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C++ GLFrustum::setPerspective方法代码示例

本文整理汇总了C++中GLFrustum::setPerspective方法的典型用法代码示例。如果您正苦于以下问题:C++ GLFrustum::setPerspective方法的具体用法?C++ GLFrustum::setPerspective怎么用?C++ GLFrustum::setPerspective使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GLFrustum的用法示例。


在下文中一共展示了GLFrustum::setPerspective方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ChangeSize

/**
 * Window has changed size, or has just been created. In either case, we need to use the window 
 * dimensions to set the viewport and the projection matrix.
 */
void ChangeSize(int w, int h)
{
	glViewport(0, 0, w, h);

	transformPipeline.setMatrixStacks(modelViewMatrix, projectionMatrix);

	viewFrustum.setPerspective(35.0f, float(w) / float(h), 1.0f, 100.0f);
	projectionMatrix.setMatrix(viewFrustum.GetProjectionMatrix());
	modelViewMatrix.identity();
}
开发者ID:zijuan0810,项目名称:supberbile5,代码行数:14,代码来源:07_TextureRect.cpp

示例2: ChangeSize

/**
 * Window has changed size, or has just been created. In either case, we need to use the window 
 * dimensions to set the viewport and the projection matrix.
 */
void ChangeSize(int w, int h)
{
	// Prevent a divide by zero
	if ( h == 0 ) {
		h = 1;
	}

	// Set viewport to window dimensions
	glViewport(0, 0, w, h);

	GLfloat fAspect = (GLfloat)w/(GLfloat)h;
	// Produce the perspective projection
	viewFrustum.setPerspective(80.0f, fAspect, 1.0f, 120.0f);
	projectionMatrix.setMatrix(viewFrustum.GetProjectionMatrix());
	transformPipeline.setMatrixStacks(modelViewMatrix, projectionMatrix);
}
开发者ID:zijuan0810,项目名称:supberbile5,代码行数:20,代码来源:05_Tunnel.cpp

示例3: ChangeSize

/**
 * Window has changed size, or has just been created. In either case, we need to use the window 
 * dimensions to set the viewport and the projection matrix.
 */
void ChangeSize(int w, int h)
{
	glViewport(0, 0, w, h);
	transformPipeline.setMatrixStacks(modelViewMatrix, projectionMatrix);

	viewFrustum.setPerspective(35.0f, float(w) / float(h), 1.0f, 100.0f);
	projectionMatrix.setMatrix(viewFrustum.GetProjectionMatrix());
	modelViewMatrix.identity();

	GenerateOrtho2DMat(w, h);

	screenWidth = w;
	screenHeight = h;

	// resize texture
	glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, depthTextureName);
	glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 8, GL_DEPTH_COMPONENT24, w, h, GL_FALSE);

	glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, msTexture[0]);
	glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 8, GL_RGBA8, w, h, GL_FALSE);
}
开发者ID:zijuan0810,项目名称:supberbile5,代码行数:25,代码来源:10_oit.cpp


注:本文中的GLFrustum::setPerspective方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。