本文整理汇总了C++中FnScene::DeleteObject方法的典型用法代码示例。如果您正苦于以下问题:C++ FnScene::DeleteObject方法的具体用法?C++ FnScene::DeleteObject怎么用?C++ FnScene::DeleteObject使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FnScene
的用法示例。
在下文中一共展示了FnScene::DeleteObject方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
ActorStateMachine::~ActorStateMachine(void)
{
FnScene scene;
scene.Object(sID);
scene.DeleteObject(this->bloodID);
/*
FnWorld gw;
gw.Object(gID);
gw.DeleteAudio(audioG);
gw.DeleteAudio(audioD);
*/
}
示例2:
/*------------------------------------
destructor of classic shadow object
C.Wang 0522, 2006
-------------------------------------*/
FuCShadowModify::~FuCShadowModify()
{
// delete the associated camera
FnScene scene;
FnWorld gw;
scene.Object(mHost);
gw.Object(scene.GetWorld());
gw.DeleteViewport(mViewport);
mViewport = FAILED_ID;
gw.DeleteMaterial(mShadowMat);
mShadowMat = FAILED_MATERIAL_ID;
gw.DeleteMaterial(mRenderTarget);
mRenderTarget = FAILED_MATERIAL_ID;
scene.DeleteCamera( m_lightCam.Object() );
m_lightCam.Object( FAILED_ID );
scene.DeleteObject(mSeed);
mSeed = FAILED_ID;
}