本文整理汇总了C++中FloatRect::shiftYEdgeTo方法的典型用法代码示例。如果您正苦于以下问题:C++ FloatRect::shiftYEdgeTo方法的具体用法?C++ FloatRect::shiftYEdgeTo怎么用?C++ FloatRect::shiftYEdgeTo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FloatRect
的用法示例。
在下文中一共展示了FloatRect::shiftYEdgeTo方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: paintCharacter
LayoutRect RenderMathMLOperator::paintCharacter(PaintInfo& info, UChar character, const LayoutPoint& origin, CharacterPaintTrimming trim)
{
GlyphData data = style()->font().glyphDataForCharacter(character, false);
FloatRect glyphBounds = data.fontData->boundsForGlyph(data.glyph);
LayoutRect glyphPaintRect(origin, LayoutSize(glyphBounds.x() + glyphBounds.width(), glyphBounds.height()));
glyphPaintRect.setY(origin.y() + glyphBounds.y());
// In order to have glyphs fit snugly with one another we snap the connecting edges to pixel boundaries
// and trim off one pixel. The pixel trim is to account for fonts that have edge pixels that have less
// than full coverage. These edge pixels can introduce small seams between connected glyphs
FloatRect clipBounds = info.rect;
switch (trim) {
case TrimTop:
glyphPaintRect.shiftYEdgeTo(glyphPaintRect.y().ceil() + 1);
clipBounds.shiftYEdgeTo(glyphPaintRect.y());
break;
case TrimBottom:
glyphPaintRect.shiftMaxYEdgeTo(glyphPaintRect.maxY().floor() - 1);
clipBounds.shiftMaxYEdgeTo(glyphPaintRect.maxY());
break;
case TrimTopAndBottom:
LayoutUnit temp = glyphPaintRect.y() + 1;
glyphPaintRect.shiftYEdgeTo(temp.ceil());
glyphPaintRect.shiftMaxYEdgeTo(glyphPaintRect.maxY().floor() - 1);
clipBounds.shiftYEdgeTo(glyphPaintRect.y());
clipBounds.shiftMaxYEdgeTo(glyphPaintRect.maxY());
break;
}
// Clipping the enclosing IntRect avoids any potential issues at joined edges.
GraphicsContextStateSaver stateSaver(*info.context);
info.context->clip(clipBounds);
info.context->drawText(style()->font(), TextRun(&character, 1), origin);
return glyphPaintRect;
}
示例2: drawTiled
void Image::drawTiled(GraphicsContext& ctxt, const FloatRect& destRect, const FloatPoint& srcPoint, const FloatSize& scaledTileSize, const FloatSize& spacing, CompositeOperator op, BlendMode blendMode)
{
if (mayFillWithSolidColor()) {
fillWithSolidColor(ctxt, destRect, solidColor(), op);
return;
}
ASSERT(!isBitmapImage() || notSolidColor());
#if PLATFORM(IOS)
FloatSize intrinsicTileSize = originalSize();
#else
FloatSize intrinsicTileSize = size();
#endif
if (hasRelativeWidth())
intrinsicTileSize.setWidth(scaledTileSize.width());
if (hasRelativeHeight())
intrinsicTileSize.setHeight(scaledTileSize.height());
FloatSize scale(scaledTileSize.width() / intrinsicTileSize.width(),
scaledTileSize.height() / intrinsicTileSize.height());
FloatRect oneTileRect;
FloatSize actualTileSize(scaledTileSize.width() + spacing.width(), scaledTileSize.height() + spacing.height());
oneTileRect.setX(destRect.x() + fmodf(fmodf(-srcPoint.x(), actualTileSize.width()) - actualTileSize.width(), actualTileSize.width()));
oneTileRect.setY(destRect.y() + fmodf(fmodf(-srcPoint.y(), actualTileSize.height()) - actualTileSize.height(), actualTileSize.height()));
oneTileRect.setSize(scaledTileSize);
// Check and see if a single draw of the image can cover the entire area we are supposed to tile.
if (oneTileRect.contains(destRect) && !ctxt.drawLuminanceMask()) {
FloatRect visibleSrcRect;
visibleSrcRect.setX((destRect.x() - oneTileRect.x()) / scale.width());
visibleSrcRect.setY((destRect.y() - oneTileRect.y()) / scale.height());
visibleSrcRect.setWidth(destRect.width() / scale.width());
visibleSrcRect.setHeight(destRect.height() / scale.height());
draw(ctxt, destRect, visibleSrcRect, op, blendMode, ImageOrientationDescription());
return;
}
#if PLATFORM(IOS)
// When using accelerated drawing on iOS, it's faster to stretch an image than to tile it.
if (ctxt.isAcceleratedContext()) {
if (size().width() == 1 && intersection(oneTileRect, destRect).height() == destRect.height()) {
FloatRect visibleSrcRect;
visibleSrcRect.setX(0);
visibleSrcRect.setY((destRect.y() - oneTileRect.y()) / scale.height());
visibleSrcRect.setWidth(1);
visibleSrcRect.setHeight(destRect.height() / scale.height());
draw(ctxt, destRect, visibleSrcRect, op, BlendModeNormal, ImageOrientationDescription());
return;
}
if (size().height() == 1 && intersection(oneTileRect, destRect).width() == destRect.width()) {
FloatRect visibleSrcRect;
visibleSrcRect.setX((destRect.x() - oneTileRect.x()) / scale.width());
visibleSrcRect.setY(0);
visibleSrcRect.setWidth(destRect.width() / scale.width());
visibleSrcRect.setHeight(1);
draw(ctxt, destRect, visibleSrcRect, op, BlendModeNormal, ImageOrientationDescription());
return;
}
}
#endif
// Patterned images and gradients can use lots of memory for caching when the
// tile size is large (<rdar://problem/4691859>, <rdar://problem/6239505>).
// Memory consumption depends on the transformed tile size which can get
// larger than the original tile if user zooms in enough.
#if PLATFORM(IOS)
const float maxPatternTilePixels = 512 * 512;
#else
const float maxPatternTilePixels = 2048 * 2048;
#endif
FloatRect transformedTileSize = ctxt.getCTM().mapRect(FloatRect(FloatPoint(), scaledTileSize));
float transformedTileSizePixels = transformedTileSize.width() * transformedTileSize.height();
FloatRect currentTileRect = oneTileRect;
if (transformedTileSizePixels > maxPatternTilePixels) {
GraphicsContextStateSaver stateSaver(ctxt);
ctxt.clip(destRect);
currentTileRect.shiftYEdgeTo(destRect.y());
float toY = currentTileRect.y();
while (toY < destRect.maxY()) {
currentTileRect.shiftXEdgeTo(destRect.x());
float toX = currentTileRect.x();
while (toX < destRect.maxX()) {
FloatRect toRect(toX, toY, currentTileRect.width(), currentTileRect.height());
FloatRect fromRect(toFloatPoint(currentTileRect.location() - oneTileRect.location()), currentTileRect.size());
fromRect.scale(1 / scale.width(), 1 / scale.height());
draw(ctxt, toRect, fromRect, op, BlendModeNormal, ImageOrientationDescription());
toX += currentTileRect.width();
currentTileRect.shiftXEdgeTo(oneTileRect.x());
}
toY += currentTileRect.height();
currentTileRect.shiftYEdgeTo(oneTileRect.y());
}
return;
}
AffineTransform patternTransform = AffineTransform().scaleNonUniform(scale.width(), scale.height());
//.........这里部分代码省略.........