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C++ FloatRect::shiftYEdgeTo方法代码示例

本文整理汇总了C++中FloatRect::shiftYEdgeTo方法的典型用法代码示例。如果您正苦于以下问题:C++ FloatRect::shiftYEdgeTo方法的具体用法?C++ FloatRect::shiftYEdgeTo怎么用?C++ FloatRect::shiftYEdgeTo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FloatRect的用法示例。


在下文中一共展示了FloatRect::shiftYEdgeTo方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: paintCharacter

LayoutRect RenderMathMLOperator::paintCharacter(PaintInfo& info, UChar character, const LayoutPoint& origin, CharacterPaintTrimming trim)
{
    GlyphData data = style()->font().glyphDataForCharacter(character, false);
    FloatRect glyphBounds = data.fontData->boundsForGlyph(data.glyph);

    LayoutRect glyphPaintRect(origin, LayoutSize(glyphBounds.x() + glyphBounds.width(), glyphBounds.height()));
    glyphPaintRect.setY(origin.y() + glyphBounds.y());

    // In order to have glyphs fit snugly with one another we snap the connecting edges to pixel boundaries
    // and trim off one pixel. The pixel trim is to account for fonts that have edge pixels that have less
    // than full coverage. These edge pixels can introduce small seams between connected glyphs
    FloatRect clipBounds = info.rect;
    switch (trim) {
    case TrimTop:
        glyphPaintRect.shiftYEdgeTo(glyphPaintRect.y().ceil() + 1);
        clipBounds.shiftYEdgeTo(glyphPaintRect.y());
        break;
    case TrimBottom:
        glyphPaintRect.shiftMaxYEdgeTo(glyphPaintRect.maxY().floor() - 1);
        clipBounds.shiftMaxYEdgeTo(glyphPaintRect.maxY());
        break;
    case TrimTopAndBottom:
        LayoutUnit temp = glyphPaintRect.y() + 1;
        glyphPaintRect.shiftYEdgeTo(temp.ceil());
        glyphPaintRect.shiftMaxYEdgeTo(glyphPaintRect.maxY().floor() - 1);
        clipBounds.shiftYEdgeTo(glyphPaintRect.y());
        clipBounds.shiftMaxYEdgeTo(glyphPaintRect.maxY());
        break;
    }

    // Clipping the enclosing IntRect avoids any potential issues at joined edges.
    GraphicsContextStateSaver stateSaver(*info.context);
    info.context->clip(clipBounds);

    info.context->drawText(style()->font(), TextRun(&character, 1), origin);

    return glyphPaintRect;
}
开发者ID:,项目名称:,代码行数:38,代码来源:

示例2: drawTiled

void Image::drawTiled(GraphicsContext& ctxt, const FloatRect& destRect, const FloatPoint& srcPoint, const FloatSize& scaledTileSize, const FloatSize& spacing, CompositeOperator op, BlendMode blendMode)
{    
    if (mayFillWithSolidColor()) {
        fillWithSolidColor(ctxt, destRect, solidColor(), op);
        return;
    }

    ASSERT(!isBitmapImage() || notSolidColor());

#if PLATFORM(IOS)
    FloatSize intrinsicTileSize = originalSize();
#else
    FloatSize intrinsicTileSize = size();
#endif
    if (hasRelativeWidth())
        intrinsicTileSize.setWidth(scaledTileSize.width());
    if (hasRelativeHeight())
        intrinsicTileSize.setHeight(scaledTileSize.height());

    FloatSize scale(scaledTileSize.width() / intrinsicTileSize.width(),
                    scaledTileSize.height() / intrinsicTileSize.height());

    FloatRect oneTileRect;
    FloatSize actualTileSize(scaledTileSize.width() + spacing.width(), scaledTileSize.height() + spacing.height());
    oneTileRect.setX(destRect.x() + fmodf(fmodf(-srcPoint.x(), actualTileSize.width()) - actualTileSize.width(), actualTileSize.width()));
    oneTileRect.setY(destRect.y() + fmodf(fmodf(-srcPoint.y(), actualTileSize.height()) - actualTileSize.height(), actualTileSize.height()));
    oneTileRect.setSize(scaledTileSize);
    
    // Check and see if a single draw of the image can cover the entire area we are supposed to tile.
    if (oneTileRect.contains(destRect) && !ctxt.drawLuminanceMask()) {
        FloatRect visibleSrcRect;
        visibleSrcRect.setX((destRect.x() - oneTileRect.x()) / scale.width());
        visibleSrcRect.setY((destRect.y() - oneTileRect.y()) / scale.height());
        visibleSrcRect.setWidth(destRect.width() / scale.width());
        visibleSrcRect.setHeight(destRect.height() / scale.height());
        draw(ctxt, destRect, visibleSrcRect, op, blendMode, ImageOrientationDescription());
        return;
    }

#if PLATFORM(IOS)
    // When using accelerated drawing on iOS, it's faster to stretch an image than to tile it.
    if (ctxt.isAcceleratedContext()) {
        if (size().width() == 1 && intersection(oneTileRect, destRect).height() == destRect.height()) {
            FloatRect visibleSrcRect;
            visibleSrcRect.setX(0);
            visibleSrcRect.setY((destRect.y() - oneTileRect.y()) / scale.height());
            visibleSrcRect.setWidth(1);
            visibleSrcRect.setHeight(destRect.height() / scale.height());
            draw(ctxt, destRect, visibleSrcRect, op, BlendModeNormal, ImageOrientationDescription());
            return;
        }
        if (size().height() == 1 && intersection(oneTileRect, destRect).width() == destRect.width()) {
            FloatRect visibleSrcRect;
            visibleSrcRect.setX((destRect.x() - oneTileRect.x()) / scale.width());
            visibleSrcRect.setY(0);
            visibleSrcRect.setWidth(destRect.width() / scale.width());
            visibleSrcRect.setHeight(1);
            draw(ctxt, destRect, visibleSrcRect, op, BlendModeNormal, ImageOrientationDescription());
            return;
        }
    }
#endif

    // Patterned images and gradients can use lots of memory for caching when the
    // tile size is large (<rdar://problem/4691859>, <rdar://problem/6239505>).
    // Memory consumption depends on the transformed tile size which can get
    // larger than the original tile if user zooms in enough.
#if PLATFORM(IOS)
    const float maxPatternTilePixels = 512 * 512;
#else
    const float maxPatternTilePixels = 2048 * 2048;
#endif
    FloatRect transformedTileSize = ctxt.getCTM().mapRect(FloatRect(FloatPoint(), scaledTileSize));
    float transformedTileSizePixels = transformedTileSize.width() * transformedTileSize.height();
    FloatRect currentTileRect = oneTileRect;
    if (transformedTileSizePixels > maxPatternTilePixels) {
        GraphicsContextStateSaver stateSaver(ctxt);
        ctxt.clip(destRect);

        currentTileRect.shiftYEdgeTo(destRect.y());
        float toY = currentTileRect.y();
        while (toY < destRect.maxY()) {
            currentTileRect.shiftXEdgeTo(destRect.x());
            float toX = currentTileRect.x();
            while (toX < destRect.maxX()) {
                FloatRect toRect(toX, toY, currentTileRect.width(), currentTileRect.height());
                FloatRect fromRect(toFloatPoint(currentTileRect.location() - oneTileRect.location()), currentTileRect.size());
                fromRect.scale(1 / scale.width(), 1 / scale.height());

                draw(ctxt, toRect, fromRect, op, BlendModeNormal, ImageOrientationDescription());
                toX += currentTileRect.width();
                currentTileRect.shiftXEdgeTo(oneTileRect.x());
            }
            toY += currentTileRect.height();
            currentTileRect.shiftYEdgeTo(oneTileRect.y());
        }
        return;
    }

    AffineTransform patternTransform = AffineTransform().scaleNonUniform(scale.width(), scale.height());
//.........这里部分代码省略.........
开发者ID:hnney,项目名称:webkit,代码行数:101,代码来源:Image.cpp


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