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C++ FunctionInvocation::getFunctionName方法代码示例

本文整理汇总了C++中FunctionInvocation::getFunctionName方法的典型用法代码示例。如果您正苦于以下问题:C++ FunctionInvocation::getFunctionName方法的具体用法?C++ FunctionInvocation::getFunctionName怎么用?C++ FunctionInvocation::getFunctionName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FunctionInvocation的用法示例。


在下文中一共展示了FunctionInvocation::getFunctionName方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

bool FunctionInvocation::FunctionInvocationLessThan::operator ()(FunctionInvocation const& lhs, FunctionInvocation const& rhs) const
{
    // Check the function names first
    if (lhs.getFunctionName() < rhs.getFunctionName())
        return true;

    // Next check the return type
    if (lhs.getReturnType() < rhs.getReturnType())
        return true;

    // Check the number of operands
    if (lhs.mOperands.size() < rhs.mOperands.size())
        return true;

    // Now that we've gotten past the two quick tests, iterate over operands
    // Check the semantic and type.  The operands must be in the same order as well.
    OperandVector::const_iterator itLHSOps = lhs.mOperands.begin();
    OperandVector::const_iterator itRHSOps = rhs.mOperands.begin();

    for ( ; itLHSOps != lhs.mOperands.end(), itRHSOps != rhs.mOperands.end(); ++itLHSOps, ++itRHSOps)
    {
        if (itLHSOps->getSemantic() < itRHSOps->getSemantic())
            return true;

        if (itLHSOps->getParameter()->getType() < itRHSOps->getParameter()->getType())
            return true;
    }

    return false;
}
开发者ID:LiberatorUSA,项目名称:GUCE,代码行数:30,代码来源:OgreShaderFunctionAtom.cpp

示例2:

bool FunctionInvocation::FunctionInvocationCompare::operator ()(FunctionInvocation const& lhs, FunctionInvocation const& rhs) const
{
    // Check the function names first
    if (lhs.getFunctionName() != rhs.getFunctionName())
        return false;

    // Next check the return type
    if (lhs.getReturnType() != rhs.getReturnType())
        return false;

    // Check the number of operands
    if (lhs.mOperands.size() != rhs.mOperands.size())
        return false;

    // Now that we've gotten past the two quick tests, iterate over operands
    // Check the semantic and type.  The operands must be in the same order as well.
    OperandVector::const_iterator itLHSOps = lhs.mOperands.begin();
    OperandVector::const_iterator itRHSOps = rhs.mOperands.begin();
    for ( ; ((itLHSOps != lhs.mOperands.end()) && (itRHSOps != rhs.mOperands.end())); ++itLHSOps, ++itRHSOps)
    {
        if (itLHSOps->getSemantic() != itRHSOps->getSemantic())
            return false;

        GpuConstantType leftType    = itLHSOps->getParameter()->getType();
        GpuConstantType rightType   = itRHSOps->getParameter()->getType();
        
        if (Ogre::Root::getSingletonPtr()->getRenderSystem()->getName().find("OpenGL ES 2") != String::npos)
        {
            if (leftType == GCT_SAMPLER1D)
                leftType = GCT_SAMPLER2D;

            if (rightType == GCT_SAMPLER1D)
                rightType = GCT_SAMPLER2D;
        }

        // If a swizzle mask is being applied to the parameter, generate the GpuConstantType to
        // perform the parameter type comparison the way that the compiler will see it.
        if ((itLHSOps->getFloatCount(itLHSOps->getMask()) > 0) ||
           (itRHSOps->getFloatCount(itRHSOps->getMask()) > 0))
        {
            if (itLHSOps->getFloatCount(itLHSOps->getMask()) > 0)
            {
                leftType = (GpuConstantType)((itLHSOps->getParameter()->getType() - itLHSOps->getParameter()->getType()) +
                                             itLHSOps->getFloatCount(itLHSOps->getMask()));
            }
            if (itRHSOps->getFloatCount(itRHSOps->getMask()) > 0)
            {
                rightType = (GpuConstantType)((itRHSOps->getParameter()->getType() - itRHSOps->getParameter()->getType()) +
                                             itRHSOps->getFloatCount(itRHSOps->getMask()));
            }
        }

        if (leftType != rightType)
            return false;
    }

    // Passed all tests, they are the same
    return true;
}
开发者ID:Gerviba,项目名称:MuOnline,代码行数:59,代码来源:OgreShaderFunctionAtom.cpp

示例3:

bool FunctionInvocation::FunctionInvocationLessThan::operator ()(FunctionInvocation const& lhs, FunctionInvocation const& rhs) const
{
    // Check the function names first
    // Adding an exception to std::string sorting.  I feel that functions beginning with an underscore should be placed before
    // functions beginning with an alphanumeric character.  By default strings are sorted based on the ASCII value of each character.
    // Underscores have an ASCII value in between capital and lowercase characters.  This is why the exception is needed.
    if (lhs.getFunctionName() < rhs.getFunctionName())
    {
        if(rhs.getFunctionName().at(0) == '_')
            return false;
        else
            return true;
    }
    if (lhs.getFunctionName() > rhs.getFunctionName())
    {
        if(lhs.getFunctionName().at(0) == '_')
            return true;
        else
            return false;
    }

    // Next check the return type
    if (lhs.getReturnType() < rhs.getReturnType())
        return true;
    if (lhs.getReturnType() > rhs.getReturnType())
        return false;

    // Check the number of operands
    if (lhs.mOperands.size() < rhs.mOperands.size())
        return true;
    if (lhs.mOperands.size() > rhs.mOperands.size())
        return false;

    // Now that we've gotten past the two quick tests, iterate over operands
    // Check the semantic and type.  The operands must be in the same order as well.
    OperandVector::const_iterator itLHSOps = lhs.mOperands.begin();
    OperandVector::const_iterator itRHSOps = rhs.mOperands.begin();

    for ( ; itLHSOps != lhs.mOperands.end(), itRHSOps != rhs.mOperands.end(); ++itLHSOps, ++itRHSOps)
    {
        if (itLHSOps->getSemantic() < itRHSOps->getSemantic())
            return true;
        if (itLHSOps->getSemantic() > itRHSOps->getSemantic())
            return false;

        if (itLHSOps->getParameter()->getType() < itRHSOps->getParameter()->getType())
            return true;
        if (itLHSOps->getParameter()->getType() > itRHSOps->getParameter()->getType())
            return false;
    }

    return true;
}
开发者ID:Anti-Mage,项目名称:ogre,代码行数:53,代码来源:OgreShaderFunctionAtom.cpp

示例4: writeForwardDeclarations

//-----------------------------------------------------------------------
void GLSLProgramWriter::writeForwardDeclarations(std::ostream& os, Program* program)
{
	os << "//-----------------------------------------------------------------------------" << std::endl;
	os << "//                         FORWARD DECLARATIONS" << std::endl;
	os << "//-----------------------------------------------------------------------------" << std::endl;

	StringVector forwardDecl; // holds all generated function declarations 
	const ShaderFunctionList& functionList = program->getFunctions();
	ShaderFunctionConstIterator itFunction;

	// Iterate over all functions in the current program (in our case this is always the main() function)
	for ( itFunction = functionList.begin(); itFunction != functionList.end(); ++itFunction)
	{
		Function* curFunction = *itFunction;
		const FunctionAtomInstanceList& atomInstances = curFunction->getAtomInstances();
		FunctionAtomInstanceConstIterator itAtom = atomInstances.begin();
		FunctionAtomInstanceConstIterator itAtomEnd = atomInstances.end();

		// Now iterate over all function atoms
		for ( ; itAtom != itAtomEnd; ++itAtom)
		{	
			// Skip non function invocation atoms.
			if ((*itAtom)->getFunctionAtomType() != FunctionInvocation::Type)
				continue;

			FunctionInvocation* pFuncInvoc = static_cast<FunctionInvocation*>(*itAtom);			
			FunctionInvocation::OperandVector::iterator itOperator = pFuncInvoc->getOperandList().begin();
			FunctionInvocation::OperandVector::iterator itOperatorEnd = pFuncInvoc->getOperandList().end();

			// Start with function declaration 
			String funcDecl = pFuncInvoc->getReturnType() + " " + pFuncInvoc->getFunctionName() + "(";

			// Now iterate overall operands
			for (; itOperator != itOperatorEnd; )
			{
				ParameterPtr pParam = (*itOperator).getParameter();				
				Operand::OpSemantic opSemantic = (*itOperator).getSemantic();
				int opMask = (*itOperator).getMask();
				GpuConstantType gpuType = GCT_UNKNOWN;

				// Write the semantic in, out, inout
				switch(opSemantic)
				{
				case Operand::OPS_IN:
					funcDecl += "in ";
					break;

				case Operand::OPS_OUT:
					funcDecl += "out ";
					break;

				case Operand::OPS_INOUT:
					funcDecl += "inout ";
					break;

				default:
					break;
				}				
				
				//  Swizzle masks are only defined for types like vec2, vec3, vec4.
				if (opMask == Operand::OPM_ALL)
				{
					gpuType = pParam->getType();
				}
				else 
				{
					// Now we have to convert the mask to operator
					gpuType = Operand::getGpuConstantType(opMask);
				}

				// We need a valid type otherwise glsl compilation will not work
				if (gpuType == GCT_UNKNOWN)
				{
					OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, 
						"Can not convert Operand::OpMask to GpuConstantType", 
						"GLSLProgramWriter::writeForwardDeclarations" );	
				}

				// Write the operand type.
				funcDecl += mGpuConstTypeMap[gpuType];

				++itOperator;
				//move over all operators with indirection
				while ((itOperator != itOperatorEnd) && (itOperator->getIndirectionLevel() != 0)) 
				{
					++itOperator;
				}

				// Prepare for the next operand
				if (itOperator != itOperatorEnd)
				{
					funcDecl += ", ";
				}
			}
			// Write function call closer.
			funcDecl += ");\n";

			// Push the generated declaration into the vector
			// duplicate declarations will be removed later.
//.........这里部分代码省略.........
开发者ID:cartesio88,项目名称:Aura_libs,代码行数:101,代码来源:OgreShaderGLSLProgramWriter.cpp

示例5: writeSourceCode


//.........这里部分代码省略.........
		// The function name must always main.
		os << "void main(void) {" << std::endl;

		// Write local parameters.
		const ShaderParameterList& localParams = curFunction->getLocalParameters();
		ShaderParameterConstIterator itParam = localParams.begin();
		ShaderParameterConstIterator itParamEnd = localParams.end();

		for (; itParam != itParamEnd; ++itParam)
		{
			os << "\t";
			writeLocalParameter(os, *itParam);			
			os << ";" << std::endl;						
		}
		os << std::endl;			

		// Sort function atoms.
		curFunction->sortAtomInstances();
		
		const FunctionAtomInstanceList& atomInstances = curFunction->getAtomInstances();
		FunctionAtomInstanceConstIterator itAtom = atomInstances.begin();
		FunctionAtomInstanceConstIterator itAtomEnd = atomInstances.end();

		for (; itAtom != itAtomEnd; ++itAtom)
		{		
			FunctionInvocation*  pFuncInvoc = (FunctionInvocation*)*itAtom;
			FunctionInvocation::OperandVector::iterator itOperand = pFuncInvoc->getOperandList().begin();
			FunctionInvocation::OperandVector::iterator itOperandEnd = pFuncInvoc->getOperandList().end();

			// Local string stream
			StringStream localOs;

			// Write function name			
			localOs << "\t" << pFuncInvoc->getFunctionName() << "(";

			ushort curIndLevel = 0;

			for (; itOperand != itOperandEnd; )
			{
				Operand op = *itOperand;
				Operand::OpSemantic opSemantic = op.getSemantic();
				String paramName = op.getParameter()->getName();
				Parameter::Content content = op.getParameter()->getContent();

				if (opSemantic == Operand::OPS_OUT || opSemantic == Operand::OPS_INOUT)
				{
					// Is the written parameter a varying 
					bool isVarying = false;

					// Check if we write to an varying because the are only readable in fragment programs 
					if (gpuType == GPT_FRAGMENT_PROGRAM)
					{	
						StringVector::iterator itFound = std::find(mFragInputParams.begin(), mFragInputParams.end(), paramName);	
						if(itFound != mFragInputParams.end())
						{						
							// Declare the copy variable
							String newVar = "local_" + paramName;
							String tempVar = paramName;
							isVarying = true;

							// We stored the original values in the mFragInputParams thats why we have to replace the first var with o
							// because all vertex output vars are prefixed with o in glsl the name has to match in the fragment program.
							tempVar.replace(tempVar.begin(), tempVar.begin() + 1, "o");

							// Declare the copy variable and assign the original
							os << "\t" << mGpuConstTypeMap[op.getParameter()->getType()] << " " << newVar << " = " << tempVar << ";\n" << std::endl;	
开发者ID:cartesio88,项目名称:Aura_libs,代码行数:67,代码来源:OgreShaderGLSLProgramWriter.cpp


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