本文整理汇总了C++中FlyoutMenu::SetControlEnabled方法的典型用法代码示例。如果您正苦于以下问题:C++ FlyoutMenu::SetControlEnabled方法的具体用法?C++ FlyoutMenu::SetControlEnabled怎么用?C++ FlyoutMenu::SetControlEnabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FlyoutMenu
的用法示例。
在下文中一共展示了FlyoutMenu::SetControlEnabled方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnThink
//=============================================================================
void MainMenu::OnThink()
{
// need to change state of flyout if user suddenly disconnects
// while flyout is open
BaseModUI::FlyoutMenu *flyout = dynamic_cast< FlyoutMenu* >( FindChildByName( "FlmCampaignFlyout" ) );
if ( flyout )
{
BaseModHybridButton *pButton = dynamic_cast< BaseModHybridButton* >( flyout->FindChildButtonByCommand( "QuickMatchCoOp" ) );
if ( pButton )
{
if ( !CUIGameData::Get()->SignedInToLive() )
{
pButton->SetText( "#L4D360UI_QuickStart" );
if ( m_iQuickJoinHelpText != MMQJHT_QUICKSTART )
{
pButton->SetHelpText( "#L4D360UI_QuickMatch_Offline_Tip" );
m_iQuickJoinHelpText = MMQJHT_QUICKSTART;
}
}
else
{
pButton->SetText( "#L4D360UI_QuickMatch" );
if ( m_iQuickJoinHelpText != MMQJHT_QUICKMATCH )
{
pButton->SetHelpText( "#L4D360UI_QuickMatch_Tip" );
m_iQuickJoinHelpText = MMQJHT_QUICKMATCH;
}
}
}
}
if ( IsPC() )
{
FlyoutMenu *pFlyout = dynamic_cast< FlyoutMenu* >( FindChildByName( "FlmOptionsFlyout" ) );
if ( pFlyout )
{
const MaterialSystem_Config_t &config = materials->GetCurrentConfigForVideoCard();
pFlyout->SetControlEnabled( "BtnBrightness", !config.Windowed() );
}
}
BaseClass::OnThink();
}
示例2: ApplySchemeSettings
//=============================================================================
void MainMenu::ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
int screenWide, screenTall;
surface()->GetScreenSize( screenWide, screenTall );
float aspectRatio = (float)screenWide/(float)screenTall;
bool bIsWidescreen = aspectRatio >= 1.5999f;
DevMsg("Aspect Ratio: %f\n", aspectRatio);
const char *pSettings = "Resource/UI/BaseModUI/MainMenu.res";
if ( bIsWidescreen )
{
// use the widescreen version
pSettings = "Resource/UI/BaseModUI/MainMenu_widescreen.res";
Msg("Using widescreen scheme scheme file: %s\n", pSettings);
}
else
{
DevMsg("Using non-widescreen scheme file: %s\n", pSettings);
}
LoadControlSettings( pSettings );
/* BaseModHybridButton *button = dynamic_cast< BaseModHybridButton* >( FindChildByName( "BtnPlaySolo" ) );
if ( button )
{
}*/
if ( IsPC() )
{
FlyoutMenu *pFlyout = dynamic_cast< FlyoutMenu* >( FindChildByName( "FlmOptionsFlyout" ) );
if ( pFlyout )
{
bool bUsesCloud = false;
#ifdef IS_WINDOWS_PC
ISteamRemoteStorage *pRemoteStorage = SteamClient()?(ISteamRemoteStorage *)SteamClient()->GetISteamGenericInterface(
SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), STEAMREMOTESTORAGE_INTERFACE_VERSION ):NULL;
#else
ISteamRemoteStorage *pRemoteStorage = NULL;
AssertMsg( false, "This branch run on a PC build without IS_WINDOWS_PC defined." );
#endif
int32 availableBytes, totalBytes = 0;
if ( pRemoteStorage && pRemoteStorage->GetQuota( &totalBytes, &availableBytes ) )
{
if ( totalBytes > 0 )
{
bUsesCloud = true;
}
}
pFlyout->SetControlEnabled( "BtnCloud", bUsesCloud );
}
}
SetFooterState();
if ( IsPC() )
{
vgui::Panel *firstPanel = FindChildByName( "BtnCoOp" );
if ( firstPanel )
{
if ( m_ActiveControl )
{
m_ActiveControl->NavigateFrom( );
}
firstPanel->NavigateTo();
}
}
}
示例3: ApplySchemeSettings
//.........这里部分代码省略.........
}
else
{
SetControlVisible( "LblPlayer2DisableIcon", false );
SetControlVisible( "LblPlayer2Disable", false );
// not in split screen, no player2 gamertag, instead have enable
SetControlVisible( "LblPlayer2GamerTag", false );
SetControlVisible( "LblPlayer2Enable", true );
}
}
#endif
if ( IsPC() )
{
FlyoutMenu *pFlyout = dynamic_cast< FlyoutMenu* >( FindChildByName( "FlmOptionsFlyout" ) );
if ( pFlyout )
{
bool bUsesCloud = false;
#ifdef IS_WINDOWS_PC
ISteamRemoteStorage *pRemoteStorage = SteamClient()?(ISteamRemoteStorage *)SteamClient()->GetISteamGenericInterface(
SteamAPI_GetHSteamUser(), SteamAPI_GetHSteamPipe(), STEAMREMOTESTORAGE_INTERFACE_VERSION ):NULL;
#else
ISteamRemoteStorage *pRemoteStorage = NULL;
AssertMsg( false, "This branch run on a PC build without IS_WINDOWS_PC defined." );
#endif
int32 availableBytes, totalBytes = 0;
if ( pRemoteStorage && pRemoteStorage->GetQuota( &totalBytes, &availableBytes ) )
{
DevMsg("Accessing remote storage. totalBytes = %i\n", totalBytes);
if ( totalBytes > 0 )
{
DevMsg("Enabling cloud.\n");
bUsesCloud = true;
}
}
pFlyout->SetControlEnabled( "BtnCloud", bUsesCloud );
}
}
SetFooterState();
if ( IsX360() )
{
GameModes *pGameModes = dynamic_cast< GameModes* >( FindChildByName( "BtnGameModes" ) );
if ( pGameModes )
{
char lastActive[MAX_PATH];
if ( pGameModes->GetLastActiveNameId( lastActive, sizeof( lastActive ) ) )
{
pGameModes->SetActive( lastActive, true );
}
else
{
pGameModes->SetActive( "BtnPlaySolo", true );
}
m_ActiveControl = pGameModes;
}
}
if ( IsPC() )
{
vgui::Panel *firstPanel = FindChildByName( "BtnCoOp" );
if ( firstPanel )
{
if ( m_ActiveControl )
{
m_ActiveControl->NavigateFrom( );
}
firstPanel->NavigateTo();
}
}
#if defined( _X360 ) && defined( _DEMO )
SetControlVisible( "BtnExtras", !engine->IsDemoHostedFromShell() );
SetControlVisible( "BtnQuit", engine->IsDemoHostedFromShell() );
#endif
// CERT CATCH ALL JUST IN CASE!
#ifdef _X360
bool bAllUsersCorrectlySignedIn = ( XBX_GetNumGameUsers() > 0 );
for ( int k = 0; k < ( int ) XBX_GetNumGameUsers(); ++ k )
{
if ( !g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( XBX_GetUserId( k ) ) )
bAllUsersCorrectlySignedIn = false;
}
if ( !bAllUsersCorrectlySignedIn )
{
Warning( "======= SIGNIN FAIL SIGNIN FAIL SIGNIN FAIL SIGNIN FAIL ==========\n" );
Assert( 0 );
CBaseModPanel::GetSingleton().CloseAllWindows( CBaseModPanel::CLOSE_POLICY_EVEN_MSGS );
CAttractScreen::SetAttractMode( CAttractScreen::ATTRACT_GAMESTART );
CBaseModPanel::GetSingleton().OpenWindow( WT_ATTRACTSCREEN, NULL, true );
Warning( "======= SIGNIN RESET SIGNIN RESET SIGNIN RESET SIGNIN RESET ==========\n" );
}
#endif
}
示例4: OnThink
void InGameMainMenu::OnThink()
{
int iSlot = GetGameUIActiveSplitScreenPlayerSlot();
GAMEUI_ACTIVE_SPLITSCREEN_PLAYER_GUARD( iSlot );
{
BaseModHybridButton *button = dynamic_cast< BaseModHybridButton* >( FindChildByName( "BtnOptions" ) );
if ( button )
{
BaseModUI::FlyoutMenu *flyout = dynamic_cast< FlyoutMenu* >( FindChildByName( "FlmOptionsFlyout" ) );
if ( flyout )
{
#ifdef _X360
bool bIsSplitscreen = ( XBX_GetNumGameUsers() > 1 );
#else
bool bIsSplitscreen = false;
#endif
Button *pButton = flyout->FindChildButtonByCommand( "EnableSplitscreen" );
if ( pButton )
{
pButton->SetVisible( !bIsSplitscreen );
}
pButton = flyout->FindChildButtonByCommand( "DisableSplitscreen" );
if ( pButton )
{
pButton->SetVisible( bIsSplitscreen );
}
}
}
}
if ( IsPC() )
{
FlyoutMenu *pFlyout = dynamic_cast< FlyoutMenu* >( FindChildByName( "FlmOptionsFlyout" ) );
if ( pFlyout )
{
const MaterialSystem_Config_t &config = materials->GetCurrentConfigForVideoCard();
pFlyout->SetControlEnabled( "BtnBrightness", !config.Windowed() );
}
}
BaseClass::OnThink();
if ( IsVisible() )
{
// Yield to generic wait screen or message box if one of those is present
WINDOW_TYPE arrYield[] = { WT_GENERICWAITSCREEN, WT_GENERICCONFIRMATION };
for ( int j = 0; j < ARRAYSIZE( arrYield ); ++ j )
{
CBaseModFrame *pYield = CBaseModPanel::GetSingleton().GetWindow( arrYield[j] );
if ( pYield && pYield->IsVisible() && !pYield->HasFocus() )
{
pYield->Activate();
pYield->RequestFocus();
}
}
}
}