当前位置: 首页>>代码示例>>C++>>正文


C++ FilterOperation类代码示例

本文整理汇总了C++中FilterOperation的典型用法代码示例。如果您正苦于以下问题:C++ FilterOperation类的具体用法?C++ FilterOperation怎么用?C++ FilterOperation使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了FilterOperation类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UNUSED_PARAM

bool FilterEffectRenderer::build(Document* document, const FilterOperations& operations)
{
#if !ENABLE(CSS_SHADERS) || !USE(3D_GRAPHICS)
    UNUSED_PARAM(document);
#endif

#if ENABLE(CSS_SHADERS)
    m_hasCustomShaderFilter = false;
#endif
    m_hasFilterThatMovesPixels = operations.hasFilterThatMovesPixels();
    if (m_hasFilterThatMovesPixels)
        operations.getOutsets(m_topOutset, m_rightOutset, m_bottomOutset, m_leftOutset);
    
    // Keep the old effects on the stack until we've created the new effects.
    // New FECustomFilters can reuse cached resources from old FECustomFilters.
    FilterEffectList oldEffects;
    m_effects.swap(oldEffects);

    RefPtr<FilterEffect> previousEffect = m_sourceGraphic;
    for (size_t i = 0; i < operations.operations().size(); ++i) {
        RefPtr<FilterEffect> effect;
        FilterOperation* filterOperation = operations.operations().at(i).get();
        switch (filterOperation->getOperationType()) {
        case FilterOperation::REFERENCE: {
            ReferenceFilterOperation* referenceOperation = static_cast<ReferenceFilterOperation*>(filterOperation);
            effect = buildReferenceFilter(document, previousEffect, referenceOperation);
            referenceOperation->setFilterEffect(effect);
            break;
        }
        case FilterOperation::GRAYSCALE: {
            BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation);
            Vector<float> inputParameters;
            double oneMinusAmount = clampTo(1 - colorMatrixOperation->amount(), 0.0, 1.0);

            // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#grayscaleEquivalent
            // for information on parameters.

            inputParameters.append(narrowPrecisionToFloat(0.2126 + 0.7874 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 + 0.2848 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 + 0.9278 * oneMinusAmount));
            endMatrixRow(inputParameters);

            lastMatrixRow(inputParameters);

            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
            break;
        }
        case FilterOperation::SEPIA: {
            BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation);
            Vector<float> inputParameters;
            double oneMinusAmount = clampTo(1 - colorMatrixOperation->amount(), 0.0, 1.0);

            // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#sepiaEquivalent
            // for information on parameters.

            inputParameters.append(narrowPrecisionToFloat(0.393 + 0.607 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.769 - 0.769 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.189 - 0.189 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.349 - 0.349 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.686 + 0.314 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.168 - 0.168 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.272 - 0.272 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.534 - 0.534 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.131 + 0.869 * oneMinusAmount));
            endMatrixRow(inputParameters);

            lastMatrixRow(inputParameters);

            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
            break;
        }
        case FilterOperation::SATURATE: {
            BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation);
            Vector<float> inputParameters;
            inputParameters.append(narrowPrecisionToFloat(colorMatrixOperation->amount()));
            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_SATURATE, inputParameters);
            break;
        }
        case FilterOperation::HUE_ROTATE: {
            BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation);
            Vector<float> inputParameters;
            inputParameters.append(narrowPrecisionToFloat(colorMatrixOperation->amount()));
            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_HUEROTATE, inputParameters);
            break;
        }
        case FilterOperation::INVERT: {
//.........这里部分代码省略.........
开发者ID:anger123520,项目名称:qtwebkit-23_from_gitorious,代码行数:101,代码来源:FilterEffectRenderer.cpp

示例2: blendFunc

static RefPtr<FilterOperation> blendFunc(FilterOperation* fromOp, FilterOperation& toOp, double progress, const FloatSize& size, bool blendToPassthrough = false)
{
    if (toOp.blendingNeedsRendererSize())
        return toOp.blend(fromOp, progress, LayoutSize(size), blendToPassthrough);
    return toOp.blend(fromOp, progress, blendToPassthrough);
}
开发者ID:edcwconan,项目名称:webkit,代码行数:6,代码来源:TextureMapperAnimation.cpp

示例3: deviceScaleFactor

bool FilterEffectRenderer::build(RenderObject* renderer, const FilterOperations& operations)
{
    m_hasCustomShaderFilter = false;
    m_hasFilterThatMovesPixels = operations.hasFilterThatMovesPixels();

    // Inverse zoom the pre-zoomed CSS shorthand filters, so that they are in the same zoom as the unzoomed reference filters.
    const RenderStyle* style = renderer->style();
    // FIXME: The effects now contain high dpi information, but the software path doesn't (yet) scale its backing.
    //        When the proper dpi dependant backing size is allocated, we should remove deviceScaleFactor(...) here.
    float invZoom = 1.0f / ((style ? style->effectiveZoom() : 1.0f) * deviceScaleFactor(renderer->frame()));

    RefPtr<FilterEffect> previousEffect = m_sourceGraphic;
    for (size_t i = 0; i < operations.operations().size(); ++i) {
        RefPtr<FilterEffect> effect;
        FilterOperation* filterOperation = operations.operations().at(i).get();
        switch (filterOperation->getOperationType()) {
        case FilterOperation::REFERENCE: {
            ReferenceFilterOperation* referenceOperation = static_cast<ReferenceFilterOperation*>(filterOperation);
            effect = ReferenceFilterBuilder::build(this, renderer, previousEffect.get(), referenceOperation);
            break;
        }
        case FilterOperation::GRAYSCALE: {
            BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation);
            Vector<float> inputParameters;
            double oneMinusAmount = clampTo(1 - colorMatrixOperation->amount(), 0.0, 1.0);

            // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#grayscaleEquivalent
            // for information on parameters.

            inputParameters.append(narrowPrecisionToFloat(0.2126 + 0.7874 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 + 0.2848 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 + 0.9278 * oneMinusAmount));
            endMatrixRow(inputParameters);

            lastMatrixRow(inputParameters);

            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
            break;
        }
        case FilterOperation::SEPIA: {
            BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation);
            Vector<float> inputParameters;
            double oneMinusAmount = clampTo(1 - colorMatrixOperation->amount(), 0.0, 1.0);

            // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#sepiaEquivalent
            // for information on parameters.

            inputParameters.append(narrowPrecisionToFloat(0.393 + 0.607 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.769 - 0.769 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.189 - 0.189 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.349 - 0.349 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.686 + 0.314 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.168 - 0.168 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.272 - 0.272 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.534 - 0.534 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.131 + 0.869 * oneMinusAmount));
            endMatrixRow(inputParameters);

            lastMatrixRow(inputParameters);

            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
            break;
        }
        case FilterOperation::SATURATE: {
            BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation);
            Vector<float> inputParameters;
            inputParameters.append(narrowPrecisionToFloat(colorMatrixOperation->amount()));
            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_SATURATE, inputParameters);
            break;
        }
        case FilterOperation::HUE_ROTATE: {
            BasicColorMatrixFilterOperation* colorMatrixOperation = static_cast<BasicColorMatrixFilterOperation*>(filterOperation);
            Vector<float> inputParameters;
            inputParameters.append(narrowPrecisionToFloat(colorMatrixOperation->amount()));
            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_HUEROTATE, inputParameters);
            break;
        }
        case FilterOperation::INVERT: {
            BasicComponentTransferFilterOperation* componentTransferOperation = static_cast<BasicComponentTransferFilterOperation*>(filterOperation);
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
            Vector<float> transferParameters;
            transferParameters.append(narrowPrecisionToFloat(componentTransferOperation->amount()));
            transferParameters.append(narrowPrecisionToFloat(1 - componentTransferOperation->amount()));
            transferFunction.tableValues = transferParameters;

//.........这里部分代码省略.........
开发者ID:huningxin,项目名称:blink-crosswalk,代码行数:101,代码来源:FilterEffectRenderer.cpp

示例4: switch

bool FilterEffectBuilder::build(Element* element, const FilterOperations& operations, float zoom)
{
    // Create a parent filter for shorthand filters. These have already been scaled by the CSS code for page zoom, so scale is 1.0 here.
    RefPtrWillBeRawPtr<ReferenceFilter> parentFilter = ReferenceFilter::create(1.0f);
    RefPtrWillBeRawPtr<FilterEffect> previousEffect = SourceGraphic::create(parentFilter.get());
    for (size_t i = 0; i < operations.operations().size(); ++i) {
        RefPtrWillBeRawPtr<FilterEffect> effect = nullptr;
        FilterOperation* filterOperation = operations.operations().at(i).get();
        switch (filterOperation->type()) {
        case FilterOperation::REFERENCE: {
            RefPtrWillBeRawPtr<ReferenceFilter> referenceFilter = ReferenceFilterBuilder::build(zoom, element, previousEffect.get(), toReferenceFilterOperation(*filterOperation));
            if (referenceFilter) {
                effect = referenceFilter->lastEffect();
                m_referenceFilters.append(referenceFilter);
            }
            break;
        }
        case FilterOperation::GRAYSCALE: {
            Vector<float> inputParameters;
            double oneMinusAmount = clampTo(1 - toBasicColorMatrixFilterOperation(filterOperation)->amount(), 0.0, 1.0);

            // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#grayscaleEquivalent
            // for information on parameters.

            inputParameters.append(narrowPrecisionToFloat(0.2126 + 0.7874 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 + 0.2848 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 + 0.9278 * oneMinusAmount));
            endMatrixRow(inputParameters);

            lastMatrixRow(inputParameters);

            effect = FEColorMatrix::create(parentFilter.get(), FECOLORMATRIX_TYPE_MATRIX, inputParameters);
            break;
        }
        case FilterOperation::SEPIA: {
            Vector<float> inputParameters;
            double oneMinusAmount = clampTo(1 - toBasicColorMatrixFilterOperation(filterOperation)->amount(), 0.0, 1.0);

            // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#sepiaEquivalent
            // for information on parameters.

            inputParameters.append(narrowPrecisionToFloat(0.393 + 0.607 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.769 - 0.769 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.189 - 0.189 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.349 - 0.349 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.686 + 0.314 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.168 - 0.168 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.272 - 0.272 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.534 - 0.534 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.131 + 0.869 * oneMinusAmount));
            endMatrixRow(inputParameters);

            lastMatrixRow(inputParameters);

            effect = FEColorMatrix::create(parentFilter.get(), FECOLORMATRIX_TYPE_MATRIX, inputParameters);
            break;
        }
        case FilterOperation::SATURATE: {
            Vector<float> inputParameters;
            inputParameters.append(narrowPrecisionToFloat(toBasicColorMatrixFilterOperation(filterOperation)->amount()));
            effect = FEColorMatrix::create(parentFilter.get(), FECOLORMATRIX_TYPE_SATURATE, inputParameters);
            break;
        }
        case FilterOperation::HUE_ROTATE: {
            Vector<float> inputParameters;
            inputParameters.append(narrowPrecisionToFloat(toBasicColorMatrixFilterOperation(filterOperation)->amount()));
            effect = FEColorMatrix::create(parentFilter.get(), FECOLORMATRIX_TYPE_HUEROTATE, inputParameters);
            break;
        }
        case FilterOperation::INVERT: {
            BasicComponentTransferFilterOperation* componentTransferOperation = toBasicComponentTransferFilterOperation(filterOperation);
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
            Vector<float> transferParameters;
            transferParameters.append(narrowPrecisionToFloat(componentTransferOperation->amount()));
            transferParameters.append(narrowPrecisionToFloat(1 - componentTransferOperation->amount()));
            transferFunction.tableValues = transferParameters;

            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(parentFilter.get(), transferFunction, transferFunction, transferFunction, nullFunction);
            break;
        }
        case FilterOperation::OPACITY: {
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
            Vector<float> transferParameters;
//.........这里部分代码省略.........
开发者ID:smishenk,项目名称:chromium-crosswalk,代码行数:101,代码来源:FilterEffectBuilder.cpp


注:本文中的FilterOperation类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。