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C++ GHOST_SystemWin32类代码示例

本文整理汇总了C++中GHOST_SystemWin32的典型用法代码示例。如果您正苦于以下问题:C++ GHOST_SystemWin32类的具体用法?C++ GHOST_SystemWin32怎么用?C++ GHOST_SystemWin32使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了GHOST_SystemWin32类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

GHOST_EventKey* GHOST_SystemWin32::processKeyEvent(GHOST_IWindow *window, RAWINPUT const& raw)
{
	int keyDown=0;
	char vk;
	GHOST_SystemWin32 * system = (GHOST_SystemWin32 *)getSystem();
	GHOST_TKey key = system->hardKey(window, raw, &keyDown, &vk);
	GHOST_EventKey* event;

	if (key != GHOST_kKeyUnknown) {
		char utf8_char[6] = {0} ;

		wchar_t utf16[2]={0};
		BYTE state[256];
		GetKeyboardState((PBYTE)state);  

		if(ToUnicodeEx(vk, 0, state, utf16, 2, 0, system->m_keylayout))
			WideCharToMultiByte(CP_UTF8, 0, 
									(wchar_t*)utf16, 1,
									(LPSTR) utf8_char, 5,
									NULL,NULL); else *utf8_char = 0;

		if(!keyDown) utf8_char[0] = '\0';
		
		event = new GHOST_EventKey(system->getMilliSeconds(), keyDown ? GHOST_kEventKeyDown: GHOST_kEventKeyUp, window, key, (*utf8_char & 0x80)?'?':*utf8_char, utf8_char);
		
#ifdef GHOST_DEBUG
		std::cout << ascii << std::endl;
#endif
	}
	else {
		event = 0;
	}
	return event;
}
开发者ID:ruesp83,项目名称:Blender---AMA,代码行数:34,代码来源:GHOST_SystemWin32.cpp

示例2:

GHOST_EventKey* GHOST_SystemWin32::processKeyEvent(GHOST_IWindow *window, RAWINPUT const& raw)
{
	int keyDown=0;
	char vk;
	GHOST_SystemWin32 * system = (GHOST_SystemWin32 *)getSystem();
	GHOST_TKey key = system->hardKey(window, raw, &keyDown, &vk);
	GHOST_EventKey* event;
	if (key != GHOST_kKeyUnknown) {
		char ascii = '\0';

		unsigned short utf16[2]={0};
		BYTE state[256];
		GetKeyboardState((PBYTE)state);

		if(ToAsciiEx(vk, 0, state, utf16, 0, system->m_keylayout))
				WideCharToMultiByte(CP_ACP, 0x00000400, 
									(wchar_t*)utf16, 1,
									(LPSTR) &ascii, 1,
									NULL,NULL);

		event = new GHOST_EventKey(system->getMilliSeconds(), keyDown ? GHOST_kEventKeyDown: GHOST_kEventKeyUp, window, key, ascii);
		
#ifdef GHOST_DEBUG
		std::cout << ascii << std::endl;
#endif
	}
	else {
		event = 0;
	}
	return event;
}
开发者ID:faebser,项目名称:ghost,代码行数:31,代码来源:GHOST_SystemWin32.cpp

示例3: getSystem

GHOST_EventCursor *GHOST_SystemWin32::processCursorEvent(GHOST_TEventType type, GHOST_IWindow *Iwindow)
{
	GHOST_TInt32 x_screen, y_screen;
	GHOST_SystemWin32 *system = (GHOST_SystemWin32 *) getSystem();
	GHOST_WindowWin32 *window = (GHOST_WindowWin32 *) Iwindow;
	
	system->getCursorPosition(x_screen, y_screen);

	/* TODO: CHECK IF THIS IS A TABLET EVENT */
	bool is_tablet = false;

	if (is_tablet == false && window->getCursorGrabModeIsWarp()) {
		GHOST_TInt32 x_new = x_screen;
		GHOST_TInt32 y_new = y_screen;
		GHOST_TInt32 x_accum, y_accum;
		GHOST_Rect bounds;

		/* fallback to window bounds */
		if (window->getCursorGrabBounds(bounds) == GHOST_kFailure) {
			window->getClientBounds(bounds);
		}

		/* could also clamp to screen bounds
		 * wrap with a window outside the view will fail atm  */

		bounds.wrapPoint(x_new, y_new, 2); /* offset of one incase blender is at screen bounds */

		window->getCursorGrabAccum(x_accum, y_accum);
		if (x_new != x_screen || y_new != y_screen) {
			/* when wrapping we don't need to add an event because the
			 * setCursorPosition call will cause a new event after */
			system->setCursorPosition(x_new, y_new); /* wrap */
			window->setCursorGrabAccum(x_accum + (x_screen - x_new), y_accum + (y_screen - y_new));
		}
		else {
			return new GHOST_EventCursor(system->getMilliSeconds(),
			                             GHOST_kEventCursorMove,
			                             window,
			                             x_screen + x_accum,
			                             y_screen + y_accum
			                             );
		}

	}
	else {
		return new GHOST_EventCursor(system->getMilliSeconds(),
		                             GHOST_kEventCursorMove,
		                             window,
		                             x_screen,
		                             y_screen
		                             );
	}
	return NULL;
}
开发者ID:,项目名称:,代码行数:54,代码来源:

示例4:

GHOST_TSuccess GHOST_SystemWin32::pushDragDropEvent(GHOST_TEventType eventType, 
		GHOST_TDragnDropTypes draggedObjectType,
		GHOST_IWindow *window,
		int mouseX, int mouseY,
		void *data)
{
	GHOST_SystemWin32 *system = ((GHOST_SystemWin32 *)getSystem());
	return system->pushEvent(new GHOST_EventDragnDrop(system->getMilliSeconds(),
	                                                  eventType,
	                                                  draggedObjectType,
	                                                  window, mouseX, mouseY, data)
	                         );
}
开发者ID:,项目名称:,代码行数:13,代码来源:

示例5: if

GHOST_EventKey *GHOST_SystemWin32::processKeyEvent(GHOST_IWindow *window, RAWINPUT const& raw)
{
	int keyDown = 0;
	char vk;
	GHOST_SystemWin32 *system = (GHOST_SystemWin32 *)getSystem();
	GHOST_TKey key = system->hardKey(window, raw, &keyDown, &vk);
	GHOST_EventKey *event;

	if (key != GHOST_kKeyUnknown) {
		char utf8_char[6] = {0};
		char ascii = 0;

		wchar_t utf16[3] = {0};
		BYTE state[256] = {0};
		int r;
		GetKeyboardState((PBYTE)state);

		// don't call ToUnicodeEx on dead keys as it clears the buffer and so won't allow diacritical composition.
		if (MapVirtualKeyW(vk,2) != 0) {
			// todo: ToUnicodeEx can respond with up to 4 utf16 chars (only 2 here). Could be up to 24 utf8 bytes.
			if ((r = ToUnicodeEx(vk, raw.data.keyboard.MakeCode, state, utf16, 2, 0, system->m_keylayout))) {
				if ((r > 0 && r < 3)) {
					utf16[r] = 0;
					conv_utf_16_to_8(utf16, utf8_char, 6);
				}
				else if (r == -1) {
					utf8_char[0] = '\0';
				}
			}
		}

		if (!keyDown) {
			utf8_char[0] = '\0';
			ascii = '\0';
		}
		else {
			ascii = utf8_char[0] & 0x80 ? '?' : utf8_char[0];
		}

		event = new GHOST_EventKey(system->getMilliSeconds(), keyDown ? GHOST_kEventKeyDown : GHOST_kEventKeyUp, window, key, ascii, utf8_char);
		
#ifdef GHOST_DEBUG
		std::cout << ascii << std::endl;
#endif
	}
	else {
		event = 0;
	}
	return event;
}
开发者ID:,项目名称:,代码行数:50,代码来源:

示例6: GHOST_ASSERT

LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
	GHOST_Event *event = 0;
	bool eventHandled = false;

	LRESULT lResult = 0;
	GHOST_SystemWin32 *system = ((GHOST_SystemWin32 *)getSystem());
	GHOST_ASSERT(system, "GHOST_SystemWin32::s_wndProc(): system not initialized");

	if (hwnd) {
		GHOST_WindowWin32 *window = (GHOST_WindowWin32 *)::GetWindowLongPtr(hwnd, GWL_USERDATA);
		if (window) {
			switch (msg) {
				// we need to check if new key layout has AltGr
				case WM_INPUTLANGCHANGE:
					system->handleKeyboardChange();
					break;
				////////////////////////////////////////////////////////////////////////
				// Keyboard events, processed
				////////////////////////////////////////////////////////////////////////
				case WM_INPUT:
				{
					// check WM_INPUT from input sink when ghost window is not in the foreground
					if (wParam == RIM_INPUTSINK) {
						if (GetFocus() != hwnd) // WM_INPUT message not for this window
							return 0;
					} //else wParam == RIM_INPUT

					RAWINPUT raw;
					RAWINPUT *raw_ptr = &raw;
					UINT rawSize = sizeof(RAWINPUT);

					GetRawInputData((HRAWINPUT)lParam, RID_INPUT, raw_ptr, &rawSize, sizeof(RAWINPUTHEADER));

					switch (raw.header.dwType)
					{
						case RIM_TYPEKEYBOARD:
							event = processKeyEvent(window, raw);
							if (!event) {
								GHOST_PRINT("GHOST_SystemWin32::wndProc: key event ");
								GHOST_PRINT(msg);
								GHOST_PRINT(" key ignored\n");
							}
							break;
#ifdef WITH_INPUT_NDOF
						case RIM_TYPEHID:
							if (system->processNDOF(raw))
								eventHandled = true;
							break;
#endif
					}
					break;
				}
				////////////////////////////////////////////////////////////////////////
				// Keyboard events, ignored
				////////////////////////////////////////////////////////////////////////
				case WM_KEYDOWN:
				case WM_SYSKEYDOWN:
				case WM_KEYUP:
				case WM_SYSKEYUP:
				/* These functions were replaced by WM_INPUT*/
				case WM_CHAR:
				/* The WM_CHAR message is posted to the window with the keyboard focus when
				 * a WM_KEYDOWN message is translated by the TranslateMessage function. WM_CHAR
				 * contains the character code of the key that was pressed.
				 */
				case WM_DEADCHAR:
					/* The WM_DEADCHAR message is posted to the window with the keyboard focus when a
					 * WM_KEYUP message is translated by the TranslateMessage function. WM_DEADCHAR 
					 * specifies a character code generated by a dead key. A dead key is a key that 
					 * generates a character, such as the umlaut (double-dot), that is combined with 
					 * another character to form a composite character. For example, the umlaut-O 
					 * character (Ö) is generated by typing the dead key for the umlaut character, and
					 * then typing the O key.
					 */
					break;
				case WM_SYSDEADCHAR:
				/* The WM_SYSDEADCHAR message is sent to the window with the keyboard focus when
				 * a WM_SYSKEYDOWN message is translated by the TranslateMessage function.
				 * WM_SYSDEADCHAR specifies the character code of a system dead key - that is,
				 * a dead key that is pressed while holding down the alt key.
				 */
				case WM_SYSCHAR:
					/* The WM_SYSCHAR message is sent to the window with the keyboard focus when 
					 * a WM_SYSCHAR message is translated by the TranslateMessage function. 
					 * WM_SYSCHAR specifies the character code of a dead key - that is, 
					 * a dead key that is pressed while holding down the alt key.
					 * To prevent the sound, DefWindowProc must be avoided by return
					 */
					break;
				case WM_SYSCOMMAND:
					/* The WM_SYSCHAR message is sent to the window when system commands such as 
					 * maximize, minimize  or close the window are triggered. Also it is sent when ALT 
					 * button is press for menu. To prevent this we must return preventing DefWindowProc.
					 */
					if (wParam == SC_KEYMENU) 
					{
						eventHandled = true;
					}// else
						/* XXX Disable for now due to area resizing issue. bug# 34990 */
//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:


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