本文整理汇总了C++中FolderMan::setSyncEnabled方法的典型用法代码示例。如果您正苦于以下问题:C++ FolderMan::setSyncEnabled方法的具体用法?C++ FolderMan::setSyncEnabled怎么用?C++ FolderMan::setSyncEnabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FolderMan
的用法示例。
在下文中一共展示了FolderMan::setSyncEnabled方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: slotAccountStateChanged
void Application::slotAccountStateChanged(int state)
{
FolderMan* folderMan = FolderMan::instance();
switch (state) {
case AccountState::Connected:
qDebug() << "Enabling sync scheduler, scheduling all folders";
folderMan->setSyncEnabled(true);
folderMan->slotScheduleAllFolders();
break;
case AccountState::ServiceUnavailable:
case AccountState::SignedOut:
case AccountState::ConfigurationError:
case AccountState::NetworkError:
case AccountState::Disconnected:
qDebug() << "Disabling sync scheduler, terminating sync";
folderMan->setSyncEnabled(false);
folderMan->terminateSyncProcess();
break;
}
// Stop checking the connection if we're manually signed out or
// when the error is permanent.
if (state == AccountState::SignedOut
|| state == AccountState::ConfigurationError) {
_checkConnectionTimer.stop();
} else if (! _checkConnectionTimer.isActive()) {
_checkConnectionTimer.start();
}
slotUpdateConnectionErrors(state);
}
示例2: slotConnectionValidatorResult
void Application::slotConnectionValidatorResult(ConnectionValidator::Status status)
{
qDebug() << "Connection Validator Result: " << _conValidator->statusString(status);
QStringList startupFails;
if( status == ConnectionValidator::Connected ) {
FolderMan *folderMan = FolderMan::instance();
qDebug() << "######## Connection and Credentials are ok!";
folderMan->setSyncEnabled(true);
// queue up the sync for all folders.
folderMan->slotScheduleAllFolders();
} else {
// if we have problems here, it's unlikely that syncing will work.
FolderMan::instance()->setSyncEnabled(false);
startupFails = _conValidator->errors();
_startupNetworkError = _conValidator->networkError();
if (_userTriggeredConnect) {
_userTriggeredConnect = false;
}
QTimer::singleShot(30*1000, this, SLOT(slotCheckConnection()));
}
_gui->startupConnected( (status == ConnectionValidator::Connected), startupFails);
_conValidator->deleteLater();
}
示例3: slotFolderWizardRejected
void AccountSettings::slotFolderWizardRejected()
{
qDebug() << "* Folder wizard cancelled";
FolderMan *folderMan = FolderMan::instance();
folderMan->setSyncEnabled(true);
folderMan->slotScheduleAllFolders();
}
示例4: slotToggleFolderman
void Application::slotToggleFolderman(int state)
{
FolderMan* folderMan = FolderMan::instance();
switch (state) {
case Account::Connected:
folderMan->setSyncEnabled(true);
folderMan->slotScheduleAllFolders();
break;
case Account::Disconnected:
case Account::SignedOut:
case Account::InvalidCredidential:
folderMan->setSyncEnabled(false);
folderMan->terminateSyncProcess();
break;
}
}
示例5: slotAddFolder
void AccountSettings::slotAddFolder()
{
FolderMan *folderMan = FolderMan::instance();
folderMan->setSyncEnabled(false); // do not start more syncs.
FolderWizard *folderWizard = new FolderWizard(this);
connect(folderWizard, SIGNAL(accepted()), SLOT(slotFolderWizardAccepted()));
connect(folderWizard, SIGNAL(rejected()), SLOT(slotFolderWizardRejected()));
folderWizard->open();
}
示例6: slotownCloudWizardDone
void Application::slotownCloudWizardDone( int res )
{
FolderMan *folderMan = FolderMan::instance();
if( res == QDialog::Accepted ) {
int cnt = folderMan->setupFolders();
qDebug() << "Set up " << cnt << " folders.";
// We have some sort of configuration. Enable autostart
Utility::setLaunchOnStartup(_theme->appName(), _theme->appNameGUI(), true);
}
folderMan->setSyncEnabled( true );
if( res == QDialog::Accepted ) {
slotCheckConnection();
}
}
示例7: slotLogout
void Application::slotLogout()
{
Account *a = AccountManager::instance()->account();
if (a) {
// invalidate & forget token/password
a->credentials()->invalidateToken(a);
// terminate all syncs and unload folders
FolderMan *folderMan = FolderMan::instance();
folderMan->setSyncEnabled(false);
folderMan->terminateSyncProcess();
folderMan->unloadAllFolders();
a->setState(Account::SignedOut);
// show result
_gui->slotComputeOverallSyncStatus();
}
}
示例8: slotFolderWizardAccepted
void AccountSettings::slotFolderWizardAccepted()
{
FolderWizard *folderWizard = qobject_cast<FolderWizard*>(sender());
FolderMan *folderMan = FolderMan::instance();
qDebug() << "* Folder wizard completed";
QString alias = folderWizard->field(QLatin1String("alias")).toString();
QString sourceFolder = folderWizard->field(QLatin1String("sourceFolder")).toString();
QString targetPath = folderWizard->property("targetPath").toString();
if (!FolderMan::ensureJournalGone( sourceFolder ))
return;
folderMan->addFolderDefinition(alias, sourceFolder, targetPath );
Folder *f = folderMan->setupFolderFromConfigFile( alias );
slotAddFolder( f );
folderMan->setSyncEnabled(true);
if( f ) {
folderMan->slotScheduleAllFolders();
emit folderChanged();
}
}
示例9: slotConnectionValidatorResult
void Application::slotConnectionValidatorResult(ConnectionValidator::Status status)
{
qDebug() << "Connection Validator Result: " << _conValidator->statusString(status);
QStringList startupFails;
if( status == ConnectionValidator::Connected ) {
FolderMan *folderMan = FolderMan::instance();
qDebug() << "######## Connection and Credentials are ok!";
folderMan->setSyncEnabled(true);
// queue up the sync for all folders.
folderMan->slotScheduleAllFolders();
if(!_connectionMsgBox.isNull()) {
_connectionMsgBox->close();
}
} else {
// if we have problems here, it's unlikely that syncing will work.
FolderMan::instance()->setSyncEnabled(false);
startupFails = _conValidator->errors();
_startupNetworkError = _conValidator->networkError();
if (_userTriggeredConnect) {
if(_connectionMsgBox.isNull()) {
_connectionMsgBox = new QMessageBox(QMessageBox::Warning, tr("Connection failed"),
_conValidator->errors().join(". ").append('.'), QMessageBox::Ok, 0);
_connectionMsgBox->setAttribute(Qt::WA_DeleteOnClose);
_connectionMsgBox->open();
_userTriggeredConnect = false;
}
}
QTimer::singleShot(30*1000, this, SLOT(slotCheckConnection()));
}
_gui->startupConnected( (status == ConnectionValidator::Connected), startupFails);
_conValidator->deleteLater();
}