本文整理汇总了C++中Flags32::is_any方法的典型用法代码示例。如果您正苦于以下问题:C++ Flags32::is_any方法的具体用法?C++ Flags32::is_any怎么用?C++ Flags32::is_any使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Flags32
的用法示例。
在下文中一共展示了Flags32::is_any方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnRender
void CTeamBaseZone::OnRender()
{
if(!bDebug) return;
if (!(dbg_net_Draw_Flags.is_any((1<<3)))) return;
// RCache.OnFrameEnd();
Fvector l_half; l_half.set(.5f, .5f, .5f);
Fmatrix l_ball, l_box;
xr_vector<CCF_Shape::shape_def> &l_shapes = ((CCF_Shape*)CFORM())->Shapes();
xr_vector<CCF_Shape::shape_def>::iterator l_pShape;
for(l_pShape = l_shapes.begin(); l_shapes.end() != l_pShape; ++l_pShape)
{
switch(l_pShape->type)
{
case 0:
{
Fsphere &l_sphere = l_pShape->data.sphere;
l_ball.scale(l_sphere.R, l_sphere.R, l_sphere.R);
Fvector l_p; XFORM().transform(l_p, l_sphere.P);
l_ball.translate_add(l_p);
Level().debug_renderer().draw_ellipse(l_ball, D3DCOLOR_XRGB(0,255,255));
}
break;
case 1:
{
l_box.mul(XFORM(), l_pShape->data.box);
Level().debug_renderer().draw_obb(l_box, l_half, D3DCOLOR_XRGB(0,255,255));
}
break;
}
}
}
示例2:
void CActor::OnRender ()
{
if (!bDebug) return;
if ((dbg_net_Draw_Flags.is_any((1<<5))))
character_physics_support()->movement()->dbg_Draw ();
OnRender_Network();
inherited::OnRender();
}
示例3:
void CActor::OnRender ()
{
#ifdef DEBUG
if (inventory().ActiveItem())
inventory().ActiveItem()->OnRender();
#endif
if (!bDebug) return;
if ((dbg_net_Draw_Flags.is_any(dbg_draw_actor_phys)))
character_physics_support()->movement()->dbg_Draw ();
OnRender_Network();
inherited::OnRender();
}
示例4:
void CStats::OnRender ()
{
#ifdef DEBUG
if (g_stats_flags.is(st_sound)){
CSound_stats_ext snd_stat_ext;
::Sound->statistic (0,&snd_stat_ext);
CSound_stats_ext::item_vec_it _I = snd_stat_ext.items.begin();
CSound_stats_ext::item_vec_it _E = snd_stat_ext.items.end();
for (;_I!=_E;_I++){
const CSound_stats_ext::SItem& item = *_I;
if (item._3D)
{
m_pRender->SetDrawParams(&*Device.m_pRender);
//RCache.set_xform_world(Fidentity);
//RCache.set_Shader (Device.m_SelectionShader);
//RCache.set_c ("tfactor",1,1,1,1);
DU->DrawCross (item.params.position, 0.5f, 0xFF0000FF, true );
if (g_stats_flags.is(st_sound_min_dist))
DU->DrawSphere (Fidentity, item.params.position, item.params.min_distance, 0x400000FF, 0xFF0000FF, true, true);
if (g_stats_flags.is(st_sound_max_dist))
DU->DrawSphere (Fidentity, item.params.position, item.params.max_distance, 0x4000FF00, 0xFF008000, true, true);
xr_string out_txt = (out_txt.size() && g_stats_flags.is(st_sound_info_name)) ? item.name.c_str():"";
if (item.game_object)
{
if (g_stats_flags.is(st_sound_ai_dist))
DU->DrawSphere (Fidentity, item.params.position, item.params.max_ai_distance, 0x80FF0000,0xFF800000,true,true);
if (g_stats_flags.is(st_sound_info_object)){
out_txt += " (";
out_txt += item.game_object->cNameSect().c_str();
out_txt += ")";
}
}
if (g_stats_flags.is_any(st_sound_info_name|st_sound_info_object) && item.name.size())
DU->OutText (item.params.position, out_txt.c_str(),0xFFFFFFFF,0xFF000000);
}
}
}
#endif
}
示例5: OnRender
void CInventoryItem::OnRender()
{
if (bDebug && object().Visual())
{
if (!(dbg_net_Draw_Flags.is_any((1<<4)))) return;
Fvector bc,bd;
object().Visual()->vis.box.get_CD (bc,bd);
Fmatrix M = object().XFORM();
M.c.add (bc);
Level().debug_renderer().draw_obb (M,bd,color_rgba(0,0,255,255));
/*
u32 Color;
if (processing_enabled())
{
if (m_bInInterpolation)
Color = color_rgba(0,255,255, 255);
else
Color = color_rgba(0,255,0, 255);
}
else
{
if (m_bInInterpolation)
Color = color_rgba(255,0,255, 255);
else
Color = color_rgba(255, 0, 0, 255);
};
// Level().debug_renderer().draw_obb (M,bd,Color);
float size = 0.01f;
if (!H_Parent())
{
Level().debug_renderer().draw_aabb (Position(), size, size, size, color_rgba(0, 255, 0, 255));
Fvector Pos1, Pos2;
VIS_POSITION_it It = LastVisPos.begin();
Pos1 = *It;
for (; It != LastVisPos.end(); It++)
{
Pos2 = *It;
Level().debug_renderer().draw_line(Fidentity, Pos1, Pos2, color_rgba(255, 255, 0, 255));
Pos1 = Pos2;
};
}
//---------------------------------------------------------
if (OnClient() && !H_Parent() && m_bInInterpolation)
{
Fmatrix xformI;
xformI.rotation(IRecRot);
xformI.c.set(IRecPos);
Level().debug_renderer().draw_aabb (IRecPos, size, size, size, color_rgba(255, 0, 255, 255));
xformI.rotation(IEndRot);
xformI.c.set(IEndPos);
Level().debug_renderer().draw_obb (xformI,bd,color_rgba(0, 255, 0, 255));
///////////////////////////////////////////////////////////////////////////
Fvector point0 = IStartPos, point1;
float c = 0;
for (float i=0.1f; i<1.1f; i+= 0.1f)
{
c = i;// * 0.1f;
for (u32 k=0; k<3; k++)
{
point1[k] = c*(c*(c*SCoeff[k][0]+SCoeff[k][1])+SCoeff[k][2])+SCoeff[k][3];
};
Level().debug_renderer().draw_line(Fidentity, point0, point1, color_rgba(0, 0, 255, 255));
point0.set(point1);
};
};
*/
};
}