本文整理汇总了C++中FontManager::RenderText方法的典型用法代码示例。如果您正苦于以下问题:C++ FontManager::RenderText方法的具体用法?C++ FontManager::RenderText怎么用?C++ FontManager::RenderText使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FontManager
的用法示例。
在下文中一共展示了FontManager::RenderText方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DisplayCameraAndControlInfo
bool HeadsUpDisplay::DisplayCameraAndControlInfo(const FontManager& fontmanager_ref, const EntitySet& entityset_ref, const KernelSettings kernelsettings_ref) const
{
//display entity number in lower half of HUD
stringstream ss1;
string s1,s2;
ss1 << entityset_ref.GetControlTargetID();
ss1 >> s1;
s2 = "Entity Control: " + s1;
fontmanager_ref.RenderText(s2.c_str(),10,kernelsettings_ref.iAppHeight-10,kernelsettings_ref);
//display entity number in lower half of HUD
stringstream ss2;
s1 = "";
s2 = "";
//display camera source in lower half of HUD
ss2 << entityset_ref.GetCameraTargetID();
ss2 >> s1;
s2 = "Camera Source: " + s1;
fontmanager_ref.RenderText(s2.c_str(),10,kernelsettings_ref.iAppHeight-25,kernelsettings_ref);
stringstream ss3;
s1 = "";
s2 = "";
//display hyperfactor of control entity
ss3 << entityset_ref.GetControlTargetRef()->fHVS[0];
// ss3 << MathManipulations::SizVEC(entityset_ref.GetControlTargetRef()->vSVS[3]);
ss3 >> s1;
s2 = "HyperFactor: " + s1;
fontmanager_ref.RenderText(s2.c_str(),200,kernelsettings_ref.iAppHeight-25,kernelsettings_ref);
// fontmanager_ref.RenderText(s2.c_str(),200,kernelsettings_ref.iAppHeight-25,kernelsettings_ref);
//Redner User Info
fontmanager_ref.RenderText("Martin Goulet - Copyright 2005", 770,15,kernelsettings_ref);
fontmanager_ref.RenderText("[email protected]", 825,30,kernelsettings_ref);
return true;
}
示例2: RenderFPS
bool FPSCounter::RenderFPS(const Timer& timer_ref,
const FontManager& fontmanager_ref,
const KernelSettings& kernelsettings_ref) const
{
glPushMatrix();
//get actual favlue to display
char* output = this->GetFPS(timer_ref);
//call to fontmanager to render FPS text
fontmanager_ref.RenderText(output, 2, 12, kernelsettings_ref);
glPopMatrix();
return true;
}
示例3: RenderConsole
bool Console::RenderConsole(const KernelSettings& kernelsettings_ref,
const TextureSet& textureset_ref,
const FontManager& fontmanager_ref,
const Timer& timer_ref) const
{
//selection of projection matrix
glMatrixMode(GL_PROJECTION);
//push/save current projection matrix
glPushMatrix();
//reset our new/current copy
glLoadIdentity();
//setup orthogonal projection (parallel)
glOrtho(0.0f, kernelsettings_ref.iAppWidth, kernelsettings_ref.iAppHeight, 0.0f, -1.0f, 1.0f);
//select modelview
glMatrixMode(GL_MODELVIEW);
//save matrix
glPushMatrix();
//reset it
glLoadIdentity();
//save attribs
glPushAttrib(GL_ALL_ATTRIB_BITS);
//enable alpha
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
//set color
glColor4f(kernelsettings_ref.consolesettings[0], kernelsettings_ref.consolesettings[1],
kernelsettings_ref.consolesettings[2], kernelsettings_ref.consolesettings[3]);
//bind console texture
glBindTexture(GL_TEXTURE_2D, textureset_ref.GetTextureIndices()[0]);
glEnable(GL_TEXTURE_2D);
//draw triangle strip consisting console
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0.0, 1.0); glVertex2f(0, /*0*/55);
glTexCoord2f(0.0, 0.0); glVertex2f(0, kernelsettings_ref.iAppHeight/2);
glTexCoord2f(2.0, 1.0); glVertex2f( kernelsettings_ref.iAppWidth, /*0*/55);
glTexCoord2f(2.0, 0.0); glVertex2f( (kernelsettings_ref.iAppWidth), kernelsettings_ref.iAppHeight/2);
glEnd();
//draw bottom frame (black bottom line)
glColor4f(0.0, 0.0, 0.0, 0.5);
glRectf( 0,kernelsettings_ref.iAppHeight/2,
kernelsettings_ref.iAppWidth, kernelsettings_ref.iAppHeight/2+5);
//RENDERING MESSAGE LIST
fontmanager_ref.RenderText("->", 0, (kernelsettings_ref.iAppHeight/2), kernelsettings_ref);
fontmanager_ref.RenderText(this->GetCurrentMessage().c_str(), 25, (kernelsettings_ref.iAppHeight/2), kernelsettings_ref);
for (int i = 0; i < this->GetMessageList().size(); i++)
{
int iFontSize = kernelsettings_ref.iFontSize;
fontmanager_ref.RenderText(this->GetMessageList().at(i).c_str(), 0, (kernelsettings_ref.iAppHeight/2) - ( (i+1) * iFontSize), kernelsettings_ref);
if (i > 8) break; //break so messages dont go beyond console delimiters
}
//disable textures
glDisable(GL_TEXTURE_2D);
//disable blend
glDisable(GL_BLEND);
//pop attribs
glPopAttrib();
//select and pop old projection matrix back
glMatrixMode(GL_PROJECTION);
glPopMatrix();
//select and pop old modelview matrix
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
return true;
}