本文整理汇总了C++中GGLContext::disable方法的典型用法代码示例。如果您正苦于以下问题:C++ GGLContext::disable方法的具体用法?C++ GGLContext::disable怎么用?C++ GGLContext::disable使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GGLContext
的用法示例。
在下文中一共展示了GGLContext::disable方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: gr_fill
void gr_fill(int x, int y, int w, int h)
{
GGLContext *gl = gr_context;
if(gr_is_curr_clr_opaque)
gl->disable(gl, GGL_BLEND);
gl->disable(gl, GGL_TEXTURE_2D);
gl->recti(gl, x, y, x + w, y + h);
if(gr_is_curr_clr_opaque)
gl->enable(gl, GGL_BLEND);
}
示例2: gr_buffertest
void gr_buffertest() {
GGLContext *gr_context = 0;
gglInit(&gr_context);
GGLContext *gl = gr_context;
gr_mem_surface2.data = NULL;
get_memory_surface(&gr_mem_surface2);
gl->colorBuffer(gl, &gr_mem_surface2);
unsigned int r = 0;
unsigned int g = 255;
unsigned int b = 0;
unsigned int a = 255;
GGLint color[4];
color[0] = ((r << 8) | r) + 1;
color[1] = ((g << 8) | g) + 1;
color[2] = ((b << 8) | b) + 1;
color[3] = ((a << 8) | a) + 1;
#ifdef COLORS_REVERSED
color[0] = ((b << 8) | b) + 1;
color[2] = ((r << 8) | r) + 1;
#endif
gl->color4xv(gl, color);
gl->disable(gl, GGL_TEXTURE_2D);
gl->recti(gl, 150, 150, 300, 300);
}
示例3: gr_fill
void gr_fill(int x1, int y1, int x2, int y2)
{
x1 += overscan_offset_x;
y1 += overscan_offset_y;
x2 += overscan_offset_x;
y2 += overscan_offset_y;
GGLContext *gl = gr_context;
gl->disable(gl, GGL_TEXTURE_2D);
gl->recti(gl, x1, y1, x2, y2);
}
示例4: gr_fill
void gr_fill(int x, int y, int w, int h)
{
GGLContext *gl = gr_context;
x += overscan_offset_x;
y += overscan_offset_y;
w += overscan_offset_x;
h += overscan_offset_y;
//fprintf(stderr, "gr_fill: x=%d,y=%d,w=%d,h=%d\n", x, y, w, h);
gl->disable(gl, GGL_TEXTURE_2D);
gl->recti(gl, x, y, w, h);
}
示例5: gr_blit
void gr_blit(gr_surface source, int sx, int sy, int w, int h, int dx, int dy) {
if (gr_context == NULL) {
return;
}
GGLContext *gl = gr_context;
GGLSurface *surface = (GGLSurface*)source;
if(surface->format == GGL_PIXEL_FORMAT_RGBX_8888)
gl->disable(gl, GGL_BLEND);
gl->bindTexture(gl, surface);
gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
gl->enable(gl, GGL_TEXTURE_2D);
gl->texCoord2i(gl, sx - dx, sy - dy);
gl->recti(gl, dx, dy, dx + w, dy + h);
gl->disable(gl, GGL_TEXTURE_2D);
if(surface->format == GGL_PIXEL_FORMAT_RGBX_8888)
gl->enable(gl, GGL_BLEND);
}
示例6: gr_line
void gr_line(int x0, int y0, int x1, int y1, int width)
{
GGLContext *gl = gr_context;
if(gr_is_curr_clr_opaque)
gl->disable(gl, GGL_BLEND);
const int coords0[2] = { x0 << 4, y0 << 4 };
const int coords1[2] = { x1 << 4, y1 << 4 };
gl->linex(gl, coords0, coords1, width << 4);
if(gr_is_curr_clr_opaque)
gl->enable(gl, GGL_BLEND);
}
示例7: gr_textExWH
int gr_textExWH(int x, int y, const char *s, void* pFont, int max_width, int max_height)
{
GGLContext *gl = gr_context;
GRFont *font = (GRFont*) pFont;
unsigned off;
unsigned cwidth;
int rect_x, rect_y;
/* Handle default font */
if (!font) font = gr_font;
#ifndef TW_DISABLE_TTF
if(font->type == FONT_TYPE_TTF)
return gr_ttf_textExWH(gl, x, y, s, pFont, max_width, max_height);
#endif
gl->bindTexture(gl, &font->texture);
gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
gl->enable(gl, GGL_TEXTURE_2D);
while((off = *s++)) {
off -= 32;
cwidth = 0;
if (off < 96) {
cwidth = font->offset[off+1] - font->offset[off];
if ((x + (int)cwidth) < max_width)
rect_x = x + cwidth;
else
rect_x = max_width;
if (y + font->cheight < (unsigned int)(max_height))
rect_y = y + font->cheight;
else
rect_y = max_height;
gl->texCoord2i(gl, (font->offset[off]) - x, 0 - y);
gl->recti(gl, x, y, rect_x, rect_y);
x += cwidth;
if (x > max_width)
return x;
}
}
gl->disable(gl, GGL_TEXTURE_2D);
return x;
}
示例8: res_scale_surface
// Scale image function
int res_scale_surface(gr_surface source, gr_surface* destination, float scale_w, float scale_h) {
GGLContext *gl = NULL;
GGLSurface* sc_mem_surface = NULL;
*destination = NULL;
GGLSurface *surface = (GGLSurface*)source;
int w = gr_get_width(source), h = gr_get_height(source);
int sx = 0, sy = 0, dx = 0, dy = 0;
float dw = (float)w * scale_w;
float dh = (float)h * scale_h;
// Create a new surface that is the appropriate size
sc_mem_surface = init_display_surface((int)dw, (int)dh);
if (!sc_mem_surface) {
printf("gr_scale_surface failed to init_display_surface\n");
return -1;
}
sc_mem_surface->format = surface->format;
// Initialize the context
gglInit(&gl);
gl->colorBuffer(gl, sc_mem_surface);
gl->activeTexture(gl, 0);
// Enable or disable blending based on source surface format
if (surface->format == GGL_PIXEL_FORMAT_RGBX_8888) {
gl->disable(gl, GGL_BLEND);
} else {
gl->enable(gl, GGL_BLEND);
gl->blendFunc(gl, GGL_ONE, GGL_ZERO);
}
// Bind our source surface to the context
gl->bindTexture(gl, surface);
// Deal with the scaling
gl->texParameteri(gl, GGL_TEXTURE_2D, GGL_TEXTURE_MIN_FILTER, GGL_LINEAR);
gl->texParameteri(gl, GGL_TEXTURE_2D, GGL_TEXTURE_MAG_FILTER, GGL_LINEAR);
gl->texParameteri(gl, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_S, GGL_CLAMP);
gl->texParameteri(gl, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_T, GGL_CLAMP);
gl->texEnvi(gl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
gl->texGeni(gl, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);
gl->texGeni(gl, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);
gl->enable(gl, GGL_TEXTURE_2D);
int32_t grad[8];
memset(grad, 0, sizeof(grad));
// s, dsdx, dsdy, scale, t, dtdx, dtdy, tscale <- this is wrong!
// This api uses block floating-point for S and T texture coordinates.
// All values are given in 16.16, scaled by 'scale'. In other words,
// set scale to 0, for 16.16 values.
// s, dsdx, dsdy, t, dtdx, dtdy, sscale, tscale
float dsdx = (float)w / dw;
float dtdy = (float)h / dh;
grad[0] = ((float)sx - (dsdx * dx)) * 65536;
grad[1] = dsdx * 65536;
grad[3] = ((float)sy - (dtdy * dy)) * 65536;
grad[5] = dtdy * 65536;
// printf("blit: w=%d h=%d dx=%d dy=%d dw=%f dh=%f dsdx=%f dtdy=%f s0=%x dsdx=%x t0=%x dtdy=%x\n",
// w, h, dx, dy, dw, dh, dsdx, dtdy, grad[0], grad[1], grad[3], grad[5]);
gl->texCoordGradScale8xv(gl, 0 /*tmu*/, grad);
// draw / scale the source surface to our target context
gl->recti(gl, dx, dy, dx + dw, dy + dh);
gglUninit(gl);
gl = NULL;
// put the scaled surface in our destination
*destination = (gr_surface*) sc_mem_surface;
// free memory used in the source
res_free_surface(source);
source = NULL;
return 0;
}
示例9: gr_fill
void gr_fill(int x, int y, int w, int h)
{
GGLContext *gl = gr_context;
gl->disable(gl, GGL_TEXTURE_2D);
gl->recti(gl, x, y, w, h);
}
示例10: gr_fill_l
void gr_fill_l(int x, int y, int w, int h)
{
GGLContext *gl = gr_context;
gl->disable(gl, GGL_TEXTURE_2D);
gl->recti(gl, gr_fb_width() - h, x, gr_fb_width() - y, w);
}
示例11: gr_noclip
void gr_noclip()
{
GGLContext *gl = gr_context;
gl->scissor(gl, 0, 0, gr_fb_width(), gr_fb_height());
gl->disable(gl, GGL_SCISSOR_TEST);
}