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C++ FadeChannel::setAddress方法代码示例

本文整理汇总了C++中FadeChannel::setAddress方法的典型用法代码示例。如果您正苦于以下问题:C++ FadeChannel::setAddress方法的具体用法?C++ FadeChannel::setAddress怎么用?C++ FadeChannel::setAddress使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FadeChannel的用法示例。


在下文中一共展示了FadeChannel::setAddress方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: value

QMap <quint32,FadeChannel>
ChaserRunner::createFadeChannels(const UniverseArray* universes,
                                 QMap <quint32,FadeChannel>& zeroChannels) const
{
    QMap <quint32,FadeChannel> map;
    if (m_currentStep >= m_steps.size() || m_currentStep < 0)
        return map;

    Scene* scene = qobject_cast<Scene*> (m_steps.at(m_currentStep));
    Q_ASSERT(scene != NULL);

    // Put all current channels to a map of channels that will be faded to zero.
    // If the same channels are added to the new channel map, they are removed
    // from this zero map.
    zeroChannels = m_channelMap;

    QListIterator <SceneValue> it(scene->values());
    while (it.hasNext() == true)
    {
        SceneValue value(it.next());
        Fixture* fxi = m_doc->fixture(value.fxi);
        if (fxi == NULL || fxi->channel(value.channel) == NULL)
            continue;

        FadeChannel channel;
        channel.setAddress(fxi->universeAddress() + value.channel);
        channel.setGroup(fxi->channel(value.channel)->group());
        channel.setTarget(value.value);

        // Get starting value from universes. For HTP channels it's always 0.
        channel.setStart(uchar(universes->preGMValues()[channel.address()]));

        // Transfer last step's current value to current step's starting value.
        if (m_channelMap.contains(channel.address()) == true)
            channel.setStart(m_channelMap[channel.address()].current());
        channel.setCurrent(channel.start());

        // Append the channel to the channel map
        map[channel.address()] = channel;

        // Remove the channel from a map of to-be-zeroed channels since now it
        // has a new value to fade to.
        zeroChannels.remove(channel.address());
    }

    // All channels that were present in the previous step but are not present
    // in the current step will go through this zeroing process.
    QMutableMapIterator <quint32,FadeChannel> zit(zeroChannels);
    while (zit.hasNext() == true)
    {
        zit.next();
        FadeChannel& channel(zit.value());
        if (channel.current() == 0 || channel.group() != QLCChannel::Intensity)
        {
            // Remove all non-HTP channels and such HTP channels that are
            // already at zero. There's nothing to do for them.
            zit.remove();
        }
        else
        {
            // This HTP channel was present in the previous step, but is absent
            // in the current. It's nicer that we fade it back to zero, rather
            // than just let it drop straight to zero.
            channel.setStart(channel.current());
            channel.setTarget(0);
        }
    }

    return map;
}
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