本文整理汇总了C++中FontHolder类的典型用法代码示例。如果您正苦于以下问题:C++ FontHolder类的具体用法?C++ FontHolder怎么用?C++ FontHolder使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了FontHolder类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: bounds
ScoreNode::ScoreNode(const FontHolder& fonts)
: mScore()
, mStaticScoreText()
, mScoreText()
, mLivesText()
{
using namespace utility;
const auto TextPadding = 5.f;
mStaticScoreText.setString("Score: ");
mStaticScoreText.setFont(fonts.get(Fonts::Main));
mStaticScoreText.setPosition(TextPadding, TextPadding);
mStaticScoreText.setCharacterSize(30u);
mScoreText.setString(std::to_string(mScore));
mScoreText.setFont(fonts.get(Fonts::Main));
auto bounds(mStaticScoreText.getGlobalBounds());
mScoreText.setPosition(bounds.left + bounds.width + TextPadding, TextPadding * TextPadding);
mScoreText.setCharacterSize(25u);
mScoreText.setColor(sf::Color::Green);
centerOrigin(mScoreText);
mLivesText.setString("Lives: ");
mLivesText.setFont(fonts.get(Fonts::Main));
const auto XPadding = 600.f;
mLivesText.setPosition(XPadding, TextPadding);
mLivesText.setCharacterSize(30u);
}
示例2: mText
TextNode::TextNode(const std::string& text, const FontHolder& fonts) :
mText(text, fonts.get(Fonts::Main), 20),
mShow(true)
{
centerOrigin(mText);
mText.setColor(sf::Color::White);
}
示例3:
TextNode::TextNode(const FontHolder& fonts, const std::string& text)
{
mText.setFont(fonts.get(Fonts::Main));
mText.setCharacterSize(20);
mText.setColor(sf::Color::Black);
setString(text);
}
示例4:
TextNode::TextNode(b2World* _pw, const FontHolder& fonts, const std::string& text)
:SceneNode(_pw),
lifetime(0.0)
{
mText.setFont(fonts.get(Fonts::main));
mText.setCharacterSize(30);
mText.setColor(sf::Color::Black);
setString(text);
}
示例5: mCallback
Button::Button(const FontHolder& fonts, const TextureHolder& textures)
: mCallback()
, mSprite(textures.get(Textures::Buttons))
, mText("", fonts.get(Fonts::Main), 16)
, mIsToggle(false)
{
changeTexture(Normal);
sf::FloatRect bounds = mSprite.getLocalBounds();
mText.setPosition(bounds.width / 2.f, bounds.height / 2.f);
}
示例6: textureRect
Button::Button(const FontHolder &fonts, const TextureHolder &/*textures*/) :
mCallback(),
//mButtonTexture(),
mSprite(),
mText("", fonts.get(Fonts::Main), 16),
mIsToggled(false)
{
sf::IntRect textureRect(0, 0, 200, 50);
//mSprite.setTexture(mButtonTexture);
mSprite.setTextureRect(textureRect);
sf::FloatRect bounds = mSprite.getLocalBounds();
mText.setPosition(bounds.width / 2.f, bounds.height / 2.f);
}
示例7: mCallback
Button::Button(const FontHolder& fonts, const TextureHolder& textures)
: mCallback(),
mNormalTexture(textures.get(Textures::ButtonNormal)),
mSelectedTexture(textures.get(Textures::ButtonSelected)),
mPressedTexture(textures.get(Textures::ButtonPressed)),
mSprite(),
mText("", fonts.get(Fonts::Main), 16),
mIsToggle(false) {
mSprite.setTexture(mNormalTexture);
centerOrigin(mSprite);
mText.setPosition(0, 0);
}
示例8: RectangleShape
Button::Button(ButtonStyle style, const FontHolder& fonts, const TextureHolder& textures)
: mStyle(style),
mFonts(fonts),
mTextures(textures),
mIsFocusable(true),
mIsFixedSize(true),
mCallback(),
p_mShape(nullptr),
p_mSprite(nullptr),
p_mText(nullptr),
mColor(COLOR_ON_RELEASED),
mTextColor(TEXT_COLOR_DEFAULT),
mScale(1.f, 1.f),
mState(State::OnReleased)
{
if (mStyle == Button::Sprite)
{
std::unique_ptr<sf::Sprite> p_sprite(new sf::Sprite());
p_sprite->setTexture(textures.get(Textures::Button));
Graphics::centerOrigin(*p_sprite);
p_mSprite = std::move(p_sprite);
setText("");
}
else
{
std::unique_ptr<sf::RectangleShape> p_rect(
new sf::RectangleShape(sf::Vector2f(BUTTON_WIDTH, BUTTON_HEIGHT)));
Graphics::centerOrigin(*p_rect);
p_mShape = std::move(p_rect);
if (mStyle == ButtonStyle::Text)
{
std::unique_ptr<sf::Text> p_text(new sf::Text());
p_text->setFont(fonts.get(Fonts::Chinese));
//p_text->setCharacterSize(30);
p_text->setColor(mTextColor);
p_text->setString("Button");
Graphics::centerOrigin(*p_text);
p_mShape->setFillColor(TEXT_BG_COLOR_RELEASED);
p_mShape->setOutlineThickness(OUT_LINE_THICKNESS);
p_mShape->setOutlineColor(mTextColor);
p_mText = std::move(p_text);
}
setText("");
}
}
示例9: SceneNode
WaveGenerator::WaveGenerator(TextureHolder& textures, FontHolder &fonts, MusicPlayer &musics) :
SceneNode(Category::WaveGenerator),
mTextures(textures),
mMusicPlayer(musics),
mCurrentWaveIndex(-1),
mCurrentWaveNumber(-1),
mPoints(0),
mKidsRemaining(0),
mWaveState(Paused),
mWaveTimer(sf::Time::Zero),
mNbKidPoped(0),
mGaveTraps(false)
{
mDisplay.setFont(fonts.get(Fonts::Main));
mDisplay.setString("0 points - Wave 0");
centerOrigin(mDisplay);
mDisplay.setPosition(1280.f / 2 + 150.f, 16.f);
mWaves = WaveTable;
}
示例10: main
int main()
{
srand(static_cast<unsigned>(time(0)));
sf::RenderWindow window(sf::VideoMode(1280, 720), "SFML works!", sf::Style::Default, sf::ContextSettings(0, 0, 16));
window.setFramerateLimit(144);
using namespace pyro;
using namespace utils;
enum class FontType { Basic };
FontHolder<FontType> fontHolder;
fontHolder.load(FontType::Basic, "C:/Users/glegl/Documents/Visual Studio 2013/Projects/2016 Projects/C++ & SFML Projects/Age of War/Age of War/Assets/Fonts/Menu.ttf");
Text text;
text.activateShadow(true);
text.setFont(fontHolder.get(FontType::Basic));
text.setString("Lorem Ipsum");
text.setCharacterSize(40);
text.setTextColor(sf::Color::Black);
text.setShadowOffset(1.8f, 1.8f);
text.setShadowColor(sf::Color(0, 0, 0, 100));
text.setPosition(0.f, 0.f);
Text text2;
text2.loadFontFromFile("C:/Users/glegl/Documents/Visual Studio 2013/Projects/2016 Projects/C++ & SFML Projects/Age of War/Age of War/Assets/Fonts/Menu.ttf");
text2.setString("Lorem Ipsum");
text2.setCharacterSize(40);
text2.setTextColor(sf::Color::Black);
text2.setPosition(0.f, 100.f);
Text text3;
text3.activateShadow(true);
text3.loadFontFromFile("C:/Users/glegl/Documents/Visual Studio 2013/Projects/2016 Projects/C++ & SFML Projects/Age of War/Age of War/Assets/Fonts/Menu.ttf");
text3.setString("Lorem Ipsum");
text3.setCharacterSize(40);
text3.setTextColor(sf::Color::Black);
text3.setShadowOffset(2.f, 2.f);
text3.setShadowColor(sf::Color(102, 153, 153, 150));
text3.setPosition(0.f, 200.f);
sf::Texture ianTexture;
ianTexture.loadFromFile("C:/Users/glegl/Pictures/Ian/Ian1.jpg");
ParticleSystem particleSystem(sf::Quads, 5000);
particleSystem.activateEmitter(true);
particleSystem.setInitializer([]()
{
Particle particle;
particle.size = sf::Vector2f(2.f, 3.5f);
float speed = 350.f;
float min = -135.f, max = -45.f;
float angle = pyro::math::toRadians(std::rand() / (RAND_MAX / (max - min)) + min);
particle.velocity = sf::Vector2f(cos(angle) * speed, sin(angle) * speed);
particle.acceleration = sf::Vector2f(0.f, 5.f);
int randValue = rand() % 11;
particle.color = sf::Color(std::min(randValue * 25, 255), std::min(randValue * 10, 255) + 153, 255);
particle.lifetime = sf::seconds(2.5f);
return std::move(particle);
});
particleSystem.setAffector([](Particle& particle, sf::Time dt)
{
particle.velocity += particle.acceleration;
particle.position += particle.velocity * dt.asSeconds();
});
sf::Clock clock;
const sf::Time TimePerFrame(sf::seconds(1.f / 60.f));
sf::Time TimeSinceLastUpdate(sf::Time::Zero);
while (window.isOpen())
{
TimeSinceLastUpdate += clock.restart();
while (TimeSinceLastUpdate > TimePerFrame)
{
TimeSinceLastUpdate -= TimePerFrame;
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
particleSystem.setEmitterPosition(static_cast<sf::Vector2f>(sf::Mouse::getPosition(window)));
particleSystem.update(TimePerFrame);
}
window.clear(sf::Color::Black);
window.draw(text);
window.draw(text2);
window.draw(text3);
window.draw(particleSystem);
window.display();
}
return 0;
}
示例11: mText
Label::Label(const std::string& text, const FontHolder& fonts)
: mText(text, fonts.get(Fonts::Arcade), 16)
{
}
示例12: mText
TextNode::TextNode(const std::string& text, const FontHolder& fonts) :
mText(text, fonts.get(Fonts::Main), 20)
{
centerOrigin(mText);
}
示例13: centerOrigin
TextNode::TextNode(const std::string& text, const FontHolder& fontHolder)
: text_(text, fontHolder.get(FontID::Sensation), 18)
{
centerOrigin();
}
示例14:
TextNode::TextNode(const FontHolder& fonts, const std::string& text)
{
m_text.setFont(fonts.Get(Fonts::Main));
m_text.setCharacterSize(20);
SetString(text);
}
示例15: setString
TextNode::TextNode(const FontHolder& fonts, const std::string& text, unsigned int size)
{
mText.setFont(fonts.getConst(Fonts::Main));
mText.setCharacterSize(size);
setString(text);
}