本文整理汇总了C++中Filter::getName方法的典型用法代码示例。如果您正苦于以下问题:C++ Filter::getName方法的具体用法?C++ Filter::getName怎么用?C++ Filter::getName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Filter
的用法示例。
在下文中一共展示了Filter::getName方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: testIsFilterPresent
void testIsFilterPresent ()
{
size_t nbw;
Filter* filter = Gzip::factory ("GzipFilter");
MemBuf mb;
MemoryStream ms (&mb);
fc->setStream (&ms);
CPPUNIT_ASSERT_EQUAL (fc->isFilterPresent (filter), 0);
CPPUNIT_ASSERT_EQUAL (fc->isFilterPresent (filter->getName ()), 0);
fc->addFilter (filter, &nbw);
CPPUNIT_ASSERT (fc->isFilterPresent (filter) != 0);
CPPUNIT_ASSERT (fc->isFilterPresent (filter->getName ()) != 0);
}
示例2: reinit
int BufferSrcFilterContext::reinit(const Filter &filter, const string &name)
{
if (isFilterValid(filter))
{
return reinitInt(filter, name);
}
clog << "You pass invalid filter for context: " << (filter.isValid() ? filter.getName() : "(null)") << endl;
return -1;
}
示例3: isFilterValid
bool BufferSrcFilterContext::isFilterValid(const Filter &filter)
{
if (filter.isValid())
{
if (filter.getName() == "buffer" ||
filter.getName() == "abuffer")
{
return true;
}
}
return false;
}
示例4: pushFilter
void FilterGraph::pushFilter(Filter& filter)
{
AVFilterContext* context = NULL;
const int err = avfilter_graph_create_filter(&context, &filter.getAVFilter(), filter.getInstanceName().c_str(),
filter.getOptions().c_str(), NULL, _graph);
filter.setAVFilterContext(context);
if(err < 0)
{
std::string msg("Cannot add filter ");
msg += filter.getName();
msg += " (instance=";
msg += filter.getInstanceName();
msg += ") to the graph: ";
msg += getDescriptionFromErrorCode(err);
throw std::runtime_error(msg);
}
}
示例5: name
// FilterGroup
FilterElement::FilterElement(Filter& filter, const std::vector<std::string>& _path, QTreeWidget* tree)
: name(filter.getName()), path(_path), item(NULL)
{
//std::cout << "FilterElement::FilterElement : " << this << std::endl;
item = new QTreeWidgetItem(NodeFilter);
item->setData(0, Qt::UserRole, QVariant::fromValue<UniformObject*>( reinterpret_cast<UniformObject*>(NULL) ));
item->setText(0, tr("%1 [%2]").arg(name.c_str()).arg(filter.getTypeName().c_str()) );
// List the variables :
for(int k=0; k<filter.program().getUniformVarsNames().size(); k++)
{
bool processNewItem = true;
// Omit the variables :
/*if(filter.prgm().getUniformVarsNames()[k]=="gl_ModelViewMatrix" || filter.prgm().getUniformVarsNames()[k]=="gl_TextureMatrix[0]")
objects.push_back( reinterpret_cast<UniformObject*>(new UniformUnknown(filter.prgm().getUniformVarsNames()[k], "(Forbidden)")) );
else*/
if( filter.program().isValid( filter.program().getUniformVarsNames()[k] ) )
{
switch(filter.program().getUniformVarsTypes()[k])
{
case GL_INT :
objects.push_back( reinterpret_cast<UniformObject*>(new UniformInteger(filter.program().getUniformVarsNames()[k], GL_INT, 1, 1, false)) );
break;
case GL_INT_VEC2 :
objects.push_back( reinterpret_cast<UniformObject*>(new UniformInteger(filter.program().getUniformVarsNames()[k], GL_INT_VEC2, 1, 2, false)) );
break;
case GL_INT_VEC3 :
objects.push_back( reinterpret_cast<UniformObject*>(new UniformInteger(filter.program().getUniformVarsNames()[k], GL_INT_VEC3, 1, 3, false)) );
break;
case GL_INT_VEC4 :
objects.push_back( reinterpret_cast<UniformObject*>(new UniformInteger(filter.program().getUniformVarsNames()[k], GL_INT_VEC4, 1, 4, false)) );
break;
case GL_UNSIGNED_INT :
objects.push_back( reinterpret_cast<UniformObject*>(new UniformInteger(filter.program().getUniformVarsNames()[k], GL_UNSIGNED_INT, 1, 1, true)) );
break;
case GL_UNSIGNED_INT_VEC2 :
objects.push_back( reinterpret_cast<UniformObject*>(new UniformInteger(filter.program().getUniformVarsNames()[k], GL_UNSIGNED_INT_VEC2, 1, 2, true)) );
break;
case GL_UNSIGNED_INT_VEC3 :
objects.push_back( reinterpret_cast<UniformObject*>(new UniformInteger(filter.program().getUniformVarsNames()[k], GL_UNSIGNED_INT_VEC3, 1, 3, true)) );
break;
case GL_UNSIGNED_INT_VEC4 :
objects.push_back( reinterpret_cast<UniformObject*>(new UniformInteger(filter.program().getUniformVarsNames()[k], GL_UNSIGNED_INT_VEC4, 1, 4, true)) );
break;
case GL_FLOAT :
objects.push_back( reinterpret_cast<UniformObject*>(new UniformFloat(filter.program().getUniformVarsNames()[k], GL_FLOAT, 1, 1)) );
break;
case GL_FLOAT_VEC2 :
objects.push_back( reinterpret_cast<UniformObject*>(new UniformFloat(filter.program().getUniformVarsNames()[k], GL_FLOAT_VEC2, 1, 2)) );
break;
case GL_FLOAT_VEC3 :
objects.push_back( reinterpret_cast<UniformObject*>(new UniformFloat(filter.program().getUniformVarsNames()[k], GL_FLOAT_VEC3, 1, 3)) );
break;
case GL_FLOAT_VEC4 :
objects.push_back( reinterpret_cast<UniformObject*>(new UniformFloat(filter.program().getUniformVarsNames()[k], GL_FLOAT_VEC4, 1, 4)) );
break;
case GL_FLOAT_MAT2 :
objects.push_back( reinterpret_cast<UniformObject*>(new UniformFloat(filter.program().getUniformVarsNames()[k], GL_FLOAT_MAT2, 2, 2)) );
break;
case GL_FLOAT_MAT3 :
objects.push_back( reinterpret_cast<UniformObject*>(new UniformFloat(filter.program().getUniformVarsNames()[k], GL_FLOAT_MAT3, 3, 3)) );
break;
case GL_FLOAT_MAT4 :
objects.push_back( reinterpret_cast<UniformObject*>(new UniformFloat(filter.program().getUniformVarsNames()[k], GL_FLOAT_MAT4, 4, 4)) );
break;
default :
objects.push_back( reinterpret_cast<UniformObject*>(new UniformUnknown(filter.program().getUniformVarsNames()[k], tr("Unable to generate interface for type %1").arg(glParamName(filter.program().getUniformVarsTypes()[k]).c_str()))) );
}
objects.back()->read(filter.program());
item->addChild( objects.back()->treeItem() );
tree->setItemWidget( objects.back()->treeItem(), 1, objects.back() );
QObject::connect( objects.back(), SIGNAL(updated(void)), this, SIGNAL(updated(void)) );
QObject::connect( this, SIGNAL(propagateSettings(BoxesSettings&)), objects.back(), SLOT(applySettings(BoxesSettings&)));
}
}
}