfxASurface::CONTENT_COLOR);
GLScreenBuffer* screen = aLayer->mGLContext->Screen();
SurfaceStream* stream = screen->Stream();
bool isCrossProcess = !(XRE_GetProcessType() == GoannaProcessType_Default);
if (isCrossProcess) {
// swap staging -> consumer so we can send it to the compositor
SharedSurface* surf = stream->SwapConsumer();
if (!surf) {
printf_stderr("surf is null post-SwapConsumer!\n");
return;
}
#ifdef MOZ_WIDGET_GONK
if (surf->Type() != SharedSurfaceType::Gralloc) {
printf_stderr("Unexpected non-Gralloc SharedSurface in IPC path!");
return;
}
SharedSurface_Gralloc* grallocSurf = SharedSurface_Gralloc::Cast(surf);
mTextureClient->SetDescriptor(grallocSurf->GetDescriptor());
#else
printf_stderr("isCrossProcess, but not MOZ_WIDGET_GONK! Someone needs to write some code!");
MOZ_ASSERT(false);
#endif
mNeedsUpdate = true;
} else {
SurfaceStreamHandle handle = stream->GetShareHandle();
SurfaceDescriptor *desc = mTextureClient->GetDescriptor();
if (desc->type() != SurfaceDescriptor::TSurfaceStreamDescriptor ||
desc->get_SurfaceStreamDescriptor().handle() != handle) {
*desc = SurfaceStreamDescriptor(handle, false);
// Ref this so the SurfaceStream doesn't disappear unexpectedly. The
// Compositor will need to unref it when finished.
aLayer->mGLContext->AddRef();
mNeedsUpdate = true;
}
}
aLayer->Painted();
}
示例3: PROFILER_LABEL
void
ClientCanvasLayer::RenderLayer()
{
PROFILER_LABEL("ClientCanvasLayer", "Paint");
if (!IsDirty()) {
return;
}
if (GetMaskLayer()) {
ToClientLayer(GetMaskLayer())->RenderLayer();
}
if (!mCanvasClient) {
TextureFlags flags = TEXTURE_IMMEDIATE_UPLOAD;
if (mNeedsYFlip) {
flags |= TEXTURE_NEEDS_Y_FLIP;
}
bool isCrossProcess = !(XRE_GetProcessType() == GeckoProcessType_Default);
//Append TEXTURE_DEALLOCATE_CLIENT flag for streaming buffer under OOPC case
if (isCrossProcess && mGLContext) {
GLScreenBuffer* screen = mGLContext->Screen();
if (screen && screen->Stream()) {
flags |= TEXTURE_DEALLOCATE_CLIENT;
}
}
mCanvasClient = CanvasClient::CreateCanvasClient(GetCanvasClientType(),
ClientManager(), flags);
if (!mCanvasClient) {
return;
}
if (HasShadow()) {
mCanvasClient->Connect();
ClientManager()->Attach(mCanvasClient, this);
}
}
FirePreTransactionCallback();
mCanvasClient->Update(gfx::IntSize(mBounds.width, mBounds.height), this);
FireDidTransactionCallback();
ClientManager()->Hold(this);
mCanvasClient->Updated();
mCanvasClient->OnTransaction();
}
示例4: MOZ_ASSERT
void
ClientCanvasLayer::Initialize(const Data& aData)
{
CopyableCanvasLayer::Initialize(aData);
mCanvasClient = nullptr;
if (!mGLContext)
return;
GLScreenBuffer* screen = mGLContext->Screen();
SurfaceCaps caps;
if (mGLFrontbuffer) {
// The screen caps are irrelevant if we're using a separate frontbuffer.
caps = mGLFrontbuffer->mHasAlpha ? SurfaceCaps::ForRGBA()
: SurfaceCaps::ForRGB();
} else {
MOZ_ASSERT(screen);
caps = screen->mCaps;
}
MOZ_ASSERT(caps.alpha == aData.mHasAlpha);
auto forwarder = ClientManager()->AsShadowForwarder();
mFlags = TextureFlags::ORIGIN_BOTTOM_LEFT;
if (!aData.mIsGLAlphaPremult) {
mFlags |= TextureFlags::NON_PREMULTIPLIED;
}
UniquePtr<SurfaceFactory> factory = GLScreenBuffer::CreateFactory(mGLContext, caps, forwarder, mFlags);
if (mGLFrontbuffer) {
// We're using a source other than the one in the default screen.
// (SkiaGL)
mFactory = Move(factory);
if (!mFactory) {
// Absolutely must have a factory here, so create a basic one
mFactory = MakeUnique<SurfaceFactory_Basic>(mGLContext, caps, mFlags);
}
} else {
if (factory)
screen->Morph(Move(factory));
}
}
示例5: CreateTextureClient
void
CanvasClientWebGL::Update(gfx::IntSize aSize, BasicCanvasLayer* aLayer)
{
if (!mTextureClient) {
mTextureClient = CreateTextureClient(TEXTURE_STREAM_GL);
}
NS_ASSERTION(aLayer->mGLContext, "CanvasClientWebGL should only be used with GL canvases");
// the content type won't be used
mTextureClient->EnsureAllocated(aSize, gfxASurface::CONTENT_COLOR);
GLScreenBuffer* screen = aLayer->mGLContext->Screen();
SurfaceStreamHandle handle = screen->Stream()->GetShareHandle();
mTextureClient->SetDescriptor(SurfaceStreamDescriptor(handle, false));
aLayer->Painted();
}
示例6: ClientManager
void
ClientCanvasLayer::Initialize(const Data& aData)
{
CopyableCanvasLayer::Initialize(aData);
mCanvasClient = nullptr;
if (mGLContext) {
GLScreenBuffer* screen = mGLContext->Screen();
SurfaceStreamType streamType =
SurfaceStream::ChooseGLStreamType(SurfaceStream::OffMainThread,
screen->PreserveBuffer());
SurfaceFactory_GL* factory = nullptr;
if (!mForceReadback) {
if (ClientManager()->AsShadowForwarder()->GetCompositorBackendType() == mozilla::layers::LayersBackend::LAYERS_OPENGL) {
if (mGLContext->GetContextType() == GLContextType::EGL) {
bool isCrossProcess = !(XRE_GetProcessType() == GeckoProcessType_Default);
if (!isCrossProcess) {
// [Basic/OGL Layers, OMTC] WebGL layer init.
factory = SurfaceFactory_EGLImage::Create(mGLContext, screen->Caps());
} else {
// [Basic/OGL Layers, OOPC] WebGL layer init. (Out Of Process Compositing)
#ifdef MOZ_WIDGET_GONK
factory = new SurfaceFactory_Gralloc(mGLContext, screen->Caps(), ClientManager()->AsShadowForwarder());
#else
// we could do readback here maybe
NS_NOTREACHED("isCrossProcess but not on native B2G!");
#endif
}
} else {
// [Basic Layers, OMTC] WebGL layer init.
// Well, this *should* work...
#ifdef XP_MACOSX
factory = new SurfaceFactory_IOSurface(mGLContext, screen->Caps());
#else
factory = new SurfaceFactory_GLTexture(mGLContext, nullptr, screen->Caps());
#endif
}
}
}
if (factory) {
screen->Morph(factory, streamType);
}
}
}
示例7: NS_ASSERTION
void
CanvasLayerOGL::Initialize(const Data& aData)
{
NS_ASSERTION(mCanvasSurface == nullptr, "BasicCanvasLayer::Initialize called twice!");
if (aData.mGLContext != nullptr &&
aData.mSurface != nullptr)
{
NS_WARNING("CanvasLayerOGL can't have both surface and WebGLContext");
return;
}
mOGLManager->MakeCurrent();
if (aData.mDrawTarget &&
aData.mDrawTarget->GetNativeSurface(gfx::NATIVE_SURFACE_CGCONTEXT_ACCELERATED)) {
mDrawTarget = aData.mDrawTarget;
mNeedsYFlip = false;
mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
return;
} else if (aData.mDrawTarget) {
mDrawTarget = aData.mDrawTarget;
mCanvasSurface = gfxPlatform::GetPlatform()->CreateThebesSurfaceAliasForDrawTarget_hack(mDrawTarget);
mNeedsYFlip = false;
} else if (aData.mSurface) {
mCanvasSurface = aData.mSurface;
mNeedsYFlip = false;
#if defined(GL_PROVIDER_GLX)
if (aData.mSurface->GetType() == gfxASurface::SurfaceTypeXlib) {
gfxXlibSurface *xsurf = static_cast<gfxXlibSurface*>(aData.mSurface);
mPixmap = xsurf->GetGLXPixmap();
if (mPixmap) {
mLayerProgram = ShaderProgramFromContentType(aData.mSurface->GetContentType());
MakeTextureIfNeeded(gl(), mUploadTexture);
}
}
#endif
} else if (aData.mGLContext) {
mGLContext = aData.mGLContext;
NS_ASSERTION(mGLContext->IsOffscreen(), "Canvas GLContext must be offscreen.");
mIsGLAlphaPremult = aData.mIsGLAlphaPremult;
mNeedsYFlip = true;
// [OGL Layers, MTC] WebGL layer init.
GLScreenBuffer* screen = mGLContext->Screen();
SurfaceStreamType streamType =
SurfaceStream::ChooseGLStreamType(SurfaceStream::MainThread,
screen->PreserveBuffer());
SurfaceFactory_GL* factory = nullptr;
if (!mForceReadback) {
factory = new SurfaceFactory_GLTexture(mGLContext, gl(), screen->Caps());
}
if (factory) {
screen->Morph(factory, streamType);
}
} else {
NS_WARNING("CanvasLayerOGL::Initialize called without surface or GL context!");
return;
}
mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
// Check the maximum texture size supported by GL. glTexImage2D supports
// images of up to 2 + GL_MAX_TEXTURE_SIZE
GLint texSize = 0;
gl()->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &texSize);
MOZ_ASSERT(texSize != 0);
if (mBounds.width > (2 + texSize) || mBounds.height > (2 + texSize)) {
mDelayedUpdates = true;
MakeTextureIfNeeded(gl(), mUploadTexture);
// This should only ever occur with 2d canvas, WebGL can't already have a texture
// of this size can it?
NS_ABORT_IF_FALSE(mCanvasSurface || mDrawTarget,
"Invalid texture size when WebGL surface already exists at that size?");
}
}
示例8: CreateDeprecatedTextureClient
void
DeprecatedCanvasClientSurfaceStream::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer)
{
if (!mDeprecatedTextureClient) {
mDeprecatedTextureClient = CreateDeprecatedTextureClient(TEXTURE_STREAM_GL,
aLayer->GetSurfaceMode() == SurfaceMode::SURFACE_OPAQUE
? gfxContentType::COLOR
: gfxContentType::COLOR_ALPHA);
MOZ_ASSERT(mDeprecatedTextureClient, "Failed to create texture client");
}
NS_ASSERTION(aLayer->mGLContext, "CanvasClientSurfaceStream should only be used with GL canvases");
// the content type won't be used
mDeprecatedTextureClient->EnsureAllocated(aSize, gfxContentType::COLOR);
GLScreenBuffer* screen = aLayer->mGLContext->Screen();
SurfaceStream* stream = nullptr;
if (aLayer->mStream) {
stream = aLayer->mStream;
stream->CopySurfaceToProducer(aLayer->mTextureSurface, aLayer->mFactory);
stream->SwapProducer(aLayer->mFactory, gfx::IntSize(aSize.width, aSize.height));
} else {
stream = screen->Stream();
}
bool isCrossProcess = !(XRE_GetProcessType() == GeckoProcessType_Default);
if (isCrossProcess) {
// swap staging -> consumer so we can send it to the compositor
SharedSurface* surf = stream->SwapConsumer();
if (!surf) {
printf_stderr("surf is null post-SwapConsumer!\n");
return;
}
#ifdef MOZ_WIDGET_GONK
if (surf->Type() != SharedSurfaceType::Gralloc) {
printf_stderr("Unexpected non-Gralloc SharedSurface in IPC path!");
return;
}
SharedSurface_Gralloc* grallocSurf = SharedSurface_Gralloc::Cast(surf);
//XXX todo
//mDeprecatedTextureClient->SetDescriptor(grallocSurf->GetDescriptor());
#else
printf_stderr("isCrossProcess, but not MOZ_WIDGET_GONK! Someone needs to write some code!");
MOZ_ASSERT(false);
#endif
} else {
SurfaceStreamHandle handle = stream->GetShareHandle();
mDeprecatedTextureClient->SetDescriptor(SurfaceStreamDescriptor(handle, false));
// Bug 894405
//
// Ref this so the SurfaceStream doesn't disappear unexpectedly. The
// Compositor will need to unref it when finished.
aLayer->mGLContext->AddRef();
}
aLayer->Painted();
}
示例9: switch
void
ClientCanvasLayer::Initialize(const Data& aData)
{
CopyableCanvasLayer::Initialize(aData);
mCanvasClient = nullptr;
if (!mGLContext)
return;
GLScreenBuffer* screen = mGLContext->Screen();
SurfaceCaps caps;
if (mGLFrontbuffer) {
// The screen caps are irrelevant if we're using a separate frontbuffer.
caps = mGLFrontbuffer->mHasAlpha ? SurfaceCaps::ForRGBA()
: SurfaceCaps::ForRGB();
} else {
MOZ_ASSERT(screen);
caps = screen->mCaps;
}
MOZ_ASSERT(caps.alpha == aData.mHasAlpha);
UniquePtr<SurfaceFactory> factory;
if (!gfxPrefs::WebGLForceLayersReadback()) {
switch (ClientManager()->AsShadowForwarder()->GetCompositorBackendType()) {
case mozilla::layers::LayersBackend::LAYERS_OPENGL: {
if (mGLContext->GetContextType() == GLContextType::EGL) {
#ifdef MOZ_WIDGET_GONK
TextureFlags flags = TextureFlags::DEALLOCATE_CLIENT |
TextureFlags::ORIGIN_BOTTOM_LEFT;
if (!aData.mIsGLAlphaPremult) {
flags |= TextureFlags::NON_PREMULTIPLIED;
}
factory = MakeUnique<SurfaceFactory_Gralloc>(mGLContext,
caps,
flags,
ClientManager()->AsShadowForwarder());
#else
bool isCrossProcess = !(XRE_GetProcessType() == GeckoProcessType_Default);
if (!isCrossProcess) {
// [Basic/OGL Layers, OMTC] WebGL layer init.
factory = SurfaceFactory_EGLImage::Create(mGLContext, caps);
} else {
// we could do readback here maybe
NS_NOTREACHED("isCrossProcess but not on native B2G!");
}
#endif
} else {
// [Basic Layers, OMTC] WebGL layer init.
// Well, this *should* work...
#ifdef XP_MACOSX
factory = SurfaceFactory_IOSurface::Create(mGLContext, caps);
#else
GLContext* nullConsGL = nullptr; // Bug 1050044.
factory = MakeUnique<SurfaceFactory_GLTexture>(mGLContext, nullConsGL, caps);
#endif
}
break;
}
case mozilla::layers::LayersBackend::LAYERS_D3D11: {
#ifdef XP_WIN
if (mGLContext->IsANGLE() && DoesD3D11TextureSharingWork(gfxWindowsPlatform::GetPlatform()->GetD3D11Device())) {
factory = SurfaceFactory_ANGLEShareHandle::Create(mGLContext, caps);
}
#endif
break;
}
default:
break;
}
}
if (mGLFrontbuffer) {
// We're using a source other than the one in the default screen.
// (SkiaGL)
mFactory = Move(factory);
if (!mFactory) {
// Absolutely must have a factory here, so create a basic one
mFactory = MakeUnique<SurfaceFactory_Basic>(mGLContext, caps);
}
} else {
if (factory)
screen->Morph(Move(factory));
}
}
示例10: NS_ASSERTION
void
CanvasLayerD3D10::Initialize(const Data& aData)
{
NS_ASSERTION(mSurface == nullptr, "BasicCanvasLayer::Initialize called twice!");
if (aData.mGLContext) {
mGLContext = aData.mGLContext;
NS_ASSERTION(mGLContext->IsOffscreen(), "Canvas GLContext must be offscreen.");
mDataIsPremultiplied = aData.mIsGLAlphaPremult;
mNeedsYFlip = true;
GLScreenBuffer* screen = mGLContext->Screen();
SurfaceStreamType streamType =
SurfaceStream::ChooseGLStreamType(SurfaceStream::MainThread,
screen->PreserveBuffer());
SurfaceFactory_GL* factory = nullptr;
if (!gfxPrefs::WebGLForceLayersReadback()) {
if (mGLContext->IsANGLE()) {
factory = SurfaceFactory_ANGLEShareHandle::Create(mGLContext,
device(),
screen->Caps());
}
}
if (factory) {
screen->Morph(factory, streamType);
}
} else if (aData.mDrawTarget) {
mDrawTarget = aData.mDrawTarget;
mNeedsYFlip = false;
mDataIsPremultiplied = true;
void *texture = mDrawTarget->GetNativeSurface(NativeSurfaceType::D3D10_TEXTURE);
if (texture) {
mTexture = static_cast<ID3D10Texture2D*>(texture);
NS_ASSERTION(!aData.mGLContext,
"CanvasLayer can't have both DrawTarget and WebGLContext/Surface");
mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
device()->CreateShaderResourceView(mTexture, nullptr, getter_AddRefs(mSRView));
return;
}
// XXX we should store mDrawTarget and use it directly in UpdateSurface,
// bypassing Thebes
mSurface = mDrawTarget->Snapshot();
} else {
NS_ERROR("CanvasLayer created without mSurface, mDrawTarget or mGLContext?");
}
mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
mIsD2DTexture = false;
// Create a texture in case we need to readback.
CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, mBounds.width, mBounds.height, 1, 1);
desc.Usage = D3D10_USAGE_DYNAMIC;
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE;
HRESULT hr = device()->CreateTexture2D(&desc, nullptr, getter_AddRefs(mTexture));
if (FAILED(hr)) {
NS_WARNING("Failed to create texture for CanvasLayer!");
return;
}
device()->CreateShaderResourceView(mTexture, nullptr, getter_AddRefs(mUploadSRView));
}
示例11: StreamTextureClientOGL
void
CanvasClientSurfaceStream::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer)
{
aLayer->mGLContext->MakeCurrent();
GLScreenBuffer* screen = aLayer->mGLContext->Screen();
SurfaceStream* stream = nullptr;
if (aLayer->mStream) {
stream = aLayer->mStream;
// Copy our current surface to the current producer surface in our stream, then
// call SwapProducer to make a new buffer ready.
stream->CopySurfaceToProducer(aLayer->mTextureSurface, aLayer->mFactory);
stream->SwapProducer(aLayer->mFactory, gfx::IntSize(aSize.width, aSize.height));
} else {
stream = screen->Stream();
}
bool isCrossProcess = !(XRE_GetProcessType() == GeckoProcessType_Default);
bool bufferCreated = false;
if (isCrossProcess) {
#ifdef MOZ_WIDGET_GONK
SharedSurface* surf = stream->SwapConsumer();
if (!surf) {
printf_stderr("surf is null post-SwapConsumer!\n");
return;
}
if (surf->Type() != SharedSurfaceType::Gralloc) {
printf_stderr("Unexpected non-Gralloc SharedSurface in IPC path!");
MOZ_ASSERT(false);
return;
}
SharedSurface_Gralloc* grallocSurf = SharedSurface_Gralloc::Cast(surf);
RefPtr<GrallocTextureClientOGL> grallocTextureClient =
static_cast<GrallocTextureClientOGL*>(grallocSurf->GetTextureClient());
// If IPDLActor is null means this TextureClient didn't AddTextureClient yet
if (!grallocTextureClient->GetIPDLActor()) {
grallocTextureClient->SetTextureFlags(mTextureInfo.mTextureFlags);
AddTextureClient(grallocTextureClient);
}
if (grallocTextureClient->GetIPDLActor()) {
UseTexture(grallocTextureClient);
}
if (mBuffer && CompositorChild::ChildProcessHasCompositor()) {
// remove old buffer from CompositableHost
RefPtr<AsyncTransactionTracker> tracker = new RemoveTextureFromCompositableTracker();
// Hold TextureClient until transaction complete.
tracker->SetTextureClient(mBuffer);
mBuffer->SetRemoveFromCompositableTracker(tracker);
// RemoveTextureFromCompositableAsync() expects CompositorChild's presence.
GetForwarder()->RemoveTextureFromCompositableAsync(tracker, this, mBuffer);
}
mBuffer = grallocTextureClient;
#else
printf_stderr("isCrossProcess, but not MOZ_WIDGET_GONK! Someone needs to write some code!");
MOZ_ASSERT(false);
#endif
} else {
if (!mBuffer) {
StreamTextureClientOGL* textureClient =
new StreamTextureClientOGL(mTextureInfo.mTextureFlags);
textureClient->InitWith(stream);
mBuffer = textureClient;
bufferCreated = true;
}
if (bufferCreated && !AddTextureClient(mBuffer)) {
mBuffer = nullptr;
}
if (mBuffer) {
GetForwarder()->UseTexture(this, mBuffer);
}
}
aLayer->Painted();
}
示例12: switch
void
ClientCanvasLayer::Initialize(const Data& aData)
{
CopyableCanvasLayer::Initialize(aData);
mCanvasClient = nullptr;
if (mGLContext) {
GLScreenBuffer* screen = mGLContext->Screen();
SurfaceCaps caps;
if (mStream) {
// The screen caps are irrelevant if we're using a separate stream
caps = aData.mHasAlpha ? SurfaceCaps::ForRGBA() : SurfaceCaps::ForRGB();
} else {
caps = screen->mCaps;
}
MOZ_ASSERT(caps.alpha == aData.mHasAlpha);
SurfaceStreamType streamType =
SurfaceStream::ChooseGLStreamType(SurfaceStream::OffMainThread,
screen->PreserveBuffer());
UniquePtr<SurfaceFactory> factory;
if (!gfxPrefs::WebGLForceLayersReadback()) {
switch (ClientManager()->AsShadowForwarder()->GetCompositorBackendType()) {
case mozilla::layers::LayersBackend::LAYERS_OPENGL: {
if (mGLContext->GetContextType() == GLContextType::EGL) {
#ifdef MOZ_WIDGET_GONK
factory = MakeUnique<SurfaceFactory_Gralloc>(mGLContext,
caps,
ClientManager()->AsShadowForwarder());
#else
bool isCrossProcess = !(XRE_GetProcessType() == GeckoProcessType_Default);
if (!isCrossProcess) {
// [Basic/OGL Layers, OMTC] WebGL layer init.
factory = SurfaceFactory_EGLImage::Create(mGLContext, caps);
} else {
// we could do readback here maybe
NS_NOTREACHED("isCrossProcess but not on native B2G!");
}
#endif
} else {
// [Basic Layers, OMTC] WebGL layer init.
// Well, this *should* work...
#ifdef XP_MACOSX
factory = SurfaceFactory_IOSurface::Create(mGLContext, caps);
#else
GLContext* nullConsGL = nullptr; // Bug 1050044.
factory = MakeUnique<SurfaceFactory_GLTexture>(mGLContext, nullConsGL, caps);
#endif
}
break;
}
case mozilla::layers::LayersBackend::LAYERS_D3D10:
case mozilla::layers::LayersBackend::LAYERS_D3D11: {
#ifdef XP_WIN
if (mGLContext->IsANGLE()) {
factory = SurfaceFactory_ANGLEShareHandle::Create(mGLContext, caps);
}
#endif
break;
}
default:
break;
}
}
if (mStream) {
// We're using a stream other than the one in the default screen
mFactory = Move(factory);
if (!mFactory) {
// Absolutely must have a factory here, so create a basic one
mFactory = MakeUnique<SurfaceFactory_Basic>(mGLContext, caps);
}
gfx::IntSize size = gfx::IntSize(aData.mSize.width, aData.mSize.height);
mTextureSurface = SharedSurface_GLTexture::Create(mGLContext, mGLContext,
mGLContext->GetGLFormats(),
size, caps.alpha, aData.mTexID);
SharedSurface* producer = mStream->SwapProducer(mFactory.get(), size);
if (!producer) {
// Fallback to basic factory
mFactory = MakeUnique<SurfaceFactory_Basic>(mGLContext, caps);
producer = mStream->SwapProducer(mFactory.get(), size);
MOZ_ASSERT(producer, "Failed to create initial canvas surface with basic factory");
}
} else if (factory) {
screen->Morph(Move(factory), streamType);
}
}
}
示例13: ClientManager
void
ClientCanvasLayer::Initialize(const Data& aData)
{
CopyableCanvasLayer::Initialize(aData);
mCanvasClient = nullptr;
if (!mGLContext)
return;
GLScreenBuffer* screen = mGLContext->Screen();
SurfaceCaps caps;
if (mGLFrontbuffer) {
// The screen caps are irrelevant if we're using a separate frontbuffer.
caps = mGLFrontbuffer->mHasAlpha ? SurfaceCaps::ForRGBA()
: SurfaceCaps::ForRGB();
} else {
MOZ_ASSERT(screen);
caps = screen->mCaps;
}
MOZ_ASSERT(caps.alpha == aData.mHasAlpha);
auto forwarder = ClientManager()->AsShadowForwarder();
mFlags = TextureFlags::ORIGIN_BOTTOM_LEFT;
if (!aData.mIsGLAlphaPremult) {
mFlags |= TextureFlags::NON_PREMULTIPLIED;
}
UniquePtr<SurfaceFactory> factory;
if (!gfxPrefs::WebGLForceLayersReadback()) {
switch (forwarder->GetCompositorBackendType()) {
case mozilla::layers::LayersBackend::LAYERS_OPENGL: {
#if defined(XP_MACOSX)
factory = SurfaceFactory_IOSurface::Create(mGLContext, caps, forwarder, mFlags);
#elif defined(MOZ_WIDGET_GONK)
factory = MakeUnique<SurfaceFactory_Gralloc>(mGLContext, caps, forwarder, mFlags);
#else
if (mGLContext->GetContextType() == GLContextType::EGL) {
bool isCrossProcess = (XRE_GetProcessType() != GeckoProcessType_Default);
if (!isCrossProcess) {
factory = SurfaceFactory_EGLImage::Create(mGLContext, caps, forwarder,
mFlags);
}
}
#endif
break;
}
case mozilla::layers::LayersBackend::LAYERS_D3D11: {
#ifdef XP_WIN
if (mGLContext->IsANGLE() &&
DoesD3D11TextureSharingWork(gfxWindowsPlatform::GetPlatform()->GetD3D11Device()))
{
factory = SurfaceFactory_ANGLEShareHandle::Create(mGLContext, caps, forwarder,
mFlags);
}
#endif
break;
}
default:
break;
}
}
if (mGLFrontbuffer) {
// We're using a source other than the one in the default screen.
// (SkiaGL)
mFactory = Move(factory);
if (!mFactory) {
// Absolutely must have a factory here, so create a basic one
mFactory = MakeUnique<SurfaceFactory_Basic>(mGLContext, caps, mFlags);
}
} else {
if (factory)
screen->Morph(Move(factory));
}
}
示例14: GetContentFlags
void
ClientCanvasLayer::Initialize(const Data& aData)
{
CopyableCanvasLayer::Initialize(aData);
mCanvasClient = nullptr;
if (mGLContext) {
GLScreenBuffer* screen = mGLContext->Screen();
SurfaceCaps caps = screen->Caps();
if (mStream) {
// The screen caps are irrelevant if we're using a separate stream
caps = GetContentFlags() & CONTENT_OPAQUE ? SurfaceCaps::ForRGB() : SurfaceCaps::ForRGBA();
}
SurfaceStreamType streamType =
SurfaceStream::ChooseGLStreamType(SurfaceStream::OffMainThread,
screen->PreserveBuffer());
SurfaceFactory_GL* factory = nullptr;
if (!gfxPrefs::WebGLForceLayersReadback()) {
if (ClientManager()->AsShadowForwarder()->GetCompositorBackendType() == mozilla::layers::LayersBackend::LAYERS_OPENGL) {
if (mGLContext->GetContextType() == GLContextType::EGL) {
bool isCrossProcess = !(XRE_GetProcessType() == GeckoProcessType_Default);
if (!isCrossProcess) {
// [Basic/OGL Layers, OMTC] WebGL layer init.
factory = SurfaceFactory_EGLImage::Create(mGLContext, caps);
} else {
// [Basic/OGL Layers, OOPC] WebGL layer init. (Out Of Process Compositing)
#ifdef MOZ_WIDGET_GONK
factory = new SurfaceFactory_Gralloc(mGLContext, caps, ClientManager()->AsShadowForwarder());
#else
// we could do readback here maybe
NS_NOTREACHED("isCrossProcess but not on native B2G!");
#endif
}
} else {
// [Basic Layers, OMTC] WebGL layer init.
// Well, this *should* work...
#ifdef XP_MACOSX
factory = new SurfaceFactory_IOSurface(mGLContext, caps);
#else
factory = new SurfaceFactory_GLTexture(mGLContext, nullptr, caps);
#endif
}
}
}
if (mStream) {
// We're using a stream other than the one in the default screen
mFactory = factory;
if (!mFactory) {
// Absolutely must have a factory here, so create a basic one
mFactory = new SurfaceFactory_Basic(mGLContext, caps);
}
gfx::IntSize size = gfx::IntSize(aData.mSize.width, aData.mSize.height);
mTextureSurface = SharedSurface_GLTexture::Create(mGLContext, mGLContext,
mGLContext->GetGLFormats(),
size, caps.alpha, aData.mTexID);
SharedSurface* producer = mStream->SwapProducer(mFactory, size);
if (!producer) {
// Fallback to basic factory
delete mFactory;
mFactory = new SurfaceFactory_Basic(mGLContext, caps);
producer = mStream->SwapProducer(mFactory, size);
MOZ_ASSERT(producer, "Failed to create initial canvas surface with basic factory");
}
} else if (factory) {
screen->Morph(factory, streamType);
}
}
}