本文整理汇总了C++中Fl_Button::color2方法的典型用法代码示例。如果您正苦于以下问题:C++ Fl_Button::color2方法的具体用法?C++ Fl_Button::color2怎么用?C++ Fl_Button::color2使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Fl_Button
的用法示例。
在下文中一共展示了Fl_Button::color2方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: end
Transport::Transport ( int X, int Y, int W, int H, const char *L )
: Fl_Flowpack( X, Y, W, H, L )
{
recording = false;
rolling = false;
_stop_disables_record = true;
bar = 0;
beat = 0;
tick = 0;
beats_per_minute = 120;
ticks_per_beat = 1920;
beat_type = 4;
beats_per_bar = 4;
next_time = 0;
frame_time =0;
frame_rate = 48000;
frame = 0;
{ _home_button = new Fl_Button(5, 5, 40, 44, "@|<");
} // Fl_Button* _home_button
{ _end_button = new Fl_Button(45, 5, 40, 44, "@>|");
} // Fl_Button* _end_button
{ _play_button = new Fl_Button(85, 5, 40, 44, "@>");
} // Fl_Button* _play_button
{ _record_button = new Fl_Button(130, 5, 40, 44, "@circle");
} // Fl_Button* _record_button
{ _punch_button = new Fl_Button(175, 5, 38, 21, "Punch");
_punch_button->type(1);
_punch_button->labelsize(10);
} // Fl_Button* _punch_button
{ _loop_button = new Fl_Button(175, 20, 38, 21, "Loop");
_loop_button->type(1);
_loop_button->labelsize(10);
} // Fl_Button* _loop_button
{ _new_take_button = new Fl_Button(225, 5, 60, 21, "New Take");
_new_take_button->type(1);
_new_take_button->labelsize(10);
} // Fl_Button* _new_take_button
end();
Fl_Button *o;
o = _home_button;
o->callback( cb_button, this );
o->shortcut( FL_Home );
o = _end_button;
o->callback( cb_button, this );
o->shortcut( FL_End );
o = _play_button;
o->callback( cb_button, this );
o->shortcut( ' ' );
o = _record_button;
o->type( FL_TOGGLE_BUTTON );
o->shortcut( 'R' );
o->callback( cb_button, this );
o->color2( FL_RED );
o->when( FL_WHEN_CHANGED );
o = _punch_button;
o->type( FL_TOGGLE_BUTTON );
o->shortcut( 'P' );
o->callback( cb_button, this );
o->when( FL_WHEN_CHANGED );
o->color2( fl_color_average( FL_GRAY, FL_RED, 0.50 ));
o->tooltip( "Toggle punch in/out recording mode" );
o = _loop_button;
o->type( FL_TOGGLE_BUTTON );
o->shortcut( 'L' );
o->callback( cb_button, this );
o->when( FL_WHEN_CHANGED );
o->color2( fl_color_average( FL_GRAY, FL_GREEN, 0.50 ));
o->tooltip( "Toggle looped playback" );
o = _new_take_button;
o->type( FL_TOGGLE_BUTTON );
o->shortcut( 'T' );
o->callback( cb_button, this );
o->when( FL_WHEN_CHANGED );
o->color2( fl_color_average( FL_GRAY, FL_YELLOW, 0.50 ) );
o->tooltip( "Toggle automatic creation of new takes for armed tracks" );
flowdown( true );
}
示例2: type
Transport::Transport ( int X, int Y, int W, int H, const char *L )
: Fl_Pack( X, Y, W, H, L )
{
recording = false;
rolling = false;
_stop_disables_record = true;
bar = 0;
beat = 0;
tick = 0;
beats_per_minute = 120;
ticks_per_beat = 1920;
beat_type = 4;
beats_per_bar = 4;
next_time = 0;
frame_time =0;
frame_rate = 48000;
frame = 0;
const int bw = W / 5;
type( HORIZONTAL );
Fl_Button *o;
_home_button = o = new Fl_Button( 0, 0, bw, 0, "@|<" );
o->labeltype( FL_EMBOSSED_LABEL );
o->callback( cb_button, this );
o->shortcut( FL_Home );
o->box( FL_UP_BOX );
_end_button = o = new Fl_Button( 0, 0, bw, 0, "@>|" );
o->labeltype( FL_EMBOSSED_LABEL );
o->callback( cb_button, this );
o->shortcut( FL_End );
_play_button = o = new Fl_Button( 0, 0, bw, 0, "@>" );
o->labeltype( FL_EMBOSSED_LABEL );
o->callback( cb_button, this );
o->shortcut( ' ' );
o->box( FL_UP_BOX );
_record_button = o = new Fl_Button( 0, 0, bw, 0, "@circle" );
o->type( FL_TOGGLE_BUTTON );
o->labeltype( FL_EMBOSSED_LABEL );
o->labelcolor( fl_color_average( FL_RED, FL_WHITE, 0.25f ) );
o->shortcut( 'R' );
o->callback( cb_button, this );
o->when( FL_WHEN_CHANGED );
o->box( FL_UP_BOX );
_punch_button = o = new Fl_Button( 0, 0, bw, 0, "Punch" );
o->type( FL_TOGGLE_BUTTON );
o->labelsize( 9 );
o->labeltype( FL_NORMAL_LABEL );
o->shortcut( 'P' );
o->callback( cb_button, this );
o->when( FL_WHEN_CHANGED );
o->color2( FL_RED );
o->box( FL_UP_BOX );
end();
}