本文整理汇总了C++中FloatSize::width方法的典型用法代码示例。如果您正苦于以下问题:C++ FloatSize::width方法的具体用法?C++ FloatSize::width怎么用?C++ FloatSize::width使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FloatSize
的用法示例。
在下文中一共展示了FloatSize::width方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: initializeIndicator
static bool initializeIndicator(TextIndicatorData& data, Frame& frame, const Range& range, FloatSize margin, bool indicatesCurrentSelection)
{
Vector<FloatRect> textRects;
// FIXME (138888): Ideally we wouldn't remove the margin in this case, but we need to
// ensure that the indicator and indicator-with-highlight overlap precisely, and
// we can't add a margin to the indicator-with-highlight.
if (indicatesCurrentSelection && !(data.options & TextIndicatorOptionIncludeMarginIfRangeMatchesSelection))
margin = FloatSize();
FrameSelection::TextRectangleHeight textRectHeight = (data.options & TextIndicatorOptionTightlyFitContent) ? FrameSelection::TextRectangleHeight::TextHeight : FrameSelection::TextRectangleHeight::SelectionHeight;
if ((data.options & TextIndicatorOptionUseBoundingRectAndPaintAllContentForComplexRanges) && hasNonInlineOrReplacedElements(range))
data.options |= TextIndicatorOptionPaintAllContent;
else {
if (data.options & TextIndicatorOptionDoNotClipToVisibleRect)
frame.selection().getTextRectangles(textRects, textRectHeight);
else
frame.selection().getClippedVisibleTextRectangles(textRects, textRectHeight);
}
if (textRects.isEmpty()) {
RenderView* renderView = frame.contentRenderer();
if (!renderView)
return false;
FloatRect boundingRect = range.absoluteBoundingRect();
if (data.options & TextIndicatorOptionDoNotClipToVisibleRect)
textRects.append(boundingRect);
else {
// Clip to the visible rect, just like getClippedVisibleTextRectangles does.
// FIXME: We really want to clip to the unobscured rect in both cases, I think.
// (this seems to work on Mac, but maybe not iOS?)
FloatRect visibleContentRect = frame.view()->visibleContentRect(ScrollableArea::LegacyIOSDocumentVisibleRect);
textRects.append(intersection(visibleContentRect, boundingRect));
}
}
FloatRect textBoundingRectInRootViewCoordinates;
FloatRect textBoundingRectInDocumentCoordinates;
Vector<FloatRect> textRectsInRootViewCoordinates;
for (const FloatRect& textRect : textRects) {
FloatRect textRectInDocumentCoordinatesIncludingMargin = textRect;
textRectInDocumentCoordinatesIncludingMargin.inflateX(margin.width());
textRectInDocumentCoordinatesIncludingMargin.inflateY(margin.height());
textBoundingRectInDocumentCoordinates.unite(textRectInDocumentCoordinatesIncludingMargin);
FloatRect textRectInRootViewCoordinates = frame.view()->contentsToRootView(enclosingIntRect(textRectInDocumentCoordinatesIncludingMargin));
textRectsInRootViewCoordinates.append(textRectInRootViewCoordinates);
textBoundingRectInRootViewCoordinates.unite(textRectInRootViewCoordinates);
}
Vector<FloatRect> textRectsInBoundingRectCoordinates;
for (auto rect : textRectsInRootViewCoordinates) {
rect.moveBy(-textBoundingRectInRootViewCoordinates.location());
textRectsInBoundingRectCoordinates.append(rect);
}
// Store the selection rect in window coordinates, to be used subsequently
// to determine if the indicator and selection still precisely overlap.
data.selectionRectInRootViewCoordinates = frame.view()->contentsToRootView(enclosingIntRect(frame.selection().selectionBounds()));
data.textBoundingRectInRootViewCoordinates = textBoundingRectInRootViewCoordinates;
data.textRectsInBoundingRectCoordinates = textRectsInBoundingRectCoordinates;
return takeSnapshots(data, frame, enclosingIntRect(textBoundingRectInDocumentCoordinates), textRects);
}
示例2: scale
void PlatformGraphicsContextSkia::scale(const FloatSize& size)
{
mCanvas->scale(SkFloatToScalar(size.width()), SkFloatToScalar(size.height()));
}
示例3: adoptPtr
static PassOwnPtr<Shape> createShapeEllipse(const FloatPoint& center, const FloatSize& radii)
{
ASSERT(radii.width() >= 0 && radii.height() >= 0);
return adoptPtr(new RectangleShape(FloatRect(center.x() - radii.width(), center.y() - radii.height(), radii.width()*2, radii.height()*2), radii));
}
示例4: computeHeightByAspectRatio
static float computeHeightByAspectRatio(float width, const FloatSize& deviceSize)
{
return width * (deviceSize.height() / deviceSize.width());
}
示例5: transformRect
void SVGPreserveAspectRatio::transformRect(FloatRect& destRect, FloatRect& srcRect)
{
FloatSize imageSize = srcRect.size();
float origDestWidth = destRect.width();
float origDestHeight = destRect.height();
if (meetOrSlice() == SVGPreserveAspectRatio::SVG_MEETORSLICE_MEET) {
float widthToHeightMultiplier = srcRect.height() / srcRect.width();
if (origDestHeight > (origDestWidth * widthToHeightMultiplier)) {
destRect.setHeight(origDestWidth * widthToHeightMultiplier);
switch (align()) {
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMINYMID:
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMIDYMID:
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMAXYMID:
destRect.setY(destRect.y() + origDestHeight / 2.0f - destRect.height() / 2.0f);
break;
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMINYMAX:
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMIDYMAX:
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMAXYMAX:
destRect.setY(destRect.y() + origDestHeight - destRect.height());
break;
}
}
if (origDestWidth > (origDestHeight / widthToHeightMultiplier)) {
destRect.setWidth(origDestHeight / widthToHeightMultiplier);
switch (align()) {
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMIDYMIN:
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMIDYMID:
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMIDYMAX:
destRect.setX(destRect.x() + origDestWidth / 2.0f - destRect.width() / 2.0f);
break;
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMAXYMIN:
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMAXYMID:
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMAXYMAX:
destRect.setX(destRect.x() + origDestWidth - destRect.width());
break;
}
}
} else if (meetOrSlice() == SVGPreserveAspectRatio::SVG_MEETORSLICE_SLICE) {
float widthToHeightMultiplier = srcRect.height() / srcRect.width();
// if the destination height is less than the height of the image we'll be drawing
if (origDestHeight < (origDestWidth * widthToHeightMultiplier)) {
float destToSrcMultiplier = srcRect.width() / destRect.width();
srcRect.setHeight(destRect.height() * destToSrcMultiplier);
switch (align()) {
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMINYMID:
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMIDYMID:
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMAXYMID:
srcRect.setY(destRect.y() + imageSize.height() / 2.0f - srcRect.height() / 2.0f);
break;
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMINYMAX:
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMIDYMAX:
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMAXYMAX:
srcRect.setY(destRect.y() + imageSize.height() - srcRect.height());
break;
}
}
// if the destination width is less than the width of the image we'll be drawing
if (origDestWidth < (origDestHeight / widthToHeightMultiplier)) {
float destToSrcMultiplier = srcRect.height() / destRect.height();
srcRect.setWidth(destRect.width() * destToSrcMultiplier);
switch (align()) {
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMIDYMIN:
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMIDYMID:
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMIDYMAX:
srcRect.setX(destRect.x() + imageSize.width() / 2.0f - srcRect.width() / 2.0f);
break;
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMAXYMIN:
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMAXYMID:
case SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_XMAXYMAX:
srcRect.setX(destRect.x() + imageSize.width() - srcRect.width());
break;
}
}
}
}
示例6: floatSizeForLengthSize
FloatSize floatSizeForLengthSize(const LengthSize& lengthSize, const FloatSize& boxSize)
{
return FloatSize(floatValueForLength(lengthSize.width(), boxSize.width()), floatValueForLength(lengthSize.height(), boxSize.height()));
}
示例7: drawGlyphs
void Font::drawGlyphs(GraphicsContext* graphicsContext, const SimpleFontData* font, const GlyphBuffer& glyphBuffer,
int from, int numGlyphs, const FloatPoint& point) const
{
CGContextRef cgContext = graphicsContext->platformContext();
bool shouldUseFontSmoothing = WebCoreShouldUseFontSmoothing();
switch(fontDescription().fontSmoothing()) {
case Antialiased: {
graphicsContext->setShouldAntialias(true);
shouldUseFontSmoothing = false;
break;
}
case SubpixelAntialiased: {
graphicsContext->setShouldAntialias(true);
shouldUseFontSmoothing = true;
break;
}
case NoSmoothing: {
graphicsContext->setShouldAntialias(false);
shouldUseFontSmoothing = false;
break;
}
case AutoSmoothing: {
// For the AutoSmooth case, don't do anything! Keep the default settings.
break;
}
default:
ASSERT_NOT_REACHED();
}
if (font->platformData().useGDI() && !shouldUseFontSmoothing) {
drawGDIGlyphs(graphicsContext, font, glyphBuffer, from, numGlyphs, point);
return;
}
uint32_t oldFontSmoothingStyle = wkSetFontSmoothingStyle(cgContext, shouldUseFontSmoothing);
const FontPlatformData& platformData = font->platformData();
CGContextSetFont(cgContext, platformData.cgFont());
CGAffineTransform matrix = CGAffineTransformIdentity;
matrix.b = -matrix.b;
matrix.d = -matrix.d;
if (platformData.syntheticOblique()) {
static float skew = -tanf(syntheticObliqueAngle * piFloat / 180.0f);
matrix = CGAffineTransformConcat(matrix, CGAffineTransformMake(1, 0, skew, 1, 0, 0));
}
CGContextSetTextMatrix(cgContext, matrix);
// Uniscribe gives us offsets to help refine the positioning of combining glyphs.
FloatSize translation = glyphBuffer.offsetAt(from);
CGContextSetFontSize(cgContext, platformData.size());
wkSetCGContextFontRenderingStyle(cgContext, font->isSystemFont(), false, font->platformData().useGDI());
FloatSize shadowSize;
float shadowBlur;
Color shadowColor;
graphicsContext->getShadow(shadowSize, shadowBlur, shadowColor);
bool hasSimpleShadow = graphicsContext->textDrawingMode() == cTextFill && shadowColor.isValid() && !shadowBlur;
if (hasSimpleShadow) {
// Paint simple shadows ourselves instead of relying on CG shadows, to avoid losing subpixel antialiasing.
graphicsContext->clearShadow();
Color fillColor = graphicsContext->fillColor();
Color shadowFillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), shadowColor.alpha() * fillColor.alpha() / 255);
graphicsContext->setFillColor(shadowFillColor, DeviceColorSpace);
CGContextSetTextPosition(cgContext, point.x() + translation.width() + shadowSize.width(), point.y() + translation.height() + shadowSize.height());
CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
if (font->syntheticBoldOffset()) {
CGContextSetTextPosition(cgContext, point.x() + translation.width() + shadowSize.width() + font->syntheticBoldOffset(), point.y() + translation.height() + shadowSize.height());
CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
}
graphicsContext->setFillColor(fillColor, DeviceColorSpace);
}
CGContextSetTextPosition(cgContext, point.x() + translation.width(), point.y() + translation.height());
CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
if (font->syntheticBoldOffset()) {
CGContextSetTextPosition(cgContext, point.x() + translation.width() + font->syntheticBoldOffset(), point.y() + translation.height());
CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
}
if (hasSimpleShadow)
graphicsContext->setShadow(shadowSize, shadowBlur, shadowColor, DeviceColorSpace);
wkRestoreFontSmoothingStyle(cgContext, oldFontSmoothingStyle);
}
示例8: userScroll
ScrollResult RootFrameViewport::userScroll(ScrollGranularity granularity, const FloatSize& delta)
{
// TODO(bokan/ymalik): Once smooth scrolling is permanently enabled we
// should be able to remove this method override and use the base class
// version: ScrollableArea::userScroll.
updateScrollAnimator();
// Distribute the scroll between the visual and layout viewport.
float stepX = scrollStep(granularity, HorizontalScrollbar);
float stepY = scrollStep(granularity, VerticalScrollbar);
FloatSize pixelDelta(delta);
pixelDelta.scale(stepX, stepY);
// Precompute the amount of possible scrolling since, when animated,
// ScrollAnimator::userScroll will report having consumed the total given
// scroll delta, regardless of how much will actually scroll, but we need to
// know how much to leave for the layout viewport.
FloatSize visualConsumedDelta =
visualViewport().scrollAnimator().computeDeltaToConsume(pixelDelta);
// Split the remaining delta between scrollable and unscrollable axes of the
// layout viewport. We only pass a delta to the scrollable axes and remember
// how much was held back so we can add it to the unused delta in the
// result.
FloatSize layoutDelta = pixelDelta - visualConsumedDelta;
FloatSize scrollableAxisDelta(
layoutViewport().userInputScrollable(HorizontalScrollbar)
? layoutDelta.width()
: 0,
layoutViewport().userInputScrollable(VerticalScrollbar)
? layoutDelta.height()
: 0);
// If there won't be any scrolling, bail early so we don't produce any side
// effects like cancelling existing animations.
if (visualConsumedDelta.isZero() && scrollableAxisDelta.isZero()) {
return ScrollResult(
false,
false,
pixelDelta.width(),
pixelDelta.height());
}
cancelProgrammaticScrollAnimation();
// TODO(bokan): Why do we call userScroll on the animators directly and
// not through the ScrollableAreas?
ScrollResult visualResult = visualViewport().scrollAnimator().userScroll(
granularity,
visualConsumedDelta);
if (visualConsumedDelta == pixelDelta)
return visualResult;
ScrollResult layoutResult = layoutViewport().scrollAnimator().userScroll(
granularity,
scrollableAxisDelta);
// Remember to add any delta not used because of !userInputScrollable to the
// unusedScrollDelta in the result.
FloatSize unscrollableAxisDelta = layoutDelta - scrollableAxisDelta;
return ScrollResult(
visualResult.didScrollX || layoutResult.didScrollX,
visualResult.didScrollY || layoutResult.didScrollY,
layoutResult.unusedScrollDeltaX + unscrollableAxisDelta.width(),
layoutResult.unusedScrollDeltaY + unscrollableAxisDelta.height());
}
示例9: translate
void Path::translate(const FloatSize& size)
{
AffineTransform transformation;
transformation.translate(size.width(), size.height());
transform(transformation);
}
示例10: convertLogicalToDevice
FloatSize HTMLCanvasElement::convertLogicalToDevice(const FloatSize& logicalSize) const
{
float width = ceilf(logicalSize.width());
float height = ceilf(logicalSize.height());
return FloatSize(width, height);
}
示例11: convertDeviceToLogical
FloatSize HTMLCanvasElement::convertDeviceToLogical(const FloatSize& deviceSize) const
{
float width = ceilf(deviceSize.width());
float height = ceilf(deviceSize.height());
return FloatSize(width, height);
}
示例12: computeReplacedLogicalWidth
LayoutUnit RenderReplaced::computeReplacedLogicalWidth(ShouldComputePreferred shouldComputePreferred) const
{
if (style()->logicalWidth().isSpecified() || style()->logicalWidth().isIntrinsic())
return computeReplacedLogicalWidthRespectingMinMaxWidth(computeReplacedLogicalWidthUsing(style()->logicalWidth()), shouldComputePreferred);
RenderBox* contentRenderer = embeddedContentBox();
// 10.3.2 Inline, replaced elements: http://www.w3.org/TR/CSS21/visudet.html#inline-replaced-width
bool isPercentageIntrinsicSize = false;
double intrinsicRatio = 0;
FloatSize constrainedSize;
computeAspectRatioInformationForRenderBox(contentRenderer, constrainedSize, intrinsicRatio, isPercentageIntrinsicSize);
if (style()->logicalWidth().isAuto()) {
bool heightIsAuto = style()->logicalHeight().isAuto();
bool hasIntrinsicWidth = !isPercentageIntrinsicSize && constrainedSize.width() > 0;
// If 'height' and 'width' both have computed values of 'auto' and the element also has an intrinsic width, then that intrinsic width is the used value of 'width'.
if (heightIsAuto && hasIntrinsicWidth)
return computeReplacedLogicalWidthRespectingMinMaxWidth(constrainedSize.width(), shouldComputePreferred);
bool hasIntrinsicHeight = !isPercentageIntrinsicSize && constrainedSize.height() > 0;
if (intrinsicRatio || isPercentageIntrinsicSize) {
// If 'height' and 'width' both have computed values of 'auto' and the element has no intrinsic width, but does have an intrinsic height and intrinsic ratio;
// or if 'width' has a computed value of 'auto', 'height' has some other computed value, and the element does have an intrinsic ratio; then the used value
// of 'width' is: (used height) * (intrinsic ratio)
if (intrinsicRatio && ((heightIsAuto && !hasIntrinsicWidth && hasIntrinsicHeight) || !heightIsAuto)) {
LayoutUnit logicalHeight = computeReplacedLogicalHeight();
return computeReplacedLogicalWidthRespectingMinMaxWidth(roundToInt(round(logicalHeight * intrinsicRatio)), shouldComputePreferred);
}
// If 'height' and 'width' both have computed values of 'auto' and the element has an intrinsic ratio but no intrinsic height or width, then the used value of
// 'width' is undefined in CSS 2.1. However, it is suggested that, if the containing block's width does not itself depend on the replaced element's width, then
// the used value of 'width' is calculated from the constraint equation used for block-level, non-replaced elements in normal flow.
if (heightIsAuto && !hasIntrinsicWidth && !hasIntrinsicHeight) {
// The aforementioned 'constraint equation' used for block-level, non-replaced elements in normal flow:
// 'margin-left' + 'border-left-width' + 'padding-left' + 'width' + 'padding-right' + 'border-right-width' + 'margin-right' = width of containing block
LayoutUnit logicalWidth;
if (RenderBlock* blockWithWidth = firstContainingBlockWithLogicalWidth(this))
logicalWidth = blockWithWidth->computeReplacedLogicalWidthRespectingMinMaxWidth(blockWithWidth->computeReplacedLogicalWidthUsing(blockWithWidth->style()->logicalWidth()), shouldComputePreferred);
else
logicalWidth = containingBlock()->availableLogicalWidth();
// This solves above equation for 'width' (== logicalWidth).
LayoutUnit marginStart = minimumValueForLength(style()->marginStart(), logicalWidth);
LayoutUnit marginEnd = minimumValueForLength(style()->marginEnd(), logicalWidth);
logicalWidth = max<LayoutUnit>(0, logicalWidth - (marginStart + marginEnd + (width() - clientWidth())));
if (isPercentageIntrinsicSize)
logicalWidth = logicalWidth * constrainedSize.width() / 100;
return computeReplacedLogicalWidthRespectingMinMaxWidth(logicalWidth, shouldComputePreferred);
}
}
// Otherwise, if 'width' has a computed value of 'auto', and the element has an intrinsic width, then that intrinsic width is the used value of 'width'.
if (hasIntrinsicWidth)
return computeReplacedLogicalWidthRespectingMinMaxWidth(constrainedSize.width(), shouldComputePreferred);
// Otherwise, if 'width' has a computed value of 'auto', but none of the conditions above are met, then the used value of 'width' becomes 300px. If 300px is too
// wide to fit the device, UAs should use the width of the largest rectangle that has a 2:1 ratio and fits the device instead.
// Note: We fall through and instead return intrinsicLogicalWidth() here - to preserve existing WebKit behavior, which might or might not be correct, or desired.
// Changing this to return cDefaultWidth, will affect lots of test results. Eg. some tests assume that a blank <img> tag (which implies width/height=auto)
// has no intrinsic size, which is wrong per CSS 2.1, but matches our behavior since a long time.
}
return computeReplacedLogicalWidthRespectingMinMaxWidth(intrinsicLogicalWidth(), shouldComputePreferred);
}
示例13: draw
void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dst, const FloatRect& src, ColorSpace styleColorSpace, CompositeOperator op)
{
if (!m_source.initialized())
return;
if (mayFillWithSolidColor()) {
fillWithSolidColor(ctxt, dst, solidColor(), styleColorSpace, op);
return;
}
#if USE(WXGC)
wxGCDC* context = (wxGCDC*)ctxt->platformContext();
wxGraphicsContext* gc = context->GetGraphicsContext();
wxGraphicsBitmap* bitmap = frameAtIndex(m_currentFrame);
#else
wxWindowDC* context = ctxt->platformContext();
wxBitmap* bitmap = frameAtIndex(m_currentFrame);
#endif
startAnimation();
if (!bitmap) // If it's too early we won't have an image yet.
return;
// If we're drawing a sub portion of the image or scaling then create
// a pattern transformation on the image and draw the transformed pattern.
// Test using example site at http://www.meyerweb.com/eric/css/edge/complexspiral/demo.html
// FIXME: NYI
ctxt->save();
// Set the compositing operation.
ctxt->setCompositeOperation(op);
#if USE(WXGC)
float scaleX = src.width() / dst.width();
float scaleY = src.height() / dst.height();
FloatRect adjustedDestRect = dst;
FloatSize selfSize = currentFrameSize();
if (src.size() != selfSize) {
adjustedDestRect.setLocation(FloatPoint(dst.x() - src.x() / scaleX, dst.y() - src.y() / scaleY));
adjustedDestRect.setSize(FloatSize(selfSize.width() / scaleX, selfSize.height() / scaleY));
}
gc->Clip(dst.x(), dst.y(), dst.width(), dst.height());
#if wxCHECK_VERSION(2,9,0)
gc->DrawBitmap(*bitmap, adjustedDestRect.x(), adjustedDestRect.y(), adjustedDestRect.width(), adjustedDestRect.height());
#else
gc->DrawGraphicsBitmap(*bitmap, adjustedDestRect.x(), adjustedDestRect.y(), adjustedDestRect.width(), adjustedDestRect.height());
#endif
#else // USE(WXGC)
IntRect srcIntRect(src);
IntRect dstIntRect(dst);
bool rescaling = false;
if ((dstIntRect.width() != srcIntRect.width()) || (dstIntRect.height() != srcIntRect.height()))
{
rescaling = true;
wxImage img = bitmap->ConvertToImage();
img.Rescale(dstIntRect.width(), dstIntRect.height());
bitmap = new wxBitmap(img);
}
wxMemoryDC mydc;
ASSERT(bitmap->GetRefData());
mydc.SelectObject(*bitmap);
context->Blit((wxCoord)dstIntRect.x(),(wxCoord)dstIntRect.y(), (wxCoord)dstIntRect.width(), (wxCoord)dstIntRect.height(), &mydc,
(wxCoord)srcIntRect.x(), (wxCoord)srcIntRect.y(), wxCOPY, true);
mydc.SelectObject(wxNullBitmap);
// NB: delete is causing crashes during page load, but not during the deletion
// itself. It occurs later on when a valid bitmap created in frameAtIndex
// suddenly becomes invalid after returning. It's possible these errors deal
// with reentrancy and threding problems.
//delete bitmap;
if (rescaling)
{
delete bitmap;
bitmap = NULL;
}
#endif
ctxt->restore();
if (ImageObserver* observer = imageObserver())
observer->didDraw(this);
}
示例14: createEllipseShape
static std::unique_ptr<Shape> createEllipseShape(const FloatPoint& center, const FloatSize& radii)
{
ASSERT(radii.width() >= 0 && radii.height() >= 0);
return std::make_unique<RectangleShape>(FloatRect(center.x() - radii.width(), center.y() - radii.height(), radii.width()*2, radii.height()*2), radii);
}
示例15: addBeziersForRoundedRect
void Path::addBeziersForRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius)
{
moveTo(FloatPoint(rect.x() + topLeftRadius.width(), rect.y()));
addLineTo(FloatPoint(rect.maxX() - topRightRadius.width(), rect.y()));
if (topRightRadius.width() > 0 || topRightRadius.height() > 0)
addBezierCurveTo(FloatPoint(rect.maxX() - topRightRadius.width() * gCircleControlPoint, rect.y()),
FloatPoint(rect.maxX(), rect.y() + topRightRadius.height() * gCircleControlPoint),
FloatPoint(rect.maxX(), rect.y() + topRightRadius.height()));
addLineTo(FloatPoint(rect.maxX(), rect.maxY() - bottomRightRadius.height()));
if (bottomRightRadius.width() > 0 || bottomRightRadius.height() > 0)
addBezierCurveTo(FloatPoint(rect.maxX(), rect.maxY() - bottomRightRadius.height() * gCircleControlPoint),
FloatPoint(rect.maxX() - bottomRightRadius.width() * gCircleControlPoint, rect.maxY()),
FloatPoint(rect.maxX() - bottomRightRadius.width(), rect.maxY()));
addLineTo(FloatPoint(rect.x() + bottomLeftRadius.width(), rect.maxY()));
if (bottomLeftRadius.width() > 0 || bottomLeftRadius.height() > 0)
addBezierCurveTo(FloatPoint(rect.x() + bottomLeftRadius.width() * gCircleControlPoint, rect.maxY()),
FloatPoint(rect.x(), rect.maxY() - bottomLeftRadius.height() * gCircleControlPoint),
FloatPoint(rect.x(), rect.maxY() - bottomLeftRadius.height()));
addLineTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height()));
if (topLeftRadius.width() > 0 || topLeftRadius.height() > 0)
addBezierCurveTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height() * gCircleControlPoint),
FloatPoint(rect.x() + topLeftRadius.width() * gCircleControlPoint, rect.y()),
FloatPoint(rect.x() + topLeftRadius.width(), rect.y()));
closeSubpath();
}