本文整理汇总了C++中Firewall::setInactive方法的典型用法代码示例。如果您正苦于以下问题:C++ Firewall::setInactive方法的具体用法?C++ Firewall::setInactive怎么用?C++ Firewall::setInactive使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Firewall
的用法示例。
在下文中一共展示了Firewall::setInactive方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: applyChanges
void FirewallDialog::applyChanges()
{
if (fwbdebug)
qDebug() << "FirewallDialog::applyChanges()";
bool autorename_chidren = false;
QString dialog_txt = tr(
"The name of the object '%1' has changed. The program can also "
"rename IP address objects that belong to this object, "
"using standard naming scheme 'host_name:interface_name:ip'. "
"This makes it easier to distinguish what host or a firewall "
"given IP address object belongs to when it is used in "
"the policy or NAT rule. The program also renames MAC address "
"objects using scheme 'host_name:interface_name:mac'. "
"Do you want to rename child IP and MAC address objects now? "
"(If you click 'No', names of all address objects that belong to "
"%2 will stay the same.)")
.arg(QString::fromUtf8(obj->getName().c_str()))
.arg(QString::fromUtf8(obj->getName().c_str()));
if (obj->getName() != m_dialog->obj_name->text().toUtf8().constData())
{
/*
* when we open this warning dialog, FirewallDialog class
* loses focus and obj_name lineEdit widget sends signal
* "editingfinished" again. To the user this looks like the
* warning dialog popped up twice (in fact two copies of the
* same warning dialog appear at the same time, one exactly on
* top of another). To avoid this, block signals for the
* duration while we show the dialog. Note that documentation
* does not mention that QObject::blockSignals() affects not
* only the widget but all its children, but it seems to work
* that way. Tested with Qt 4.6.1. See #1171
*/
blockSignals(true);
autorename_chidren = (QMessageBox::warning(
this,"Firewall Builder", dialog_txt,
tr("&Yes"), tr("&No"), QString::null,
0, 1 )==0 );
blockSignals(false);
}
if (fwbdebug)
qDebug() << "Sending FWCmdChange autorename_chidren="
<< autorename_chidren;
std::unique_ptr<FWCmdChange> cmd(
new FWCmdChange(m_project, obj, "", autorename_chidren));
// new_state is a copy of the fw object
FWObject* new_state = cmd->getNewState();
Firewall *s = dynamic_cast<Firewall*>(new_state);
#ifndef NDEBUG
Management *mgmt = s->getManagementObject();
assert(mgmt!=nullptr);
#endif
string old_name = obj->getName();
string new_name = string(m_dialog->obj_name->text().toUtf8().constData());
string old_platform = obj->getStr("platform");
string old_host_os = obj->getStr("host_OS");
string old_version = obj->getStr("version");
new_state->setName(new_name);
m_dialog->commentKeywords->applyChanges(new_state);
s->setInactive(m_dialog->inactive->isChecked());
saveVersion(new_state);
string new_version = new_state->getStr("version");
string new_platform = readPlatform(m_dialog->platform).toLatin1().constData();
if (new_platform.empty()) new_platform = "unknown";
new_state->setStr("platform", new_platform );
if (old_platform!=new_platform)
{
if (fwbdebug)
qDebug() << "FirewallDialog::applyChanges() platform has changed"
<< old_platform.c_str() << "->" << new_platform.c_str()
<< "clearing option 'compiler'";
platformChanged();
FWOptions *opt =s->getOptionsObject();
opt->setStr("compiler", "");
// Set default options for the new platform
Resources::setDefaultTargetOptions(new_platform, s);
}
string new_host_os = readHostOS(m_dialog->hostOS).toLatin1().constData();
if (new_host_os.empty()) new_host_os = "unknown_os";
new_state->setStr("host_OS", new_host_os);
if (old_host_os!=new_host_os)
{
if (fwbdebug)
qDebug() << "FirewallDialog::applyChanges() host_OS has changed"
//.........这里部分代码省略.........