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C++ FToolBarBuilder::AddWidget方法代码示例

本文整理汇总了C++中FToolBarBuilder::AddWidget方法的典型用法代码示例。如果您正苦于以下问题:C++ FToolBarBuilder::AddWidget方法的具体用法?C++ FToolBarBuilder::AddWidget怎么用?C++ FToolBarBuilder::AddWidget使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FToolBarBuilder的用法示例。


在下文中一共展示了FToolBarBuilder::AddWidget方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: FillToolbar

		static void FillToolbar(FToolBarBuilder& ToolbarBuilder, TSharedRef<SWidget> InputSnapWidget, TSharedRef<SWidget> OutputSnapWidget)
		{
			ToolbarBuilder.BeginSection("Curve");
			{
				ToolbarBuilder.AddToolBarButton(FRichCurveEditorCommands::Get().ZoomToFitHorizontal);
				ToolbarBuilder.AddToolBarButton(FRichCurveEditorCommands::Get().ZoomToFitVertical);
				ToolbarBuilder.AddToolBarButton(FRichCurveEditorCommands::Get().ZoomToFitAll);
				ToolbarBuilder.AddToolBarButton(FRichCurveEditorCommands::Get().ZoomToFitSelected);
			}
			ToolbarBuilder.EndSection();

			ToolbarBuilder.BeginSection("Interpolation");
			{
				ToolbarBuilder.AddToolBarButton(FRichCurveEditorCommands::Get().InterpolationCubicAuto);
				ToolbarBuilder.AddToolBarButton(FRichCurveEditorCommands::Get().InterpolationCubicUser);
				ToolbarBuilder.AddToolBarButton(FRichCurveEditorCommands::Get().InterpolationCubicBreak);
				ToolbarBuilder.AddToolBarButton(FRichCurveEditorCommands::Get().InterpolationLinear);
				ToolbarBuilder.AddToolBarButton(FRichCurveEditorCommands::Get().InterpolationConstant);
			}
			ToolbarBuilder.EndSection();

			ToolbarBuilder.BeginSection("Snap");
			{
				ToolbarBuilder.AddToolBarButton(FRichCurveEditorCommands::Get().ToggleSnapping);
				ToolbarBuilder.AddWidget(InputSnapWidget);
				ToolbarBuilder.AddWidget(OutputSnapWidget);
			}
			ToolbarBuilder.EndSection();
		}
开发者ID:1vanK,项目名称:AHRUnrealEngine,代码行数:29,代码来源:CurveAssetEditor.cpp

示例2: AddEpicSurveyNotifier

void FEpicSurvey::AddEpicSurveyNotifier( FToolBarBuilder& ToolBarBuilder )
{
	if ( ActiveSurvey.IsValid() )
	{
		ToolBarBuilder.AddWidget( SNew( SSurveyNotification, SharedThis(this), ActiveSurvey.ToSharedRef() ) );
	}
}
开发者ID:PickUpSU,项目名称:UnrealEngine4,代码行数:7,代码来源:EpicSurvey.cpp

示例3: FillToolbar

		static void FillToolbar(FToolBarBuilder& ToolbarBuilder, TSharedRef<SWidget> CompileBox)
		{
			ToolbarBuilder.BeginSection("Compile");
			{
				ToolbarBuilder.AddWidget(CompileBox);
			}
			ToolbarBuilder.EndSection();
		}
开发者ID:PickUpSU,项目名称:UnrealEngine4,代码行数:8,代码来源:NiagaraEditor.cpp

示例4: FillToolbar

		static void FillToolbar(FToolBarBuilder& ToolbarBuilder, TSharedRef<SWidget> AddEmitterBox)
		{
			ToolbarBuilder.BeginSection("AddEmitter");
			{
				ToolbarBuilder.AddWidget(AddEmitterBox);
			}
			ToolbarBuilder.EndSection();
		}
开发者ID:ErwinT6,项目名称:T6Engine,代码行数:8,代码来源:NiagaraEffectEditor.cpp

示例5: AddToolbarButtons

		static void AddToolbarButtons( FToolBarBuilder& ToolbarBuilder )
		{
			ToolbarBuilder.AddToolBarButton(
				FTranslationEditorCommands::Get().SaveTranslations, "SaveTranslations", TAttribute<FText>(), TAttribute<FText>(), FSlateIcon(FEditorStyle::GetStyleSetName(), "AssetEditor.SaveAsset"));
			ToolbarBuilder.AddToolBarButton(
				FTranslationEditorCommands::Get().PreviewAllTranslationsInEditor, "PreviewTranslationsInEditor", TAttribute<FText>(), TAttribute<FText>(), FSlateIcon(FEditorStyle::GetStyleSetName(), "TranslationEditor.PreviewInEditor")); 
			ToolbarBuilder.AddToolBarButton(
				FTranslationEditorCommands::Get().ImportLatestFromLocalizationService, "ImportLatestFromLocalizationService", TAttribute<FText>(), TAttribute<FText>(), FSlateIcon(FEditorStyle::GetStyleSetName(), "TranslationEditor.ImportLatestFromLocalizationService"));
			ToolbarBuilder.AddToolBarButton(
				FTranslationEditorCommands::Get().ExportToPortableObjectFormat, "ExportToPortableObjectFormat", TAttribute<FText>(), TAttribute<FText>(), FSlateIcon(FEditorStyle::GetStyleSetName(), "TranslationEditor.Export"));
			ToolbarBuilder.AddToolBarButton(
				FTranslationEditorCommands::Get().ImportFromPortableObjectFormat, "ImportFromPortableObjectFormat", TAttribute<FText>(), TAttribute<FText>(), FSlateIcon(FEditorStyle::GetStyleSetName(), "TranslationEditor.Import"));
			ToolbarBuilder.AddToolBarButton(
				FTranslationEditorCommands::Get().OpenSearchTab, "OpenSearchTab", TAttribute<FText>(), TAttribute<FText>(), FSlateIcon(FEditorStyle::GetStyleSetName(), "TranslationEditor.Search"));
			if (GetDefault<UEditorExperimentalSettings>()->bEnableTranslationPicker)
			{
				ToolbarBuilder.AddWidget(SNew(STranslationWidgetPicker));
			}
		}
开发者ID:VZout,项目名称:Team6UnrealEngine,代码行数:19,代码来源:TranslationEditorMenu.cpp

示例6: FillToolbar

        static void FillToolbar(FToolBarBuilder& ToolbarBuilder, TSharedRef<SWidget> InterpolationBox, TSharedRef<SWidget> SpeedBox, TSharedRef<SWidget> SnapSettingBox)
        {
            ToolbarBuilder.BeginSection("CurveMode");
            {
                ToolbarBuilder.AddToolBarButton(FMatineeCommands::Get().AddKey);
            }
            ToolbarBuilder.EndSection();

            ToolbarBuilder.BeginSection("Interpolation");
            {
                ToolbarBuilder.AddWidget(InterpolationBox);
            }
            ToolbarBuilder.EndSection();

            ToolbarBuilder.BeginSection("Play");
            {
                ToolbarBuilder.AddToolBarButton(FMatineeCommands::Get().Play);
                ToolbarBuilder.AddToolBarButton(FMatineeCommands::Get().PlayLoop);
                ToolbarBuilder.AddToolBarButton(FMatineeCommands::Get().Stop);
                ToolbarBuilder.AddToolBarButton(FMatineeCommands::Get().PlayReverse);
            }
            ToolbarBuilder.EndSection();

            ToolbarBuilder.BeginSection("Camera");
            {
                ToolbarBuilder.AddToolBarButton(FMatineeCommands::Get().CreateCameraActor);
            }
            ToolbarBuilder.EndSection();

            ToolbarBuilder.BeginSection("Speed");
            {
                ToolbarBuilder.AddWidget(SpeedBox);
            }
            ToolbarBuilder.EndSection();

            //ToolbarBuilder.BeginSection("History");
            //{
            //	ToolbarBuilder.AddToolBarButton(FMatineeCommands::Get().Undo);
            //	ToolbarBuilder.AddToolBarButton(FMatineeCommands::Get().Redo);
            //}
            //ToolbarBuilder.EndSection();

            ToolbarBuilder.BeginSection("SnapSetting");
            {
                ToolbarBuilder.AddWidget(SnapSettingBox);
            }
            ToolbarBuilder.EndSection();

            ToolbarBuilder.BeginSection("Curve");
            {
                ToolbarBuilder.AddToolBarButton(FMatineeCommands::Get().ToggleCurveEditor);
            }
            ToolbarBuilder.EndSection();

            ToolbarBuilder.BeginSection("Snap");
            {
                ToolbarBuilder.AddToolBarButton(FMatineeCommands::Get().ToggleSnap);
                ToolbarBuilder.AddToolBarButton(FMatineeCommands::Get().ToggleSnapTimeToFrames);
                ToolbarBuilder.AddToolBarButton(FMatineeCommands::Get().FixedTimeStepPlayback);
            }
            ToolbarBuilder.EndSection();

            ToolbarBuilder.BeginSection("View");
            {
                ToolbarBuilder.AddToolBarButton(FMatineeCommands::Get().FitSequence);
                ToolbarBuilder.AddToolBarButton(FMatineeCommands::Get().FitViewToSelected);
                ToolbarBuilder.AddToolBarButton(FMatineeCommands::Get().FitLoop);
                ToolbarBuilder.AddToolBarButton(FMatineeCommands::Get().FitLoopSequence);
                ToolbarBuilder.AddToolBarButton(FMatineeCommands::Get().ViewEndofTrack);
            }
            ToolbarBuilder.EndSection();

            ToolbarBuilder.BeginSection("Record");
            {
                ToolbarBuilder.AddToolBarButton(FMatineeCommands::Get().LaunchRecordWindow);
                ToolbarBuilder.AddToolBarButton(FMatineeCommands::Get().CreateMovie);
            }
            ToolbarBuilder.EndSection();
        }
开发者ID:zhaoyizheng0930,项目名称:UnrealEngine,代码行数:79,代码来源:MatineeToolbars.cpp


注:本文中的FToolBarBuilder::AddWidget方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。