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C++ Filename::SetFile方法代码示例

本文整理汇总了C++中Filename::SetFile方法的典型用法代码示例。如果您正苦于以下问题:C++ Filename::SetFile方法的具体用法?C++ Filename::SetFile怎么用?C++ Filename::SetFile使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Filename的用法示例。


在下文中一共展示了Filename::SetFile方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Timer

void ApplinkDialog::Timer(const BaseContainer &msg)
{
	Bool b;
	GetBool(IDC_CHK_PROMPT, b);
	if(b)
	{
		Filename fn;
		fn.SetDirectory(gPreferences.GetString(IDC_EXCH_FOLDER));
		fn.SetFile("export.txt");
        
		if(GeFExist(fn))
		{
			GePrint("File exists!");
			SetTimer(0);
			if(GeOutString("To import a new object?", GEMB_OKCANCEL) == GEMB_R_OK)
			{
				GePrint("Start import!");
				BaseDocument* doc = GetActiveDocument();
				ApplinkImporter* importer = NewObjClear(ApplinkImporter);
				importer->Execute(doc, &gPreferences);
				SetTimer(1000);
			}
			else
			{
				SetBool(IDC_CHK_PROMPT, false);
			}
		}
	}
}
开发者ID:sshumihin,项目名称:3DCoat_Applinks,代码行数:29,代码来源:ApplinkDialog.cpp

示例2: WriteMatsFile

Bool ApplinkExporter::WriteMatsFile(BaseDocument* document, BaseContainer* bc)
{
	Filename filenameMTL;
	filenameMTL.SetDirectory(bc->GetString(IDC_TMP_FOLDER));
	filenameMTL.SetFile(document->GetDocumentName());
	filenameMTL.SetSuffix("mtl");
	
	GePrint(filenameMTL.GetString());

	AutoAlloc<BaseFile> fileMTL;
		
	if (!fileMTL->Open(filenameMTL, FILEOPEN_WRITE, FILEDIALOG_NONE, GeGetByteOrder())) return FALSE;
	
	for(LONG i=0; i < materialArray.GetCount(); i++)
	{
		BaseMaterial* mat = materialArray[i];
		
		String str;
		str = "newmtl " + mat->GetName() + "\n";
		this->WriteString(str, fileMTL);

		//Ka
		str = "Ka 0.300000 0.300000 0.300000\n";
		this->WriteString(str, fileMTL);

/////////////////////////////////////////////////////////

////////////////////////////////////////////////////////
		//Kd
		if(getParameterLong(*mat, MATERIAL_USE_COLOR))
		{
			ExportChannel(document, fileMTL, *mat, MATERIAL_COLOR_SHADER, MATERIAL_COLOR_COLOR, "Kd");
		}

		//Ks
		if(getParameterLong(*mat, MATERIAL_USE_REFLECTION))
		{
			ExportChannel(document, fileMTL, *mat, MATERIAL_REFLECTION_SHADER, MATERIAL_REFLECTION_COLOR, "Ks");
		}

		//Ns
		str = "Ns 50.000000\n";
		this->WriteString(str, fileMTL);

		//Tr
		str = "Tr 0.000000\n";
		this->WriteString(str, fileMTL);

		//illum
		str = "illum 2\n";
		this->WriteString(str, fileMTL);
		this->WriteEndLine(fileMTL);
	}

	fileMTL->Close();

	return TRUE;
}
开发者ID:oyaGG,项目名称:3DCoat_Applinks,代码行数:58,代码来源:ApplinkExporter.cpp

示例3: Execute

Bool ApplinkExporter::Execute(BaseDocument* document, BaseContainer* bc)
{
	matDefault = BaseMaterial::Alloc(Mmaterial);
	if(!matDefault) return false;

	Filename fileObjPath;
	fileObjPath.SetDirectory(bc->GetString(IDC_TMP_FOLDER));
	fileObjPath.SetFile(document->GetDocumentName());
	fileObjPath.SetSuffix("obj");
	Filename fileObjOutPath;
	fileObjOutPath.SetDirectory(bc->GetString(IDC_TMP_FOLDER));
	fileObjOutPath.SetFile("output.obj");
	Filename fileImport;
	fileImport.SetDirectory(bc->GetString(IDC_EXCH_FOLDER));
	fileImport.SetFile("import.txt");

	GePrint(fileObjPath.GetString());
	GePrint(fileObjOutPath.GetString());
	GePrint(fileImport.GetString());

	const Matrix tM(LVector(0.0f, 0.0f, 0.0f), LVector(1.0f, 0.0f, 0.0f), LVector(0.0f, 1.0f, 0.0f), LVector(0.0f, 0.0f, -1.0f));

	//BaseDocument* doc = document->Polygonize();
	AutoAlloc<AtomArray> oSel;
	document->GetActiveObjects(oSel, GETACTIVEOBJECTFLAGS_0);

	if(oSel->GetCount() > 0)
	{
//Write import.txt//
		AutoAlloc<BaseFile> basefileImport;
		
		if (!basefileImport->Open(fileImport, FILEOPEN_WRITE, FILEDIALOG_NONE, GeGetByteOrder())) return FALSE;
		
		this->WriteString(fileObjPath.GetString() + "\n", basefileImport);
		this->WriteString(fileObjOutPath.GetString() + "\n", basefileImport);
		this->WriteString(mapType(bc->GetLong(IDC_COMBO_MAP_TYPE)) + "\n", basefileImport);

		Bool bSkipImp = bc->GetBool(IDC_CHK_SKIP_IMP_DIALOG);

		if(bSkipImp)
		{
			this->WriteString("[SkipImport]\n", basefileImport);
		}

		Bool bSkipExp = bc->GetBool(IDC_CHK_SKIP_EXP_DIALOG);

		if(bSkipExp)
		{
			this->WriteString("[SkipExport]\n", basefileImport);
		}

		GePrint(mapType(bc->GetLong(IDC_COMBO_MAP_TYPE)));
		basefileImport->Close();

		GePrint("File " + fileImport.GetString() + " write success!");

//Write file.obj//
		AutoAlloc<BaseFile> objfile;

		//if (!objfile) return FALSE;
		if (!objfile->Open(fileObjPath, FILEOPEN_WRITE, FILEDIALOG_NONE, GeGetByteOrder())) return FALSE;

		String str;
		str = "#Wavefront OBJ Export for 3D-Coat\n";
		this->WriteString(str, objfile);
		DateTime t;
		GetDateTimeNow(t);
		str = "#File created: " + FormatTime("%d.%m.%Y  %H:%M:%S", t) + "\n";
		this->WriteString(str, objfile);
		str = "#Cinema4D Version: " + LongToString(GetC4DVersion()) + "\n";
		this->WriteString(str, objfile);
		this->WriteEndLine(objfile);

		Bool expMat = bc->GetBool(IDC_CHK_EXP_MAT);
		vpcnt = vtcnt = 0;

		for(int i = 0; i < oSel->GetCount(); i++)
		{
			StatusSetSpin();
			PolygonObject* ob = (PolygonObject*) oSel->GetIndex(i);
			if (ob->GetType() == Opolygon)
			{
				StatusSetText("Export object " + ob->GetName());
				ExportObject mObject;

				GePrint("Name " + ob->GetName());
				//GePrint("Type " + LongToString(ob->GetType()));

				if(expMat)
				{
					mObject.pmatidxArray.ReSize(ob->GetPolygonCount());
					mObject.tempMats.ReSize(1);
					mObject.pmatidxArray.Fill(0);
					Bool haveMats = false;
	//////////////////////////////////////////
					for(BaseTag* tag = ob->GetFirstTag(); tag != NULL; tag = tag->GetNext())
					{
						LONG typ = tag->GetType();
						if(typ == Ttexture)
						{
//.........这里部分代码省略.........
开发者ID:oyaGG,项目名称:3DCoat_Applinks,代码行数:101,代码来源:ApplinkExporter.cpp

示例4: WriteExportFile

void ApplinkExporter::WriteExportFile(BaseContainer* bc, PolygonObject* ob, BaseFile* objfile, ExportObject& mObject, LONG vcnt, LONG pcnt)
{
	const CPolygon* padr = ob->GetPolygonR();
	Bool expUV = bc->GetBool(IDC_CHK_EXP_UV);
	Bool expMat = bc->GetBool(IDC_CHK_EXP_MAT);
	String str;

	if(expMat && materialArray.GetCount() > 0)
	{
		Filename fileMatObj;
		fileMatObj.SetFile(GetActiveDocument()->GetDocumentName());
		fileMatObj.SetSuffix("mtl");

		str = "mtllib " + fileMatObj.GetFile().GetString() + "\n";
		this->WriteString(str, objfile);
		this->WriteEndLine(objfile);
	}

	str = "g " + ob->GetName() + "\n";
	this->WriteString(str, objfile);
	this->WriteEndLine(objfile);

	// vertex positions
	ApplinkExporter::WriteVertexPositions(objfile, mObject, vcnt);
	//UV
	if(expUV)
		ApplinkExporter::WriteUVWTag(objfile, mObject, pcnt, padr);

	//Polygon faces v/vt/vn (v//vn)
	str = "# begin " + LongToString(pcnt) + " faces\n";
	this->WriteString(str, objfile);

	LONG y=0;
	String prevMat = "", currMat = "";

	for (LONG i = 0; i < pcnt; i++)
	{
		if(expMat && materialArray.GetCount() > 0)
		{
			currMat = mObject.tempMats[mObject.pmatidxArray[i]]->GetName();
			if(currMat != prevMat)
			{
				str = "usemtl " + currMat + "\n";
				this->WriteString(str, objfile);
				prevMat = currMat;
			}
		}

		//GePrint("Polygon[" + LongToString(i) + "] " + LongToString(vadr[i].a) + ", " + LongToString(vadr[i].b) + ", " + LongToString(vadr[i].c) + ", " + LongToString(vadr[i].d));
		str = "f";
		//GePrint("poly vertices: " + LongToString(mObject.Fpvnb[i]));
		for(LONG j = 0; j < mObject.Fpvnb[i]; j++)
		{			
			str += " ";
			str += LongToString(mObject.Fv[y+j] + 1 + vpcnt);

			if(expUV && mObject.Fvt.GetCount() > 0)
			{
				str += "/";
				str += LongToString(mObject.Fvt[y+j] + 1 + vtcnt);
			}
		}

		str += "\n";
		//GePrint("str = " + str);
		this->WriteString(str, objfile);
		y += mObject.Fpvnb[i];
	}

	str = "# end " + LongToString(pcnt) + " faces\n";
	this->WriteString(str, objfile);
	this->WriteEndLine(objfile);
}
开发者ID:oyaGG,项目名称:3DCoat_Applinks,代码行数:73,代码来源:ApplinkExporter.cpp


注:本文中的Filename::SetFile方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。