本文整理汇总了C++中Facet::GetNode方法的典型用法代码示例。如果您正苦于以下问题:C++ Facet::GetNode方法的具体用法?C++ Facet::GetNode怎么用?C++ Facet::GetNode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Facet
的用法示例。
在下文中一共展示了Facet::GetNode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: _ApplyInternalForces
Void SoftBody::_ApplyInternalForces( Scalar fTimeStep )
{
Node * pNode;
Facet * pFacet;
Bool bLift = ( m_fLift > 0.0f );
Bool bDrag = ( m_fDrag > 0.0f );
Bool bPressure = ( m_fPressure != 0.0f );
Bool bVolumeConversation = ( m_fVolumeConversation > 0.0f );
Bool bAeroDynamics = ( bLift || bDrag );
Bool bAeroDynamicsV = bAeroDynamics && ( m_iAeroDynamicsModel <= SOFTBODY_AERODYNAMICS_V_TwoSided );
Bool bAeroDynamicsF = bAeroDynamics && ( m_iAeroDynamicsModel > SOFTBODY_AERODYNAMICS_V_TwoSided );
Bool bUseMedium = bAeroDynamics;
Bool bUseVolume = ( bPressure || bVolumeConversation );
Scalar fVolume = 0.0f;
Scalar fIVolumeTP = 0.0f;
Scalar fDVolumeTV = 0.0f;
Medium curMedium;
if ( bUseVolume ) {
fVolume = _ComputeVolume();
fIVolumeTP = MathFn->Invert( fVolume ) * m_fPressure;
fDVolumeTV = ( m_hPose.fVolume - fVolume ) * m_fVolumeConversation;
}
// Link forces (??!)
//////////////////////////////////////////
// Node forces
Vector3 vRelVelocity, vNormal, vRelVelNormalized, vForce;
Scalar fSqrRelVelocity, fDot, fAmplitude;
EnumNodes();
pNode = EnumNextNode();
while( pNode != NULL ) {
if ( pNode->InvMass == 0.0f ) {
pNode = EnumNextNode();
continue;
}
if ( bUseMedium ) {
_EvaluateMedium( &curMedium, pNode->Position );
if ( bAeroDynamicsV ) {
vRelVelocity = ( pNode->Velocity - curMedium.vVelocity );
fSqrRelVelocity = vRelVelocity.NormSqr();
if ( fSqrRelVelocity > SCALAR_ERROR ) {
switch( m_iAeroDynamicsModel ) {
case SOFTBODY_AERODYNAMICS_V_Point:
vNormal = vRelVelocity;
vNormal.Normalize();
break;
case SOFTBODY_AERODYNAMICS_V_OneSided:
vNormal = pNode->Normal;
break;
case SOFTBODY_AERODYNAMICS_V_TwoSided:
vNormal = pNode->Normal;
vNormal *= ( (vRelVelocity*vNormal) < 0.0f ) ? -1.0f : +1.0f;
break;
default: Assert(false); break;
}
fDot = ( vRelVelocity * vNormal );
if ( fDot > 0.0f ) {
vRelVelNormalized = vRelVelocity;
vRelVelNormalized.Normalize();
vForce = Vector3::Null;
fAmplitude = ( pNode->Area * fDot * fSqrRelVelocity * 0.5f );
fAmplitude *= curMedium.fDensity;
vForce += ( vNormal * (-fAmplitude * m_fLift) );
vForce += ( vRelVelNormalized * (-fAmplitude * m_fDrag) );
pNode->ApplyClampedForce( vForce, fTimeStep );
}
}
}
}
if ( bPressure )
pNode->ForceBuffer += ( pNode->Normal * (pNode->Area * fIVolumeTP) );
if ( bVolumeConversation )
pNode->ForceBuffer += ( pNode->Normal * (pNode->Area * fDVolumeTV) );
pNode = EnumNextNode();
}
// Facet forces
static const Scalar fInv3 = MathFn->Invert( 3.0f );
Vector3 vFacetVelocity;
Vertex3 vFacetPosition;
Node *pA, *pB, *pC;
EnumFacets();
pFacet = EnumNextFacet();
while( pFacet != NULL ) {
if ( bAeroDynamicsF ) {
pA = pFacet->GetNode( 0 );
pB = pFacet->GetNode( 1 );
//.........这里部分代码省略.........