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C++ Fl_Double_Window::callback方法代码示例

本文整理汇总了C++中Fl_Double_Window::callback方法的典型用法代码示例。如果您正苦于以下问题:C++ Fl_Double_Window::callback方法的具体用法?C++ Fl_Double_Window::callback怎么用?C++ Fl_Double_Window::callback使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Fl_Double_Window的用法示例。


在下文中一共展示了Fl_Double_Window::callback方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Execute

void MainWindow::Execute(void* p)
{
    Fl_Double_Window* window = new Fl_Double_Window(ALIAS_WINDOW);

    if ( window != NULL )
    {
        extern HINSTANCE fl_display;
        window->icon((char *)LoadIcon(fl_display, MAKEINTRESOURCE(IDI_ICON_MAIN)));

        window->label("Automatic Upgrader WIN32");
        window->labelsize(DEFAULT_FONT_SIZE);
        window->begin();

        createComponents();

        window->end();
        window->show( _argc, _argv );
        window->callback(window_callback);

        Fl::add_timeout(0.5f, timer_cb, this);

        Fl::scheme("plastic");

        returnCode = Fl::run();
    }

    stillAlive = false;
}
开发者ID:rageworx,项目名称:autoupgrader,代码行数:28,代码来源:mainwindow.cpp

示例2: ShowModsGUI

	void ShowModsGUI() {
		Fl_Double_Window* wind = make_mods_window();

		wind->callback([](Fl_Widget* window) {
			if(visible_callback) {
				visible_callback(false);
			}

			if(window) {
				delete (Fl_Double_Window*)window;
				mods_window = nullptr;
			}

			if(appended_ai_tree) {
				Fl_Tree_Item* first = appended_ai_tree->first();
				if(first) {
					for(int i = 0; i < first->children(); i++) {
						delete (int*)(first->child(i)->user_data());
					}
				}
				appended_ai_tree = nullptr;
			}
		});
		wind->show();

		visible_callback(true);
	}
开发者ID:killbug2004,项目名称:Frozlunky,代码行数:27,代码来源:mods.cpp

示例3: ModelerView

ModelerUserInterface::ModelerUserInterface() {
  Fl_Double_Window* w;
  { Fl_Double_Window* o = m_controlsWindow = new Fl_Double_Window(395, 325, "Final Project Controls");
    w = o;
    o->callback((Fl_Callback*)cb_m_controlsWindow, (void*)(this));
    o->when(FL_WHEN_NEVER);
    { Fl_Menu_Bar* o = m_controlsMenuBar = new Fl_Menu_Bar(0, 0, 395, 25);
      o->menu(menu_m_controlsMenuBar);
    }
    { Fl_Browser* o = m_controlsBrowser = new Fl_Browser(0, 25, 140, 300, "Controls");
      o->type(3);
      o->textsize(10);
      o->callback((Fl_Callback*)cb_m_controlsBrowser);
      Fl_Group::current()->resizable(o);
    }
    { Fl_Scroll* o = m_controlsScroll = new Fl_Scroll(145, 25, 250, 300);
      o->type(6);
      o->when(FL_WHEN_CHANGED);
      { Fl_Pack* o = m_controlsPack = new Fl_Pack(145, 25, 225, 300);
        o->end();
      }
      o->end();
    }
    o->end();
  }
  { Fl_Double_Window* o = m_modelerWindow = new Fl_Double_Window( 800, 800, "Assignment 2 Model");
    w = o;
    o->callback((Fl_Callback*)cb_m_modelerWindow, (void*)(this));
    o->when(FL_WHEN_NEVER);
    { ModelerView* o = m_modelerView = new ModelerView(0, 0, 800, 800, "ModelerView");
      o->box(FL_NO_BOX);
      o->color(FL_BACKGROUND_COLOR);
      o->selection_color(FL_BACKGROUND_COLOR);
      o->labeltype(FL_NORMAL_LABEL);
      o->labelfont(0);
      o->labelsize(14);
      o->labelcolor(FL_BLACK);
      o->align(FL_ALIGN_CENTER);
      o->when(FL_WHEN_RELEASE);
      Fl_Group::current()->resizable(o);
    }
    o->end();
  }
}
开发者ID:mbamforth,项目名称:6-837-project,代码行数:44,代码来源:modelerui.cpp

示例4: Fl_Scroll

ModelerUserInterface::ModelerUserInterface() {
	// Make this instance the current one
	instance = this;

	// Initialize pointers to NULL
	m_nativeChooser = NULL;
	model = NULL;
	currentGroup = NULL;

	// Set appearance to GTK+ for a nice look
	Fl::scheme("gtk+");

	// Set the animation speed to 24 frames/second
	framesPerSecond = 24;

	// We're not animating yet.
	animating = false;

	// Set the color scheme
	Fl::set_color(FL_BACKGROUND_COLOR, 240, 240, 240);
	Fl::set_color(FL_BACKGROUND2_COLOR, 255, 255, 255);
	Fl::set_color(FL_FOREGROUND_COLOR, 0, 0, 0);
	Fl::set_color(FL_INACTIVE_COLOR, 128, 128, 128);
	Fl::set_color(FL_SELECTION_COLOR, 51, 153, 255);

	// Create all of the UI elements
	// (autogenerated by FLUID, the FLTK UI Designer)
	Fl_Double_Window* w;
	//const char* title = "CSEP457 Modeler";
	const char* title = "CSEP557 Modeler";
	{ Fl_Double_Window* o = m_controlsWindow = new Fl_Double_Window(800, 625, title);
		w = o;
		o->callback((Fl_Callback*)cb_m_controlsWindow, (void*)(this));
		o->when(FL_WHEN_NEVER);
		{ Fl_Menu_Bar* o = m_controlsMenuBar = new Fl_Menu_Bar(0, 0, 800, 25);
		  o->menu(menu_m_controlsMenuBar);
		}

		// Contains the controls on the left
		{ leftPane = new Fl_Group(0, 25, 250, 600);
			int tabSpace = -25, controlSpace = 0;
				{ Fl_Tile* o = m_controlSplitPane = new Fl_Tile(0, 50 + tabSpace, 250, 575 - tabSpace);
					o->box(FL_FLAT_BOX);
					{ Fl_Tree* o = m_controlsTree = new Fl_Tree(0, 50 + tabSpace, 250, 100);
					  o->when(FL_WHEN_CHANGED);
					  o->callback((Fl_Callback*)TreeCallback);
					  o->marginleft(-5);
					  o->end();
					}
					{ Fl_Scroll* o = m_controlsScroll =
						new Fl_Scroll(0, 150 + tabSpace, 250, 475 - tabSpace - controlSpace);
					  o->type(Fl_Scroll::VERTICAL);
					  o->when(FL_WHEN_CHANGED);
					  { Fl_Pack* o = m_controlsPack =
						  new Fl_Pack(10, 150 + tabSpace, 215, 475 - tabSpace - controlSpace);
						Fl_Group::current()->resizable(o);
						o->spacing(2);
						o->end();
					  }
					  o->end();
					}
					o->end();
				} // end Modeler group/tab
			leftPane->end();
		} // left pane
		{ // TODO: remove this extra brace!
			{ Fl_Group* o = m_viewPane = new Fl_Group(250, 25, 550, 600);
				o->box(FL_NO_BOX);
				o->color(FL_BACKGROUND_COLOR);
				m_modelerView = new ModelerView(250, 25, 550, 600, "");
				w->resizable(m_modelerView);
				o->end();
				Fl_Group::current()->resizable(o);
			}
		}
		o->end();
	}
}
开发者ID:thebandrews,项目名称:modeler_impl,代码行数:78,代码来源:modelerui.cpp

示例5: thread


//.........这里部分代码省略.........
            no_ui = true;
        
        free( name );
    }

    if ( ! no_ui )
    {
        Fl::visual( FL_DOUBLE | FL_RGB );
        
        Fl::visible_focus( 0 );

        fl_register_images();
    }

    Fl::lock();

    Fl_Double_Window *main_window;

    
    {
        Fl_Double_Window *o = main_window = new Fl_Double_Window( 800, 600, "Non Mixer" );
        {
            main_window->xclass( APP_NAME );

            { 
                Fl_Widget *o = mixer = new Mixer( 0, 0, main_window->w(), main_window->h(), NULL );
                Fl_Group::current()->resizable(o);
            }
        }
        o->end();

        o->size_range( main_window->w(), mixer->min_h(), 0, 0 );

        o->callback( (Fl_Callback*)cb_main, main_window );

        if ( ! no_ui )
        {
            o->show( 0,0 );
        }
                      
    }

    Plugin_Module::spawn_discover_thread();

    mixer->init_osc( osc_port );

    char *nsm_url = getenv( "NSM_URL" );
        
    if ( nsm_url )
    {
        if ( ! nsm->init( nsm_url ) )
        {
            if ( instance_override )
                WARNING( "--instance option is not available when running under session management, ignoring." );
                
            if ( optind < argc )
                WARNING( "Loading files from the command-line is incompatible with session management, ignoring." );

            nsm->announce( APP_NAME, ":switch:dirty:", argv[0] );

            /* if ( ! no_ui ) */
            /* { */
                // poll so we can keep OSC handlers running in the GUI thread and avoid extra sync
                Fl::add_timeout( NSM_CHECK_INTERVAL, check_nsm, NULL );
            /* } */
        }
开发者ID:harryhaaren,项目名称:non,代码行数:67,代码来源:main.C

示例6: Fl_Tile

ModelerUserInterface::ModelerUserInterface() {
	// Make this instance the current one
	instance = this;

	// Initialize pointers to NULL
	m_nativeChooser = NULL;
	model = NULL;
	currentGroup = NULL;
	renderGroup = NULL;
	defaultCam = NULL;
	ps = NULL;
	movieWidth = 720;
	movieHeight = 480;

	// Set appearance to GTK+ for a nice look
	Fl::scheme("gtk+");

	// Set the animation speed to 24 frames/second
	framesPerSecond = 24;

	// We're not animating yet.
	animating = false;
	simulating = false;
	rendering = false;
	drawing = false;

	// Set the color scheme
	Fl::set_color(FL_BACKGROUND_COLOR, 240, 240, 240);
	Fl::set_color(FL_BACKGROUND2_COLOR, 255, 255, 255);
	Fl::set_color(FL_FOREGROUND_COLOR, 0, 0, 0);
	Fl::set_color(FL_INACTIVE_COLOR, 128, 128, 128);
	Fl::set_color(FL_SELECTION_COLOR, 51, 153, 255);

	// Create all of the UI elements
	// (autogenerated by FLUID, the FLTK UI Designer)
	Fl_Double_Window* w;
	const char* title = "Animator";
	{ Fl_Double_Window* o = m_controlsWindow = new Fl_Double_Window(800, 625, title);
		w = o;
		o->callback((Fl_Callback*)cb_m_controlsWindow, (void*)(this));
		o->when(FL_WHEN_NEVER);
		{ Fl_Menu_Bar* o = m_controlsMenuBar = new Fl_Menu_Bar(0, 0, 800, 25);
		  o->menu(menu_m_controlsMenuBar);
		}

		// Contains the controls on the left
		{ leftPane = new Fl_Group(0, 25, 250, 600);
			int tabSpace = 0, controlSpace = 0;
			int controlTop = 25 + 600 - controlSpace;

			// Modeler and Curves tabs
			{ Fl_Tabs* t = new Fl_Tabs(0, 25, 250, 600 - controlSpace);
				// Make the tab area stretch.
				leftPane->resizable(t);
				t->when(FL_WHEN_CHANGED);
				t->callback((Fl_Callback*)TabsCallback, this);
				// Curves tab
				{ Fl_Group* o = new Fl_Group(0, 50, 250, 575 - controlSpace, "Curves");
					o->box(FL_FLAT_BOX);
					o->color(FL_BACKGROUND_COLOR);
					{ Fl_Tree* o = curvesTree = new Fl_Tree(0, 50, 250, 575 - controlSpace);
					  o->when(FL_WHEN_CHANGED);
					  o->callback((Fl_Callback*)CurveTreeCallback);
					  o->marginleft(-5);
					  o->end();
					}
					o->end();
				}

				// Modeler tab
				{ Fl_Tile* o = m_controlSplitPane =
					new Fl_Tile(0, 50 + tabSpace, 250, 575 + tabSpace - controlSpace, "Modeler");
					// Make only the content area of the tabs resize.
					t->resizable(o);
					o->box(FL_FLAT_BOX);
					{ Fl_Tree* o = m_controlsTree = new Fl_Tree(0, 50 + tabSpace, 250, 100);
					  o->when(FL_WHEN_CHANGED);
					  o->callback((Fl_Callback*)TreeCallback);
					  o->marginleft(-5);
					  o->end();
					}
					{ Fl_Scroll* o = m_controlsScroll =
						new Fl_Scroll(0, 150 + tabSpace, 250, 475 - tabSpace - controlSpace);
					  o->type(Fl_Scroll::VERTICAL);
					  o->when(FL_WHEN_CHANGED);
					  { Fl_Pack* o = m_controlsPack =
						  new Fl_Pack(10, 150 + tabSpace, 215, 475 - tabSpace - controlSpace);
						Fl_Group::current()->resizable(o);
						o->spacing(2);
						o->end();
					  }
					  o->end();
					}
					o->end();
				} // end Modeler group/tab
				t->end();
			} // end tabs
			leftPane->end();
		} // left pane
		{ // TODO: remove this extra brace!
//.........这里部分代码省略.........
开发者ID:shayne1993,项目名称:ComputerGraphicProjects,代码行数:101,代码来源:modelerui.cpp


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