本文整理汇总了C++中Fish::autorelease方法的典型用法代码示例。如果您正苦于以下问题:C++ Fish::autorelease方法的具体用法?C++ Fish::autorelease怎么用?C++ Fish::autorelease使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Fish
的用法示例。
在下文中一共展示了Fish::autorelease方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: create
Fish* Fish::create(FishType type)
{
Fish* fish = new Fish();
fish->init(type);
fish->autorelease();
return fish;
}
示例2: create
Fish* Fish::create() {
Fish *sprite = new Fish();
if (sprite && sprite->initWithFile("turtle_1.png")){
sprite->setup();
sprite->autorelease();
return sprite;
}
CC_SAFE_DELETE(sprite);
return nullptr;
}
示例3: create
Fish* Fish::create(FishType type/* = k_Fish_Type_SmallFish */)
{
Fish* fish = new Fish;
if (fish && fish->init(type))
{
fish->autorelease();
return fish;
}
else
{
CC_SAFE_DELETE(fish);
return NULL;
}
}
示例4: Fish
Fish *Fish::createWithFishType(int fishType, GameLayer *gameLayer, CCSpriteBatchNode *pBatchNode)
{
Fish *fish = new Fish();
if(fish && fish->initWithFishType(fishType, gameLayer, pBatchNode))
{
fish->autorelease();
return fish;
}
else
{
delete fish;
return NULL;
}
}