本文整理汇总了C++中FileParser::LoadTextures方法的典型用法代码示例。如果您正苦于以下问题:C++ FileParser::LoadTextures方法的具体用法?C++ FileParser::LoadTextures怎么用?C++ FileParser::LoadTextures使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FileParser
的用法示例。
在下文中一共展示了FileParser::LoadTextures方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char *argv[]){
// Initialize GLUT and register callbacks.
glutInit(&argc,argv) ;
glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE) ;
glutInitWindowSize(c_winwidth,c_winheight) ;
glutCreateWindow("EECE 478 - File Loader/Viewer") ;
glutReshapeFunc(reshape) ;
glutDisplayFunc(display) ;
// Called when mouse moves across with a button pressed.
// Passive Motion is for when mouse moves across screen with no
// buttons pressed.
glutMotionFunc(mouseDrag) ;
//glutMouseFunc(mouseClick) ;
glutSpecialFunc(keySet) ;
// If you don't have this, depth buffer will not be updated at all.
glEnable(GL_DEPTH_TEST) ;
// Reset all buffers to predefined value.
glClearDepth(1) ;
// Reset all screen background to black
glClearColor(0,0,0,0) ;
// Rescale all normal vectors to have a magnitude of 1
glEnable(GL_NORMALIZE) ;
// Need this line below..uncomment before handing
glEnable(GL_CULL_FACE) ;
// glFrontFace(GL_BACK) ;
if(argv[1] == NULL){
fname = "478Model/TechnologyEnterpriseFacility_Gregor.model" ;
}else{
fname = argv[1] ;
}
// Load parser file ..
parser.Load(fname) ;
parser.LoadTextures() ;
// Infinite loop
glutMainLoop() ;
}