本文整理汇总了C++中FileMap::contains方法的典型用法代码示例。如果您正苦于以下问题:C++ FileMap::contains方法的具体用法?C++ FileMap::contains怎么用?C++ FileMap::contains使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类FileMap
的用法示例。
在下文中一共展示了FileMap::contains方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getFileProperties
bool AdvancedMetaEngine::getFileProperties(const Common::FSNode &parent, const FileMap &allFiles, const ADGameDescription &game, const Common::String fname, ADFileProperties &fileProps) const {
// FIXME/TODO: We don't handle the case that a file is listed as a regular
// file and as one with resource fork.
if (game.flags & ADGF_MACRESFORK) {
Common::MacResManager macResMan;
if (!macResMan.open(parent, fname))
return false;
fileProps.md5 = macResMan.computeResForkMD5AsString(_md5Bytes);
fileProps.size = macResMan.getResForkDataSize();
if (fileProps.size != 0)
return true;
}
if (!allFiles.contains(fname))
return false;
Common::File testFile;
if (!testFile.open(allFiles[fname]))
return false;
fileProps.size = (int32)testFile.size();
fileProps.md5 = Common::computeStreamMD5AsString(testFile, _md5Bytes);
return true;
}
示例2: detectGameFilebased
/**
* Check for each ADFileBasedFallback record whether all files listed
* in it are present. If multiple pass this test, we pick the one with
* the maximal number of matching files. In case of a tie, the entry
* coming first in the list is chosen.
*/
static ADGameDescList detectGameFilebased(const FileMap &allFiles, const ADParams ¶ms) {
const ADFileBasedFallback *ptr;
const char* const* filenames;
int maxNumMatchedFiles = 0;
const ADGameDescription *matchedDesc = 0;
for (ptr = params.fileBasedFallback; ptr->desc; ++ptr) {
const ADGameDescription *agdesc = (const ADGameDescription *)ptr->desc;
int numMatchedFiles = 0;
bool fileMissing = false;
for (filenames = ptr->filenames; *filenames; ++filenames) {
debug(3, "++ %s", *filenames);
if (!allFiles.contains(*filenames)) {
fileMissing = true;
break;
}
numMatchedFiles++;
}
if (!fileMissing) {
debug(4, "Matched: %s", agdesc->gameid);
if (numMatchedFiles > maxNumMatchedFiles) {
matchedDesc = agdesc;
maxNumMatchedFiles = numMatchedFiles;
debug(4, "and overridden");
}
}
}
ADGameDescList matched;
if (matchedDesc) { // We got a match
matched.push_back(matchedDesc);
if (params.flags & kADFlagPrintWarningOnFileBasedFallback) {
printf("Your game version has been detected using filename matching as a\n");
printf("variant of %s.\n", matchedDesc->gameid);
printf("If this is an original and unmodified version, please report any\n");
printf("information previously printed by ScummVM to the team.\n");
}
}
return matched;
}
示例3: addFileProps
bool AdlMetaEngine::addFileProps(const FileMap &allFiles, Common::String fname, FilePropertiesMap &filePropsMap) const {
if (filePropsMap.contains(fname))
return true;
if (!allFiles.contains(fname))
return false;
FileProperties fileProps;
fileProps.size = computeMD5(allFiles[fname], fileProps.md5, 16384);
if (fileProps.size != -1) {
debug(3, "> '%s': '%s'", fname.c_str(), fileProps.md5.c_str());
filePropsMap[fname] = fileProps;
}
return true;
}
示例4: MemoryReadStream
Common::SeekableReadStream *InstallShieldCabinet::createReadStreamForMember(const Common::String &name) const {
if (!_map.contains(name))
return 0;
const FileEntry &entry = _map[name];
Common::File archiveFile;
archiveFile.open(_installShieldFilename);
archiveFile.seek(entry.offset);
if (!(entry.flags & 0x04)) {
// Not compressed
return archiveFile.readStream(entry.uncompressedSize);
}
#ifdef USE_ZLIB
byte *src = (byte *)malloc(entry.compressedSize);
byte *dst = (byte *)malloc(entry.uncompressedSize);
archiveFile.read(src, entry.compressedSize);
bool result = Common::inflateZlibHeaderless(dst, entry.uncompressedSize, src, entry.compressedSize);
free(src);
if (!result) {
warning("failed to inflate CAB file '%s'", name.c_str());
free(dst);
return 0;
}
return new Common::MemoryReadStream(dst, entry.uncompressedSize, DisposeAfterUse::YES);
#else
warning("zlib required to extract compressed CAB file '%s'", name.c_str());
return 0;
#endif
}
示例5: detectGame
static ADGameDescList detectGame(const Common::FSList &fslist, const ADParams ¶ms, Common::Language language, Common::Platform platform, const Common::String &extra) {
FileMap allFiles;
SizeMD5Map filesSizeMD5;
const ADGameFileDescription *fileDesc;
const ADGameDescription *g;
const byte *descPtr;
if (fslist.empty())
return ADGameDescList();
Common::FSNode parent = fslist.begin()->getParent();
debug(3, "Starting detection in dir '%s'", parent.getPath().c_str());
// First we compose a hashmap of all files in fslist.
// Includes nifty stuff like removing trailing dots and ignoring case.
composeFileHashMap(fslist, allFiles, (params.depth == 0 ? 1 : params.depth), params.directoryGlobs);
// Check which files are included in some ADGameDescription *and* present
// in fslist. Compute MD5s and file sizes for these files.
for (descPtr = params.descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += params.descItemSize) {
g = (const ADGameDescription *)descPtr;
for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
Common::String fname = fileDesc->fileName;
SizeMD5 tmp;
if (filesSizeMD5.contains(fname))
continue;
// FIXME/TODO: We don't handle the case that a file is listed as a regular
// file and as one with resource fork.
if (g->flags & ADGF_MACRESFORK) {
Common::MacResManager *macResMan = new Common::MacResManager();
if (macResMan->open(parent, fname)) {
tmp.md5 = macResMan->computeResForkMD5AsString(params.md5Bytes);
tmp.size = macResMan->getResForkDataSize();
debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5.c_str());
filesSizeMD5[fname] = tmp;
}
delete macResMan;
} else {
if (allFiles.contains(fname)) {
debug(3, "+ %s", fname.c_str());
Common::File testFile;
if (testFile.open(allFiles[fname])) {
tmp.size = (int32)testFile.size();
tmp.md5 = Common::computeStreamMD5AsString(testFile, params.md5Bytes);
} else {
tmp.size = -1;
}
debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5.c_str());
filesSizeMD5[fname] = tmp;
}
}
}
}
ADGameDescList matched;
int maxFilesMatched = 0;
bool gotAnyMatchesWithAllFiles = false;
// MD5 based matching
uint i;
for (i = 0, descPtr = params.descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += params.descItemSize, ++i) {
g = (const ADGameDescription *)descPtr;
bool fileMissing = false;
// Do not even bother to look at entries which do not have matching
// language and platform (if specified).
if ((language != Common::UNK_LANG && g->language != Common::UNK_LANG && g->language != language
&& !(language == Common::EN_ANY && (g->flags & ADGF_ADDENGLISH))) ||
(platform != Common::kPlatformUnknown && g->platform != Common::kPlatformUnknown && g->platform != platform)) {
continue;
}
if ((params.flags & kADFlagUseExtraAsHint) && !extra.empty() && g->extra != extra)
continue;
bool allFilesPresent = true;
int curFilesMatched = 0;
// Try to match all files for this game
for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
Common::String tstr = fileDesc->fileName;
if (!filesSizeMD5.contains(tstr)) {
fileMissing = true;
allFilesPresent = false;
break;
}
if (fileDesc->md5 != NULL && fileDesc->md5 != filesSizeMD5[tstr].md5) {
debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesSizeMD5[tstr].md5.c_str());
fileMissing = true;
//.........这里部分代码省略.........
示例6: hasFile
bool InstallShieldCabinet::hasFile(const Common::String &name) const {
return _map.contains(name);
}